Humanoid household tasks often require concurrent loco-manipulation, where the robot must move, adjust posture, maintain balance, and manipulate objects as a single coordinated behavior. Yet existing humanoid policies typically decompose locomotion and manipulation, while recent world-action models remain either arm-centric or video-centered. We present $\omega$-0, a latent predictive whole-body world-action model for real-world humanoid concurrent loco-manipulation. Given a language instruction, current visual observation, and robot proprioceptive state, $\omega$-0 directly predicts controller-compatible whole-body action latents for real-robot execution. Rather than reconstructing future videos, $\omega$-0 learns compact future observation embeddings as a lightweight predictive objective, coupling latent visual foresight with diffusion-based whole-body action generation. The model supports egocentric RGB, exocentric RGB, and exocentric depth inputs, and leverages controller-based simulation replay to ground human/public visual-motion priors into robot-executable action latents. We further collect $\omega$-HOME, a 40+ hour real-world household humanoid dataset with synchronized multi-view observations, whole-body SMPL motions, robot states, and action latents. Real-world experiments on 11 household tasks demonstrate that a single $\omega$-0 model can produce smooth manipulate-while-moving behaviors and consistently outperform representative imitation learning, VLA, humanoid, and WAM baselines.
https://arxiv.org/abs/2608.06375
Vision-Language-Action (VLA) models have become a powerful paradigm for robot manipulation, but training a single generalist policy for heterogeneous robot embodiments remains an open problem. Existing methods have two main limitations. First, they underuse dynamics priors shared across diverse visual and interaction data, limiting cross-embodiment transfer. Second, they require extensive manual preprocessing to convert embodiment-specific actions into a common format. To overcome these limitations, we propose DyPES-VLA, a cross-embodiment VLA that learns shared Dynamics Priors and Embodiment-Specific control. First, we learn shared dynamics priors by training the vision-language model (VLM) with a future-prediction objective on cross-embodiment data, driving the shared query representation to capture object motion, contact, and interaction-induced scene changes. Second, an embodiment-specific Mixture-of-Experts (MoE) action head translates these shared dynamics priors into executable controls directly in each embodiment's native action space, without manually pre-aligning heterogeneous actions into a common format. This head shares attention layers to capture common temporal action structures, while its embodiment-specific feed-forward experts resolve the unique kinematic constraints and control semantics of distinct embodiments. As a generalist policy, our \ourmethod achieves state-of-the-art performance across simulation and real-world evaluations, reaching 98.0% success on LIBERO, 59.25% on RoboCasa-GR1, and 89.02% on RoboTwin~2.0.
https://arxiv.org/abs/2608.06374
The use of e-commerce mobile applications is expanding in Nigeria, creating both opportunities and risks, including fraud and reduced user control over digital technologies, raising concerns about digital sovereignty. This research examines how Artificial Intelligence (AI) in Nigerian mobile applications affects digital sovereignty, examined through platform transparency as a key indicator of user awareness and control. Using an interpretive approach, the research combines the forensic analysis of selected Android applications with contextual document analysis to identify AI features and evaluate disclosure practices. The findings show that AI is widely implemented in the applications, yet transparency about its use remains limited. A socio-economic analysis of Nigeria further shows an increasing dependence on consumer digital platforms, moderate AI awareness, and uneven patterns of interaction. By providing empirical evidence on AI transparency and platform practices, this study advances understanding of individual digital sovereignty and highlights challenges for protecting user control in AI-driven digital environments.
https://arxiv.org/abs/2608.06364
Deciding which of two agents is stronger means playing games until skill outweighs luck, and every game costs money, model inference, or expert time. Since the number of games needed is unknown, fixed-budget evaluations either keep paying after the result is settled or stop before the agents can be told apart, while naive optional stopping with an ordinary confidence interval invalidates the stated level. We make such an evaluation stop as soon as its evidence suffices, with the guarantee intact. The Action-Informed Value Assessment Tool (AIVAT) reduces variance in imperfect-information games through conditional mean-zero corrections, by a median $54\times$ across 15 LLM agent configurations spanning 71,439 paired Heads-Up No-Limit Hold'em (HUNL) hands, but does not say when to stop. We combine AIVAT with continuously monitored Confidence Sequences (CSs) into anytime-valid AIVAT (AV-AIVAT), whose online value model learns only from past games so that no game scores its own correction. At the nominal 95\% level and a target precision of $\pm1$ Big Blind, raw outcomes need a median $74\times$ as many hands as AIVAT-corrected outcomes to stop under the Asymptotic CS (AsympCS). Exact finite-sample certification uses the Empirical-Bernstein CS (EB-CS), which needs an independently justified bound on corrected payoffs. We establish such a bound structurally for Leduc hold'em and characterize a width floor set by the CS's bet cap and that bound, which governs how much of a variance gain becomes earlier stopping; the descriptive HUNL EB-CS runs show a median $1.37\times$ stopping-time ratio. AV-AIVAT turns variance reduction into efficient, auditable early stopping while separating asymptotic screening from exact certification, so an evaluation can stop the moment its evidence suffices and hand a third party everything needed to recheck the verdict at that very stopping time.
https://arxiv.org/abs/2608.06362
LLM-based agentic systems have shown remarkable capabilities in complex domains, while suffering from cascading errors and difficulty in debugging. Critical error detection aims to locate the earliest error step in a failed trajectory that is responsible for the final failure. However, progress faces two main challenges. First, long trajectories make it difficult to identify individual errors, since the evidence for judging a step may be scattered across distant instructions, observations, and prior context. Second, failed trajectories often contain multiple local errors with different downstream effects, only some of which remain responsible for the final failure. In this work, we propose TrajDebug, an error-lifecycle tracing framework that addresses long-trajectory error discovery with multi-granularity history compression and evidence-based error identification, and supports critical attribution by tracing each error's resolution status and terminal impact. We further construct TrajErrBench, a benchmark of 486 manually annotated failed trajectories from Tau2Bench and SWE-Bench Pro, covering realistic tool-use and coding scenarios. Experiments across diverse agent benchmarks show that TrajDebug achieves the best overall performance over existing baselines, and application studies further demonstrate that its diagnoses provide actionable feedback for improving downstream agent success. We will release the codes and data to facilitate further research.
https://arxiv.org/abs/2608.06346
Generalist robot policies exhibit strong capabilities, but their robustness in complex and unseen environments remains limited. Scaling robot learning and evaluation in diverse real-world environments remains costly and challenging. Action-conditioned world models offer a promising alternative, but they often suffer from limited action controllability and poor generalization to out-of-distribution (OOD) scenarios. To this end, we present GeniWorld, an interactive world model for robots that generalizes robustly across unseen scenarios. Building on pretrained video generative models, we use URDF-based rendering to transform numerical actions into visual action representations, enabling spatially grounded action control. By explicitly decoupling embodiment kinematics from environmental dynamics, our model mitigates scene overfitting and facilitates modeling of robot-environment interactions. To achieve closed-loop control, we construct an autoregressive video prediction model integrated with high-frequency robot kinematic control, enabling interaction with both robot policies and human teleoperators. In our experiments, even when trained solely on limited fixed-scene data, our model achieves superior in-domain performance and robust zero-shot generalization to highly randomized, unseen environments. For downstream applications, GeniWorld serves as a scalable policy evaluator that remains reliable under environmental perturbations. Furthermore, even with limited real-world demonstrations, GeniWorld generates diverse manipulation trajectories within the world model, improving downstream policy performance and robustness in complex environments.
https://arxiv.org/abs/2608.06332
Task-oriented conversational agents are evaluated using curated or automatically generated benchmarks, yet benchmark quality is rarely assessed. Poor benchmarks may contain inconsistent tasks, simplistic scenarios, or limited policy coverage, leading to unreliable evaluations. We introduce a reference-free framework that uses LLM judges to assess benchmark consistency, complexity, and policy coverage, while providing actionable diagnostics of weaknesses. We validate the framework by demonstrating agreement with independent human annotations and by evaluating benchmarks generated by LLMs of varying capabilities, as well as benchmarks subjected to controlled quality-degrading perturbations. Across domains and judge models, the proposed metrics consistently distinguish between benchmark quality levels. We further demonstrate the framework's applicability to manually curated benchmarks. Our framework offers a practical approach for evaluating synthetic and manually curated conversational-agent benchmarks.
https://arxiv.org/abs/2608.06329
Retrieval-augmented generation (RAG) improves question answering by grounding large language models (LLMs) in external knowledge such as text corpora. However, its reasoning process remains largely opaque: intermediate reasoning steps are difficult to verify and cannot be reliably attributed to specific evidence. Moreover, missing user-specific context is rarely detected systematically, often leading to incomplete or incorrect output. We propose NeSy-RAG, a modular neuro-symbolic RAG framework that synthesizes attributable Prolog modules from retrieved text chunks. For each chunk, the system generates semantically meaningful predicates that encode Boolean claims, which may depend on user facts. Using joint natural language-code embeddings, predicates are retrieved and composed into Prolog queries. To address incomplete user context, we introduce a symbolic knowledge-gap detection mechanism that identifies missing user facts whose truth values affect the query outcome and automatically triggers follow-up interactions. Executing the resulting Prolog queries yields deterministic answers together with transparent execution traces that link each reasoning step to its originating source. On the ShARC benchmark, without domain-specific training, NeSy-RAG achieves 61.1% accuracy, outperforming a same-model RAG baseline that achieves 42.8% accuracy.
https://arxiv.org/abs/2608.06292
The "thinking-with-images" paradigm equips multimodal LLMs with active visual operations such as crop-and-zoom. However, models using these operations often achieve only marginal or negative gains over direct inference at substantially higher token cost. They may also repeatedly crop irrelevant regions and fail on questions that direct inference answers correctly. We ask whether the returned visual evidence causally affects the answer. To answer this question, we formulate visual tool-use as a causal graph that separates observation-mediated paths from action-induced shortcuts. We then audit it through interventions at the three levels: policy (comparing tool-use with direct inference), trajectory (corrupting all observations during rollout), and step (counterfactually replacing one individual observation under a fixed prefix). Our step-level estimand, Visual Evidence Gain, isolates the contribution of each returned observation. Across six representative models and five fine-grained perception benchmarks, we uncover policy miscalibration with two failure modes. In Calling Without Looking, returned observations have no causal effect on the answer. In Looking Without Planning, observations are informative but the call schedule is incoherent. A trajectory-level diagnostic decomposes the policy-level accuracy gain and shows that the gain is concentrated in a Calibrated minority. We term this discrepancy the illusion of visual tool-use: despite aggregate accuracy gains, visual tool-use is not causally effective across a broad range of rollouts. The code is available at this https URL.
https://arxiv.org/abs/2608.06270
Synthetic clinical benchmarks for enterprise AI agents can pass existing utility checks and still remain structurally unrealistic, especially in privacy-sensitive healthcare settings where operational data are hard to access. We study how to improve such benchmarks without breaking the downstream utility checks already used in practice. We formulate benchmark revision as utility-constrained realism improvement: dataset changes should increase realism while staying above an operational utility floor. We instantiate this idea on a care-gap benchmark derived from Synthea-generated patients exercised through demonstration electronic health record workflows and then processed by the same downstream pipeline as operational data. Realism is measured through missingness structure, simplicity, structural plausibility, and population alignment. The baseline benchmark is extremely thin: sampled-pair missingness is 79.44%, only 12.75% of rows are actionable, 38.94% of patients have zero actionable measures, and top-three token concentration reaches 100.0%. Two deterministic revisions improve these panels while remaining above the current utility floor, whereas a naive densification control preserves unrealistic templating. We further show that internal benchmark realism and source fidelity to an aggregate operational reference are related but distinct objectives. These results suggest that synthetic benchmark quality should be optimized explicitly, with utility treated as one constraint rather than as sufficient evidence of realism.
https://arxiv.org/abs/2608.06265
The development of deep learning over the past decade has revolutionized medical imaging segmentation, allowing the extraction of precise descriptors from large volumes to characterize pathologies. Data augmentation is a technique widely regarded as a way to improve model training. It includes simple transformations like spatial operations or intensity modifications, but also more advanced synthesis techniques. Their goal is to generate new realistic samples from an existing dataset to diversify the images used during training. Among them, several propose different mixing strategies to combine real samples. However, one of their major shortcomings is to yield limited variability in terms of generated lesion shapes and locations. In this work, we introduce a novel image synthesis method, called OTLesMix, that leverages Wasserstein barycenter and optimal transport plan to generate realistic and diverse samples. We evaluated our method on three brain lesion segmentation tasks, on which it improves the Dice score compared to a model trained without synthetic data by 2.9 to 6.6 points, and outperforms state-of-the-art mix-based methods.
https://arxiv.org/abs/2608.06264
Current video world models struggle in multiplayer environments because they entangle world state with view-dependent visual latents, leading to redundant compute, view inconsistencies, and poor scalability. We propose MAS (Multiplayer world models with Authoritative Shared State) to resolve this limitation. Inspired by multiplayer game architectures, MAS disentangles world dynamics and view rendering. A learned Logic Engine advances a global, authoritative typed state from joint actions without any hand-written transition function, acting as the sole recurrent memory and synchronization reference. From this shared state, a learned Rendering Engine generates independent and consistent views for any requested camera on demand. This explicit disentangling allows MAS to achieve superior state accuracy and lower cross-view inconsistency compared to state-of-the-art multi-view baselines on a matched multiplayer Snake benchmark. It advances predicted worlds with 1,024 concurrent players for 10,000 recurrent steps. Our results show that explicit, authoritative state modeling provides a practical foundation for scalable and consistent multi-agent world simulation.
https://arxiv.org/abs/2608.06257
Deaf and hard-of-hearing people in Bangladesh communicate mainly through Bangla Sign Language (BdSL). Automatic BdSL recognition on personal devices could widen access to education and services. Existing systems use controlled-setting datasets without expert verification and heavyweight pretrained backbones unsuited to on-device use. We introduce RSBdSL38, 10,874 expert-validated images spanning all 38 BdSL hand signs, representing the 51 letters of the Bangla alphabet, recorded from real signers at three special-needs schools across Bangladesh. We propose a lightweight attention based convolutional network of 298,470 parameters, built from grouped bottleneck residual blocks, channel and spatial attention, a multi-scale depthwise hand-feature block, dual pooling, and Swish activations. Trained from scratch, it attains 96.37% accuracy (95.72% +- 0.54% over five seeds), within 1.08 percentage points of the best of nine ImageNet-pretrained efficient architectures under an identical protocol, using 8.5 to 68x fewer parameters and 1.3 to 21.7x fewer MACs. Retrained, it reaches 92.95 to 98.33% on six public BdSL benchmarks, 97.04% on a merged corpus, and 76.25% zero-shot on BdSL-38. Removing any architectural stage costs 7.61 to 89.30 points, against at most 3.17 for the training recipe. Grad-CAM with deletion-insertion and weight-randomization checks confirms that predictions follow the signing hand. A signer-independent split holding out 6 of 36 signers yields 85.18%. Quantized to 0.48 MB, it runs at 3.98 ms per image within a 15.5 MB footprint on a commodity smartphone. Together, RSBdSL38 and our from-scratch model turn benchmark accuracy into deployable accessibility at a fraction of pretrained-backbone cost; dataset, code, and models are released.
https://arxiv.org/abs/2608.06252
Despite advances in artificial intelligence (AI) across multiple sectors, today's AI tools, including deep learning and generative AI, still fail when embedded into physical systems, such as robots and vehicles operating under real-world physical laws. This stems from their inability to maintain reliable world models for long-horizon planning under uncertainty and generalize to unseen scenarios. In this context, wireless networks, through pervasive sensing and communication, can orchestrate physical intelligence. However, current architectures optimize throughput, latency, and reliability and cannot support real-time physical AI coordination, requiring agents to maintain shared spatiotemporal context. To address these challenges, a network of holonic digital twins (HDT-Nets) framework is proposed to deliver real-time physical AI inference through holonic agents that actively reason about their environment rather than passively mirror physical assets. Each HDT is realized as a hierarchical structure spanning the physical agent and network edge, reasoning autonomously at the local level while cooperating with neighboring HDTs to form collectively intelligent units. In HDT-Net, causal Markov blankets spanning sensing, communication, and control determine which agents must coordinate and enable counterfactual reasoning over multi-domain interventions. Active inference within these boundaries unifies perception, action, and learning by minimizing expected free energy while deciding which beliefs to transmit based on their cognitive value to the receiver. Category theory ensures that transmitted beliefs preserve semantic structure across heterogeneous agents with incompatible representations. Finally, integrated information theory quantifies when collective intelligence exceeds independent operation and how network intelligence evolves through coordinated learning and information exchange.
https://arxiv.org/abs/2608.06227
Learning from demonstration (LfD) provides a developmental framework through which robots can develop motor skills by observing and imitating human dynamics, reducing reliance on explicit programming to teach a skill to a robot. The resulting human-like robot motion is recognised as a key factor in building trust and enabling natural collaboration in human-robot interaction. This paper presents a framework for learning human-like robot motion from demonstration, including data collection, probabilistic trajectory learning, and perceptual user evaluation. A dataset of 3,142 handwriting demonstrations was collected from 22 participants across all 52 Latin alphabet character-case combinations via a touchscreen teleoperation interface, capturing planar position, contact force, and timing. Building on the widely used Gaussian Mixture Model and Gaussian Mixture Regression approach for learning from demonstration, the framework is extended in this work by incorporating force and normalised time dimensions to enable richer representation of human dynamics, and adapting it to handle non-continuous, multi-segment trajectories, enabling generalisation across demonstrations. A user study with 21 participants evaluated the perceived human-likeness of the generated trajectories using a continuous scale anchored between robotic and human-like motion, normalised to 0-100 where 50 represents the neutral midpoint. The generated trajectories achieved an overall human-likeness score of 71.50 (SD=22.56), indicating that the majority of trajectories were perceived as more human-like. Participants identified geometric positioning and trajectory sequence as the most influential perceptual factors, and reported positive attitudes toward human-like robot behaviour. The datasets are released as open-source, providing a reproducible benchmark for developing and evaluating human-like robot motion methods.
https://arxiv.org/abs/2608.06221
Intuitive teleoperation interfaces are crucial for the safe and effective operation of robotic manipulators in challenging environments. In the nuclear industry, surface contact tasks such as swab sampling require precise path and force tracking, obstacle avoidance, and sustained operator attention, which conventional joystick interfaces struggle to support effectively. This study designs and evaluates a novel touchscreen teleoperation interface that maps continuous finger movements directly to robotic manipulator motions, provides finer velocity control, and integrates control with visualization, enabling more natural, precise, and intuitive surface interaction than conventional controllers. A comparative user study with 20 participants evaluated task performance and workload using the proposed touchscreen, a conventional joystick, and a single-click autonomous mode. Tasks simulated realistic surface manipulation using a Franka Emika Panda arm, remotely controlled from another country. Kinematic, physiological, and behavioral data were recorded to comprehensively assess task performance, cognitive load, and operator trust across each control condition. Participants completed teleoperation tasks more efficiently and accurately with the touchscreen interface, achieving a 53.5% reduction in completion time (median: 2.50 vs. 5.38 min), higher in-area coverage on the sinusoidal path (90.7% vs. 84.1%), and lower overshoot on both path geometries compared with the joystick. Cognitive load, quantified via NASA-TLX (0-100), decreased from joystick to touchscreen (mean TLX 52 to 43; -9 points, -17.3%) and was lowest under the autonomous one-click mode (31; -21 points vs. joystick, -40.4%; -12 vs. touchscreen, -27.9%). This research presents an easy-to-implement touchscreen interface that improves performance in teleoperated surface tasks while reducing cognitive load.
https://arxiv.org/abs/2608.06219
Classical continual learning (CL) has primarily focused on enabling models to update and retain knowledge through parameter-centric mechanisms, e.g., training strategies, architectural designs, and weight adaptation. However, emerging paradigms are reshaping the scope of CL beyond this traditional model adaptation view. For instance, on-policy learning broadens the space of update mechanisms; test-time training extends CL from the training phase to inference; and external harness components such as memory, skill libraries, and interaction protocols extend the evolutionary boundaries of model capabilities far beyond the static parameter space. Collectively, these developments indicate a transition from parameter-centric learning toward system-level adaptation. To characterize this transition, we examine the evolution of continual learning through three dimensions: When, How, and Where learning occurs. The How dimension encompasses off-policy, on-policy, and beyond-gradient optimization mechanics. The When dimension captures evolution across pre-training, post-training, and inference-time stages. The Where dimension delineates updates occurring within internal parameters versus external structural constraints. Anchored by this tri-axial framework, we systematically survey representative methods, trace the ongoing transition of continual learning, and discuss the key challenges, broader implications, and future directions arising from this paradigm shift.
https://arxiv.org/abs/2608.06216
Significant advancements in deep learning have been made possible by the utilization of large datasets, underscoring the critical importance of copyright protection. Adding meticulously designed perturbations to examples, making them unlearnable has become a crucial approach for safeguarding data copyright. Existing methods for creating unlearnable examples overlook the risk of data leakage, which can threaten data ownership. Thus, copyright protection in deep learning faces two main threats: illegal model training and malicious data leakage. We investigate that these two threats cannot be solved by straightforwardly combining existing availability attacks and watermarking techniques as their negative interaction effects. Therefore, in this paper, we propose a novel copyright protection mechanism for the aforementioned security concerns. Considering that the prevention of unauthorized model training requires powerful generalizability of unlearnable perturbations, we generate perturbations to induce the model to learn uncorrelated features of input images. It works by minimizing the mutual information of the input and output of the model. On the other hand, to eliminate the side impact of unlearnable perturbations on the watermark extraction, we design a dual extraction strategy by using two distinct watermark extractors. Extensive experiments on the image datasets {ImageNet, CIFAR10, and Pets} show that our proposed method could provide comprehensive copyright protection to images. The code is available at {this https URL}.
https://arxiv.org/abs/2608.06211
Contact-rich manipulation requires precise tracking and mechanical compliance, where variable impedance control can improve robustness in task success, whereas static compliance cannot adapt to varying contact constraints. Variable impedance skills can be learned from demonstrations, avoiding complex modeling, but compliance is a hidden variable in force-agnostic kinematic data. While existing methods infer compliance from trajectory variations, these variations may reflect geometric adaptation and not intentional compliance when subject to changing spatial layouts. Therefore, this letter introduces Variable Impedance Diffusion Policy (VIDP), an imitation learning-based variable impedance control framework leveraging a Task-Parameterized Directionality-Aware Mixture Model (TP-DAMM) to extract physically consistent trajectory distributions from diverse demonstrations. By mapping distributions to stiffness profiles, VIDP jointly predicts pose actions and task compliance without force sensors. Real-world experiments show that VIDP significantly outperforms fixed-impedance baselines in task success rate while reducing interaction forces with respect to high stiffness controllers and tracking errors with respect to low stiffness baselines.
https://arxiv.org/abs/2608.06210
RGB--T object detection exploits the complementary strengths of visible and infrared imagery, supporting robust perception in low-light, adverse-weather, and complex multi-scale environments. However, existing methods still suffer from insufficient cross-modal interaction, unstable fusion from modality distribution gaps, and the high computational cost of heavy attention-based architectures. To address these issues, CFGPNet is proposed, a Cross-Attention-Based Fused Gradient Programmed Network framework for multispectral object detection. CFGPNet uses an improved GELAN backbone with RepViT-style re-parameterized blocks to strengthen feature representation while preserving computational efficiency. A Cross Computation Efficient Attention (CrossCEA) module is introduced to enhance cross-modal feature interaction and reduce redundant information transfer between visible and thermal branches. To generate compact and discriminative fused representations, an Attention Selection and Aggregation Fusion (ASAF) network combines dense feature aggregation with selective attention-based emphasis. Moreover, a programmable-gradient auxiliary branch is integrated into each CFGPNet variant to improve gradient delivery and optimization quality. Experiments on five public multispectral benchmarks, FLIR, M3FD, LLVIP, VEDAI, and MFAD, demonstrate that CFGPNet achieves strong and consistent performance across diverse scenes, object scales, and modality balances. In particular, the framework attains 80.7% mAP50 / 45.0% mAP50:95 on FLIR, 89.9% / 63.4% on M3FD, and 97.8% / 68.9% on LLVIP. It also reaches 83.3% / 56.9% on VEDAI and 83.4% / 61.8% on MFAD. These results show that CFGPNet is an effective, practical solution offering useful accuracy--efficiency trade-offs across three model scales. The code, data, and fine-tuned models are available at this https URL.
https://arxiv.org/abs/2608.06205