Abstract
While free-hand sketching has long served as an efficient representation to convey characteristics of an object, they are often subjective, deviating significantly from realistic representations. Moreover, sketches are not consistent for arbitrary viewpoints, making it hard to catch 3D shapes. We propose 3Dooole, generating descriptive and view-consistent sketch images given multi-view images of the target object. Our method is based on the idea that a set of 3D strokes can efficiently represent 3D structural information and render view-consistent 2D sketches. We express 2D sketches as a union of view-independent and view-dependent components. 3D cubic B ezier curves indicate view-independent 3D feature lines, while contours of superquadrics express a smooth outline of the volume of varying viewpoints. Our pipeline directly optimizes the parameters of 3D stroke primitives to minimize perceptual losses in a fully differentiable manner. The resulting sparse set of 3D strokes can be rendered as abstract sketches containing essential 3D characteristic shapes of various objects. We demonstrate that 3Doodle can faithfully express concepts of the original images compared with recent sketch generation approaches.
Abstract (translated)
自由手绘早已成为一种有效的表示物体特征的方法,但它们通常具有主观性,与现实主义表现有很大的偏差。此外,手绘图对于任意视角并不一致,使得很难捕捉到3D形状。我们提出3Dooole,它可以根据目标对象的多元视角生成描述性和视图一致的手绘图像。我们的方法基于一个理念,即一系列3D画笔可以有效地表示3D结构信息并渲染视图一致的2D手绘图。我们将2D手绘图表示为独立于视点和相关于视点的组件的并集。3D立方贝塞尔曲线表示独立于视点的3D特征线,而超四元体的轮廓表示不同视点下体积的平滑轮廓。我们的管道直接优化3D画笔原型的参数,以以完全可导的方式最小化感知损失。通过这种方式生成的稀疏集3D画笔可以渲染成包含各种物体关键3D特征形状的抽象手绘图。我们证明了3Doodle能够与最近的手绘生成方法相比,准确表达原始图像的概念。
URL
https://arxiv.org/abs/2402.03690