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ARF: Artistic Radiance Fields

2022-06-13 17:55:31
Kai Zhang, Nick Kolkin, Sai Bi, Fujun Luan, Zexiang Xu, Eli Shechtman, Noah Snavely

Abstract

We present a method for transferring the artistic features of an arbitrary style image to a 3D scene. Previous methods that perform 3D stylization on point clouds or meshes are sensitive to geometric reconstruction errors for complex real-world scenes. Instead, we propose to stylize the more robust radiance field representation. We find that the commonly used Gram matrix-based loss tends to produce blurry results without faithful brushstrokes, and introduce a nearest neighbor-based loss that is highly effective at capturing style details while maintaining multi-view consistency. We also propose a novel deferred back-propagation method to enable optimization of memory-intensive radiance fields using style losses defined on full-resolution rendered images. Our extensive evaluation demonstrates that our method outperforms baselines by generating artistic appearance that more closely resembles the style image. Please check our project page for video results and open-source implementations: this https URL .

Abstract (translated)

URL

https://arxiv.org/abs/2206.06360

PDF

https://arxiv.org/pdf/2206.06360.pdf


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