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Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne

2022-08-18 23:45:13
David Kadish, Arezoo Sarkheyli-Hägele, Jose Font, Diederick C. Niehorster, Thomas Pederson

Abstract

Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training. In particular computer systems that aim to augment a user's situation awareness benefit from the range of sensors and computing power available in AR headsets. In this work-in-progress paper, we present a new environment for research into situation awareness and attention guidance (SAAG): an augmented reality version of the board game Carcassonne. We also present our initial work in producing a SAAG pipeline, including the creation of game state encodings, the development and training of a gameplay AI, and the design of situation modelling and gaze tracking systems.

Abstract (translated)

URL

https://arxiv.org/abs/2208.09094

PDF

https://arxiv.org/pdf/2208.09094.pdf


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