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Exploring Collaborative Game Play with Robots to Encourage Good Hand Hygiene Practises among Children

2022-06-16 10:42:46
Devasena Pasupuleti, Sreejith Sasidharan, Rajesh Sharma, Gayathri Manikutty

Abstract

This paper presents the design, implementation, and evaluation of a novel collaborative educational game titled "Land of Hands", involving children and a customized social robot that we designed (\emph{HakshE}). Through this gaming platform, we aim to teach proper hand hygiene practises to children and explore the extent of interactions that take place between a pro-social robot and children in such a setting. We blended gamification with Computers as Social Actors (CASA) paradigm to model the robot as a social actor or a fellow player in the game. The game was developed using Godot's 2D engine and Alice 3. In this study, 32 participants played the game online through a video teleconferencing platform \emph{Zoom}. To understand the influence a pro-social robot's nudges has on children's interactions, we split our study into two conditions: With-Nudges and Without-Nudges. Detailed analysis of rubrics and video analyses of children's interactions show that our platform helped children learn good hand hygiene practises. We also found that using a pro-social robot creates enjoyable interactions and greater social engagement between the children and the robot although learning itself wasn't influenced by the pro-sociality of the robot.

Abstract (translated)

URL

https://arxiv.org/abs/2206.08075

PDF

https://arxiv.org/pdf/2206.08075.pdf


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