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Designing Games for Enabling Co-creation with Social Agents

2021-05-01 09:37:32
Safinah Ali, Nisha Devasia, Cynthia Breazeal

Abstract

Digital tools have long been used for supporting children's creativity. Digital games that allow children to create artifacts and express themselves in a playful environment serve as efficient Creativity Support Tools (or CSTs). Creativity is also scaffolded by social interactions with others in their environment. In our work, we explore the use of game-based interactions with a social agent to scaffold children's creative expression as game players. We designed three collaborative games and play-tested with 146 5-10 year old children played with the social robot Jibo, which affords three different kinds of creativity: verbal creativity, figural creativity and divergent thinking during creative problem solving. In this paper, we reflect on game mechanic practices that we incorporated to design for stimulating creativity in children. These strategies may be valuable to game designers and HCI researchers designing games and social agents for supporting children's creativity.

Abstract (translated)

URL

https://arxiv.org/abs/2105.00201

PDF

https://arxiv.org/pdf/2105.00201.pdf


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