Large language model (LLM) agents are increasingly proposed as autonomous SOC analysts, but two limitations make them unreliable at enterprise scale: a finite context window cannot hold a multi-thousand-host authentication graph, and free-form generation offers no guarantee that a recommended containment action is consistent with the topology it operates on. We present Sentinel-RL, an agentic-SOC architecture that decouples topological reasoning from semantic reasoning: a heterogeneous graph attention encoder summarizes the live authentication subgraph into a fixed-dimensional state, a Proximal Policy Optimization (PPO) policy maps this state to a constrained set of investigative actions, and an LLM agent loop is restricted to consuming the policy's recommendations and producing analyst-readable narratives gated by a critic. We instantiate the system on the LANL Comprehensive, Multi-Source Cyber-Security Events dataset and the Indiana University Quartz HPC cluster, reporting four results: (i) a two-phase CREATE ingestion pattern loads a 24M-edge authentication subgraph into Neo4j in 14.2 minutes on a single 32-core node, roughly 24x faster than the canonical MERGE-based pipeline; (ii) a sliding-window alert engine reliably trips a 25-event/10-second threshold in <=2.5 s across 50 trials; (iii) PPO training over 200 iterations converges to a mean episodic return of 8.74+/-0.31, with held-out precision of 0.91 and recall of 0.87 on labeled red-team events; and (iv) the integrated containment loop completes a full detect-investigate-recommend-human-approve cycle in a median of 6.3 s. We contribute a reusable engineering pattern (the hot-node deadlock workaround), a portable HPC deployment pattern (anchor-node co-location), and an enterprise-readiness analysis covering false-positive economics, reversibility guarantees, audit compliance, and the human-approval boundary.
https://arxiv.org/abs/2609.04159
This paper presents an energy-based controller for a multiagent robotic system designed to achieve and maintain a specific formation while moving on a plane and avoiding collisions between agents. The controller emulates a network of elementary spring-damper modules connecting pairs of agents. This network, with its de-energized states representing the desired formation, determines the system's dynamics, which is fully encapsulated by a bond graph model. The modeling is further enhanced through the introduction of a formation matrix, using a graph-theoretic approach, that describes both the distances and relative velocities among the agents of the arrangement. This matrix mathematically represents the interconnection and energy-exchange structure of the bond graph, allowing us to put it in correspondence with the control-by-interconnection CbI-scheme of the IDA-PBC theory, facilitating the solution of the formation control problem within the port-Hamiltonian system framework. Furthermore, the paper presents leader-following and position-based formation control systems based on the CbI scheme, including a stability analysis of the corresponding closed-loop systems. The theoretical findings are validated through numerical simulations across various scenarios.
https://arxiv.org/abs/2609.04158
Generative image models can now produce high-quality images, follow complex instructions, and support precise edits, but they still struggle to preserve who or what is being depicted. When generating or editing images of a specific subject, identity may drift as the pose, expression, appearance, viewpoint, or surrounding scene changes. Existing subject-driven methods make fundamentally different choices about where identity is represented: through the input context (GPT-Image-2, NB2), as trainable subject-specific model parameters (LoRA), or as a persistent identity layer (PHOTA IDENTITY) reusable across generations and edits. We systematically benchmark these paradigms across subject-driven generation, editing, restoration, and multi-subject settings, with tasks designed to increasingly stress identity preservation. Our results show that identity preservation remains a distinct limitation of current generative foundation models: strong image quality and instruction following do not necessarily imply strong identity fidelity, and identity degradation becomes more pronounced under iterative edits, small subject scales, severe image degradation, and multi-subject composition. Persistent identity substantially reduces this degradation across generation, editing, and restoration, consistently improving identity preservation when applied to different foundation models while maintaining comparable instruction adherence and perceptual image quality. These results suggest that identity does not simply emerge from increasingly capable generative models, but can instead be represented as persistent subject knowledge that is composed independently with the underlying generative model.
https://arxiv.org/abs/2609.04151
As terminal-based code agents become prevalent, agent trajectories have accumulated at scale, while realistic, executable environments remain scarce. However, environments are what agent post-training actually requires: each can be re-queried into many verifiable tasks and provides execution feedback, whereas a trajectory is a single frozen demonstration. Rather than generating environments from scratch, we observe that the tool-execution history in existing trajectories exposes the structure and contents of the environments in which they ran, making it possible to reconstruct those environments from the trajectories themselves. Thus, we introduce Terminal-Universe, a framework which turns each trajectory into a reusable environment and explores it for synthesizing new tasks and continued interactions. Specifically, Terminal-Universe replays the file operations recorded in a trajectory to restore each file before the agent modified it, yielding a partial workspace; a completion agent then supplies the missing files and dependencies. On this recovered workspace, we both reconstruct the original intent task and synthesize entirely new ones. Besides, we also scale the tasks along two complementary axes: breadth and depth. For breadth, we mine directional dependency relations between related environments and synthesize cross-workspace queries spanning multiple codebases, as developers routinely do in real-world development. For depth, we extend the initial single-turn query into a multi-round session that captures iterative user feedback and requirement refinement via a user agent. Applied to public terminal agent trajectories, Terminal-Universe produces 37.3k task-sufficient environments. Supervised fine-tuning of Qwen3.5-27B on this corpus improves single-round performance on Terminal-Bench 2.1 by 11.9 points and multi-round performance on EvoCode-Bench v2 MT@4 by 13.8 points.
https://arxiv.org/abs/2609.04148
This paper presents a low-cost, open experimental platform for research in end-to-end autonomous driving with miniature Ackermann vehicles. The platform combines a physical vehicle, a printed urban track, data collection tools, trajectory registration, and a Webots digital twin, enabling controlled experiments that connect simulation-based autonomous-driving methods to real-world execution. As a first baseline, we implement command-conditioned behavior cloning, in which a neural policy receives an on-board camera image and a high-level navigation command and outputs steering and speed. The system is evaluated both on the physical vehicle and in simulation. In real closed-loop experiments, the learned policy follows lanes and executes commanded turns, reaching a mean cross-track error of 6.1 cm with respect to the reference route, close to the 4.7 cm observed in human demonstrations. In the digital twin, camera field of view has a strong effect on performance, reducing the mean cross-track error from 35.6 to 3.3 cm when widened from 58 to 120 degrees. Using the digital twin to generate synthetic driving data and a learned sim-to-real image translator to reduce the appearance gap, we further show that a higher-capacity policy trained on this synthetic data combined with real demonstrations is the only configuration that completes all four track routes in closed loop, whereas the compact baseline and the same network trained on real data alone complete fewer. These results establish the open platform as a practical testbed for sim-to-real studies and provide an initial command-conditioned imitation-learning baseline; we release it to support reproducible research.
https://arxiv.org/abs/2609.04147
AI agents are trained on population-scale data to encode broad capabilities spanning those of many practitioners. Yet the artifacts they produce rarely meet the personal bar professionals need to stake their reputation on. On realistic, open-ended tasks where success criteria are heterogeneous and insufficiently documented, individual expertise lives precisely in the elevation and departure from the average. In practice, iterative human-agent interaction surfaces criteria that users cannot fully specify up front, yet apply repeatedly across tasks. We argue this cross-session interaction data is a rich, underused signal for closing the gap to individual expertise. In this work, we propose test-time adaptation through human-agent interaction (TAHI), which integrates these signals into agent context and weights, and crystallizes each user's training and evaluation criteria via an evolving rubric module. We adapt agents to 30 individuals in two high-utility domains, writing and visual creation, on a total of 600 tasks. Our agents improve solo task success by 4.5-20.9% within only tens of tasks. Meanwhile, our evolving rubric module serves as a scalable annotation tool, creating evaluation rubrics that catch 16.0-22.3% more failures than those from LMs or humans alone. While agents are adapted towards individuals, we show these personalized agents also produce improvements in success of up to 8.8% that generalize across users.
https://arxiv.org/abs/2609.04141
AI agents are increasingly being developed and deployed across organizations using heterogeneous agent-development frameworks, AI models, tool interfaces, protocols, and execution environments. To realize their potential social and business impact, these agents must be able to interoperate through a common communication protocol. The Natural Language Interaction Protocol (NLIP), developed by researchers and practitioners across companies and universities and standardized by Ecma International, addresses this need by defining a standards-based application-layer protocol for AI-agent interaction. NLIP provides a lightweight semantic message envelope that can be carried over existing transports such as HTTP/HTTPS, WebSocket, and AMQP, while allowing NLIP-aware agents and gateways to adapt between clients, agents, local context stores, ontologies, tools, enterprise services, and heterogeneous underlying protocols. This paper presents the motivation and design rationale of NLIP, its message model and transport bindings, security-by-design considerations, reference implementation, representative applications, adoption signals, and relationship to emerging agent protocols such as MCP and A2A.
https://arxiv.org/abs/2609.04135
Streaming video understanding requires multimodal large language models (MLLMs) to process continuous visual inputs and respond to user queries under strict causality and bounded memory. Existing approaches typically compress historical observations into an external memory bank and retrieve query-relevant evidence as additional visual context. Though effective, this store-and-retrieve paradigm keeps historical evidence as external visual context, preventing it from being internalized into a compact, evolving latent memory that can continuously guide streaming reasoning. To bridge this gap, we introduce LatentStream, a progressive latent working memory framework that shifts streaming memory from store-and-retrieve to retrieve-and-internalize. Specifically, LatentStream comprises three coordinated components. First, Query-agnostic Hierarchical Streaming Memory organizes visual history into short-, mid-, and long-term levels under a fixed memory budget through Jenks-guided adaptive consolidation. Once a query arrives, Hierarchical Latent Memory Evolution equips groups of latent memory tokens with progressively expanding memory receptive fields, enabling them to iteratively retrieve historical evidence from their corresponding scopes and internalize it into a compact, fixed-length latent memory. Finally, Progressive Confidence-guided Latent Memory Optimization constructs a hierarchical progression reward from group-wise predictive entropy and jointly refines the latent memory tokens and retrieved evidence, encouraging increasingly confident streaming reasoning. Extensive experiments demonstrate that LatentStream achieves new state-of-the-art results on existing online and offline video benchmarks.
https://arxiv.org/abs/2609.04131
Scaling interactive and verifiable environments is critical for training terminal agents. As frontier models become more capable, environments synthesized from scratch become less challenging and thus provide limited learning signals. Recent co-evolution methods iteratively synthesize environments near the model's learnable frontier based on weaknesses exposed during rollouts. However, their dependence on on-policy rollouts limits generalization and the continuous provision of learning signals as the model becomes stronger. In this paper, we propose environment evolution, which incrementally increases environment difficulty off-policy and schedules the evolved environments generation by generation during training to provide continuous learning signals. We derive three evolution directions that influence environment difficulty from the multi-turn learning objective and then implement evolution along these directions through a loop-engineered multi-agent harness. Quantitative rollout experiments with Hy4 preview, Claude Opus 5, and GPT-5.6 Sol show that environment evolution consistently produces more difficult environments. We validate its effectiveness on Qwen3.6-27B and Qwen3.6-35B-A3B through simple long-horizon RL training, improving their performance by 14.4 and 18.0 percentage points on Terminal-Bench 2.1, respectively.
https://arxiv.org/abs/2609.04128
Large language models are increasingly used to support organizational decisions, yet users often lack a principled basis for assessing whether to rely on a specific recommendation. Existing approaches typically evaluate broad model properties, such as reliability, uncertainty, or robustness, or focus on user trust, rather than the underlying basis for relying on an individual recommendation. Adapting theoretical foundations from epistemology, we introduce epistemic warrant, a decision-level construct that characterizes the stability of a model's preference and the scope over which that preference holds. We operationalize this construct through a four-tier reliance certificate for pairwise recommendations, distinguishing among unstable, context-dependent, locally supported, and broadly supported recommendations. We validate the construct using contemporary methodologies: known-groups tests successfully recover expert-prespecified warrant orderings, and stronger warrants systematically align with independent consensus from crowd workers. Furthermore, we demonstrate that epistemic warrant provides information distinct from verbalized confidence and is not readily explained by decision difficulty. Ultimately, this framework offers a theoretically grounded, implementable approach for characterizing the warrant of individual LLM recommendations when objective ground truth is unavailable.
https://arxiv.org/abs/2609.04127
Video virtual try-on (VVT) aims to generate realistic videos of a person wearing a target garment. Recent methods leverage a keyframe-driven video generation paradigm to improve in-the-wild performance, yet they still rely on masks to localize try-on regions, making them vulnerable to large motions and severe occlusions. Although mask-free image-based try-on methods have shown promising results by leveraging large-scale pseudo data, extending this paradigm to videos remains difficult, as constructing video-level pseudo data is prohibitively expensive. Furthermore, coarse keyframe sampling and the scarcity of multi-view try-on data limit existing keyframe-driven methods in maintaining garment consistency and handling diverse try-on tasks. To address these challenges, we propose BooM-VVT, a mask-free VVT framework built upon the keyframe-driven paradigm. To achieve mask-free VVT, we introduce a multi-stage training strategy that leverages image-level pseudo data for mask-free localization learning, substantially reducing the need for costly video-level pseudo data. To improve garment consistency, we propose Garment-Sensitive Keyframe Sampling, which selects keyframes based on garment-relevant body regions to better capture garment appearance. We further introduce Frame-Shared 3D-RoPE to establish spatiotemporal correspondences between keyframes and target video frames for accurate garment-detail transfer. Finally, we construct OmniView, a large-scale multi-view try-on dataset to support reliable try-on video generation under complex camera viewpoints and diverse try-on tasks. Extensive experiments demonstrate that BooM-VVT achieves superior temporal consistency and garment fidelity over existing methods. Project page: this https URL.
https://arxiv.org/abs/2609.04120
Seeing frames in order does not mean representing time. Modern VideoLMs receive ordered video streams, yet their main supervision acts on generated text rather than video-token representations where event dynamics should first emerge. This mismatch allows models to learn temporal answers from shortcuts such as objects, scenes, and language priors, without requiring internal video representations to capture event progression. To address this, we propose VT-Contrast, a representation-level temporal counterfactual objective for VideoLMs. Its design asks where temporal supervision should act and what temporal differences it should expose. VT-Contrast supervises selected late-layer last-frame video tokens, where temporal information is expected to be integrated before language generation, and contrasts order-preserving views with same-video reordered counterfactuals graded by Kendall tau distance. It requires no architectural changes, is compatible with diverse VideoLM training tasks, and improves overall performance across temporal understanding benchmarks. Our code is available at this https URL.
https://arxiv.org/abs/2609.04110
Reinforcement learning with verifiable rewards (RLVR) and on-policy distillation (OPD) have emerged as two dominant methods for post-training reasoning LLMs. Prior work uses OPD's dense token-level supervision to complement the sparse RL reward, fusing the two signals within a single step: either as a \emph{weighted-additive combination} or a \emph{teacher-modulated rescaling} of the RL advantage. In this paper, we show that a simple two-stage scheme, OPD-then-RL, consistently outperforms pure OPD, pure RLVR, and all such joint baselines across logic and math reasoning benchmarks. Beyond the empirical results, we further provide a systematic understanding of this through pass@$k$ behavior, learning dynamics, and parameter updates, yielding a consistent explanation: OPD expands the student's coverage of teacher-supported solutions and RL sharpens within that support, while jointly optimizing the two signals causes them to this http URL provide a practical recipe, we find that the OPD validation score is the key signal for when to switch to RL, and that OPD is a better cold start for RL than SFT. Together, our results establish OPD-then-RL as a simple yet strong way to combine the two methods, turning two entangled signals into complementary stages.
https://arxiv.org/abs/2609.04108
This paper presents a new method for headland coverage path planning for arable fields. Several earlier approaches suggest covering the headland with nested polygons and smooth turns, however, covering the field corners entirely requires manoeuvres with reversing. In the new method, the polygon corners are modified to allow a reversing turn. A comparison to two other methods considering gap, overlap, and crossing the field boundary shows an improvement in the coverage result especially in field corners of around 90 degrees, and 240 degrees and above. Applicability of the new method is shown with several examples of real polygonal field maps.
https://arxiv.org/abs/2609.04103
System-wide Dictation on Apple devices runs entirely on-device, and the speech it transcribes reaches the foundation model through a tokenizer: an encoder that maps short windows of waveform onto the representation the language model reads. Because that model is sparsely activated under Instruction-Following Pruning, only a small subset of its experts occupies DRAM at any time, so the always-on tokenizer competes for the same memory, and its parameter count bears directly on power and latency. In this work we study how to compress such a tokenizer by distillation, taking as the supervision target neither the discrete token nor the output distribution but the pre-quantizer latent the model actually consumes - the last representation the two token interfaces share. We train only the student encoder to regress the teacher's per-frame latent under a squared-error objective, with a single affine layer absorbing the teacher-student width mismatch. Because the target precedes both the quantizer and the language-model bridge, one recipe covers both token interfaces we support, and applies both to a tokenizer pretrained alone and to one jointly trained with a language model. At 2.8x compression the distilled student stays within 1.9% relative WER of its teacher on five of six teacher-student pairs without any fine-tuning, and improves on an independently trained tokenizer of identical capacity by 3.9% relative.
https://arxiv.org/abs/2609.04102
Hybrid LLMs pair softmax attention with linear-attention layers such as Gated DeltaNet (GDN), whose recurrent state summarizes the context in fixed size. Early community 4-bit quantizations of Qwen3.8-27B (48 GDN layers, 16 attention layers) left the GDN block in 8- or 16-bit precision -- especially its decay and write-strength gates -- on the intuition that errors in a recurrence accumulate over long contexts. We test that intuition by building Minima: NVFP4 W4A4 on all 496 linear layers, GDN included. Across perplexity at 4K/32K, MMLU-Pro, GSM8K, AIME'25, GPQA-Diamond, LiveCodeBench, and RULER retrieval to 64K, Minima matches BF16 within seed noise (5-task average -0.52) while being the smallest (17.5 GiB) and fastest-prefill (+14-19%) recipe we compare, and its 32K perplexity gap shrinks with position. A four-part mechanism study explains why: (i) NVFP4's 16-element block scaling localizes the residual stream's extreme outliers, equalizing activation error across layer roles; (ii) the supposedly fragile gate projections are the least sensitive -- softplus/exponential and sigmoid parameterizations compress ~11% GEMM error to ~2% output error; (iii) the delta-rule recurrence holds injected noise at a flat plateau over 32K tokens and forgets a state impulse within hundreds of steps, because each write overwrites the state along the current key direction; (iv) the per-token quantization cost washes out with context instead of compounding. We also repair a global-scale mismatch that arises when per-module-calibrated NVFP4 checkpoints are served by kernels that fuse those modules into one GEMM, and show calibrated FP8 KV-cache scales are performance-free. The result: a practical recipe -- quantize everything, ship KV scales -- and a mechanistic account of why the recurrent half of a hybrid LLM is the easy half to quantize. Checkpoint: this https URL
https://arxiv.org/abs/2609.04098
This paper proposes AdaRoboVLG, a task-adaptive Vision-Language-Grasp (VLG) framework that supports generalizable grasp synthesis across different robotic hands. Unlike existing VLG methods that tightly couple foundation models with end-to-end grasp policies, AdaRoboVLG learns an efficient generalizable base policy that generates and evaluates physically feasible grasp candidates through explicit kinematic mapping and force-closure-based stability estimation, while offloading task-dependent understanding to specialized foundation-model modules. These modules provide composable priors that are integrated into the grasp synthesis process, enabling contextually adaptive grasp synthesis without retraining the underlying grasp policy. Through extensive simulation and real-world experiments, we demonstrate that (i) the base policy exhibits efficient learning and strong cross-hand generalization, (ii) the framework effectively incorporates spatial, cognitive, and temporal priors to address three representative grasping challenges without compromising grasp synthesis performance compared to state-of-the-art methods, and (iii) these priors can operate jointly to enable functional grasping in cluttered and dynamic environments. These results indicate that decoupling physical grasp synthesis from task-dependent understanding provides a scalable paradigm for robotic grasping, allowing future advances in foundation models to be directly translated into improved grasp capabilities without redesigning or retraining the underlying grasp policy. Supplementary videos are available at this https URL
https://arxiv.org/abs/2609.04096
Reinforcement Learning from Verifiable Rewards works well when a task has a programmatic checker, but most long-horizon agent domains have none. We work in the outcome-blind setting, where ground-truth success signals are not available. Multi-criteria rubrics are a popular way to supply such a reward; they are scored once per trajectory, but a single scalar is a poor signal across tens of steps. We propose DRACO: Distributing Rubric-based Advantage for Credit Optimization. It generates rubrics dynamically during training to track the policy's evolving capability, scores those rubrics once per completed trajectory, and redistributes that judgment over the steps responsible for annotated rubrics to produce differentiated per-step advantages in GRPO. The redistribution is closed-form and does not introduce any trained attribution module. On AppWorld, DRACO gains 15.9 points over the base model and 5.3 points over GRPO trained with a sparse ground-truth reward, despite not using any verifiers itself. On out-of-domain Tau-Bench, it gains 5.3 points over the base model even without a frontier judge, beating both ground-truth-reward training and other rubric-based training settings. The code for DRACO is available at this https URL.
https://arxiv.org/abs/2609.04094
Dense semantic segmentation allocates computational resources uniformly across the entire image, regardless of scene complexity or task relevance. Inspired by biological vision, we investigate whether semantic understanding can be achieved more efficiently through digital foveated perception. We introduce a lightweight active-vision pipeline that combines saliency-driven fixation selection, high-resolution foveal observations, low-resolution contextual information, semantic accumulation, and adaptive computation. Beyond conventional dense prediction metrics, we use object-level evaluation to measure semantic understanding under sparse observations. On ADE20K-Object, a single foveated observation achieves 95.9% of the baseline Top-1 accuracy and 96.9% of the baseline Top-3 accuracy while requiring only 4.7% of the computational cost. At the scene level, semantic accumulation recovers 90.6% of the baseline object recall while using 58.6% of the computation. These results suggest that substantial semantic understanding can emerge from sparse observations when computation is allocated selectively, highlighting active vision as an efficient alternative to uniform dense processing and motivating evaluation protocols beyond conventional pixel-wise segmentation metrics.
https://arxiv.org/abs/2609.04088
For every coherent and sufficiently expressive finite syntactic system S, we prove the existence of at least one theorem that S cannot produce autonomously. The result is a metatheorem: it proves the existence of a theorem, and applies to every finite syntactic system - security mechanisms, AI systems, formal verifiers, legal systems, economic models, and the formal system in which it is itself proved.
https://arxiv.org/abs/2609.04086