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DeepGamble: Towards unlocking real-time player intelligence using multi-layer instance segmentation and attribute detection

2020-12-14 23:46:26
Danish Syed, Naman Gandhi, Arushi Arora, Nilesh Kadam

Abstract

Annually the gaming industry spends approximately $15 billion in marketing reinvestment. However, this amount is spent without any consideration for the skill and luck of the player. For a casino, an unskilled player could fetch ~4 times more revenue than a skilled player. This paper describes a video recognition system that is based on an extension of the Mask R-CNN model. Our system digitizes the game of blackjack by detecting cards and player bets in real-time and processes decisions they took in order to create accurate player personas. Our proposed supervised learning approach consists of a specialized three-stage pipeline that takes images from two viewpoints of the casino table and does instance segmentation to generate masks on proposed regions of interest. These predicted masks along with derivative features are used to classify image attributes that are passed onto the next stage to assimilate the gameplay understanding. Our end-to-end model yields an accuracy of ~95% for the main bet detection and ~97% for card detection in a controlled environment trained using transfer learning approach with 900 training examples. Our approach is generalizable and scalable and shows promising results in varied gaming scenarios and test data. Such granular level gathered data, helped in understanding player's deviation from optimum strategy and thereby separate the skill of the player from the luck of the game. Our system also assesses the likelihood of card counting by correlating the player's betting pattern to the deck's scaled count. Such a system lets casinos flag fraudulent activity and calculate expected personalized profitability for each player and tailor their marketing reinvestment decisions.

Abstract (translated)

URL

https://arxiv.org/abs/2012.08011

PDF

https://arxiv.org/pdf/2012.08011.pdf


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