Automatic Speech Recognition (ASR) systems often show uneven performance across demographic groups, and errors can be especially difficult to address for speakers belonging to multiple demographic groups. This work studies demographic-aware model merging for fair Speech-LLM-based ASR. Starting from a SLAM-ASR-based model, we fine-tune only the connector on demographic-specific subsets and merge the resulting subgroup-adapted connectors into a global model. We then identify critical cross-axis demographic pairs using subgroup WER and task-vector conflict, and apply intersection-specific correction vectors to the global merged model. Experiments on Fair-Speech show that global demographic merging improves overall WER over the base model, while intersection correction provides additional gains for several merging strategies. In particular, TIES with WER-based correction achieves the best overall WER, reducing it from 7.38\% to 5.13\%. Subgroup and disparity analyses further show that the proposed approach improves performance across demographic axes, while highlighting that lower average WER does not always imply reduced subgroup disparity.
https://arxiv.org/abs/2610.08604
Consumer-grade cameras in flat-port housings are widely used for underwater exploration and mapping of coral reefs and seafloor habitats due to their low cost and accessibility. However, refraction at flat-port interfaces causes bowl-shaped deformation in reconstructed scenes and camera trajectories, compromising the metric accuracy required for mapping and navigation. To remove the dominant refractive distortion before reconstruction, we introduce a physics-based refraction correction in image space. Our method is downstream-agnostic: the refraction-corrected images can be directly used as input to existing reconstruction and SLAM algorithms. We characterize the refractive distortion through ray-tracing simulations and validate our correction on two real underwater datasets with differing scene structures. Compared with conventional and refractive Structure-from-Motion (SfM), our approach removes reconstruction deformation while registering more frames and maintaining low reprojection error. The correction further generalizes across diverse reconstruction and VSLAM backends, demonstrating its broad applicability to downstream vision pipelines.
https://arxiv.org/abs/2610.07788
Despite its promise for scaling robot learning, egocentric manipulation data is still scarce today. Collection at scale requires vertically integrating ergonomic hardware with centimeter-precise 3D algorithms, at a precision that has not been publicly demonstrated. To address this gap, we introduce RoboCap, a 250\,g six-camera dual-IMU hat designed for in-the-wild egocentric data capture, and the Grounded API, a suite of device-agnostic 3D algorithms tuned for RoboCap. In this report, we demonstrate how hardware, calibration, and 3D algorithms interact to achieve state-of-the-art performance on the public benchmarks: our SLAM across diverse settings and rigs, our depth estimation on egocentric settings, and our hand tracking when adapted to third-party devices.
https://arxiv.org/abs/2610.07217
Transparent and specular surfaces pose a serious challenge to LiDAR-based SLAM and navigation because laser returns may pass through glass, leaving collision boundaries absent from the map. Prior work attempts to reconstruct the missing surfaces, but inaccurate obstacle placement can create the opposite failure: contamination of traversable free space. Recognizing this dual requirement, we present GlassGuard, a navigation-oriented framework for reconstructing planar architectural glass from complementary visual and LiDAR evidence. We formulate success in terms of both glass coverage and free-space contamination and apply this principle throughout proposal verification and global map construction. A foundation vision model provides glass-instance masks, structural 3D cues generate metric plane hypotheses, and depth-free 2D projective geometry checks their orientations before they enter a consolidated global map. We evaluate GlassGuard in nine building-scale scenes spanning diverse glass structures, spatial scales, and lighting conditions, with more than one hour and 2.1 km of real-world robot traversal. GlassGuard achieves 85% of total glass coverage for its panoramic version. Under identical pinhole inputs, GlassGuard achieves 82% total coverage, compared with at most 61% for the evaluated baselines, while producing 5-17x fewer false voxels per frame. Qualitative examples with a navigation planner illustrate the reconstructed planes blocking paths through glass while leaving traversable routes open. The project page is available at this https URL.
https://arxiv.org/abs/2610.02110
Echolocating bats can navigate dark and cluttered spaces using echolocation. Over a decade ago, BatSLAM showed that a robot with a biomimetic binaural sonar can build a topological map of the environment, by recognizing places from the received acoustic signals. Sonar place recognition, however, is ambiguous by nature: corridors produce nearly identical echo trains, and wrong loop closure can collapse the topological map. In this paper, we introduce BatSLAM 2.0, a novel sonar-only SLAM system built from three elements: an updated acoustic front-end, a sequence verifier that tracks and verifies loop closure candidates and a pose graph implemented on a high performance factor graph framework. The system was thoroughly evaluated both in simulated as well as real world recordings. In both cases, the BatSLAM2.0 algorithm shows the capability of robust topological map creation, countering map collapse, and robust scaling of map size.
https://arxiv.org/abs/2609.40085
Indoor building construction sites are demanding environments for visual SLAM, where variable lighting and repetitive, low-textured structures make the system drift over long trajectories, though structural elements such as walls remain distinguishable despite these conditions. These buildings are constructed according to their as-planned floor plans, available from the design phase, and although the actual as-built site can differ from this design, floor plans still provide a metric reference, both to localize the system in the building and to correct drift. Existing methods often use the floor plan to correct an already-built trajectory offline, and those that instead correct it online typically rely on depth sensors. We instead present MVP-SLAM, an online visual-inertial SLAM on two opposite-facing fisheye cameras that corrects drift from cameras alone by matching walls detected in its map to the floor plan, through a drift-aware policy. A multi-stage integration then turns each matched pair incrementally into a persistent correction, so the trajectory stays corrected and localized within the floor plan as it is built. MVP-SLAM was validated on the multi-floor construction sites of the Hilti-Trimble SLAM Challenge 2026, ranking 2nd of 22 teams in the Localization task (0.29 m mean RMSE) and 5th of 62 teams in the SLAM task (0.24 m), the top-ranked one in both tasks among those that operate online, integrate the floor plan, and localize within it.
https://arxiv.org/abs/2609.39596
We present HalluScoring 2026, a shared task for evaluating hallucination detection and factual verification in Arabic question answering under challenging generalization settings. The shared task is organized into two main tasks, each comprising two subtasks, for a total of four subtasks. Task 1 evaluates binary hallucination detection, considering generalization to unseen questions (Subtask 1.1) and responses generated by unseen LLMs (Subtask 1.2). Task 2 extends the evaluation beyond detection by requiring the systems to additionally identify the correct factual answer from six related candidates, covering Islamic knowledge (Subtask 2.1) and general knowledge (Subtask 2.2). The shared task is based on two Arabic datasets: HalluScore and HalluTruthQA. A total of 13 teams participated in the shared task, 10 of which submitted system description papers. The results of Task 1 demonstrate that hallucination detection remains challenging under distribution shift, with the winning team achieving AUC-ROC test scores of 0.772 and 0.767 for Subtasks 1.1 and 1.2, respectively. For Task 2, the winning team achieved scores of 0.882 and 0.857 in the Islamic and general-knowledge subtasks, respectively, under assisted evaluation.
https://arxiv.org/abs/2609.38355
Speech-LLMs are expensive to run, making compression important for real-world deployment. However, compressed models are usually selected using aggregate word error rate (WER), which can hide how pruning affects different demographic groups. In this work, we systematically study the effect of audio encoder pruning on SLAM-ASR for different demographic groups. Using the Fair-Speech and Common Voice datasets, we found that the pruning does not affect all demographic groups equally; the gap between best- and worst-performing groups increases in fold. These disparities appear across all three encoder scales, but only the largest model initially hides them behind aggregate WER. LoRA adaptation improves WER for every group, but benefits groups already performing well more strongly and widens for certain groups. On Common Voice English, Danish, and Dutch, accent gaps persist but do not clearly widen, showing that the fairness effects of pruning vary across datasets and must be measured directly. Our findings suggest that for pruned models, deployment decisions should include per-group WER, with the worst-performing group's error rate as an explicit criterion.
https://arxiv.org/abs/2609.38106
We present Pow3R-SLAM, a real-time RGB-D simultaneous localization and mapping (SLAM) system that uses Pow3R for tracking and mapping. Inspired by MASt3R-SLAM, a recent work on monocular SLAM using two-view 3D reconstruction priors, we extend the work to incorporate depth as a prior on the network's prediction, rather than as geometry to fuse. Where traditional RGB-D SLAM systems struggle with sparsity in the depth images, Pow3R utilizes the available depth to give a better-conditioned pointmap, while inferring the depths in empty regions from the two-view photometric, depth, and intrinsic data. Evaluated against MASt3R-SLAM following its protocol on 24 sequences from TUM, 7-Scenes, and Replica, Pow3R-SLAM runs 1.6x faster in wall time, has 15% lower mean trajectory error, a 3.1x lower unscaled error, and produces denser maps, with a 30% lower Chamfer distance. We also introduce a hybrid variant that runs 2.1x faster than MASt3R-SLAM at 25.3 frames per second (FPS), while maintaining improved tracking and mapping accuracy. Against ORB-SLAM3 in RGB-D mode, Pow3R-SLAM is more accurate on TUM, 7-Scenes, and ETH3D-SLAM, and completes every TUM sequence. While Pow3R-SLAM can struggle on a small set of self-similar scenes, its overall performance shows that adding depth as a prior for two-view 3D reconstruction SLAM can be beneficial. A project webpage is available at: this https URL , and code will be made open-source upon acceptance.
https://arxiv.org/abs/2609.38054
LiDAR return intensity provides complementary surface-response cues for robotic perception and state estimation, yet many simulation pipelines omit it or reproduce it using reconstruction methods that require real intensity supervision and per-scene optimization. These requirements increase data-collection and fitting costs and limit reuse across simulated scenes. We present NIDAR, a feed-forward framework that synthesizes dense intensity-like observations from RGB appearance and simulator geometry. NIDAR combines pretrained pseudo-NIR translation, hierarchical intrinsic decomposition, geometry-aware modulation, and source-domain distribution calibration to transfer reflectance-related image cues to simulated point clouds. Its learned components are trained offline using Waymo data; their weights and calibration remain fixed during evaluation on Waymo and nuScenes. Deployment therefore requires neither target-scene intensity labels nor target-scene gradient-based fitting. The reported comparisons show competitive pixel-wise accuracy and favorable structural and perceptual fidelity against the evaluated reconstruction baselines. A controlled pseudo-NIR-versus-RGB diagnostic further shows that the pseudo-NIR prior is most beneficial when used through the paper-aligned reflectance-and-remapping route, rather than as a simple direct intensity regressor. We further integrate NIDAR with Unreal Engine 5, Isaac Sim, and a generative LiDAR pipeline. Two intensity-aware SLAM systems evaluated in two simulated indoor scenes suggest potential downstream utility, but do not constitute real-robot validation. NIDAR therefore offers a scalable intensity-synthesis interface for the evaluated settings; cross-wavelength, camera-configuration, embedded, and real-sensor validation remain future work.
https://arxiv.org/abs/2609.36878
Autonomous robot navigation relies on simultaneous localization and mapping (SLAM) to estimate motion and maintain an accurate pose within an environment. However, in axially uniform corridors such as long tunnels and pipelines, LiDAR odometry is fundamentally limited by unconstrained drift along the feature-weak travel direction. This structural degeneracy cannot be resolved by local scan matching alone. To address this challenge, we propose the Degeneracy-orthogonal Contour Offset Descriptor (DeCOD), a structure-aligned geometric descriptor for cross-sectional landmarks. Cross-sectional boundaries, such as pipe joints and structural rings, provide metric constraints along this degenerate axis, but distinguishing individual landmarks requires capturing subtle surface variations across nearly identical profiles. The descriptor parameterizes signed normal deviation from estimated boundary contours, and matching explicitly resolves heading ambiguity and decouples first-order contour errors by distortion estimation. Matched landmarks yield geometric factors that enforce agreement in cross-section position and corridor axis alignment during pose-graph optimization, correcting longitudinal drift while leaving rotation about the common axis unconstrained. On a public benchmark and in field experiments, DeCOD achieves robust landmark retrieval over standard 3D descriptors and successfully stabilizes trajectories across different odometry frontends, reliably constraining longitudinal drift under geometric degeneracy.
https://arxiv.org/abs/2609.36753
Equirectangular projection (ERP) is the standard representation for 360$^\circ$ imagery, and robust dense feature matching on ERP underpins panoramic stereo, view synthesis, and omnidirectional SLAM. Dense matchers trained on flat images degrade systematically on ERP because the chart introduces three coupled distortions -- topological, metric, and area -- that standard coarse matching and visibility estimation do not explicitly model. We show that correcting the three distortions at the coarse-stage interfaces where they arise -- pairwise distortions in attention, per-pixel distortion in covisibility gating -- improves PCK@$1^\circ$ from 0.229 to 0.275 on Matterport3D under a fixed coarse scaffold, with the refiner architecture unchanged -- our central result. Concretely, SCCM (Spherically Consistent Coarse Matching) augments a chart-naive cross-attention/dual-softmax coarse matcher with two sphere-derived priors: Spherical Positional Attention (SPA) pairs a yaw-periodic RoPE (topology) with a tangent-plane bias (metric), and Area-Aware Covisibility (AAC) applies a pre-sigmoid log-area correction (area). The chart-naive scaffold serves as a controlled reference, separating the scaffold-replacement effect from the spherical-prior effect. Instantiated in the RoMa V1 framework with the same frozen encoder, refiner architecture, and loss, SCCM also outperforms the ERP-native EDM (0.163) and an ERP-retrained RoMa V1 (0.198) under a unified ERP dense matching protocol, while perspective-trained matchers largely fail on ERP. It further transfers zero-shot to Stanford2D3D and, when trained on outdoor Holo360D, leads there as well.
https://arxiv.org/abs/2609.36545
We present Muslim, a production Arabic voice AI platform serving grounded, sourced Islamic knowledge to real users. Beyond a real-time voice pipeline (NeMo Arabic ASR, an OpenAI-compatible LLM endpoint, self-hosted TTS) and a deterministic multi-source retrieval layer routed across six Model Context Protocol servers, we report three things a research prototype typically lacks. First, a released family of fine-tuned Arabic Islamic model artifacts: an efficient tool-routing LLM (Muslim-6B-PRO, 5.94B parameters) and a Modern Standard Arabic TTS model (Fasih-TTS-V1) that ranks 5th of 17 overall and 2nd of 11 open-weight systems on the community-voted Arabic TTS Arena for MSA. Second, an account and metering layer - a free per-account turn allowance, capacity-aware refusal, and email verification deferred to the point it actually matters - that turns an open demo into an operable, abuse-resistant product. Third, a three-layer observability stack (liveness, error reporting, product analytics) built specifically around the system's characteristic failure mode: a GPU-bound agent host going silent while the web tier keeps serving normally. We report real, measured latency and accuracy figures (98.4% recitation-validation accuracy on 124 cases; end-to-end voice latency of 0.9-1.7s) and discuss the concrete engineering trade-offs and limitations of running an Islamic-knowledge voice product in production.
https://arxiv.org/abs/2609.31511
A photorealistic 3D view tells a teleoperator where a robot is, but not what the scene contains, how well each object has been observed, or how to turn pointing and speech into robot action. CognitiveReality turns a robot's RGB-D stream into a live, semantically indexed Gaussian-TSDF map shared by an operator in virtual reality and a tool-using language agent. One mapper binary serves any platform through configuration alone: it ingests poses from robot SLAM, joint kinematics, motion capture or an inline visual tracker, bridges localization outages with a shadow tracker and keyframe-anchored PnP, and maintains open-vocabulary instance identities with per-object quality at 2 Hz. Speech and controller rays are grounded against persistent scene objects through validated typed tools and operator-confirmed robot actions. In the controlled agent evaluation, the deployed local Qwen3-VL-8B router reaches 81.24\% tool exact match, while merge-aware replay correctly redirects 101 absorbed object identifiers. On robot data CognitiveReality exceeds a Gaussian-plus-SDF baseline by 2-8 dB; pose error through 5-40 s SLAM outages stays within 1-8 cm. Deployed live on two quadrupeds, the agent executed 26 of 30 navigation requests and 20 of 20 re-observation requests, raising object quality by 2-5 dB.
https://arxiv.org/abs/2609.31418
In recent years, Human-Robot Collaboration (HRC) has taken on a central role in Industry 4.0 and collaborative robotics, demanding communication channels that are increasingly bidirectional, intuitive, and efficient. In this context, Augmented Reality (AR) presents itself as a fundamental enabling technology, capable of both displaying information to the operator and gathering spatial data about the surrounding environment. This thesis presents the development of a sensor streaming framework that connects the Magic Leap 2 AR headset with the ROS 2 (Robot Operating System) ecosystem. Using the Unity development environment and the ROSTCP-Connector package, an on-board application for the headset was developed, capable of acquiring real-time data from the integrated sensors (pose tracking, cameras, and environmental sensors) and publishing it to dedicated ROS 2 topics. In order to test the accuracy, latency, and robustness of the generated data stream, the framework was validated using SLAM (Simultaneous Localization and Mapping) algorithms known in the literature. The experimental results demonstrate that the proposed architecture ensures stable data transmission, laying the groundwork for safe real-time interaction and shared spatial awareness, and opening up new perspectives for the control and supervision of robotic systems in complex HRC scenarios.
https://arxiv.org/abs/2609.31396
Perception in robotics and XR fundamentally relies on good state estimation. Visual-inertial odometry (VIO) and Simultaneous Localization and Mapping (VI-SLAM) are proven ways of achieving this goal in a cost-effective and accurate manner. Efficiency in these systems allows for smaller, cooler, and lighter devices. GPU acceleration is a natural approach for reducing latency, thanks to their wide availability in platforms like embedded computers, mobile phones, and XR headsets. However, previous works in the literature have limited themselves to the use of CUDA for this task, significantly reducing deployment options to a single vendor. We instead leverage the vendor-agnostic Vulkan API, originally designed for the strict performance requirements of 3D graphics applications. In this work, we present VkVIO, the first, to the best of our knowledge, cross-platform GPU-accelerated VIO method. We provide state-of-the-art accuracy with causal estimates required for real-time operation. We deploy VkVIO on a diverse range of devices spanning a workstation, a laptop, and an extremely inexpensive single-board computer, while outperforming CUDA-based systems on the same hardware. VkVIO enables possibilities for low-latency, low-power, and low-cost VIO in robotics and XR.
https://arxiv.org/abs/2609.30459
Conventional LiDAR-inertial odometry (LIO) or simultaneous localization and mapping (SLAM) methods heavily rely on geometric features of environments, as LiDARs primarily provide range measurements instead of motion measurements. From now on, however, the situation changes thanks to the novel Frequency Modulated Continuous Wave (FMCW) Doppler LiDARs. FMCW Doppler LiDARs not only offer the point range with high resolution but also capture the instant point Doppler velocity through the Doppler effect. In the letter, we propose FMCW-LIO, a novel and robust LIO, leveraging intrinsic Doppler measurements from FMCW Doppler LiDARs. To correctly exploit Doppler velocities, a motion compensation method is designed, and a Doppler-aided observation model is applied for on-manifold state estimation. Then, dynamic points can be effectively removed by the Doppler criteria, deriving more consistent geometric observations. FMCW-LIO eventually achieves accurate state estimation and static mapping, even in structure-degenerated environments. Extensive experiments in diverse scenes are performed and FMCW-LIO outperforms other algorithms on both accuracy and robustness.
https://arxiv.org/abs/2609.29374
Contextual biasing improves rare-word recognition in speech large language models (SpeechLLMs), but efficiently exploiting large bias lists remains challenging. We propose PTC-Bias, a two-stage framework based on phoneme-level temporal competition. At the prefill stage, PTC Retrieval performs frame-synchronous phoneme decoding and temporal competition among candidate pronunciations, producing a compact bias-word shortlist and corresponding speech intervals. After SpeechLLM decoding, PTC Correction conducts a second local competition between the retrieved candidates and mismatched transcript spans within these intervals. Selective correction reduces near-homophone and word-segmentation errors while preserving correct transcriptions. Both stages share the same phoneme posteriors and require no additional SpeechLLM forward pass. Experiments on LibriSpeech show consistent gains across two SpeechLLMs and bias lists of up to 2000 words. With Prompt-SLAM-ASR-7B and 2000 bias words, PTC-Bias reduces B-WER by 23.4%/23.9% relative to CTC-Filter on test-clean/test-other, while keeping U-WER nearly unchanged.
https://arxiv.org/abs/2609.28727
A camera and an IMU are the minimal sensor setup for metric localization and dense mapping, yet classical visual--inertial filters must wait for parallax before they start and then retain only sparse landmarks. Feed-forward geometry models, in contrast, predict dense structure from a few images but provide neither metric scale nor gravity. We present DAVIO, which uses a single multi-view depth model, Depth Anything~3, for both start-up and mapping. At start-up, a five-image window and preintegrated IMU measurements form a feature-free linear system. Its robust, conditioning-checked solution bootstraps a VIO filter through buffered replay. During tracking, the filter's metric poses condition the depth model. Residual scale is corrected only along viewing rays, which preserves the metric camera baselines, and a gravity-preserving submap graph with drift-gated revisits refines the map. On EuRoC, DAVIO starts markedly earlier, reduces the localization error, and maps more accurately than SOTA feed-forward mappers given identical poses. On building-scale ORI sequences, DAVIO is on bar or better than SOTA mappers on the same odometry, and degrades far less when GT poses are replaced by real odometry. We release the code of DAVIO, a real-time dense metric SLAM system, to the community.
https://arxiv.org/abs/2609.27702
Stereo visual SLAM systems built on local descriptors suffer from semantic ambiguity, instance-level confusion, and independently moving objects, each corrupting data association and accumulating as trajectory drift. Prevailing semantic and dynamic SLAM methods address this through binary feature rejection, sacrificing correspondence density for outlier suppression. We contend that contextual implausibility is better expressed as a graded quantity than an exclusion criterion. We present Know-Your-Scene (KYS)-SLAM, a modular extension of ORB-SLAM3 that supplants feature rejection with continuous correspondence modulation. The contribution is the reframing of contextual evidence as correspondence cost, applied within feature matching and leaving the geometric backend unmodified. Each keypoint is augmented with semantic, panoptic, and motion priors fused through a hierarchical compatibility formulation, in which semantic class and instance identity enforce structural plausibility while a zero-shot motion score down-weights features on independently moving objects. That score comes from a training-free module fitting a depth-aware ego-motion model to background optical flow and classifying panoptic segments via self-calibrating, coverage-aware thresholds, so only segments with sufficient motion evidence are penalized and static structure is left unpenalized. Penalizing correspondences rather than discarding them preserves the geometric support bundle adjustment depends on. Under one fixed configuration, no coefficient retuned per sequence or dataset, KYS-SLAM reduces per-sequence ATE RMSE by 17.4% on outdoor KITTI and 27.7% on indoor EuRoC across 21 stereo sequences with no regressions, and by 6.6% on dynamic subsets of KITTI Tracking and 17.8%, up to 31.2%, on Virtual KITTI 2 -- cross-domain transfer across outdoor driving, indoor flight, and synthetic imagery under one set of constants.
https://arxiv.org/abs/2609.27509