Agentic artificial intelligence has shown great promise in automating algorithm design, but scaling similar techniques to computer microarchitecture discovery remains challenging due to vast search spaces, strict hardware budgets, and long simulation times. In this work, we present ArchAgent v2, a framework which scales automated microarchitecture search to multi-level data prefetching. While the original ArchAgent successfully discovered single-level cache replacement policies in competition settings, it does not scale to multi-level prefetching where the design space and degrees of freedom are larger. To overcome this, we introduce two new additions to ArchAgent: a cascaded evolutionary search that subdivides the design space by sequentially evolving and freezing prefetchers at individual cache levels, and a hardware-realizability feedback loop that embeds real-time size-estimation directly into the evolution process. Evaluated under identical rules of the 4th Data Prefetching Championship (DPC4), ArchAgent v2 automatically designs a three-level prefetcher that outperforms the winning hand-designed solution, further demonstrating automated agentic discovery as a useful tool for computer architects. Our discovered policy achieves a 3.8\% geometric mean IPC speedup over the baseline overall and a 0.3\% improvement over the prior champion, BertiGO. On low-bandwidth single-core configurations, our policy yields a 4.6\% performance speedup compared to only 2.6\% for BertiGO. However, multi-core evolution still remains a significant challenge due to simulation latency impeding evolution speed. Finally, our profiling of an ArchAgent evolution of over 12,000 candidate designs provides key insights into how automated evolutionary agents explore and synthesize complex microarchitectural logic.
https://arxiv.org/abs/2608.09874
We introduce Sci-VBench, a comprehensive benchmark for evaluating knowledge- and reasoning-intensive video generation across scientific domains. It contains 1,253 expert-annotated examples spanning 60 subjects across four core disciplines: Natural Science, Healthcare, Humanities & Social Sciences, and Engineering. Each example requires models to generate temporally rich videos that demand scientific reasoning and knowledge-grounded synthesis, going beyond surface-level visual plausibility. We further establish a rubric-based evaluation protocol. Our analysis shows that, under this protocol, both non-expert human evaluators and MLLM-as-Judge systems can achieve relatively high agreement with expert judgments, supporting reproducible evaluation at scale. We benchmark 16 frontier proprietary and open-source models and find that, while automatic perceptual-quality scores cluster tightly across systems, performance on Prompt Grounding and Scientific and Causal Correctness varies substantially, with a pronounced proprietary-open-source gap. These findings show that advances in visual realism have not yet translated into reliable modeling of scientific and causal dynamics.
https://arxiv.org/abs/2608.09873
Leading large language model providers now conceal their models' step-by-step reasoning, or chain-of-thought, to protect intellectual property and limit information leakage. Rather than storing these traces server-side, providers return them to the client as blocks of encrypted text, which the client passes back with each subsequent request. Building on prior research, we identify an architectural vulnerability: these encrypted blocks are fully compatible and interchangeable across different sessions, users, and models within a provider's ecosystem. We exploit this compatibility to develop a scalable decryption jailbreak. By injecting an encrypted reasoning trace from a given model into a weaker, and less safeguarded model from the same provider, we force it to decode and output the trace verbatim in plaintext, without ever jailbreaking the more capable model directly. This vulnerability enables four distinct attack vectors. First, it circumvents anti-distillation mechanisms, allowing adversaries to extract a proprietary model's reasoning, as we demonstrate across Anthropic, OpenAI, and Google. Second, it allows for large-scale private data extraction. Developers frequently share session logs publicly, unaware of contents of the encrypted blocks. By decoding 315,320 reasoning blocks scraped from public repositories, we recovered 367 Personally Identifiable Information (PII) artifacts and 182 credentials. Third, it inadvertently reveals hazardous information hidden within the reasoning process, even in cases where the model's final, visible output safely rejects a malicious request. Fourth, attackers can leverage this flaw to execute invisible prompt injections, embedding malicious payloads entirely within encrypted blocks to poison public agentic rollouts. Following responsible disclosure, we propose concrete cryptographic and system-level mitigations to secure client-side reasoning.
https://arxiv.org/abs/2608.09867
Audio-visual interaction is the standard for patient-physician consultations, enabling natural communication and effective assessment of illness through non-verbal cues. While text-based AI has shown promise, it discards essential perceptual dimensions and limits patients who cannot articulate symptoms in writing. Early efforts to extend medical AI to audio-visual interaction have demonstrated feasibility but not reached clinician-level performance. Here, we provide the first demonstration of expert-level AI in real-time clinical video consultations using AMIE (Articulate Medical Intelligence Explorer) in a video configuration. AMIE (Video) is a Gemini-based multi-agent system integrating low-latency dialogue, clinical reasoning, and real-time audio-visual perception. To guide development, we established a taxonomy and automated evaluations for clinical audio-visual cues in telehealth settings. In a randomized Objective Structured Clinical Examination (OSCE) study with 30 primary care physicians (PCPs), 15 patient actors and 100 clinical scenarios, we compared AMIE (Video), its text-only counterpart AMIE (Text), and PCPs consulting via video. Clinical evaluators rated AMIE (Video) on par or better than PCPs in history-taking, diagnosis, management, and physical observation and examination. Patient actors preferred AMIE's approach to assessing and explaining conditions, while PCPs were preferred for rapport and partnership building. In modality ablation, patient actors preferred AMIE (Video)'s interface over text chat for communicative effectiveness, convenience, and feeling understood. Limitations remain in fine anatomical precision, subtle affective nuances, and high-frequency movements. While further research is needed before real-world translation, these results mark an important milestone toward AI systems capable of augmenting care across the sensory complexity of clinical practice.
https://arxiv.org/abs/2608.09861
In motion planning algorithms for tethered mobile robots, the entanglement state of the tether is a critical aspect to consider during the planning phase. This is particularly important in case of a slack tether, where the shape of the tether is not determined solely by the geometry of the environment and the location of the obstacles, but also by the dynamics of the tether, by the trajectory followed by the robot, and possibly by exogenous forces. In this scenario, preventing entanglement requires planning a robot trajectory that accounts for the entanglement definition and for the dynamics of the robot and of the tether. In this work, we propose a motion planning algorithm for tethered mobile robots with a slack tether that computes dynamically feasible entanglement-free trajectories to navigate through an environment with static obstacles. By considering the entanglement state during all the stages of the planning pipeline, we are able to compute safer trajectories that avoid entanglement during the motion of the robot. We achieve this through a three-step pipeline, which includes (i) the construction of a topological model of the entanglement-free configuration space of the tethered robot, (ii) the generation of a set of candidate paths using this model, and (iii) the computation of a dynamically feasible entanglement-free trajectory by solving a homotopy-constrained trajectory generation problem. The resulting trajectory can then be executed to lead the robot to its target location, while maintaining the tether in an entanglement-free configuration. We demonstrate the benefits of this algorithm in simulations, where we show how the planning algorithm avoids violations of the entanglement constraints, resulting in safer and more reliable trajectories.
https://arxiv.org/abs/2608.09860
Advances in advanced artificial intelligence tools have sparked research in robot autonomy, but the development of such systems has largely focused on execution rather than verifying the feasibility actions planning models propose. Like general-purpose LLMs, robotics planning models carry risks: biased toward user-specified goals, they may suggest actions misaligned with scientific ethics, they may be unsafe due to an inability to "remember" prior safety risks, or they may be vulnerable to adversarial attacks on the autonomy ecosystem. We propose a LLM-driven verification layer between planning and execution to evaluate action permissibility. Our LLM-as-a-Judge ensemble combines chain-of-thought reasoning across models and synthesizes those expert judge outputs, mirroring a combination of a mixture of experts and self-consistency approach. This layer serves as middleware, gating plans from the server's planning module before they reach the MCP server and therefore the robot's low-level controls: plans are approved, rejected for reformulation, or escalated for human review. With this system, we achieve near 85% precision across accept/escalate/reject categories 97% containment of adversarial attacks, with negligible errors between accepting and rejecting tasks, and errors mostly manifesting at the escalate boundary.
https://arxiv.org/abs/2608.09857
Autonomous research agents can generate experiments faster than researchers can validate them. Researchers have responded by scaling the proposer and ranking more samples with a learned judge or human reviewers. We argue that this *generate-and-rank* paradigm misses the problem of sparse feedback. Within a declared research problem, an agent follows the control loop of a greybox fuzzer: it proposes a candidate, executes it, observes feedback, and chooses what to try next. A fuzzer rarely finds a bug, but coverage makes partial progress observable on every execution. Fuzzers then use that signal to mutate inputs and allocate effort, rather than only to rank completed runs. Auto-research needs the same two capabilities. First, each experiment should expose a cheap, dense signal of epistemic progress before final scientific validation is available. Second, that signal should determine the next intervention so that the agent searches rather than repeatedly samples. Because the optimized progress signal is guidance rather than a verdict, final validation must still decide what counts as a discovery using evidence protected from adaptive reuse. We propose controlled tests of whether candidate signals predict validated progress, whether feedback-directed search yields more validated discoveries per unit cost than repeated sampling, and whether protected validation reduces false discoveries. Feedback architecture, not only generation, is a central bottleneck in auto-research.
https://arxiv.org/abs/2608.09855
General-purpose reward models are increasingly the bottleneck for scaling robot learning, yet the recipe for learning value-related capabilities from large-scale heterogeneous corpora remains underexplored. Existing approaches tie supervision to task-internal anchors such as preferences or normalized progress, none of which transfer cleanly across embodiments and data sources. We introduce RynnValue, an open-source value foundation model for robotic manipulation that replaces these anchors with temporal distance, the directed cost-to-go from an observation to the language-specified goal. Because temporal-distance labels can be derived directly from timestamps, RynnValue scales to over 7,000 hours and roughly 3M instruction-conditioned clips without preference or progress annotations. To make temporal-value learning reliable at scale, we combine random temporal sampling, temporal-order shuffling, and value-isolation attention, suppressing shortcuts that would leave predictions insensitive to failures and regressions. Trained without preference labels, RynnValue attains an average Kendall's tau_a of 0.675 on RBM-EVAL-OOD, surpassing the fully preference-supervised state of the art (0.655) and more than doubling a progress-only counterpart (0.292), while generalizing zero-shot to unseen tasks, embodiments, and viewpoints. Converted into dense rewards via potential-based shaping, it raises real-world policy success from 52.5% to 72.5% online and from 63.8% to 82.5% offline. These results establish temporal distance as a scalable supervision target and practical reward interface for generalist robot policies.
https://arxiv.org/abs/2608.09853
The development of embodied Intelligent Virtual Agents (IVAs) that have cognitive capabilities in real-time interactive virtual environments remains a challenge, even with today's advancements in technology. Existing architectures are often focused on either the implementation of low-level reactive control systems that are constrained by commercial game engines, or high-level representations of reasoning models that can be difficult to implement in virtual worlds. This paper builds on that notion and proposes a modular cognitive architecture for deploying embodied IVAs. This architecture builds on existing, pre-established frameworks such as the Sense-Think-Act paradigm and the Belief-Desire-Intention cognitive model, among others, and aims to provide a reusable implementation-oriented framework as a template for deploying IVA "brains" in interactive 3D computing systems. The proposed architecture contributes by providing a modular, implementation-oriented framework for the deployment of embodied, cognitive-capable IVAs and bridges the gap between high-level agent reasoning models with real-time embodied execution, for scalable, adaptive, and explainable agents in complex interactive virtual environments.
https://arxiv.org/abs/2608.09848
Recent document parsers achieve table TEDS scores above 93 on OmniDocBench v1.6, yet community feedback and our audit reveal persistent failures on complex real-world tables. To quantify this gap, we introduce TableParseMap, a diagnostic benchmark of 916 real-world tables organized into five challenging scenarios and nine failure types. The strongest evaluated parser achieves only 85.03 TEDS, showing that aggregate benchmark scores conceal substantial weaknesses. Our analysis attributes these failures to three complementary limitations: large tables exceed the reliable processing scale of a single pass, weak or ambiguous visual cues hinder structure perception, and the reconstructed table may remain visually inconsistent with the image. We therefore propose DEC (Decompose--Enhance--Correct), a visual-consistency-guided agentic framework that improves frozen table parsers without retraining. DEC uses a general VLM as the controller: Decompose partitions large tables along structure-aware boundaries, Enhance exposes weak visual evidence and reparses transformed views, and Correct diagnoses and repairs residual errors. A Visual Consistency Gate (VC-Gate) selectively triggers intervention, while a Visual Consistency Ranker (VC-Ranker) verifies candidate updates and supports rollback without ground-truth HTML at inference time. We further derive a 1,977-table Consensus-Hard Set from 4,556 candidates through offline metrics and cross-model consensus. Across three frozen parsers, DEC improves TEDS by 1.57 points on average; on TableParseMap, gains reach 1.89 points overall, 2.62 on structural errors, and 5.66 on large tables.
https://arxiv.org/abs/2608.09842
On-policy distillation (OPD) has emerged as a core component of modern LLM post-training pipelines, yet we reveal a failure mode: degenerate agreement, where students exploit repetitive loops to achieve near-perfect token agreement with the teacher despite globally flawed responses. We therefore shift our focus from agreement to teacher-student mismatch, and find that mismatch tokens can be mainly categorized into two types: student-excess tokens and student-deficit tokens. Student-excess tokens are generated by the student but assigned near-zero probability by the teacher; their log-ratio corrections grow unbounded and destabilize the update. Student-deficit tokens, in contrast, are preferred by the teacher but rarely sampled by the student; their absence blocks the transfer of the teacher's reasoning patterns. To tackle these mismatch directions, we propose TIDE (Token-level Independent Deficit-Excess correction), which applies bounded Hellinger shaping to suppress the most severe sampled excesses and an analytic teacher top-$K$ injection to restore deficient probability mass without requiring deficit tokens to be sampled. Across mathematical reasoning benchmarks with multiple Qwen3 teacher-student pairs, TIDE consistently outperforms standard OPD and recent token-selection and reward-shaping baselines. Moreover, the gains of TIDE are more pronounced under strong teacher-student mismatch, where it improves Avg@8 from 6.9% to 20.3%, reduces average response length by a factor of 3.6, and substantially reduces formatting failures. Code is available at this https URL
https://arxiv.org/abs/2608.09836
Financial sentiment analysis converts unstructured financial news into quantitative signals that can support market analysis and decision-making. Existing work on resource-efficient financial NLP has largely focused on compressing or adapting pretrained language models, with less attention to combining contextual representations with lightweight rule-derived features. This study develops Rule-Aware FinBERT (RA-FinBERT), a parameter-efficient framework that integrates low-rank adaptation (LoRA) with three continuous VADER-derived sentiment proportions (positive, negative, and neutral) and a source-level metadata feature. The standardized four-dimensional feature vector is directly concatenated with the 768-dimensional final-layer FinBERT [CLS] representation and passed through a lightweight classification head. This design introduces only 1,024 additional trainable weights relative to a structurally matched text-only FinBERT model. RA-FinBERT was evaluated against text-only FinBERT and a lightweight DistilBERT baseline for three-class sentiment classification of financial-news titles and descriptions. On the held-out test set, RA-FinBERT achieved 69.89% accuracy and a macro F1 score of 0.634, compared with 63.44% and 0.526 for text-only FinBERT. Neutral-class recall increased from 18.18% to 45.45%. The framework supports both CPU and GPU execution, offering a lightweight and practical approach to financial sentiment classification under constrained computational resources. These findings indicate that rule-derived sentiment information and source metadata can provide complementary signals to contextual FinBERT representations and improve performance with minimal additional model complexity.
https://arxiv.org/abs/2608.09834
AI agents increasingly work inside systems that govern how they delegate tasks, move information, execute actions, and use shared resources. Recent work already shows that deployment rules can change collective behavior. Here we ask which parts of an AI institution produce safety and how they do it. This is the first paper from POLIS, an ongoing research programme studying algorithmic institutions for multi-agent systems. We report a frozen 5,280-episode study suite. The main pre-specified delegation experiment spans four model families; a targeted high-conflict diagnostic adds three additional model endpoints. In matched structured workflows, the model sees different rule formulations and guards consult different authority states. We also vary the attractiveness of the immediate compliant internal/self fallback and allow blocked workflows to continue. A detailed constitutional prompt produces 0/384 realized violations. A provenance-aware executable guard also produces 0/384, although it blocks prohibited attempts in 51/384 episodes; 44/51 of those episodes later complete safely. The local-state guard's failures concentrate in scenarios where an ordinary transformation changes visible policy while originating authority stays fixed. In matched laundering scenarios, that guard admits violations in 22/96 episodes and provenance enforcement in 0/96 (p = 4.77 x 10^-7). A separate resource-allocation experiment shows that revealing the numerical value of an otherwise identical cap changes agent requests. In these structured workflows, the same final violation rate can hide very different mechanisms. The rule itself is only part of the institution. The authority state the system trusts matters, and so does the path available after a block.
https://arxiv.org/abs/2608.09828
Reinforcement learning with verifiable rewards yields no group-relative signal when rollout groups are uniformly correct or uniformly wrong, which account for 63.0-68.0% of groups in our experiments. We propose SKALD (Skill-Anchored Latent Distillation), an on-policy self-distillation framework that uses two context views of the same Qwen3-Base model: a question-only student and a teacher conditioned on an abstract, explicit-answer-filtered skill card. The student is trained on its own prefixes, transferring the skill-induced advantage into shared parameters without privileged input at test time. To stabilize context-induced distribution mismatch, SKALD employs an annealed exponentially tilted objective that downweights teacher-preferred tokens with very low student likelihood; as the tilt vanishes, it converges to teacher cross-entropy and recovers the forward-KL student gradient. An empirical gate activates distillation only when verified rollouts estimate a positive teacher advantage. Across five held-out mathematics benchmarks, SKALD improves overall avg@8 over GRPO by +2.46, +4.85, and +12.01 at 0.6B, 1.7B, and 4B, respectively. At 1.7B, zero-variance-only distillation recovers 84.7% of the full gain, while SKALD remains +4.06 above FLOP-matched GRPO and exceeds contextual skill exposure by +3.77. These results show that abstract skills provide dense supervision where group-relative rewards become uninformative.
https://arxiv.org/abs/2608.09826
Macaron-V1 is an open agent-model family for experiential intelligence: learning from experience in real environments and continuing to learn after deployment. It is organized around two system goals. Adaptation is pursued through recursive improvement of versioned model-harness pairs, where experience from one configuration is evaluated under an external contract and used to construct its successor. Collaboration is pursued via the Mixture-of-LoRA (MoL) architecture that freezes a base model, composes specialist LoRA adapters, and selects one LoRA per user turn. The flagship Macaron-V1-Venti combines a 744B GLM-5.2 base with four LoRAs for chat, agent, coding, and GenUI; the Qwen3.6-based Macaron-V1-Tall (50B) uses the same design for local deployment. This report presents Macaron-V1 as a co-designed system spanning architecture, algorithms, and infrastructure. The MoL architecture supports continual learning through extensible LoRA specialists. The algorithm combines Model-Harness Co-design and recursive self-improvement loop, including the UI4A component-native GenUI harness, a stateful action substrate, versioned HCP contract, and the agentic RL framework MindForge. The supporting infrastructure includes the post-training platform MinT, the long-context RL method LongStraw, and stability techniques for sparse MoE and DSA base models. We evaluate Macaron-V1 on Personal Intelligence, GenUI, and general capability benchmarks against frontier baselines. Our results validate the current system, while compounding gains from continual learning and collective intelligence remain open questions.
https://arxiv.org/abs/2608.09819
Reliable medical image understanding requires models to connect clinical language and visual reasoning with pixel-level grounding. Yet medical vision-language models often lack precise localization, whereas medical segmenters typically rely on explicit target categories or precise spatial prompts. This divide is reinforced by a supervision mismatch: segmentation datasets provide precise masks but little language supervision, whereas medical vision-language data rarely pair language with dense spatial annotations. To address this gap, we present MedPixel, a unified medical pixel-language model built around a shared language--mask interface. To provide scalable supervision, we introduce MedPLG-440K, comprising approximately 440K pixel-language task samples constructed through a clinically motivated synthesis process without external LLM annotation. MedPixel is trained with joint multi-task supervised fine-tuning followed by Pixel-Level Preference Optimization, which uses ground-truth masks as offline verifiers to derive response preferences from mask quality. MedPixel supports a broad spectrum of tasks spanning explicit grounding, implicit reasoning, spatial interaction, grounded explanation, and medical VQA. Across this task spectrum, MedPixel achieves strong performance in both pixel-level prediction and response generation, together with effective zero-shot transfer to external grounding benchmarks and robustness to imperfect spatial prompts. Code and model checkpoints will be released at this https URL.
https://arxiv.org/abs/2608.09818
Zero-shot object-goal navigation (ZSON) requires a robot to find a named object category in a building it has never entered. The prevailing approach scores frontiers with a vision--language \emph{value map}: every decision is another argmax over the map as it currently stands, and the evidence behind that score is discarded the moment it is taken. Systems that place a large vision--language model inside the perception--action loop typically query it on a fixed schedule from the current view alone; a room the robot walked through minutes earlier is never reconsidered, and a failed call has no defined fallback. We turn what the robot has already seen into the object of deliberation. Our hierarchical fast--slow agent leaves the value-map controller running at every step and writes a \emph{coordinate-anchored memory} as it moves: a semantic grid of room types and confirmed object instances, together with a bounded store of pose-tagged keyframes. A VLM screens each candidate detection before it is written. A deliberative layer reads this memory in a bounded reason--retrieve--act loop. It wakes on structural events the reactive layer computes, reasons first over text, and recalls a first-person view only for candidates that text alone cannot separate. Per-invocation and per-run caps bound its calls, a call-free first tier resolves the most frequent stall, and any failure returns control to the reactive controller. Our system reaches 68.75% SR on HM3D v1 \texttt{val} and 47.29% on MP3D \texttt{val}, the highest success rate among the zero-shot methods compared here. Choosing among far frontiers by argmax instead of deliberating costs 3.40 SR points in a paired comparison over all 2000 HM3D episodes (95\% CI [1.70, 5.05]); deliberating over every frontier does not recover them.
https://arxiv.org/abs/2608.09816
Robotic localization under changing sensing conditions can suffer from biased errors and miscalibrated covariances. We present WRAP, an adapter-agnostic Wasserstein-robust plug-in for nonlinear extended Kalman filter (EKF) and error-state Kalman filter (ESKF) stacks. A causal module supplies time-varying effective process and measurement statistics; a mean-preserving Wasserstein local update then computes least-favorable covariances and a robust gain without changing the propagation model, residual, or retraction. This separates mean adaptation from covariance robustification and uses distinct radii for propagation and sensing. On 18 UWB--IMU sequences held out from adapter training, adapter-only and WRAP reduce mean 3-D position RMSE by $19.8\%$ and $27.4\%$ relative to the nominal ESKF; an isotropic ablation reaches $19.5\%$, linking the incremental gain to directional process-covariance redistribution. An in-sample GNSS--INS study shows that mean adaptation provides most of the accuracy gain, while DR improves consistency and mitigates over-tightened classical covariance estimates. The robust solve takes 0.05 ms for UWB and 2.92 ms for GNSS on a Jetson Orin Nano.
https://arxiv.org/abs/2608.09807
Exploration has been a focus of reinforcement learning research for a long time. Recently, there has been growing evidence that it is also an important ingredient in LLM reinforcement learning recipes that can significantly impact downstream performance. Many existing methods control exploration in the action-space, for example, using temperature scaling. However, these methods cannot reorder tokens but only influence the variance in the output distribution. This limits exploration and can lead to divergence or stalled training. Here, we investigate parameter-space exploration, where rollouts are generated by sampling different policies from a posterior that may each explore different rollouts. Sampling less or more diverse policies is then a complementary control lever over exploration. We introduce a family of methods called Perturbed Parameter Policy Optimization (3PO) which use different sampling strategies and different rollout grouping for reward estimation. Experiments on OLMo-3-1025-7B and Qwen2.5-Math-7B across mathematical reasoning and code generation tasks show that these approaches consistently improve average downstream performance over standard GRPO at a near-identical FLOPs cost. Moreover, using multiple parameter samples consistently produces fewer zero-advantage groups and malformed or incorrect rollouts during training than GRPO and action-space baselines. Overall, our work presents evidence that parameter-space exploration can improve reinforcement learning for LLMs.
https://arxiv.org/abs/2608.09805
As AI coding agents take on increasingly complex, long-horizon software engineering tasks, existing benchmarks are rapidly saturating and their evaluation quality has come under serious scrutiny: a recent audit found that nearly 60% of unsolved SWE-bench Verified instances contain flawed tests -- either overly narrow tests that reject correct solutions or overly broad tests that check unstated requirements -- and that frontier models can verbatim reproduce gold patches from training data. Code refactoring, which requires coordinated, behavior-preserving changes across many files, offers a substantially harder and more realistic test of agent capability, yet remains underserved by current benchmarks. We introduce SWE-Bench ProMax, an expert-curated, multilingual code refactoring benchmark of 170 instances drawn from real commits across seven programming languages (Python, Java, TypeScript, Go, C, C++, and Rust). Every instance undergoes rigorous, multi-stage curation that directly addresses the quality problems identified in prior benchmarks: issue descriptions are rewritten from scratch to provide precise, unambiguous specifications, and test suites are manually reviewed to remove overly narrow and overly broad tests. Tasks with insufficient complexity or limited cross-file scope are filtered out, yielding a benchmark of challenging, large-scale refactoring tasks that average 11.4 modified files and 261.6 lines of code per instance, substantially exceeding the scale of existing benchmarks. Experiments with frontier models under two agent scaffolds show that the best model achieves only 41.2% resolve rate, confirming that SWE-Bench ProMax presents a meaningful and unsaturated challenge for current AI coding agents. Our benchmark is available at this https URL.
https://arxiv.org/abs/2608.09802