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Realistic One-shot Mesh-based Head Avatars

2022-06-16 17:45:23
Taras Khakhulin, Vanessa Sklyarova, Victor Lempitsky, Egor Zakharov

Abstract

We present a system for realistic one-shot mesh-based human head avatars creation, ROME for short. Using a single photograph, our model estimates a person-specific head mesh and the associated neural texture, which encodes both local photometric and geometric details. The resulting avatars are rigged and can be rendered using a neural network, which is trained alongside the mesh and texture estimators on a dataset of in-the-wild videos. In the experiments, we observe that our system performs competitively both in terms of head geometry recovery and the quality of renders, especially for the cross-person reenactment. See results this https URL

Abstract (translated)

URL

https://arxiv.org/abs/2206.08343

PDF

https://arxiv.org/pdf/2206.08343.pdf


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