Dense 3D point tracking has been a prominent paradigm for modeling motion in dynamic scenes, but a point track is just a 3-DoF translation curve per pixel: it captures where pixels go, not the rotation of the underlying part, nor which pixels move together as one body. We propose MoSE3, the first feed-forward model that predicts dense SE(3) motion from monocular RGB video, producing full 6-DoF rigid transforms at every pixel in world space. Per-pixel SE(3) motion offers a richer view of how a scene moves: rotation, translation, and grouping all at once. Directly predicting SE(3) is challenging: rotations lie on a curved manifold that is ill-suited to Euclidean regression, and annotations for SE(3) are particularly difficult to acquire. To address these challenges, MoSE3 predicts per-pixel SE(3) through two jointly learned intermediates, 3D point tracks and rigidity embeddings, and recovers SE(3) by differentiably fitting transforms within each soft rigid cluster, enabling end-to-end prediction and supervision. To close the data gap, we introduce Art-Kubric, a large-scale synthetic dataset with dense SE(3) and rigidity labels for articulated objects with rich physical interactions. MoSE3 achieves state-of-the-art SE(3) estimation at pixel, part, and object levels on both rigid and articulated benchmarks, and state-of-the-art average 3D point tracking accuracy across three datasets, while showing strong generalization to real-world videos despite being trained solely on synthetic motion data.
https://arxiv.org/abs/2610.03716
Self-supervised Vision Transformers (ViTs), such as DINOv2, learn rich visual representations, but the functions of their internal tokens remain poorly understood. Recent architectures introduce dedicated register tokens to reduce high-norm out- lier patch tokens that emerge in background re- gions, yet the semantic and functional roles of both token types have not been fully established. In this paper, we analyze these roles by training sparse autoencoders (SAEs) on register-token and outlier-token activations in DINOv2. Using an automated interpretability pipeline, UMAP clus- tering, and CLIP-space cross-checks, we find that register-token features are more strongly associ- ated with high-level semantic concepts. Outlier- token features, by contrast, are more often associ- ated with lower-level structural, background, and texture-dominant patterns. Causal ablations fur- ther reveal a substantial functional asymmetry: disrupting top-activating register-derived features produces a 48.17% drop in representation cosine similarity, whereas disrupting outlier-derived fea- tures produces only a 0.31% drop. Together, our results provide evidence for token specialization in self-supervised ViTs.
https://arxiv.org/abs/2610.03698
We present FlowHMR, a framework for recovering physically plausible global 3D human motion from monocular video. Previous learning-based methods typically regress human motion directly from video and train the network with geometric supervision. However, recovering human motion from monocular video is inherently ambiguous in depth, and direct regression tends to collapse toward an averaged solution. Moreover, the recovered motions are not guaranteed to be physically plausible, so physics-based tracking of them often fails. To address these challenges, we formulate video motion capture as a video-conditioned motion generation problem and first pretrain a flow matching model for this task. Given an input video, the pretrained model generates diverse motion candidates, but not all of them are faithful to the video or physically trackable. We therefore post-train the model using Group Relative Policy Optimization (GRPO) with two rewards. A fidelity reward encourages consistency with the input video. A tracking reward favors motions that a physics-based controller can track successfully. Together, these rewards shift the model's output preference, so the post-trained model stays faithful to the input video while producing more physically plausible motion. We further introduce Wild-4K, a large and diverse dataset of about 4K internet videos, for evaluating human motion recovery in the wild. Qualitative and quantitative experiments on Wild-4K show that our method outperforms state-of-the-art methods in overall motion fidelity and achieves a physical tracking success rate of 82.47%, compared with 62.82% for the strongest baseline, GVHMR.
https://arxiv.org/abs/2610.03691
We examine the transfer of a pretrained SigLIP2 image encoder to seven class fire risk classification from aerial imagery. We introduce a reproducible partition of the public FireRisk training mirror and an implementation that records data provenance, preprocessing and model selection. Two initial runs compare a frozen encoder probe with full model adaptation. On the validation partition, full adaptation reaches 63.05% accuracy and 58.94% macro F1, compared with 55.95% and 50.19% for the probe. Both runs use one training seed and select their checkpoint on the same validation partition. These development results support further evaluation of SigLIP2 but do not establish performance on an independent test set or unseen regions. The accompanying code provides a common framework for repeated experiments and comparisons with additional visual encoders.
https://arxiv.org/abs/2610.03689
Autoregressive (AR) video models excel at causal generation, but their reliance on next-chunk prediction confines them to a short-sighted, reactive paradigm. This limitation is particularly consequential for reasoning-oriented generation, where achieving a target outcome through valid intermediate states matters more than local visual plausibility. To address this challenge, we propose Learning Prospective Reasoning with Autoregressive Video Models (ProAR), a novel framework that transforms autoregressive video generation into a goal-oriented reasoning process. ProAR introduces two key components: (1) To anchor generation to the long-range outcome, we integrate goal-frame prediction into the autoregressive loop via an asymmetric attention mask, enabling the predicted goal frame to guide the generation of intermediate states without being disrupted by them. (2) To guide short-range transitions, we introduce future representation self-alignment to encourage current hidden states to anticipate upcoming temporal dynamics. By leveraging teacher-forcing in AR training, we extract clean future representations in a single forward pass and align current representations with them using a lightweight, training-only predictor. Together, these two mechanisms seamlessly combine explicit, sparse target supervision with implicit, dense step-wise guidance, promoting coherent, goal-directed reasoning progress with modest computational cost. Experiments show that ProAR's complementary components consistently improve performance across diverse visual reasoning benchmarks. The framework proves highly training-efficient, surpassing fully trained standard AR baselines using only 25% of the training steps. This paradigm also demonstrates promising applicability to embodied reasoning tasks.
https://arxiv.org/abs/2610.03664
Physical fidelity has received increasing attention in world models and video generation, yet how video representations encode physical information remains less understood. We introduce the World Embedding Benchmark, comprising 8,000 controlled simulation cases from 80 families spanning fluid mechanics, solid mechanics, dynamics, and optics & electromagnetism. Each case pairs a rendered video with simulation-derived physical annotations, supporting three complementary tasks: text-video retrieval, physical-property regression, and multiple-choice video-description pair classification. We use these tasks to distinguish cross-modal physical alignment from the recoverability of quantitative physical information. Evaluated pre-trained omnimodal embedding models show weak retrieval and near-chance within-family pair classification, while lightweight probes recover useful physical information from frozen video embeddings. Continual contrastive training with physics-specific video-text pairs improves retrieval and pair classification but degrades physical-property regression, revealing a trade-off between alignment and quantitative information recoverability. Finally, we use the embeddings to retrieve reference videos for retrieval-augmented generation with MiniMax-H3. Retrieved references improve the physical fidelity of generated videos, with stronger retrieval models yielding larger gains in our experiments. Together, these findings highlight the need to evaluate physical alignment and property recoverability jointly, and demonstrate the utility of physical representations for improving video generation.
https://arxiv.org/abs/2610.03632
Image-text alignment is a core problem in computer vision with applications in caption evaluation, hallucination detection, data curation, and the benchmarking of text-to-image (T2I) generators. As T2I models improve, benchmarking has become demanding, requiring metrics capable of finding a series of issues like missing objects, swapped attributes, miscounts, and ignored negations. Recent work addresses this by fine-tuning evaluators on preference data or by prompting a vision-language model, either holistically with the caption or with decomposed verification questions. However, existing approaches fall short: fine-tuned metrics remain bound to one backbone and training distribution; holistic metrics miss fine-grained details; and decomposed metrics rely on a fixed-YES assumption that penalizes faithful images whenever that assumption fails. In contrast, we propose DEPICT, a training-free metric that replaces fixed reference answers with expected agreement between image-based and caption-only answers, weighting questions by how decisively the caption determines them. By replacing fixed references, our agreement rule increases negation accuracy from 19% to 88%. To recover the context lost during decomposition, DEPICT merges this agreement score with a holistic score. We evaluate DEPICT on five benchmarks and eleven backbones from three model families and find that it surpasses all training-free metrics and exceeds fine-tuned evaluators on two out of three human-correlation benchmarks.
https://arxiv.org/abs/2610.03617
High-fidelity 3D head avatars have reached near-photorealistic quality. While recent methods enable text-driven manipulation, they struggle to provide fine-grained localized control, often entangling features or lacking geometric consistency. Modifying geometry through natural language currently requires slow per-prompt optimization or compromises identity and rigging. We present ManifoldSplat, the first end-toend framework for language-guided semantic shape editing of animatable 3D Gaussian Splatting avatars reconstructed from monocular videos. By performing edits within the structured FLAME manifold rather than directly optimizing an unstructured Gaussian cloud, we strictly preserve identity and animation. We introduce DeltaRegion, a per-region disentangled Conditional Variational Autoencoder (CVAE) delivering feedforward shape deltas, alongside a refining stage to recover view-consistent details. ManifoldSplat reconstructs and edits an avatar in ~90 seconds on a consumer GPU, rendering at ~800 FPS. Extensive evaluations demonstrate our approach sets a new state-of-the-art in localized prompt alignment, geometric coherence, and identity preservation. Project page and code: this https URL
https://arxiv.org/abs/2610.03599
Automatic skeleton generation involves predicting both joint positions and skeletal connectivity. However, existing approaches struggle to encode branch structures into token sequences and do not use test-time computation effectively. We study these choices within a unified autoregressive framework. First, we introduce branch-centric tokenization, a branch-aware representation that places structurally related elements next to each other and encodes connectivity directly in the sequence. Compared with standard BFS-style serialization, this representation yields more compact sequences. Second, we introduce view-augmented generation, a test-time augmentation procedure that applies axis-aligned rotations to the input mesh, maps all predictions back to a common frame, and selects the final skeleton based on mesh coverage and consistency among predictions from different views. Experiments show that our method achieves better skeleton prediction accuracy than state-of-the-art methods. In particular, our method reduces the CD-J2B error by 16.9% on the Articulation-XL2.0 dataset compared to the strongest directly comparable baseline, Auto-Connect. Qualitative results on in-the-wild meshes further demonstrate generalization across diverse inputs.
https://arxiv.org/abs/2609.06218
Streaming video generation has benefited from distribution matching distillation (DMD), which matches the joint distribution of video frames to a video teacher's approximation of the real video distribution. Although this joint matching mitigates drift during autoregressive rollouts, limitations remain in visual quality and semantic alignment. To address these limitations, we propose DuoMatching, a distribution matching framework that approximates the real video distribution through a unified joint-marginal formulation. On top of existing joint matching formulations, the additional marginal matching objective provides dedicated frame-level supervision from an image generator, transferring complementary visual and semantic priors from it. To apply this frame-level supervision in video generation, we introduce LatentBridge to resolve the latent representation mismatch between the video student and the image teacher. Latent Variation Sampling further distributes such frame-level supervision across distinct temporal segments, reducing redundancy. Experiments demonstrate that DuoMatching improves visual quality, composition, and semantic alignment while largely preserving motion dynamics. Human evaluations show overall preference rates above 80% against all evaluated baselines. The project page is available at this https URL.
https://arxiv.org/abs/2610.03543
Feed-forward novel view synthesis has recently shown promising results from sparse posed images, but most existing methods assume that context and target views share a fixed camera family. This homogeneous-camera assumption breaks in practical multi-sensor systems, where perspective, fisheye, and panoramic cameras may coexist and where the target projection may be unseen during training. We study feed-forward NVS across heterogeneous central cameras and identify a key ambiguity introduced by tokenization: a visual token aggregates a projection-dependent bundle of pixel rays, while existing camera encodings mainly expose absolute rays or token-center relations. To address this, we combine token-center relative Camera Positional Encodings and proposed local raymaps, a token-level representation that explicitly describes the intra-patch ray distribution summarized by each token. We further propose projection-aware 2D RoPE, which replaces raw image-grid coordinates with ray-induced angular coordinates so that relative positional reasoning is aligned across camera projections. Together, these components treat diverse cameras as calibrated samplings of a shared ray space rather than separate visual domains. On ScanNet++ with heterogeneous-camera system, our method improves over camera-conditioned baselines under mixed-camera evaluation and demonstrates zero-shot generalization to panoramic views.
https://arxiv.org/abs/2610.03522
World action models (WAMs) have advanced robot control by predicting how observations and actions evolve over time. Despite this progress, RGB and action based future prediction does not explicitly address the spatial understanding needed for robot manipulation. Existing efforts often add a limited set of spatial prediction tasks through specialized heads or branches, leaving both the range of spatial supervision and the model architecture fragmented. We introduce XGenAct, a world action model that represents RGB observations, robot actions, metric depth, surface normals, and functional role segmentation as RGB videos through deterministic codecs. By sampling perception and action tasks during training, XGenAct uses one video diffusion transformer and one objective to learn temporal prediction across these spaces without modality specific learned heads. On held out RLBench tasks, structured perception training improves average closed loop success over RGB only training, and XGenAct achieves 52% success in the five task external comparison, versus 26% for the strongest evaluated baselines. It also predicts future depth and segmentation more accurately than the evaluated pipelines that generate RGB first and then apply a frozen perception expert.
https://arxiv.org/abs/2610.03516
Humans draw progressively: a few strokes, a look at the result, a stroke erased, a prompt revised. Image generators do not work this way. They typically take a finished sketch and produce the image in a single pass, so every edit starts the picture again, and the models that do keep state across turns are driven by text, cannot take a stroke, and are too slow to draw with. We present ProgressNet, a training-free framework that lets a frozen text-to-image model follow a drawing session as it unfolds: strokes are added and erased, the prompt is revised, and the image keeps up at about a second per turn. It needs no new parameters because the frozen model already has what a progressive generator needs, a pathway through which the previous turn can be remembered, layers that can carry appearance forward without freezing structure, and an internal signal of how far to trust an unfinished sketch; three inference-time mechanisms (Previous-Concept Memory, Layer-Selective K/V Injection and Banded Adaptive Control) use each in turn. As a sketch fills in, every existing method degrades, the FID of the FLUX+ControlNet baseline doubling between 10% and 100% completion on FS-COCO, while ProgressNet's barely moves; it maintains strong fidelity and progressive coherence across three sketch domains and is preferred by users over five competitors, most widely on erasure.
https://arxiv.org/abs/2610.03512
Federated learning (FL) enables collaborative training of medical image segmentation models without sharing raw patient data, yet existing approaches assume a homogeneous compute budget across institutions, limiting participation of low-resource sites. We propose Fed-ADApt, a depth-adaptive federated framework for UNet-based segmentation that jointly addresses low-compute training and inference. Fed-ADApt integrates multi-depth supervision with hierarchical depth-wise aggregation, allowing each site to train according to its local compute budget while contributing to a global model that supports dynamic depth selection at deployment. We evaluated Fed-ADApt on multi-site 2D retinal fundus disc segmentation and 3D brain tumor segmentation. Across both tasks, federated collaboration substantially improves robustness under domain shift. Fed-ADApt matched the full-resource FedAvg performance in 3D and achieved competitive 2D performance with a 4.7% average Dice reduction, while reducing average inference cost by 19.5% in 3D and 34.5% in 2D and substantially reducing training cost by 98% at the most constrained sites. Importantly, Fed-ADApt enables low-resource institutions that cannot train full-capacity models to participate in federations while maintaining competitive global performance under a favorable accuracy to efficiency trade-off. By considering training and inference compute budgets, Fed-ADApt provides a practical and equitable solution for federated medical image segmentation across heterogeneous clinical and edge-enabled imaging environments.
https://arxiv.org/abs/2610.03474
We propose UniDynamics, a diffusion-based framework for future 4D dynamic scenes (RGB, depth, and optical flow) generation from a single event-RGB pair, without requiring long histories or control priors as in existing methods, while explicitly modeling future motion fields. The core idea is to leverage event streams to offer an alternative motion prior for single-RGB extrapolation, and to enforce geometric and motion constraints throughout generation via multimodal modeling. Specifically, we design an Event Latent Enhancement (ELE) module to align and enhance event latents into diffusion-injectable conditioning features, providing robust initial motion priors and reliable texture/structure cues. We further introduce a Perceptual Dynamics Space (PDS) embedded in the multi-scale U-Net, which decouples and adaptively interacts depth and flow while continuously feeding back constraints to appearance features, improving geometric-motion consistency for physically plausible and spatiotemporally coherent prediction. Experiments on VKitti2 and DSEC demonstrate state-of-the-art performance, producing high-quality, temporally coherent, and 4D-consistent future predictions, especially under challenging high-speed motion blur.
https://arxiv.org/abs/2610.03473
Editable 3D models of field-grown crops support high-throughput phenotyping and in silico breeding trials, but building them from scanned point clouds requires organ-level segmentation and fitting. Procedural generators can turn an organ-level parameter set into an analysis-suitable 3D model, but obtaining that set requires hours of manual tuning per plant or segmentation models trained on species-specific labels. We present an automated pipeline that reconstructs procedural maize models from raw 3D point clouds without manual tuning or species-specific training data. A multimodal vision-language model (VLM) annotates leaf midlines in rendered orthographic views. Deterministic geometric algorithms back-project the annotations onto the point cloud, merge them into 3D leaves by cross-view consensus, and grow the midlines to full blades on an orientation-weighted surface graph. Measured organ parameters populate a plant descriptor for a Non-Uniform Rational B-Spline (NURBS)-based procedural model generator. Each leaf surface is then refined against its scan points by differentiable NURBS fitting. The pipeline reached a median whole-plant Chamfer distance of 5.4 mm on 100 genotypically diverse field-grown maize plants from the MaizeField3D dataset. The reconstructions were closer to the scans than those of an earlier semi-automated pipeline based on manual annotations. The pipeline recovered 1,017 of 1,023 (99.4%) curated reference leaves at an intersection-over-union of at least 0.5 without using those labels as input. These results show that VLM annotations become usable organ-level measurements when downstream geometric stages can correct them. This makes automated generation of editable 3D plant assets feasible at the scale of modern phenotyping experiments.
https://arxiv.org/abs/2610.03468
Physics simulators and motion planners require convex collision geometry, yet image-to-3D generative models output dense, frequently non-manifold visual meshes. Bridging the two today takes a slow, brittle reconstruct-then-decompose pipeline of repair, decimation, and approximate convex decomposition. We present I2CD, which predicts a convex decomposition directly from a single RGB image. Rather than train a new image-to-3D model, I2CD freezes the pretrained Hunyuan3D-2 image-conditioned diffusion transformer and shape decoder and trains only a lightweight cross-attention head (38M parameters, under ten GPU-hours) whose learned "convex-slot" tokens emit the halfplane parameters of $K$ convex polytopes. The output is compact, convex by construction, and loads into physics engines without any post-processing, in ${\sim}0.5$s per image. On $227$ held-out OmniObject3D and Google Scanned Objects instances, I2CD attains the highest volumetric IoU among eight reconstruct-then-decompose pipelines while running $6$-$37\times$ faster end-to-end. In a cross-simulator study in MuJoCo, PyBullet, Genesis, and Isaac Sim, every engine uses I2CD geometry as delivered, whereas raw generated meshes "load" everywhere but are silently replaced by a different collision shape in most cases or need seconds to minutes of per-object preprocessing. On a physical xArm7, I2CD produces planner-ready geometry for a $20$-object cluttered scene in $11$s versus $328$s for the strongest baseline, at comparable pick-and-place execution success ($85$ vs. $90$ of $100$ trials).
https://arxiv.org/abs/2610.03453
We present ChromaGS, a method for real-time, language-guided color editing of animatable 3D Gaussian head avatars. Given a trained animatable avatar, users can instantly modify the color of semantic regions through natural language, with edits applied at render time and no retraining required. Our key insight is to augment each Gaussian primitive with learned soft assignments to semantic regions and decompose colors into region-level base colors and Gaussian-level residuals. This decomposition enables coherent color transfer: modifying a region's base color propagates naturally through all associated Gaussians while preserving fine appearance details encoded in residuals. A two-stage language pipeline translates text instructions into target colors, supporting both absolute specifications and relative adjustments. Unlike generative editing methods that may introduce unintended modifications, our approach provides deterministic, precisely localized semantic control. Experiments demonstrate faithful appearance preservation and intuitive interaction across diverse subjects. Project page and code are available at: this https URL
https://arxiv.org/abs/2610.03441
Event cameras hold excellent dynamic properties, showing great potential for monocular depth estimation (MDE). However, existing methods mainly improve performance by optimizing contextual features, but still struggle with the ill-posed and nonlinear nature of direct full-depth regression. In this paper, we propose HypoDepth, the first event-image monocular depth iterative refinement framework. By introducing a discrete Depth Hypothesis Volume (DHV), we transform the depth regression problem into a constrained depth search task. Specifically, we construct a 3D cost volume between the DHV features and contextual features and perform a multi-scale correlation search to guide stable residual optimization. This lightweight cost volume enables efficient global-to-local refinement across multi-resolution. Our method outperforms existing approaches on DSEC and MVSEC with state-of-the-art results and strong zero-shot generalization. Meanwhile, our tiny model achieves an excellent balance between accuracy and efficiency, enabling real-time performance on resource-limited devices.
https://arxiv.org/abs/2610.03439
Speech-driven 3D facial animation can reproduce recognizable mouth poses. However, it can simplify the motion between them, and that motion carries coarticulation, the way the sounds around each sound shape its articulation. We introduce a geometric measure of this trajectory shaping: lip-path length compared with the shortest route through the vowel, consonant and vowel positions of a speech segment. In contrast to the endpoint chord, this consonant-aware route accounts for obligatory transit and avoids degeneracy, while preserving invariance to uniform motion gain. The measure needs only a forced alignment, so it applies where no ground truth exists. We demonstrate it on four state-of-the-art methods, one per architectural family, real-time and offline. All four trace flatter lip trajectories than captured speech. Against frame-rate-matched ground truth, DiffPoseTalk, ARTalk and FaceFormer show clear deficits, equivalent on this measure to removing 15-60% of real speech's fast articulatory component. CodeTalker is marginal on the primary measure and clear on a companion measure. A pre-registered study with 97 viewers and 3,523 judgments underpins the measured direction: controlled damping of real motion lowers the score and is penalized, whereas exaggeration shows no detected penalty over the tested range. Viewers also prefer real speech in 73.4% of sentence comparisons and, in the aggregate, on single words. Together, the measure, its calibration and the study identify a perceptually relevant loss of trajectory shaping and a concrete target for improving synthesized articulation.
https://arxiv.org/abs/2610.03436