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Towards Realistic 3D Sonar Simulation

2026-06-04 13:16:32
Youssef Attia (University of Genova, Italy), Davide Costa (University of Padova, Italy), Francesco Wanderlingh (University of Genova, Italy, Interuniversity Research Center on Integrated Systems for the Marine Environment, Italy), Filippo Campagnaro (University of Padova, Italy, Interuniversity Research Center on Integrated Systems for the Marine Environment, Italy), Enrico Simetti (University of Genova, Italy, Interuniversity Research Center on Integrated Systems for the Marine Environment, Italy)

Abstract

As underwater robotics research increasingly addresses complex 3D perception and autonomous navigation, the fidelity of sonar simulation has become a key factor in algorithm development. Current simulation frameworks typically rely on geometry-driven rendering, approximating 3D sonar as an underwater equivalent to LiDAR, which fails to account for fundamental acoustic phenomena such as refraction, multi-path interference, and phase-dependent signal formation. This paper proposes a modular architecture for realistic 3D sonar simulation that integrates GPU-accelerated graphics engines with physically grounded acoustic propagation principles. We implement a volumetric 3D sonar model within the NVIDIA Isaac Sim environment, modeled after the Water Linked 3D-15 sensor, and integrate it into a comprehensive underwater simulation framework. The system is validated through a hardware-in-the-loop configuration, where a modified FastLIO2 SLAM pipeline, executed on an NVIDIA Jetson Orin Nano, performs sensor fusion using synthetic 3D sonar, DVL, IMU, and pressure data. Finally, a qualitative comparison between simulated outputs and real-world data from harbor sheet-pile inspections is provided, characterizing the remaining sim-to-real gap and establishing a roadmap toward fully acoustics-driven volumetric sensing.

Abstract (translated)

URL

https://arxiv.org/abs/2606.06130

PDF

https://arxiv.org/pdf/2606.06130.pdf


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