Dialogue state tracking (DST) is one of the core components in task-oriented dialogue systems. At each turn in a conversation, DST estimates the user belief or dialogue state, which is used as input for downstream modules to predict system actions and generate responses. The increasingly popular dialogue system applications like Google Assistant, Siri and Alexa need to support a large number of services and APIs, resulting in growing attention to the scalability of such systems. Especially for some domains with little or no training data, the capability of transferring existing knowledge of other domains is highly desired. In this paper, we present a novel scalable framework for multi-domain dialogue state tracking. The proposed system leverages the pretrained BERT model to achieve zero-shot generalization, making it easy to quickly adapt to new domains without additional training. The performance of our model is evaluated on recently released schema-based dialogue (SGD) dataset, showing significant improvement compared to previous baseline.
https://arxiv.org/abs/2607.16021
6D pose estimation remains a key challenge in robotics and computer vision, particularly in industrial environments. The deployment of currently available data-driven methods is often limited by resource-intensive data pipelines, reliance on textured 3D models, and sensitivity to geometric deviations caused by damages or assembly defects. We present PIXIE, a zero-shot framework that estimates the 6D pose of an object from an RGB image using only an untextured 3D model. Synthetic depth and normal maps are rendered from sampled reference viewpoints and matched to the query image via a pretrained cross-modality feature matcher. Matched keypoints are back-projected to obtain 2D--3D correspondences for PnP-based pose estimation. Relying exclusively on geometry makes the method inherently robust to lighting and texture variation, while correspondence filtering handles geometric deviations between the model and physical object. We evaluate on widely-used public benchmarks, reporting state-of-the-art results on texture-less objects without object-specific training, and introduce a novel dataset with assembly defects, texture variations, and occlusion to demonstrate real-world applicability.
https://arxiv.org/abs/2607.16015
A range of methods aim to enhance the performance of vision-language models (VLMs) at test time. Among them, transduction has emerged as a promising paradigm due to its strong compatibility and efficiency. However, realistic evaluations often involve highly imbalanced class distributions, which cause performance degradation or even collapse. In this work, we systematically revisit transduction from the perspective of penalized likelihood estimation (PLE), showing that PLE with a KL-divergence anchor term naturally yields an adaptive shrinkage behavior between prior anchors and empirical estimates. From this viewpoint, the brittleness of transductive methods can be attributed to the absence of anchoring mechanism and static modeling of the shrinkage strength. Therefore, we propose Mixture of Von Mises-Fisher Models with Dynamic Shrinkage (MOON). MOON is built upon a mixture of von Mises-Fisher distributions to model feature representations on the unit hypersphere. To handle imbalance, MOON dynamically adjusts the shrinkage strength using zero-shot priors at both instance and class levels. Thus, it suppresses unreliable assignments and prevents harmful updates from outlier classes, thereby mitigating negative transfer. MOON is model-agnostic, training-free, and requires no task-specific hyperparameter tuning. Extensive experiments further validate the advantage of MOON in both performance and efficiency. Our code is available at this https URL
https://arxiv.org/abs/2607.15851
We present a multimodal framework for Ambivalence/Hesitancy (A/H) recognition in video, developed for the ABAW11 challenge at ECCV 2026. The proposed approach fuses textual, acoustic, and visual modalities extracted from the BAH dataset using three pretrained encoders: F2LLM-v2-0.6B for transcripts (1024-d), WavLM-Large for audio (1024-d), and VideoMAE V2 for facial video (768-d). We first establish comprehensive unimodal baselines using classical classifiers (MLP, Random Forest, GBDT), each optimized via Optuna, and obtain a best unimodal Macro F1 of \textbf{0.6659} on the test set using text features alone -- substantially outperforming the zero-shot Video-LLaVA baseline (Macro F1: 0.2827). Building on these baselines, we propose a multimodal fusion architecture that combines bidirectional cross-attention across all three modalities with a Gated Multimodal Unit (GMU), with both architectural and optimization hyperparameters selected through a 50-trial Optuna search. This model achieves a Macro F1 of \textbf{0.7394} on the validation set, a relative improvement of 11.0\% over the best unimodal baseline, confirming that explicit cross-modal interaction captures complementary cues that no single modality provides in isolation. Final predictions on the official, unlabeled private test set are generated using this model and submitted according to the challenge protocol. Code is publicly available at this https URL
https://arxiv.org/abs/2607.15779
Vision-Language Model (VLM) agents have advanced zero-shot object-goal navigation, yet single-frame reasoning leaves them without the cross-step behavioral awareness an embodied navigator requires, producing recurring failures such as dead-end stalls, in-room loops, and circuitous approaches to detected targets. Prompt-based remedies inflate token budgets across multi-submodule episodes and still struggle to encode inherently spatial signals such as angles, map cells, and viewpoint coordinates. In this paper, we propose SkillNav, an extensible behavioral skill framework for VLM-based navigation that treats the curiosity value map already maintained by modern VLM navigators as a writable substrate on which composable skills inscribe behavioral memory at zero token cost. Skills are stratified into three tiers by their level of behavioral authority, namely soft scaling for proportional reweighting, lower-bound boost for region-level guarantees, and hard override for threshold-triggered forced actions, and cooperate across tiers under a fixed composition order that establishes a predictable, declared priority among skills. This design turns capability improvement into skill registration: new behaviors plug in without retraining the VLM or disturbing existing skills, opening a path for continual refinement. A minimal prompt channel complements the score-level skills with category-level semantic hints, yielding a dual-representation design in which spatial memory lives on the map and semantic memory in short prompts. Training-free, SkillNav establishes new state-of-the-art SPL across MP3D (25.5), HM3D v0.1 (39.3), and HM3D v0.2 (43.2), improving SPL by up to 6.0 absolute over the strongest prior method, and achieves the highest Success Rate on HM3D v0.1 (69.7) and v0.2 (75.9).
https://arxiv.org/abs/2607.15758
Accurate and robust wireless localization is a critical enabler for emerging 5G/6G applications, including autonomous driving, extended reality, and smart manufacturing. Despite its importance, achieving precise localization across diverse environments remains challenging due to the complex nature of wireless signals and their sensitivity to environmental changes. Existing data-driven approaches often suffer from limited generalization capability, requiring extensive labeled data and struggling to adapt to new scenarios. To address these limitations, we propose SigMap, a multimodal foundation model that introduces two key innovations: (1) A cycle-adaptive masking strategy that dynamically adjusts masking patterns based on channel periodicity characteristics to learn robust wireless representations; (2) A novel "map-as-prompt" framework that integrates 3D geographic information through lightweight soft prompts for effective cross-scenario adaptation. Extensive experiments demonstrate that our model achieves state-of-the-art performance across multiple localization tasks while exhibiting strong zero-shot generalization in unseen environments, significantly outperforming both supervised and self-supervised baselines by considerable margins.
https://arxiv.org/abs/2607.15713
Autonomous robots operating in dynamic environments require behaviour planning systems that combine reactivity, interpretability, and adaptability. While Large Language Models have been successfully integrated with Behaviour Trees for dynamic replanning, Finite State Machines, despite their widespread adoption and computational efficiency, remain unexplored for generative approaches. We propose a Generative Partially Specified Finite State Machine (GPSFSM) neurosymbolic architecture that utilises the symbolic and semantic structure of FSMs, including states and event-triggered transitions, to implement Behaviour Planning. This paper introduces the first GPSFSM framework for robotics, featuring Fabric, an FSM engine that parses, validates, and executes behaviour plans that contain Sequential, Recovery, Parallel-Any, and Parallel-All control structures. We extend the Capabilities2 package in ROS2 with an asynchronous event system for behaviour chaining and runtime parameter injection for configurable execution, addressing the ad-hoc function representations that limit current generative systems. PromptTools provides a unified ROS 2 interface to local and cloud LLMs, with prompt buffering, enabling dynamic asynchronous composition of task and context information. Together, these components enable standardised semantic capability descriptions for robot-agnostic development. Experimental evaluation on navigation tasks demonstrates that our GPSFSM approach achieves consistently higher plan-generation success rates than the state-of-the-art BTGenBot system, particularly excelling in zero-shot scenarios where BTs typically struggle, while maintaining comparable or lower planning latency to frontier LLMs. We also demonstrate that our system can generate complex behaviours. We release an open-source ROS2 stack that makes generative FSM planning practical and reproducible for robotic systems.
https://arxiv.org/abs/2607.15674
End-to-end deep reinforcement learning (DRL) for zero-shot object-goal visual navigation remains challenged by the sim-to-real gap, particularly variations in object appearance and restricted camera field-of-view (FoV). This letter proposes a Temporal Difference-Relational Network (T-DRN) for robust zero-shot sim-to-real transfer. T-DRN combines a Siamese difference-based feature extractor, which computes relational difference between the target and observed objects to produce domain-independent representations, with a dual-frame temporal buffer that preserves short-term object continuity under narrow FoV. Extensive experiments in AI2-THOR demonstrate that T-DRN improves zero-shot generalization in terms of success rates over strong baselines. Furthermore, T-DRN is systematically validated on a physical wheeled robot, demonstrating robust performance under real sensing and actuation constraints and supporting the feasibility of direct sim-to-real transfer.
https://arxiv.org/abs/2607.15642
Large language models bring instruction following and scene reasoning to end-to-end driving, but their inference latency collides with the control rate a vehicle requires. Existing closed-loop agents hide this gap by invoking the model on alternate simulation ticks and replaying the previous command in between, so half of all control outputs ignore the newest observations. We present a fast-slow architecture that removes this compromise. A frozen 7B vision-language backbone acts as the slow system, digesting navigation instructions and visual history at low frequency while exposing its per-layer key-value cache as a standing representation of the scene. A lightweight action expert acts as the fast system, attending to this cache and to the current camera frame at every simulation tick to regress waypoints in a single forward pass. Since the cache lags behind the world at deployment, we train the expert under randomized staleness, aligning training with asynchronous execution. On LangAuto-Short routes in CARLA, our system produces fresh control at every 50 ms simulation tick and lifts route completion from 37.0 to 94.0 over the frame-skipping baseline. A frame-skip ablation with the same expert separates the two factors at work: the expert raises the driving score on its own, while per-tick freshness raises completion from 82.1 to 94.0 and cuts red-light violations by a third. Trained on a single town, the expert transfers zero-shot to two unseen towns, holding 84-94% route completion where the baseline reaches 31-41%. It reduces open-loop waypoint error by nearly a factor of four compared to the backbone's own action head, at a per-tick model cost of 32 ms that is independent of history length on a single consumer GPU.
https://arxiv.org/abs/2607.15621
Monocular depth foundation models have demonstrated remarkable generalization capabilities across diverse environments. However, they continue to struggle with metric depth estimation in diverse environments. This limitation stems from the inherent scale ambiguity of single-view inference, leading to misaligned scale predictions even when the relative geometry is accurate. Conversely, recent multi-view foundation models leverage cross-view cues to learn robust scene-level geometry and consistent scale. Yet, these benefits typically vanish during single-image inference, as the absence of explicit geometric constraints causes performance to degrade. To bridge this gap, we propose a novel framework that transfers the scale-aware geometric priors of multi-view models into monocular depth foundation models. Specifically, we introduce an Epipolar Distillation (EpiDistill), an approach utilizing Rectified Stereo Tokens, which enables the single-view prediction model to retain epipolar attention patterns and maintain geometric consistency without requiring multi-view inputs at inference. Experimental results demonstrate that our method significantly improves zero-shot metric depth estimation, particularly on challenging datasets like ETH3D and DIODE where scale alignment is critical. Furthermore, our approach is model-agnostic, consistently boosting the performance of state-of-the-art ViT-based models, including UniDepthV2 and DepthPro.
https://arxiv.org/abs/2607.15600
3D CT vision-language models (VLMs) classify abnormalities from text prompts in a zero-shot manner, enabling cross-institution deployment where labels are scarce and clinical tasks shift faster than supervised models can be retrained. A real CT scan, however, typically contains several co-occurring abnormalities, and the reliability of zero-shot multi-label prediction under distribution shift remains poorly understood. Test-time adaptation (TTA) updates a model on unlabeled target scans without source data or target annotations, yet existing TTA methods target multi-class softmax prediction on natural images or 2D medical segmentation, and none addresses unsupervised multi-label adaptation for zero-shot 3D CT VLMs. We study when TTA helps zero-shot 3D CT VLMs. A controlled diagnostic analysis shows that TTA is conditional: the volumetric input must preserve the encoder's depth structure, and the base representation must transfer to the target cohort, with depth reduction alone lowering internal AUROC by more than 0.12. We then focus on the regime where the base model already separates present from absent abnormalities. We introduce CARVE (Cardinality-Aware Retained-View Entropy), the first TTA method for this setting. CARVE estimates a sample-specific positive-label cardinality $\hat{k}$, optimizes a top-$\hat{k}$ objective to preserve co-occurring abnormalities, and performs memory-efficient multi-view adaptation by scoring weak 3D views without gradients before updating on a retained subset. Across contrastive CT-CLIP and anatomy-aware fVLM, CARVE provides the most consistent improvements across multi-label, three-class, and binary CT tasks when the base model is already discriminative. These results establish multi-label TTA for zero-shot 3D CT VLMs as a distinct problem and CARVE as a cardinality-aware solution.
https://arxiv.org/abs/2607.15556
Four-finger SLAP fingerprints are flat live-scan impressions of the index, middle, ring, and little fingers of one hand, used for identity verification in border control and law enforcement. No benchmark has evaluated whether multimodal large language models (MLLMs) can verify identity from SLAP images. We introduce SLAPBench, the first benchmark for MLLM-based four-finger SLAP fingerprint verification, built from NIST SD302b with 7,832 pairs (176 mated, 7,656 non-mated). We evaluate four open-source MLLMs (InternVL3-8B, Qwen2.5-VL-7B, Qwen3-VL-8B, Gemma-3-12B) and the proprietary Claude Opus 4.8 under zero-shot, task-description, and similarity-scoring prompts. Prompting governs verification behavior. Task-description prompting collapses all four open-source models to near-100% False Accept Rate (FAR), and Gemma-3-12B collapses under zero-shot as well; Claude Opus 4.8 alone resists collapse under both binary prompts, giving the best binary result (FAR = 20.2%). Similarity scoring removes collapse across the open-source models and exposes wide capability gaps: Claude reaches AUC = 0.953 and Gemma-3-12B 0.837, while InternVL3-8B is inverted (AUC = 0.590) and Qwen2.5-VL-7B near random (0.567). Qwen3-VL-8B attains perfect separation (AUC = 1.000), which we treat as a diagnostic rather than as capability: SD302b holds one SLAP capture per finger position, so mated pairs are cross-resolution. A matched-resolution control leaves the perfect score intact, ruling out the resolution shortcut; what cannot be excluded within SD302b is near-duplicate detection, since a mated pair is one capture rendered twice. A fairness probe over gender, race, and age suggests disparity grows as discrimination weakens. SLAPBench establishes the first SLAP-specific MLLM baseline and shows that prompting governs collapse while model capability governs discrimination.
https://arxiv.org/abs/2607.15517
We present SceneBind, an omni-modal representation of realistic scenes with joint semantic and 3D spatial understanding across vision, audio and language. Existing omni-modal encoders excel at instance-level semantics (i.e., what is present), but often lack explicit spatial structure (i.e., where it is). SceneBind addresses this gap by representing each scene as a semantic-spatial entity, combining a global semantic embedding with object-centric semantic-spatial slots. This representation explicitly captures object-level semantics, spatial attributes, and uncertainty. We further propose SceneBind Matching, a semantic-spatial matching scheme that integrates global scene similarity with object alignment, supporting cross-modal scene retrieval and object grounding. To train and evaluate SceneBind, we curate a novel real-world binaural audio-visual dataset with structured semantic and spatial annotations, and propose a training protocol for aligning semantic and spatial signals across modalities. SceneBind is compatible with large-scale pretrained semantic encoders, adds lightweight spatial modeling with only a few additional tokens. It achieves state-of-the-art scene and spatial retrieval while enabling strong zero-shot transfer to downstream tasks such as audio-visual localization.
https://arxiv.org/abs/2607.15265
World models are usually evaluated as components of model-based reinforcement learning (MBRL) systems, while the world models themselves are rarely studied in isolation. We examine five representative visual world-model agents in Atari Pong: DreamerV3, DIAMOND, TWISTER, Simulus, and STORM. After reproducing their training pipelines and matching the reported agent performance, we freeze the learned world models and evaluate them with a closed-loop rollout diagnostic: a policy trained separately from the corresponding MBRL agent interacts with each frozen model, and the generated video trajectories are inspected for visual and dynamical errors. Across all five models, the rollouts contain clear failures, including ball disappearance, incorrect ball motion, and invalid ball-paddle interactions. Beyond visual trajectories, we further evaluate them with pixel-space zero-shot MBRL, where a new policy is trained entirely inside a frozen world model and then evaluated in the real environment. Across all five models, the resulting policies substantially underperform those produced by the corresponding original MBRL training pipelines. The gap is particularly large for DreamerV3, whose mean return drops from -5.5 to -20.9, near the minimum Pong return of -21. We hypothesize that insufficient modeling of task-critical concepts, such as the ball in Pong, may contribute to these failures. We therefore propose Concept-Guided Spatial Regularization (CGSReg), an auxiliary pixel reconstruction loss applied to segmented concept regions. Experiments show that CGSReg improves both closed-loop rollouts and pixel-space zero-shot MBRL in DreamerV3, DIAMOND, and TWISTER. Its effects vary across the remaining models and evaluation metrics, indicating that CGSReg alone does not address all world-model bottlenecks.
https://arxiv.org/abs/2607.15142
CAD-to-image alignment aims to estimate an object's 9D pose (rotation, translation, and anisotropic scale) from a single RGB image, enabling applications in robotics and augmented reality. Recent zero-shot methods use visual foundation models to match image regions to CAD models, yet typically their correspondences are appearance-driven and degrade under occlusion or sim-to-real domain shift. To address these limitations, we introduce SUFLECA (Scaling Up Feature LEarning for CAD Alignment), a weakly-supervised framework for zero-shot CAD alignment with two key contributions. First, SUFLECA scales up geometry-grounded feature learning from pretrained visual representations through Normalized Object Coordinates (NOCs) supervision on 674K images spanning 12 real and synthetic datasets, learning compact geometry-aware features that generalize across domains. Second, we propose a geometrically consistent matching algorithm that establishes reliable one-to-one CAD-to-image correspondences. Together, these contributions enable accurate, sub-second alignment per object instance without iterative pose refinement. On ScanNet25k, SUFLECA achieves 33.4%/42.3% category/instance accuracy, outperforming, with a smaller computational footprint, the strongest zero-shot baseline by 10.3/12.2 percentage points and, for the first time on this benchmark, even surpassing fully supervised methods. Code is available at: this https URL
https://arxiv.org/abs/2607.15058
Recent foundation models (FMs) for zero-shot reconstruction of dynamical systems (DS) achieve strong out-of-domain generalization but provide little insight into the mechanisms that underlie their forecasts. Such an understanding could help to strip down overladen FM architectures to their bare essence and expose the minimal requirements for in-context learning in the DS domain. Toward this goal, here we iteratively reduce a recent powerful SOTA model for DS reconstruction, DynaMix (Hemmer & Durstewitz, 2025), to a minimal interpretable two-parameter form, which we call DynaBase. DynaBase produces forecasts through a linear blend of the current latent state and the nearest in-context neighbor and its temporal successor. Surprisingly, despite its extreme simplicity, DynaBase produces highly competitive zero-shot DS reconstructions across chaotic and cyclic systems, with a negligible parameter load, many orders of magnitude below that of other FMs. Even more, this extreme simplicity permits direct model optimization on DS reconstruction measures, as well as closed-form one-step analytical solutions on prediction MSE. Theoretical and empirical analysis of DynaBase further leads to a 1-parameter family of maps, with the context-parroting algorithm of (Zhang & Gilpin, 2026) recovered at one end, and chaotic (divergent but bounded) behavior at the other. We further show how different training strategies lead to models either optimal for short-term prediction or for DS reconstruction. Thus, DynaBase not only exposes the minimal mechanisms required for producing zero-shot DS reconstruction, but also reconciles within an accessible mathematical frame divergent observations in the literature.
https://arxiv.org/abs/2607.14937
Recent advances in text-to-speech and voice cloning make high-quality spoofing inexpensive and scalable, threatening voice authentication systems, especially automatic speaker verification (ASV). Existing defenses mainly address this threat through binary countermeasures (CMs) for deepfake detection or spoofing-aware speaker verification (SASV), where current systems are dominated by modular ASV-CM fusion and cascaded pipelines. Although large audio language models (LALMs) have shown promise on related audio tasks, including CM and ASV, their use for SASV remains unexplored, despite their capacity to produce natural-language rationales for auditing and robustness beyond discriminative predictions. This work systematically evaluates LALMs for SASV against conventional pipelines under zero-shot prompting, supervised adaptation, reasoning-oriented training, and reinforcement-learning-based optimization. Our results show that pretrained LALMs are near chance in the zero-shot setting, confirming that they are not natively suited to SASV, but that task-specific adaptation closes this gap. We further find that competitive SASV performance can be achieved through several distinct routes. These findings position LALMs as a promising and auditable foundation for unified SASV, while clarifying where conventional cascade systems still lead.
https://arxiv.org/abs/2607.14753
Vision-Language-Action (VLA) models have achieved impressive results in visuomotor policy learning, yet remain fundamentally reactive, mapping current observations and language to actions without explicit forward prediction of world dynamics. Existing visual foresight methods predict future visual states but lack explicit motion guidance: they show where to go but not how to get there. We argue that future feature prediction and sparse point tracking are naturally complementary: the former provides the goal state, while the latter captures the continuous motion path toward it. We propose FoMoVLA, a framework that augments VLA representations with explicit spatio-temporal supervision by jointly learning future feature foresight and sparse 2D point tracking, enhancing the continuous action policy. FoMoVLA introduces compact foresight tokens to decode future feature states, decodes sparse temporal 2D point trajectories to model compact geometric motion, and couples both through a lightweight future-conditioned cross-attention module that enables consistent reasoning between anticipated states and point dynamics. Extensive experiments on LIBERO, RoboCasa GR-1 Tabletop, and LIBERO-Plus demonstrate state-of-the-art performance and strong zero-shot generalization. Project page is available at this https URL.
https://arxiv.org/abs/2607.14739
Severe occlusions and deformable plant structures introduce complex contact dynamics that challenge robotic strawberry harvesting. A policy-driven reinforcement learning (RL) framework with heuristic phase coordination was developed, in which obstacle separation, fruit detachment, and placement were formulated as a sequential decision-making task. A shared interaction-aware policy generated Cartesian motions across all task phases, while lightweight heuristic logic coordinated task progression and gripper events. A shared structured observation space was used to represent target, obstacle, end-effector, and task-context information. A hierarchical architecture combined the high-level policy with low-level Cartesian impedance control for compliant interaction. To support zero-shot sim-to-real transfer, feasibility-first observation alignment and domain randomization were adopted. The policy achieved success rates of 89.7% in simulation and 82.0% in real-world experiments. As the occlusion level increased from 1 to 5, the average execution time increased from 12.99 s to 21.73 s, reflecting greater interaction complexity. These results demonstrated effective transfer of interaction-aware harvesting behaviors to a structurally different robotic platform.
https://arxiv.org/abs/2607.14708
Action supervision in vision-language-action (VLA) models is often treated as a downstream objective for learning action prediction. In this paper, we study it instead as a force that shapes inherited multimodal representations. We show that this shaping has a dual effect: it is necessary for forming action-compatible representations, but when action supervision is applied too directly to the inherited multimodal pathway, it can also destabilize representations that support language-side processing and object grounding. To address this tension, we introduce Action QFormer, a query-based action-facing interface that uses instruction-conditioned queries to reorganize inherited multimodal information into action-facing representations before downstream action generation. In zero-shot sim-to-real navigation, Action QFormer improves average closed-loop task success from 18.8% to 56.3%, raises fixed-instruction action-generation correctness from 22.5% to 75.5%, and nearly eliminates out-of-distribution instruction generations. Further analyses show that Action QFormer changes how action supervision shapes inherited multimodal representations, reducing broad upstream rewriting while preserving targeted and sometimes constructive action-supervised adaptation. These results suggest that improving VLA performance requires not only stronger pretrained backbones, but also better ways of selecting and organizing inherited multimodal information while controlling how it is shaped under action supervision.
https://arxiv.org/abs/2607.14635