Dynamic object segmentation plays a critical role in many visual applications such as static scene reconstruction from dynamic videos. However, existing optical flow-based methods fail to ensure consistent static/dynamic segmentation along object boundaries, while 3D reconstruction-based approaches are highly sensitive to reconstruction errors. To address these limitations, we present a dynamic object segmentation framework that can generate both precise and complete dynamic masks by integrating multimodal cues including 2D point tracks, 3D reconstruction, and semantic information. We design a network combining Transformer architectures with feature clustering aggregation modules to perform static/dynamic classification of multimodal feature trajectories. It enables the model to adaptively determine which type of feature should dominate based on the characteristics of each scene, while also mitigating the impact of feature degradation. Additionally, we introduce a novel point-query-based SAM post-processing method capable of handling multiple objects within a single mask. Extensive experiments demonstrate that our approach achieves state-of-the-art performance in both dynamic object segmentation and static scene reconstruction tasks.
https://arxiv.org/abs/2607.18153
We propose a splat-based 3D scene reconstruction method from RGB-D input that effectively handles extreme motion blur, a frequent challenge in low-light environments. Under dim illumination, RGB frames often suffer from severe motion blur due to extended exposure times, causing traditional camera pose estimation methods, such as COLMAP, to fail. This results in inaccurate camera pose and blurry color input, compromising the quality of 3D reconstructions. Although recent 3D reconstruction techniques like Neural Radiance Fields and Gaussian Splatting have demonstrated impressive results, they rely on accurate camera trajectory estimation, which becomes challenging under fast motion or poor lighting conditions. Furthermore, rapid camera movement and the limited field of view of depth sensors reduce point cloud overlap, limiting the effectiveness of pose estimation with the ICP algorithm. To address these issues, we introduce a method that combines camera pose estimation and image deblurring using a Gaussian Splatting framework, leveraging both 3D Gaussian splats and depth inputs for enhanced scene representation. Our method first aligns consecutive RGB-D frames through optical flow and ICP, then refines camera poses and 3D geometry by adjusting Gaussian positions for optimal depth alignment. To handle motion blur, we model camera movement during exposure and deblur images by comparing the input with a series of sharp, rendered frames. Experiments on a new RGB-D dataset with extreme motion blur show that our method outperforms existing approaches, enabling high-quality reconstructions even in challenging conditions. This approach has broad implications for 3D mapping applications in robotics, autonomous navigation, and augmented reality. Both code and dataset are publicly available on this https URL.
https://arxiv.org/abs/2607.16926
Classical approaches to event-based egomotion estimation, including those adopted by the top-performing teams of the ELOPE challenge, rely on geometric optimization frameworks such as contrast maximization, homography estimation, or dense optical flow combined with analytic motion inversion. This work investigates the geometric structure that emerges inside a multi-modal network for egomotion estimation. Event tensors, inertial measurements, and range signals are fused through a cross-modal attention architecture and trained in a batch setting. We analyze the latent space geometry and attention dynamics, showing that (i) embeddings lie on low-dimensional manifolds aligned with motion variables, (ii) attention weights adapt with angular excitation and visual reliability, and (iii) the fused representation recovers classical observability cues. These results bridge analytical estimation theory and modern data-driven fusion.
https://arxiv.org/abs/2607.15794
Video object removal is a fundamental yet challenging task in video editing. Despite recent progress, existing methods typically fall into two categories. Traditional approaches based on optical flow or attention mechanisms often introduce noticeable artifacts and yield unnatural results. In contrast, diffusion-based methods improve visual realism but demand multiple denoising steps, limiting their practicality. To address these issues, we propose From-Draft-to-Draft-Free (D2DF), a framework that distills the ability of transforming coarse drafts into refined videos into a one-step video generation model. Within D2DF, a teacher model is trained to refine low-quality removal results ("drafts") into high-fidelity videos by multiple steps. Then, through Prior-Privileged Consistency Distillation (PPCD), we distill this capability into a student model that performs one-step removal conditioned on the draft. To eliminate draft dependency, we introduce a Self-Guided Fast Planting (SGFP) module based on our Temporal Masked Transformer that autonomously generates scene-consistent pseudo-drafts in latent space, enabling a fully draft-free one-step model. Extensive experiments show that both draft-conditioned and draft-free versions achieve state-of-the-art performance on multiple metrics, surpassing traditional and multi-step generative methods in both quality and efficiency. The denoising process for a single video takes only about 1 second.
https://arxiv.org/abs/2607.14976
World Action Models (WAMs) are able to leverage pretrained video generators for both world modeling and action prediction. However, directly leveraging such video generators for control raises a new challenge: how to represent actions in a suitable form that aligns with pretrained video generators while carrying enough motion cues for accurate control. Existing numerical actions fail to satisfy the former, and prior visual action representations overlook the temporal motion structure across frames. We address this issue with FlowWAM, a dual-stream diffusion framework that adopts optical flow as a unified, video-native action representation. Flow videos share the same format as RGB videos and encode rich per-pixel displacement. By jointly modeling them within a shared pretrained video generator, FlowWAM can naturally implement two modes of WAMs. In policy mode, FlowWAM generates flow for action prediction, while in world-model mode, it uses target flow sequences to guide future video generation. Moreover, since flow can be easily extracted from raw videos without action labels, FlowWAM can leverage large-scale action-unlabeled video datasets for pretraining. We empirically find that our flow-based action representation delivers gains across both modes. On RoboTwin manipulation, FlowWAM raises the success rate to 92.94% on the Clean setting and 92.14% on Random, outperforming both VLA and WAM baselines. On WorldArena world modeling, it achieves the best overall EWMScore (63.71) with an 18.4% relative improvement in trajectory accuracy. More results can be found on our project website: this https URL .
https://arxiv.org/abs/2607.13017
Autonomous UAV systems increasingly rely on multimodal large language models (MLLMs) to operate in complex real-world environments. Such embodied scenarios require not only understanding the surrounding space but also maintaining a coherent representation of the agent itself. However, existing UAV-oriented approaches and benchmarks remain largely environment-centric, primarily focusing on spatial understanding tasks, with the agent's self-awareness remaining implicit. To address this gap, we introduce SIS-Bench, a benchmark for evaluating embodied spatial intelligence in UAV scenarios under a unified self-in-space formulation. SIS-Bench organizes evaluation along two complementary dimensions, space and self, and a three-level hierarchy of perception, memory, and reasoning. It contains 4,856 question--answer pairs across 13 tasks derived from 1,646 real-world UAV videos through a task-conditioned construction pipeline with expert this http URL evaluations reveal that current MLLMs exhibit fundamental limitations in modeling dynamic and agent-centered processes. In particular, we observe a clear imbalance between spatial cognition and self-awareness, as well as a progressive performance degradation across cognitive this http URL by these findings, we further explore a motion-aware representation that incorporates self-related dynamics through optical flow and visual feature fusion. Experimental results show that modeling agent motion consistently improves perception and memory performance, not only in spatial cognition but also in self-awareness, and generalizes to downstream UAV decision-making this http URL results highlight the importance of self-awareness for advancing embodied spatial intelligence, and provide both a new benchmark and empirical evidence for motion-aware self-in-space modeling.
https://arxiv.org/abs/2607.12477
High deployment cost, poor spatial coverage and susceptibility to storm conditions are all challenges faced by traditional in-situ methods. This paper presents a video-based and high performance computing (HPC) enabled deep learning framework for joint sensor free estimation of five coastal wave parameters, namely significant wave height (Hs), maximum wave height (Hmax), peak period (Tp), zero upcrossing period (Tz) and wave direction (theta) from monocular coastal video. The proposed architecture comprises of a V-JEPA (self supervised) ViT Small backbone for robust spatiotemporal feature extraction in visually challenging scenarios, a dual-stream SlowFast temporal encoder for broad bandwidth representation of wave motion in both hydrodynamic breaking and swell regimes, an optical flow stream based on Farneback optical flow algorithm for adding saliency information to the structure with emphasis on hydrodynamically active wavelength bands of waves, and a multi-task regression layer with dispersion constraints (Airy wave dispersion lambda_p = 0.1). The model was trained on an NVIDIA DGX A100 cluster and was early stopped at epoch 31 and achieved Pearson correlation coefficients of 0.451, 0.578, 0.643, 0.680 and 0.832 for Hs, Hmax, Tp, Tz and wave direction respectively, with generalization ability to geographically diverse held out test data sites. While operating in a data-limited regime (6 annotated training scenes), the framework demonstrates statistically significant temporal correlations (PCC of 0.451 to 0.832), confirming proof of concept feasibility; R2 values (max 0.246) indicate that variance capture will improve with larger annotated datasets.
https://arxiv.org/abs/2607.11998
This paper addresses the problem of omnidirectional video interpolation, which plays an essential role in applications such as virtual reality and immersive video enhancement. Existing video interpolation methods are not well-suited for spherical videos, as they have difficulty handling severe distortions close to the poles. To address this issue, we propose SVI360, a dual-branch framework that combines the image frame and its rotated orthogonal view to deal with these distortions. The core methodological aspect of the approach is to reinforce equivariance of the flow displacements between the original and orthogonal views to improve intermediate frame prediction. Experiments show that our method outperforms state-of-the-art approaches in interpolation quality while maintaining accurate optical flow in four different public benchmarks. Code and pre-trained models are available at: this https URL
https://arxiv.org/abs/2607.11710
Physical AI systems, such as autonomous vehicles and intelligent machines, require transformer-based perception models that satisfy stringent edge latency and energy constraints. However, heterogeneous edge-GPU deployment remains limited by underutilized hardware engines and accelerator-incompatible operators, causing fragmented execution and lower throughput per watt. This paper presents Heterogeneous Frame Dispatch Scheduling (H-FraDS), a hardware-aware frame scheduling methodology for transformer inference on a recent NVIDIA edge GPU. H-FraDS routes frames across the GPU and dual deep learning accelerator (DLA) cores using fixed dispatch ratios to improve utilization under latency and power constraints. To enable scheduling, incompatible transformer components are adapted for DLA execution by reshaping tensors, approximating error function (ERF) with tanh, and replacing layer normalization with bounded tanh. The adapted model maintains a 92% F1 score, with only a 2% reduction from the original. Optical flow accelerator (OFA) is further used for inference-side optical-flow estimation. To the best of the authors' knowledge, prior work has not addressed these combined issues. Using Swin Transformer for autonomous-driving perception, H-FraDS Balanced Dispatch (1:2) achieves 125.93 FPS, a 2.36x speedup over standalone adapted-DLA execution, 4.0 FPS/W, and approximately 24 ms DLA latency, satisfying 30 FPS real-time operation; the GPU-DLA-OFA case achieves a 2.02x DLA throughput speedup.
https://arxiv.org/abs/2607.10942
Recent Video Super-Resolution (VSR) methods rely heavily on transformers and explicit optical flow, creating computational overhead and custom operations that hinder deployment on hardware accelerators like TensorRT. To address this, we introduce NanoVSR, a scalable, fully convolutional architecture designed for resource-constrained edge devices. Using structural reparameterization, NanoVSR collapses into standard convolutions during inference, ensuring seamless hardware compatibility and negligible runtime overhead. Furthermore, despite lacking explicit motion compensation, it maintains competitive restoration quality by implicitly learning spatio-temporal alignments through progressive training. Evaluated on the REDS4 benchmark, NanoVSR demonstrates an exceptional balance between accuracy and computational efficiency, significantly improving the trade-off for compact architectures. Our NanoVSR-644k baseline yields 28.64 dB PSNR while delivering 27.2 FPS on the NVIDIA Jetson Orin NX 16GB (25W), offering massive speed gains over heavier models. The scaled NanoVSR-1.7M variant reaches 29.15 dB with a throughput of 19.58 FPS, providing superior, edge-optimized upscaling. Code is available at this https URL.
https://arxiv.org/abs/2607.10495
Real-world deployment of vision models to broadly benefit society is arguably a main research objective. In optical flow, however, the difficulty to obtain the ground truth has focused research mainly on synthetic data and domain-specific benchmarks. Here, we investigate the severity of this mismatch. We study how well modern optical flow estimation models generalise to real-world video and question if accuracy on synthetic benchmark proxies actually predicts accuracy on real-world optical flow. To address this, we build a real-world evaluation benchmark and evaluate the real-world generalisability of a broad set of recent optical flow models using standard checkpoints. Our benchmark contains 8,204 frame pairs across TAP-Flow, Slow Flow, and our own dataset FlowFactor. FlowFactor is a manually annotated real-world benchmark of 1,000 HD frame pairs organised into four confounding factors: large displacements, repetitive textures, occlusions, and lighting variation. Each setting mainly varies only one factor, enabling diagnostic, confounder-specific analysis. Using FlowFactor, we reveal that performance on varying lighting and large displacements correlates most strongly with real-world accuracy, and that improvements on large-motion regimes can trade off against robustness in small-motion, stationary scenes. Our experiments show that progress on Sintel, KITTI and Spring only weakly predicts accuracy on real-world data, highlighting the need for a broad real-world optical flow benchmark. Interestingly, scaling up the amount of training data does not necessarily resolve the gap, calling for new innovative research instead of simply scaling data and compute.
https://arxiv.org/abs/2607.10470
Existing optical flow methods broadly follow two paradigms: iterative optimization and diffusion-based estimation. Iterative methods, exemplified by RAFT, achieve high accuracy through recurrent refinement, but remain challenged by large displacements and complex motion. Diffusion-based methods introduce generative modeling and show promise in such ambiguous regions. However, existing diffusion models usually denoise the entire dense flow field from Gaussian noise, including simple regions where reliable motion can already be estimated by a lightweight network. This increases the denoising burden and may cause slow convergence and unstable training. To address this issue, we introduce FlowPainter, a diffusion-based optical flow framework that reformulates dense-flow generation as confidence-guided soft inpainting. FlowPainter employs a lightweight confidence-aware network to predict a rough flow and a pixel-wise confidence mask, distinguishing reliable simple regions from uncertain hard regions. The resulting simple-flow prior is used for confidence-based initialization and further injected into iterative denoising through confidence-gated residual guidance. With dynamically decaying guidance strength, FlowPainter stabilizes early denoising while preserving the flexibility of the diffusion model for late-stage detail refinement. Extensive experiments on public benchmarks, including Sintel, KITTI, and Spring, show that FlowPainter achieves strong accuracy under comparable training settings and converges more efficiently than existing diffusion-based optical flow methods, with notable gains on challenging benchmark splits. Our approach offers a practical way to integrate reliable discriminative priors with diffusion-based refinement for optical flow estimation. Our code is publicly available at this https URL.
https://arxiv.org/abs/2607.10140
Large language models (LLMs) are increasingly used as coding partners, yet their role in accelerating scientific discovery remains underexplored. This paper presents a case study of using ChatGPT for rapid prototyping in ESA's ELOPE (Event-based Lunar OPtical flow Egomotion estimation) competition. The competition required participants to process event camera data to estimate lunar lander trajectories. Despite joining late, we achieved second place with a score of 0.01282, highlighting the potential of human-AI collaboration in competitive scientific settings. ChatGPT contributed not only executable code but also algorithmic reasoning, data handling routines, and methodological suggestions, such as using fixed number of events instead of fixed time spans for windowing. At the same time, we observed limitations: the model often introduced unnecessary structural changes, gets confused by intermediate discussions about alternative ideas, occasionally produced critical errors and forgets important aspects in longer scientific discussions. By analyzing these strengths and shortcomings, we show how conversational AI can both accelerate development and support conceptual insight in scientific research. We argue that structured integration of LLMs into the scientific workflow can enhance rapid prototyping by proposing best practices for AI-assisted scientific work.
https://arxiv.org/abs/2601.04920
Action Quality Assessment (AQA) aims to evaluate how well a person performs a movement, which is essential in applications such as sports scoring, skill assessment, and healthcare. However, unimodal approaches often struggle to capture subtle cues of movement quality in real-world settings. Although multi-modal inputs provide complementary information, existing methods still face two major challenges: heterogeneous modalities often lead to cross-modal misalignment and unstable fusion, and reliable multi-modal annotation is costly, resulting in limited dataset diversity. To address these challenges, we propose DualAlign, a two-stage multi-modal fusion framework with adaptive alignment. The framework first constructs a coherent visual representation by maximizing shared structural information across RGB video, optical flow, and skeleton modalities. Textual semantics are then incorporated after visual stabilization, allowing high-level descriptions to complement rather than distort the underlying visual manifold. To evaluate the framework under realistic multi-modal conditions, we introduce MM--JDM, a movement-quality assessment dataset integrating RGB videos, optical flow, skeleton sequences, and structured text. MM--JDM naturally exhibits modality noise, class imbalance, and label scarcity, making it a challenging benchmark for studying multi-modal fusion and alignment. Extensive experiments show that DualAlign improves average correlation on MM--JDM by 21.16% over the state-of-the-art methods and achieves gains of 3.53% and 5.95% on the RG and Fis-V benchmarks, respectively. DualAlign also remains robust under missing-modality and label-scarce conditions.
https://arxiv.org/abs/2607.07438
Video object segmentation (VOS) is a fundamental task in video understanding, requiring accurate delineation and consistent tracking of objects across frames. While supervised methods achieve strong performance, they rely on densely annotated datasets that are costly to obtain and have limited domain coverage. Self-supervised learning offers a promising alternative by removing the need for manual labels; however, existing approaches often struggle to jointly maintain spatial accuracy and temporal coherence, particularly in unconstrained multi-object scenarios. Many rely on optical flow, synthetic motion cues, or task-specific pretraining, limiting scalability and generalisation. We propose a self-supervised framework, Cross-Temporal Consistency and Clustering, that learns mid-level, part-aware representations by combining attention-guided token selection with lightweight temporal clustering. Instead of operating at the pixel or whole-object level, the method aligns soft part assignments across time using a saliency-weighted symmetric consistency objective. The framework leverages a frozen transformer backbone with lightweight modules for adaptive token selection and multi-offset temporal alignment, enabling efficient scaling across resolutions and motion patterns.
https://arxiv.org/abs/2607.07230
Robotic manipulation in the open world requires not only recognizing what a scene looks like, but also anticipating how its 3D structure moves under interaction. We argue that synchronized RGB, depth, and optical flow, namely RGB-DF, provide a physically grounded representation that captures the underlying 4D dynamics of a scene. Compared to 2D pixel videos, this multi-modal synergy aligns visual appearance with geometric structure and temporal motion, creating a representation space significantly closer to the low-level end-effector actions demanded by robotic systems, thereby narrowing the gap between world prediction and policy learning. Building on this insight, we introduce RynnWorld-4D, a generative model that co-produces future RGB frames, depth maps, and optical flow from a single RGB-D image and a language instruction within one unified diffusion process. This 4D world model features a tri-branch architecture that integrates cross-modal attention with frame-wise 3D RoPE, ensuring that appearance, geometry, and motion evolve consistently. To supply training data at scale, we curate Rynn4DDataset 1.0, a massive dataset of over 254.4 million frames across egocentric human and robotic manipulation videos with high-quality pseudo-labels for depth and optical flow. We further propose RynnWorld-4D-Policy, an inverse dynamics head that consumes the internal 4D representations of RynnWorld-4D in a single forward pass, bypassing expensive multi-step denoising, to output robot actions in a closed-loop manner. Experiments show that RynnWorld-4D produces temporally and spatially coherent 4D predictions, and that RynnWorld-4D-Policy achieves state-of-the-art performance on real-world dexterous bimanual manipulation tasks, particularly excelling in tasks demanding spatial precision and temporal coordination.
https://arxiv.org/abs/2607.06559
Bird's-Eye View (BEV) end-to-end instance prediction has emerged as a robust paradigm for autonomous driving perception, effectively mitigating the error propagation inherent in traditional modular pipelines. However, current state-of-the-art approaches rely predominantly on geometric supervision, such as occupancy regression and optical flow, effectively treating scene agents as generic moving obstacles. This absence of explicit semantic awareness imposes limitations on the capacity of the model to solve ambiguities in complex scenarios, particularly those where object-specific behavior is essential for accurate forecasting (e.g. overtaking, intersections). In this paper, we introduce Text-Guided Representation for Instance Prediction (TGRIP), a novel framework that bridges this gap by injecting rich semantic priors into the instance prediction loop. The proposed teacher-student pipeline employs Vision-Language Foundation Models to generate dense, semantic-enhanced BEV maps from multi-camera images. These maps serve as auxiliary supervision during training, guiding the network to learn spatio-temporal representations that are not only geometrically consistent but also semantically discriminative. To the best of our knowledge, this represents the first attempt to unify semantic guidance with the temporal task of future instance prediction. The experimental results demonstrate that TGRIP surpasses existing state-of-the-art models in nuScenes, validating the hypothesis that semantic enrichment is a fundamental element for robust, end-to-end motion prediction. Code is available on this https URL.
https://arxiv.org/abs/2607.04812
Spatio-temporal action detection in videos requires jointly localizing actors in space and identifying action boundaries over time. A common challenge is constructing temporally stable action tubes, as frame-level detectors often suffer from jitter, fragmentation, and imprecise temporal localization. Many recent approaches address this by introducing heavy spatio-temporal transformers or optical-flow-based pipelines, leading to high computational cost and limited scalability. We propose TubeLite, a lightweight framework for spatio-temporal action detection that focuses on stable tube construction and boundary-aware temporal modeling. TubeLite represents each actor as a tube, defined as a sequence of bounding boxes associated with a single actor over time, and explicitly enforces temporal consistency at both the spatial and semantic levels. The method combines low-jitter actor detection, Gaussian-weighted actor feature extraction, efficient short-term temporal propagation, and a boundary-focused temporal prediction head, while avoiding optical flow and large-scale temporal attention. Despite its compact design, TubeLite achieves strong video-level localization performance. It improves Video-mAP@0.5 by 4.5 and 7.1 percentage points over the best compared method on the MultiSports and UCF101-24 datasets, respectively, with substantially fewer parameters and floating-point operations than transformer-based alternatives, demonstrating that effective spatio-temporal action detection can be obtained through principled, lightweight temporal modeling.
https://arxiv.org/abs/2607.04684
While modern video diffusion models excel in visual fidelity, maintaining long-range physical consistency remains a formidable challenge. Conventional pixel-reconstruction objectives mainly focus on appearance details and often fail to capture the underlying dynamics of a scene. To mitigate this, recent efforts have integrated auxiliary modalities (e.g., optical flow) to introduce physics priors via joint training with video appearance. However, these methods have three main limitations: (1) they do not distinguish the different motion patterns of different entity types; (2) joint modeling of visual and auxiliary modalities can cause capacity conflicts and weaken the pretrained visual prior; and (3) auxiliary modalities may accumulate errors during inference. To address these issues, we propose \textbf{VPT}, a fine-tuning framework for improving physical consistency in video diffusion models. VPT introduces a role-aware signal that groups entities into agents, controlled objects, passive objects, and background, so that different physical roles can be modeled more clearly. We further propose a modality-decoupled denoising strategy, where the visual and auxiliary channels are assigned independent noise levels. Together with a loss-weight decay strategy, this design makes auxiliary modalities serve as soft constraints rather than strong dependencies, mitigating recursive prediction errors during inference. We also introduce cross-step auto-guidance to further strengthen physical dynamics. Experiments show that VPT improves physical consistency while preserving visual quality, achieving relative gains of 39.4\% in SA and 17.9\% in PC on VideoPhy benchmark over Wan2.1-T2V-1.3B, and consistent improvements on VideoPhy-2 benchmark. The project page is available at this https URL.
https://arxiv.org/abs/2607.04653
Challenges remain in ego-centric 3D scene generation due to limited view overlap and the dominant influence of individual perspectives on scene interpretation. These factors hinder the creation of viewpoint-consistent and semantically aligned visual content, as well as the construction of accurate geometric structures. In this paper, we propose CGGS, a text-to-3D framework aiming to enhance 3D-content-awareness and address geometric distortions in ego-centric scene generation. Firstly, the Ego-centric Generator is proposed by fine-tuning a Multi-View Latent Diffusion Model with consistency-augmented loss to generate consistent, high-fidelity 2D content aligned with textual descriptions. Then, Layout Decorator leverages optical flow and point-track correspondence to estimate depth, therefore producing dense point clouds as coarse layouts from the ego-centric 2D priors. Building on this initialization, Geometric Refiner is proposed to enhance 3D Gaussian reconstruction via an entropy-based Mutual Information Depth Loss (MID) combined with a hierarchical optimization scheme for improving visual quality and geometric structure. Comprehensive experiments demonstrate that \textcolor{softred}{CGGS} outperforms previous methods in generating coherent and accurate text-driven 3D scenes. Project page: this https URL.
https://arxiv.org/abs/2607.03819