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GANmouflage: 3D Object Nondetection with Texture Fields

2022-01-18 18:57:32
Rui Guo, Jasmine Collins, Oscar de Lima, Andrew Owens

Abstract

We propose a method that learns to camouflage 3D objects within scenes. Given an object's shape and a distribution of viewpoints from which it will be seen, we estimate a texture that will make it difficult to detect. Successfully solving this task requires a model that can accurately reproduce textures from the scene, while simultaneously dealing with the highly conflicting constraints imposed by each viewpoint. We address these challenges with a model based on texture fields and adversarial learning. Our model learns to camouflage a variety of object shapes from randomly sampled locations and viewpoints within the input scene, and is the first to address the problem of hiding complex object shapes. Using a human visual search study, we find that our estimated textures conceal objects significantly better than previous methods. Project site: this https URL

Abstract (translated)

URL

https://arxiv.org/abs/2201.07202

PDF

https://arxiv.org/pdf/2201.07202.pdf


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