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Bringing Image Scene Structure to Video via Frame-Clip Consistency of Object Tokens

2022-06-13 17:45:05
Elad Ben-Avraham, Roei Herzig, Karttikeya Mangalam, Amir Bar, Anna Rohrbach, Leonid Karlinsky, Trevor Darrell, Amir Globerson

Abstract

Recent action recognition models have achieved impressive results by integrating objects, their locations and interactions. However, obtaining dense structured annotations for each frame is tedious and time-consuming, making these methods expensive to train and less scalable. At the same time, if a small set of annotated images is available, either within or outside the domain of interest, how could we leverage these for a video downstream task? We propose a learning framework StructureViT (SViT for short), which demonstrates how utilizing the structure of a small number of images only available during training can improve a video model. SViT relies on two key insights. First, as both images and videos contain structured information, we enrich a transformer model with a set of \emph{object tokens} that can be used across images and videos. Second, the scene representations of individual frames in video should "align" with those of still images. This is achieved via a \emph{Frame-Clip Consistency} loss, which ensures the flow of structured information between images and videos. We explore a particular instantiation of scene structure, namely a \emph{Hand-Object Graph}, consisting of hands and objects with their locations as nodes, and physical relations of contact/no-contact as edges. SViT shows strong performance improvements on multiple video understanding tasks and datasets; and it wins first place in the Ego4D CVPR'22 Object State Localization challenge. For code and pretrained models, visit the project page at \url{this https URL}

Abstract (translated)

URL

https://arxiv.org/abs/2206.06346

PDF

https://arxiv.org/pdf/2206.06346.pdf


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