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Puzzle Solving without Search or Human Knowledge: An Unnatural Language Approach

2021-09-07 01:20:28
David Noever, Ryerson Burdick

Abstract

The application of Generative Pre-trained Transformer (GPT-2) to learn text-archived game notation provides a model environment for exploring sparse reward gameplay. The transformer architecture proves amenable to training on solved text archives describing mazes, Rubik's Cube, and Sudoku solvers. The method benefits from fine-tuning the transformer architecture to visualize plausible strategies derived outside any guidance from human heuristics or domain expertise. The large search space ($>10^{19}$) for the games provides a puzzle environment in which the solution has few intermediate rewards and a final move that solves the challenge.

Abstract (translated)

URL

https://arxiv.org/abs/2109.02797

PDF

https://arxiv.org/pdf/2109.02797.pdf


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