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Modeling Strong and Human-Like Gameplay with KL-Regularized Search

2021-12-14 16:52:49
Athul Paul Jacob, David J. Wu, Gabriele Farina, Adam Lerer, Anton Bakhtin, Jacob Andreas, Noam Brown

Abstract

We consider the task of building strong but human-like policies in multi-agent decision-making problems, given examples of human behavior. Imitation learning is effective at predicting human actions but may not match the strength of expert humans, while self-play learning and search techniques (e.g. AlphaZero) lead to strong performance but may produce policies that are difficult for humans to understand and coordinate with. We show in chess and Go that regularizing search policies based on the KL divergence from an imitation-learned policy by applying Monte Carlo tree search produces policies that have higher human prediction accuracy and are stronger than the imitation policy. We then introduce a novel regret minimization algorithm that is regularized based on the KL divergence from an imitation-learned policy, and show that applying this algorithm to no-press Diplomacy yields a policy that maintains the same human prediction accuracy as imitation learning while being substantially stronger.

Abstract (translated)

URL

https://arxiv.org/abs/2112.07544

PDF

https://arxiv.org/pdf/2112.07544.pdf


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