Paper Reading AI Learner

Comparing the Digital Annealer with Classical Evolutionary Algorithm

2022-05-26 19:04:20
Mayowa Ayodele
     

Abstract

In more recent years, there has been increasing research interest in exploiting the use of application specific hardware for solving optimisation problems. Examples of solvers that use specialised hardware are IBM's Quantum System One and D-wave's Quantum Annealer (QA) and Fujitsu's Digital Annealer (DA). These solvers have been developed to optimise problems faster than traditional meta-heuristics implemented on general purpose machines. Previous research has shown that these solvers (can optimise many problems much quicker than exact solvers such as GUROBI and CPLEX. Such conclusions have not been made when comparing hardware solvers with classical evolutionary algorithms. Making a fair comparison between traditional evolutionary algorithms, such as Genetic Algorithm (GA), and the DA (or other similar solvers) is challenging because the later benefits from the use of application specific hardware while evolutionary algorithms are often implemented on generation purpose machines. Moreover, quantum or quantum-inspired solvers are limited to solving problems in a specific format. A common formulation used is Quadratic Unconstrained Binary Optimisation (QUBO). Many optimisation problems are however constrained and have natural representations that are non-binary. Converting such problems to QUBO can lead to more problem difficulty and/or larger search space. The question addressed in this paper is whether quantum or quantum-inspired solvers can optimise QUBO transformations of combinatorial optimisation problems faster than classical evolutionary algorithms applied to the same problems in their natural representations. We show that the DA often presents better average objective function values than GA on Travelling Salesman, Quadratic Assignment and Multi-dimensional Knapsack Problem instances.

Abstract (translated)

URL

https://arxiv.org/abs/2205.13586

PDF

https://arxiv.org/pdf/2205.13586.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot