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3D Shape Reconstruction from Free-Hand Sketches

2020-06-17 07:43:10
Jiayun Wang, Jierui Lin, Qian Yu, Runtao Liu, Yubei Chen, Stella X. Yu

Abstract

Sketches are the most abstract 2D representations of real-world objects. Although a sketch usually has geometrical distortion and lacks visual cues, humans can effortlessly envision a 3D object from it. This indicates that sketches encode the appropriate information to recover 3D shapes. Although great progress has been achieved in 3D reconstruction from distortion-free line drawings, such as CAD and edge maps, little effort has been made to reconstruct 3D shapes from free-hand sketches. We pioneer to study this task and aim to enhance the power of sketches in 3D-related applications such as interactive design and VR/AR games. Further, we propose an end-to-end sketch-based 3D reconstruction framework. Instead of well-used edge maps, synthesized sketches are adopted as training data. Additionally, we propose a sketch standardization module to handle different sketch styles and distortions. With extensive experiments, we demonstrate the effectiveness of our model and its strong generalizability to various free-hand sketches.

Abstract (translated)

URL

https://arxiv.org/abs/2006.09694

PDF

https://arxiv.org/pdf/2006.09694.pdf


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