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Adversarial Policies Beat Professional-Level Go AIs

2022-11-01 03:13:20
Tony Tong Wang, Adam Gleave, Nora Belrose, Tom Tseng, Joseph Miller, Michael D Dennis, Yawen Duan, Viktor Pogrebniak, Sergey Levine, Stuart Russell

Abstract

We attack the state-of-the-art Go-playing AI system, KataGo, by training an adversarial policy that plays against a frozen KataGo victim. Our attack achieves a >99% win-rate against KataGo without search, and a >50% win-rate when KataGo uses enough search to be near-superhuman. To the best of our knowledge, this is the first successful end-to-end attack against a Go AI playing at the level of a top human professional. Notably, the adversary does not win by learning to play Go better than KataGo -- in fact, the adversary is easily beaten by human amateurs. Instead, the adversary wins by tricking KataGo into ending the game prematurely at a point that is favorable to the adversary. Our results demonstrate that even professional-level AI systems may harbor surprising failure modes. See this https URL for example games.

Abstract (translated)

URL

https://arxiv.org/abs/2211.00241

PDF

https://arxiv.org/pdf/2211.00241.pdf


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