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Real-World Graph Convolution Networks for Action Recognition in Smart Video Surveillance

2022-01-15 02:29:36
Justin Sanchez, Christopher Neff, Hamed Tabkhi

Abstract

Action recognition is a key algorithmic part of emerging on-the-edge smart video surveillance and security systems. Skeleton-based action recognition is an attractive approach which, instead of using RGB pixel data, relies on human pose information to classify appropriate actions. However, existing algorithms often assume ideal conditions that are not representative of real-world limitations, such as noisy input, latency requirements, and edge resource constraints. To address the limitations of existing approaches, this paper presents Real-World Graph Convolution Networks (RW-GCNs), an architecture-level solution for meeting the domain constraints of Real World Skeleton-based Action Recognition. Inspired by the presence of feedback connections in the human visual cortex, RW-GCNs leverage attentive feedback augmentation on existing near state-of-the-art (SotA) Spatial-Temporal Graph Convolution Networks (ST-GCNs). The ST-GCNs' design choices are derived from information theory-centric principles to address both the spatial and temporal noise typically encountered in end-to-end real-time and on-the-edge smart video systems. Our results demonstrate RW-GCNs' ability to serve these applications by achieving a new SotA accuracy on the NTU-RGB-D-120 dataset at 94.1%, and achieving 32X less latency than baseline ST-GCN applications while still achieving 90.4% accuracy on the Northwestern UCLA dataset in the presence of spatial keypoint noise. RW-GCNs further show system scalability by running on the 10X cost effective NVIDIA Jetson Nano (as opposed to NVIDIA Xavier NX), while still maintaining a respectful range of throughput (15.6 to 5.5 Actions per Second) on the resource constrained device. The code is available here: this https URL.

Abstract (translated)

URL

https://arxiv.org/abs/2201.05739

PDF

https://arxiv.org/pdf/2201.05739.pdf


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3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot