This paper examines the role of Novel View Synthesis (NVS) in geometric representation learning. In principle, NVS should reason about 3D scene structure, thereby enabling transferable multi-view geometric representations. Yet, existing encoder-based NVS methods yield poor representations. This is not because of a lack of supervisory signal, but rather due to inconspicuous architectural choices: \textit{spatially expressive decoders} that dilute representational capabilities of the scene encoder, and \textit{low-level pixel-space targets} that hinder feature learning. We present SNAP, a self-supervised encoder-decoder transformer that addresses both through a pose-conditioned local decoder and a latent-space reconstruction objective. SNAP is task agnostic, and we show that it is competitive with special-purpose geometry-supervised methods. SNAP also performs competitively against self-supervised representations across five tasks: visual localization, pose estimation, point correspondence, depth estimation, and robot manipulation. Remarkably, SNAP's patch features exhibit emergent viewpoint invariance that approaches heavily supervised models despite lower compute and data budgets. Under camera shifts where standard 2D representations collapse, SNAP degrades more gracefully, revealing that restricting decoder expressivity actively prevents the suppression of transferable geometric structure. this https URL
https://arxiv.org/abs/2610.03717
Dense 3D point tracking has been a prominent paradigm for modeling motion in dynamic scenes, but a point track is just a 3-DoF translation curve per pixel: it captures where pixels go, not the rotation of the underlying part, nor which pixels move together as one body. We propose MoSE3, the first feed-forward model that predicts dense SE(3) motion from monocular RGB video, producing full 6-DoF rigid transforms at every pixel in world space. Per-pixel SE(3) motion offers a richer view of how a scene moves: rotation, translation, and grouping all at once. Directly predicting SE(3) is challenging: rotations lie on a curved manifold that is ill-suited to Euclidean regression, and annotations for SE(3) are particularly difficult to acquire. To address these challenges, MoSE3 predicts per-pixel SE(3) through two jointly learned intermediates, 3D point tracks and rigidity embeddings, and recovers SE(3) by differentiably fitting transforms within each soft rigid cluster, enabling end-to-end prediction and supervision. To close the data gap, we introduce Art-Kubric, a large-scale synthetic dataset with dense SE(3) and rigidity labels for articulated objects with rich physical interactions. MoSE3 achieves state-of-the-art SE(3) estimation at pixel, part, and object levels on both rigid and articulated benchmarks, and state-of-the-art average 3D point tracking accuracy across three datasets, while showing strong generalization to real-world videos despite being trained solely on synthetic motion data.
https://arxiv.org/abs/2610.03716
We introduce 4DCodeBench, a benchmark for 4D inverse graphics through code generation, in which agents reconstruct dynamic scenes from video as executable graphics programs. To accomplish this, agents must translate visual observations into compact representations of scene structure and dynamics, by implementing abstractions such as physical simulations to reproduce complex behavior. To evaluate this capability, we curate a set of real-world videos and construct synthetic scenes spanning diverse physical phenomena, including deformation, fluid flow, and fracture. We perform extensive benchmarking of frontier models, finding that strong static reconstruction capabilities do not yet translate into reliable reconstruction of complex dynamics. 4DCodeBench provides a testbed for tracking progress toward agents that can interpret the dynamics of the world through code. Our benchmark is available at this https URL
https://arxiv.org/abs/2610.03715
Continual learning treats degradation on previously seen data as evidence of failure, a convention inherited from settings with a stationary prediction target, where a correct label remains correct indefinitely. World models do not satisfy this condition. Their prediction target is the environment, which changes, so knowledge that was accurate when acquired may later become false, and discarding it is required behavior rather than a defect. Non-stationary ground truth is well studied in the concept drift literature and in the temporal factuality of language models, but has not been formulated for world models, which are distinctive in that they also encode knowledge that must never be revised. We argue that continual world models require retention stratified by invariance timescale, separating invariants such as physics and object permanence, which must never be revised, from instance-level facts that should be revised as soon as the environment changes. Standard forgetting metrics cannot distinguish a world model that has correctly revised outdated knowledge from one that has suffered catastrophic forgetting, and consequently rank a frozen model highest, while existing physical-reasoning benchmarks evaluate only frozen checkpoints. We propose differential retention, which reports invariant regression testing across the adaptation stream jointly with revision latency, without aggregation.
https://arxiv.org/abs/2610.03713
Inspired by human vision, we introduce a framework using active gaze to enable fine-grained bimanual manipulation with only a single stereo camera. EyeRobot 2.0 physically attends to a 3D fixation point in the scene by swiveling two eye viewpoints to center their gaze on it. The resulting images are processed foveally by allocating more visual tokens to the image centers, focusing computation on task-relevant features. Such Active Visual Fixation (AVF) requires carefully coordinated gaze during task execution, which we accomplish hierarchically by first training a low-level gaze servoing policy conditioned on a goal object, then training a target selector which emits fixation goals based on task progress. Both modules are trained with RL on real-world data: the first is trained with a dense geometric reward and the second co-trains with the BC gripper policy which allows it to discover fixation sequences that can resemble a human's fixation sequence while performing the task. EyeRobot 2.0 further takes advantage of fixation by canonicalizing gripper information into a fixation-relative SE(3) frame, which compacts the size of the action distribution to learn. We collect teleoperation data for 7 real-world and 6 simulated tasks, and conduct over 1000 physical and 1800 simulated robot trials comparing EyeRobot 2.0 against passive stereo and ego + wrist camera policies trained on the same data. Removing wrist cameras is costly for standard policies: with only passive stereo, real-world success drops from 52% to 27%. EyeRobot 2.0 closes this gap with only stereo, outperforming passive stereo by 40% in real and 20% in sim. It matches ego + wrist policies when their wrist views are clear (69% vs. 64%), and more than doubles their success when grasped objects occlude the wrist cameras (48% vs. 22%)
https://arxiv.org/abs/2610.03710
Self-supervised Vision Transformers (ViTs), such as DINOv2, learn rich visual representations, but the functions of their internal tokens remain poorly understood. Recent architectures introduce dedicated register tokens to reduce high-norm out- lier patch tokens that emerge in background re- gions, yet the semantic and functional roles of both token types have not been fully established. In this paper, we analyze these roles by training sparse autoencoders (SAEs) on register-token and outlier-token activations in DINOv2. Using an automated interpretability pipeline, UMAP clus- tering, and CLIP-space cross-checks, we find that register-token features are more strongly associ- ated with high-level semantic concepts. Outlier- token features, by contrast, are more often associ- ated with lower-level structural, background, and texture-dominant patterns. Causal ablations fur- ther reveal a substantial functional asymmetry: disrupting top-activating register-derived features produces a 48.17% drop in representation cosine similarity, whereas disrupting outlier-derived fea- tures produces only a 0.31% drop. Together, our results provide evidence for token specialization in self-supervised ViTs.
https://arxiv.org/abs/2610.03698
Modern chess engines are silent experts: they play at a superhuman level, but do not offer explanations for their play. On the other hand, language models (LMs) can generate plausible-sounding explanations, but their weak playing strength limits the utility of their explanations. We introduce Queen, a 4B-parameter chess-language model that can explain its moves and plans while playing at the level of a typical Grandmaster. Our novel framework enables domain-specific reasoning through complementary components: an encoder-decoder architecture and an iterative distillation algorithm. This architecture integrates a silent expert chess encoder with an instruction-tuned LM through cross-attention, which we train via a question-answering curriculum to extract chess concepts from the encoder's representations. Building on this domain-adapted model, we iteratively improve its explanations with a natural-language analog of the Bellman update: the model analyzes the positions after its top candidate moves and consolidates them into an explanation of the current position, which is then distilled back into the model. Over seven iterations, our model gains over 900 Elo points (1782 to 2697), substantially surpassing all frontier models on both playing strength and puzzle accuracy, despite containing three orders of magnitude fewer parameters. Furthermore, LM-based evaluations show that our explanations are fluent and approach GPT-5.6-Sol (high) in coherence. The generality of our architecture and training procedure suggests a recipe for applying language models to domains where silent expert encoders are available, like games, robotics, and computer use.
https://arxiv.org/abs/2610.03695
Scarcity of labeled data limits development of deep learning biomarkers in oncology. We develop a two-stage AI model predicting pathological complete response (pCR) to neoadjuvant therapy in breast cancer. The first stage learns the transcriptome from histopathology using 8,742 patients across 32 cancer types, corroborated by pathologist review and spatial agreement with measured expression. This simplifies the second stage to predicting pCR from inferred expression and clinical variables. Developed using 1,080 patients (five cohorts) and evaluated in 1,412 patients (nine cohorts), the model achieves a pooled AUROC of 0.79 (95% CI, 0.73-0.85), discriminating responders within molecular subtypes. It outperforms histopathological biomarkers, remaining stable across intratumoral sampling and with minimal biopsy tissue. Ablations show transcriptome-wide inference improves discrimination over clinical variables alone or one-stage pathology models, and robustness by avoiding genomic assays' gene selection constraints. These results indicate that biologically informed compression may generalize to data-sparse applications in precision oncology.
https://arxiv.org/abs/2610.03693
We present FlowHMR, a framework for recovering physically plausible global 3D human motion from monocular video. Previous learning-based methods typically regress human motion directly from video and train the network with geometric supervision. However, recovering human motion from monocular video is inherently ambiguous in depth, and direct regression tends to collapse toward an averaged solution. Moreover, the recovered motions are not guaranteed to be physically plausible, so physics-based tracking of them often fails. To address these challenges, we formulate video motion capture as a video-conditioned motion generation problem and first pretrain a flow matching model for this task. Given an input video, the pretrained model generates diverse motion candidates, but not all of them are faithful to the video or physically trackable. We therefore post-train the model using Group Relative Policy Optimization (GRPO) with two rewards. A fidelity reward encourages consistency with the input video. A tracking reward favors motions that a physics-based controller can track successfully. Together, these rewards shift the model's output preference, so the post-trained model stays faithful to the input video while producing more physically plausible motion. We further introduce Wild-4K, a large and diverse dataset of about 4K internet videos, for evaluating human motion recovery in the wild. Qualitative and quantitative experiments on Wild-4K show that our method outperforms state-of-the-art methods in overall motion fidelity and achieves a physical tracking success rate of 82.47%, compared with 62.82% for the strongest baseline, GVHMR.
https://arxiv.org/abs/2610.03691
We examine the transfer of a pretrained SigLIP2 image encoder to seven class fire risk classification from aerial imagery. We introduce a reproducible partition of the public FireRisk training mirror and an implementation that records data provenance, preprocessing and model selection. Two initial runs compare a frozen encoder probe with full model adaptation. On the validation partition, full adaptation reaches 63.05% accuracy and 58.94% macro F1, compared with 55.95% and 50.19% for the probe. Both runs use one training seed and select their checkpoint on the same validation partition. These development results support further evaluation of SigLIP2 but do not establish performance on an independent test set or unseen regions. The accompanying code provides a common framework for repeated experiments and comparisons with additional visual encoders.
https://arxiv.org/abs/2610.03689
LLM-guided evolutionary methods, such as AlphaEvolve, have emerged as powerful approaches for challenging computational optimization problems, such as circle packing. However, prior work typically optimizes performance gain over a fixed number of iterations. We argue that practical optimization should maximize gain per unit cost. To this end, we propose FrugalEvo, a cost-aware evolutionary framework where a stronger, higher-cost LLM explores solution strategies, and a cheaper LLM implements them and iteratively refines the resulting code. We also design a cache-efficient evolution process, where our harness and prompts maximize the sharing of prefixes across different evolution steps, to improve cache reuse. To measure solution quality throughout a fixed cost budget, we introduce Budget-Aware Area Under the Curve (BA-AUC), defined as the area under the best-so-far evaluation score curve over cumulative LLM cost, up to the budget. Across 10 mathematical and systems optimization tasks, FrugalEvo matches or surpasses state-of-the-art baselines, including OpenEvolve, ShinkaEvolve, AdaEvolve, and EvoX, in final solution quality and achieves higher BA-AUC on 9 tasks. It also achieves higher average performance than these baselines on 10 algorithmic optimization tasks from ALE-Bench-Lite. Notably, on circle packing, FrugalEvo achieves new state-of-the-art performance with GPT-5.6 Terra and Luna for only 1.68 USD and with GLM-5.3 and its Flash variant for only 0.55 USD, matching or surpassing all baselines, including multi-agent methods such as CORAL and SwarmResearch, which cost approximately 50 USD on average.
https://arxiv.org/abs/2610.03675
Masked diffusion language models (dLMs) offer a promising parallel alternative to autoregressive models for complex reasoning. However, they face a distinct credit-assignment challenge, since a few commitments during denoising sharply reduce the uncertainty over the remaining masked positions and shape much of the response. Most post-training recipes for dLMs do not use this signal to decide which tokens to train on: they typically train on the final text or assign rewards to whole denoising steps, rather than selecting the individual commitments that shape the response. We introduce Pivot-SD, an efficient offline self-distillation framework that supervises only these high-impact commitments (pivots). Pivot-SD selects pivots using an information-gain metric measuring uncertainty reduction over the remaining masked positions. Pivots from successful trajectories are trained with cross-entropy, and pivots from failed trajectories with targeted unlikelihood, leaving the rest of the failed trajectory untouched. Using only 200 questions and four rollouts each, Pivot-SD improves LLaDA-8B-Instruct over full-sequence SFT and budget-matched diffusion RL baselines across math and code benchmarks.
https://arxiv.org/abs/2610.03665
Autoregressive (AR) video models excel at causal generation, but their reliance on next-chunk prediction confines them to a short-sighted, reactive paradigm. This limitation is particularly consequential for reasoning-oriented generation, where achieving a target outcome through valid intermediate states matters more than local visual plausibility. To address this challenge, we propose Learning Prospective Reasoning with Autoregressive Video Models (ProAR), a novel framework that transforms autoregressive video generation into a goal-oriented reasoning process. ProAR introduces two key components: (1) To anchor generation to the long-range outcome, we integrate goal-frame prediction into the autoregressive loop via an asymmetric attention mask, enabling the predicted goal frame to guide the generation of intermediate states without being disrupted by them. (2) To guide short-range transitions, we introduce future representation self-alignment to encourage current hidden states to anticipate upcoming temporal dynamics. By leveraging teacher-forcing in AR training, we extract clean future representations in a single forward pass and align current representations with them using a lightweight, training-only predictor. Together, these two mechanisms seamlessly combine explicit, sparse target supervision with implicit, dense step-wise guidance, promoting coherent, goal-directed reasoning progress with modest computational cost. Experiments show that ProAR's complementary components consistently improve performance across diverse visual reasoning benchmarks. The framework proves highly training-efficient, surpassing fully trained standard AR baselines using only 25% of the training steps. This paradigm also demonstrates promising applicability to embodied reasoning tasks.
https://arxiv.org/abs/2610.03664
Multi-pitch estimation in vocal ensembles is challenging because singers occupy overlapping pitch ranges and often sing at closely spaced fundamental frequencies, causing their harmonics to overlap in time-frequency representations. Existing models commonly use harmonic constant-Q transform (HCQT)-based representations to provide frequency-adaptive resolution, at the cost of expensive feature extraction when training mixtures are generated on the fly. We revisit this design and compare HCQT with a linear short-time Fourier transform (STFT), whose frequency bins are directly provided as model inputs. Despite its fixed frequency resolution and the absence of a pitch-aligned input grid, the linear STFT outperforms HCQT while substantially reducing feature-extraction cost. Further analysis shows that a longer analysis window or broader spectral coverage provides no additional improvement, while restricting the input to the predicted pitch range reduces the advantage of the linear STFT. These results suggest that finer frequency resolution does not necessarily improve vocal-ensemble MPE, and that shorter analysis windows can be more effective for time-varying vocal pitches.
https://arxiv.org/abs/2610.03656
Dense-retrieval services must switch among embedding-prefix dimensions and index bit rates as latency, quality, and memory budgets change. Tuning a quantizer separately for each rate gives the best quality, but the retrieval tier then holds several code streams and quantizer states at once. We introduce Matryoshka Residual Vector Quantization (MRVQ), a post-hoc residual quantizer for frozen embeddings. Its maximum-rate code can be truncated two ways: dropping residual stages lowers the rate, and dropping embedding coordinates lowers the dimension. One resident artifact therefore serves every (dimension, rate) pair we evaluate. Across FiQA and NFCorpus, four embedding families, and {4, 8, 16}-byte codes, MRVQ is the lowest-RAM design we evaluate. It uses 17.8-22.0x less memory than three separately trained QINCo2 indices, and 1.89-2.02x less than a lean shared-model steelman. The saving is not free: per-rate QINCo2 is 0.026-0.107 nDCG@10 better on FiQA. But MRVQ beats PQ, OPQ, and AdANNS-OPQ at matched code size. We also evaluate a low-build-cost PCA-scalar design that attains quality comparable to RaBitQ and its extension while fitting 420x faster at the median. Finally, we report two negative results: QINCo2 collapses when trained at high rates, and a ranking-bound hypothesis misses its pre-specified acceptance criteria. MRVQ is therefore a low-memory operating point for elastic retrieval, not a universal quality winner.
https://arxiv.org/abs/2610.03651
Marine ecosystems are impacted by various threats such as oil spills, algal blooms, and sediment floods, which disrupt habitats, wildlife, and human activities. Advances in satellite imagery and Artificial Intelligence (AI) have enhanced our capabilities for early detection and mitigation of such hazards. In this paper, we propose a marine event detection pipeline for Earth observation satellites equipped with multi- or hyperspectral sensors. Our approach includes a self-supervised neural network encoder that compresses satellite images into a reduced latent space, enabling efficient onboard processing. A machine learning anomaly detection model identifies deviations from normal sea patterns to detect environmental anomalies. We compare its performance against traditional algorithms such as Isolation Forest, One-Class Support Vector Machine and Local Outlier Factors. Our lightweight, resource-efficient pipeline is optimized for deployment on satellites with limited computational resources, ranging from embedded CPUs to AI hardware accelerators. By prioritizing the transmission of critical information, our solution enhances system responsiveness and optimizes satellite communication bandwidth. Demonstrated through current integration across multiple missions, including European Space Agency's (ESA) Phisat-2 mission and Microsoft/Thales Alenia Space IMAGIN-e mission, our pipeline aims to improve marine environmental monitoring by providing timely alerts and efficient data reduction.
https://arxiv.org/abs/2610.03649
Large language models (LLMs) are increasingly used to support legal practice, education, and research, yet their reliability in national legal systems outside the United States remains largely undocumented. We introduce an expert-validated benchmark for evaluating LLM reliability on the Colombian legal system. The benchmark comprises 1,042 items spanning ten areas of law and three question formats (closed multiple-choice, semi-open, and open-ended IRAC), built through a human-in-the-loop pipeline with multi-stage expert review. We evaluate 15 contemporary proprietary and open-weight models with format-appropriate metrics. Accuracy on closed questions ranges widely, from 0.905 (Gemini 3.1 Pro) to 0.577, but on free-text legal answers factual correctness never exceeds 0.45 (on a 0-1 scale) for any model. We find a dissociation between answer relevancy and correctness (Spearman rho = -0.46): models reliably sound responsive while frequently being wrong, a pattern of particular concern for non-expert users. Closed-question accuracy and free-text correctness are strongly rank-correlated (rho = 0.94), so cheap multiple-choice screening predicts model ranking but overstates absolute reliability. An independent rubric-based LLM judge and blind human expert scoring both reproduce the free-text ranking (rho >= 0.88). The judge further reveals that only about half of the norms models cite are correct; the rest are wrong or non-existent. Reliability varies systematically by legal area and follows an inverted-U across question complexity. Our results indicate that current LLMs require expert supervision for Colombian legal tasks, and that grounding answers in authoritative sources is a promising path to higher reliability. We release the benchmark construction pipeline to support reproducible evaluation.
https://arxiv.org/abs/2610.03639
Camera-controlled video models are rapidly advancing toward long generation horizons and complex camera control. A key failure mode is 3D inconsistency: as the camera moves, objects lose permanence and scene structures shift. Existing post-training techniques, which assign a single scalar reward to the entire generation, are poorly suited to correcting these inconsistencies over long horizons. We introduce LoGo, which blends global and spatially localized rewards for camera-controlled video models. The local reward provides fine-grained credit assignment, which substantially improves 3D consistency, while the global reward preserves camera following and video quality. Across three base models, LoGo shows a clear advantage on DL3DV and TrajectoryBench, a new benchmark for long-horizon, complex-camera-control generation that current evaluations lack. LoGo effectively reduces local object shifts, artifacts, and global scene changes, illustrating the importance of credit assignment in post-training video models. Project website: this https URL
https://arxiv.org/abs/2610.03636
Terminal-using agents benefit from reinforcement learning (RL) in coding, debugging, and other multi-step terminal tasks. In these tasks, later commands often depend on information or intermediate results produced by earlier commands. However, existing trajectory-level and step-level credit assignment methods do not explicitly trace the read-write dependencies through which commands affect the final outcome. Consequently, training signals could still be assigned to irrelevant operations, weakening learning from relevant steps. In this paper, we propose Dependency-Aware Group Policy Optimization (DepGPO), which uses execution dependencies between commands to guide credit assignment for terminal agents. Specifically, we construct a command dependency graph from execution traces and trace backward from the resources inspected by the task verifier. We then assign credit to relevant writes and their supporting reads along these paths, and use it to redistribute trajectory advantages across steps. Extensive comparative experiments and ablation studies demonstrate that DepGPO improves task performance and training stability on complex terminal tasks.
https://arxiv.org/abs/2610.03634
Physical fidelity has received increasing attention in world models and video generation, yet how video representations encode physical information remains less understood. We introduce the World Embedding Benchmark, comprising 8,000 controlled simulation cases from 80 families spanning fluid mechanics, solid mechanics, dynamics, and optics & electromagnetism. Each case pairs a rendered video with simulation-derived physical annotations, supporting three complementary tasks: text-video retrieval, physical-property regression, and multiple-choice video-description pair classification. We use these tasks to distinguish cross-modal physical alignment from the recoverability of quantitative physical information. Evaluated pre-trained omnimodal embedding models show weak retrieval and near-chance within-family pair classification, while lightweight probes recover useful physical information from frozen video embeddings. Continual contrastive training with physics-specific video-text pairs improves retrieval and pair classification but degrades physical-property regression, revealing a trade-off between alignment and quantitative information recoverability. Finally, we use the embeddings to retrieve reference videos for retrieval-augmented generation with MiniMax-H3. Retrieved references improve the physical fidelity of generated videos, with stronger retrieval models yielding larger gains in our experiments. Together, these findings highlight the need to evaluate physical alignment and property recoverability jointly, and demonstrate the utility of physical representations for improving video generation.
https://arxiv.org/abs/2610.03632