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A Scene-Text Synthesis Engine Achieved Through Learning from Decomposed Real-World Data

2022-09-06 11:15:58
Zhengmi Tang, Tomo Miyazaki, Shinichiro Omachi

Abstract

Scene-text image synthesis techniques aimed at naturally composing text instances on background scene images are very appealing for training deep neural networks because they can provide accurate and comprehensive annotation information. Prior studies have explored generating synthetic text images on two-dimensional and three-dimensional surfaces based on rules derived from real-world observations. Some of these studies have proposed generating scene-text images from learning; however, owing to the absence of a suitable training dataset, unsupervised frameworks have been explored to learn from existing real-world data, which may not result in a robust performance. To ease this dilemma and facilitate research on learning-based scene text synthesis, we propose DecompST, a real-world dataset prepared using public benchmarks, with three types of annotations: quadrilateral-level BBoxes, stroke-level text masks, and text-erased images. Using the DecompST dataset, we propose an image synthesis engine that includes a text location proposal network (TLPNet) and a text appearance adaptation network (TAANet). TLPNet first predicts the suitable regions for text embedding. TAANet then adaptively changes the geometry and color of the text instance according to the context of the background. Our comprehensive experiments verified the effectiveness of the proposed method for generating pretraining data for scene text detectors.

Abstract (translated)

URL

https://arxiv.org/abs/2209.02397

PDF

https://arxiv.org/pdf/2209.02397.pdf


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