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Sketch-based Normal Map Generation with Geometric Sampling

2021-04-23 12:30:22
Yi He, Haoran Xie, Chao Zhang, Xi Yang, Kazunori Miyata

Abstract

Normal map is an important and efficient way to represent complex 3D models. A designer may benefit from the auto-generation of high quality and accurate normal maps from freehand sketches in 3D content creation. This paper proposes a deep generative model for generating normal maps from users sketch with geometric sampling. Our generative model is based on Conditional Generative Adversarial Network with the curvature-sensitive points sampling of conditional masks. This sampling process can help eliminate the ambiguity of generation results as network input. In addition, we adopted a U-Net structure discriminator to help the generator be better trained. It is verified that the proposed framework can generate more accurate normal maps.

Abstract (translated)

URL

https://arxiv.org/abs/2104.11554

PDF

https://arxiv.org/pdf/2104.11554.pdf


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