Paper Reading AI Learner

From Stateless to Situated: Building a Psychological World for LLM-Based Agents

2026-07-16 03:35:38
Boning Zhao, Yutong Hu, Xinnuo Li

Abstract

In psychological support and emotional companionship scenarios, the core limitation of large language models (LLMs) lies not merely in response quality, but in their reliance on local next-token prediction, which prevents them from maintaining the temporal continuity, stage awareness, and user consent boundaries required for multi-turn intervention. This stateless characteristic makes systems prone to premature advancement, stage misalignment, and boundary violations in continuous dialogue. To address this problem, we argue that the key challenge in process-oriented emotional support is not simply generating natural language, but constructing a sustainably updatable external situational structure for the model. We therefore propose LEKIA 2.0, a situated LLM architecture that separates the cognitive layer from the executive layer, thereby decoupling situational modeling from intervention execution. This design enables the system to maintain stable representations of the user's situation and consent boundaries throughout ongoing interaction. To evaluate this process-control capability, we further introduce a Static-to-Dynamic online evaluation protocol for multi-turn interaction. LEKIA achieved an average absolute improvement of approximately 31% over prompt-only baselines in deep intervention loop completion. The results suggest that an external situational structure is a key enabling condition for building stable, controllable, and situated emotional support systems.

Abstract (translated)

URL

https://arxiv.org/abs/2603.25031

PDF

https://arxiv.org/pdf/2603.25031.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model LLM Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Robot Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Time_Series Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot