Paper Reading AI Learner

Redeeming Intrinsic Rewards via Constrained Optimization

2022-11-14 18:49:26
Eric Chen, Zhang-Wei Hong, Joni Pajarinen, Pulkit Agrawal

Abstract

State-of-the-art reinforcement learning (RL) algorithms typically use random sampling (e.g., $\epsilon$-greedy) for exploration, but this method fails in hard exploration tasks like Montezuma's Revenge. To address the challenge of exploration, prior works incentivize the agent to visit novel states using an exploration bonus (also called an intrinsic reward or curiosity). Such methods can lead to excellent results on hard exploration tasks but can suffer from intrinsic reward bias and underperform when compared to an agent trained using only task rewards. This performance decrease occurs when an agent seeks out intrinsic rewards and performs unnecessary exploration even when sufficient task reward is available. This inconsistency in performance across tasks prevents the widespread use of intrinsic rewards with RL algorithms. We propose a principled constrained policy optimization procedure that automatically tunes the importance of the intrinsic reward: it suppresses the intrinsic reward when exploration is unnecessary and increases it when exploration is required. This results in superior exploration that does not require manual tuning to balance the intrinsic reward against the task reward. Consistent performance gains across sixty-one ATARI games validate our claim. The code is available at this https URL.

Abstract (translated)

URL

https://arxiv.org/abs/2211.07627

PDF

https://arxiv.org/pdf/2211.07627.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot