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ScanGAN360: A Generative Model of Realistic Scanpaths for 360$^{circ}$ Images

2021-03-25 15:34:18
Daniel Martin, Ana Serrano, Alexander W. Bergman, Gordon Wetzstein, Belen Masia

Abstract

Understanding and modeling the dynamics of human gaze behavior in 360$^\circ$ environments is a key challenge in computer vision and virtual reality. Generative adversarial approaches could alleviate this challenge by generating a large number of possible scanpaths for unseen images. Existing methods for scanpath generation, however, do not adequately predict realistic scanpaths for 360$^\circ$ images. We present ScanGAN360, a new generative adversarial approach to address this challenging problem. Our network generator is tailored to the specifics of 360$^\circ$ images representing immersive environments. Specifically, we accomplish this by leveraging the use of a spherical adaptation of dynamic-time warping as a loss function and proposing a novel parameterization of 360$^\circ$ scanpaths. The quality of our scanpaths outperforms competing approaches by a large margin and is almost on par with the human baseline. ScanGAN360 thus allows fast simulation of large numbers of virtual observers, whose behavior mimics real users, enabling a better understanding of gaze behavior and novel applications in virtual scene design.

Abstract (translated)

URL

https://arxiv.org/abs/2103.13922

PDF

https://arxiv.org/pdf/2103.13922.pdf


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