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Modelling Human Kinetics and Kinematics during Walking using Reinforcement Learning

2021-03-15 04:01:20
Visak Kumar

Abstract

In this work, we develop an automated method to generate 3D human walking motion in simulation which is comparable to real-world human motion. At the core, our work leverages the ability of deep reinforcement learning methods to learn high-dimensional motor skills while being robust to variations in the environment dynamics. Our approach iterates between policy learning and parameter identification to match the real-world bio-mechanical human data. We present a thorough evaluation of the kinematics, kinetics and ground reaction forces generated by our learned virtual human agent. We also show that the method generalizes well across human-subjects with different kinematic structure and gait-characteristics.

Abstract (translated)

URL

https://arxiv.org/abs/2103.08125

PDF

https://arxiv.org/pdf/2103.08125.pdf


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