Reliable pose estimation in previously unseen environments is a fundamental capability of autonomous systems. Existing LiDAR odometry methods typically employ point-, surfel-, or NDT-based map representations, which are distinct from the semantic occupancy grids commonly used for downstream tasks such as motion planning. We introduce SOCC-ICP, a semantics-assisted odometry framework that jointly performs Semantic OCCupancy grid mapping and LiDAR scan alignment. Each map voxel encodes geometric and semantic statistics, enabling adaptive point-to-point or point-to-plane ICP based on local planarity. Further, the occupancy grid naturally filters dynamic objects through raycasting-based free-space updates. Across diverse evaluation scenarios, SOCC-ICP achieves performance competitive with state-of-the-art LiDAR odometry and remains robust in geometrically degenerate environments, even in the absence of semantic cues. When semantic labels are available, integrating them into map construction, downsampling, and correspondence weighting yields further accuracy gains. By unifying odometry and semantic occupancy grid mapping within a single representation, SOCC-ICP eliminates redundant map structures and directly provides a map suitable for downstream robotic applications.
https://arxiv.org/abs/2605.15074
Efficient UAV exploration in unknown environments requires rapid coverage expansion while maintaining accurate and reliable localization, since safe navigation in complex scenes depends on consistent mapping and pose estimation. However, for conventional LiDAR-equipped UAVs, the observable region is tightly coupled with the UAV pose and motion. Expanding coverage often requires additional translational or rotational maneuvers, which can reduce exploration efficiency and increase the risk of localization degradation in geometrically challenging environments. Motorized rotating LiDARs provide a promising solution by actively adjusting the sensor viewing direction without changing the UAV motion, thereby introducing an additional sensing degree of freedom. Nevertheless, existing exploration systems rarely exploit this scanning freedom as an explicit decision variable linked to both exploration progress and localization quality. To address this gap, we develop a UAV platform equipped with an independently actuated rotating LiDAR and propose a hierarchical exploration framework. The global planner organizes frontiers into representative viewpoints and sequences them using topology-aware transition costs. Built upon this planner, FU-MPC serves as a local receding-horizon scan controller that optimizes LiDAR rotation along the predicted flight trajectory. The controller jointly considers frontier-aware exploration utility and direction-dependent localization uncertainty, while lightweight surrogate evaluation enables real-time onboard execution. Experiments in complex environments demonstrate that the proposed system improves exploration efficiency while maintaining robust localization performance compared with fixed-pattern scanning and uncertainty-only baselines. The project page can be found at this https URL.
https://arxiv.org/abs/2605.14920
In multi-view 3D human pose estimation, models typically rely on images captured simultaneously from different camera views to predict a pose at a specific moment. While providing accurate spatial information, this traditional approach often overlooks the rich temporal dependencies between adjacent frames. We propose a novel 3D human pose estimation input method: the sparse interleaved input to address this. This method leverages images captured from different camera views at various time points (e.g., View 1 at time $t$ and View 2 at time $t+\delta$), allowing our model to capture rich spatio-temporal information and effectively boost performance. More importantly, this approach offers two key advantages: First, it can theoretically increase the output pose frame rate by N times with N cameras, thereby breaking through single-view frame rate limitations and enhancing the temporal resolution of the production. Second, using a sparse subset of available frames, our method can reduce data redundancy and simultaneously achieve better performance. We introduce the DenseWarper model, which leverages epipolar geometry for efficient spatio-temporal heatmap exchange. We conducted extensive experiments on the Human3.6M and MPI-INF-3DHP datasets. Results demonstrate that our method, utilizing only sparse interleaved images as input, outperforms traditional dense multi-view input approaches and achieves state-of-the-art performance. The source code for this work is available at: this https URL
https://arxiv.org/abs/2605.14525
Graph convolutional networks (GCNs) are widely used for 3D hand pose estimation, where the hand skeleton is encoded as a fixed adjacency graph. We revisit whether this is the most effective way to incorporate hand topology in 2D-to-3D lifting. In this paper, we perform controlled, parameter-matched ablations on the FPHA benchmark and show that standard multi-head self-attention consistently outperforms GCN baselines. Even when the GCN is strengthened with multi-hop adjacency and matched parameter count, self-attention reduces MPJPE from 12.36 mm to 10.09 mm. A skeleton-constrained graph attention network recovers most of this gap, indicating that input-dependent aggregation is a major source of improvement, while fully connected attention yields additional gains. We further show that hand topology is most effective when introduced as a soft structural prior through graph-distance positional encoding, rather than as a hard adjacency constraint. These results suggest that, for hand pose lifting, adaptive spatial attention is a more effective inductive bias than fixed graph convolution.
https://arxiv.org/abs/2605.13604
Category-agnostic pose estimation (CAPE) aims to localize keypoints on query images from arbitrary categories, using only a few annotated support examples for guidance. Recent approaches either treat keypoints as isolated entities or rely on manually defined skeleton priors, which are costly to annotate and inherently inflexible across diverse categories. Such oversimplification limits the model's capacity to capture instance-wise structural cues critical for accurate pixel-level localization. To overcome these limitations, we propose GenCape, a Generative-based framework for CAPE that infers keypoint relationships solely from image-based support inputs, without additional textual descriptions or predefined skeletons. Our framework consists of two principal components: an iterative Structure-aware Variational Autoencoder (i-SVAE) and a Compositional Graph Transfer (CGT) module. The former infers soft, instance-specific adjacency matrices from support features through variational inference, embedded layer-wise into the Graph Transformer Decoder for progressive structural priors refinement. The latter adaptively aggregates multiple latent graphs into a query-aware structure via Bayesian fusion and attention-based reweighting, enhancing resilience to visual uncertainty and support-induced bias. This structure-aware design facilitates effective message propagation among keypoints and promotes semantic alignment across object categories with diverse keypoint topologies. Experimental results on the MP-100 dataset show that our method achieves substantial gains over graph-support baselines under both 1- and 5-shot settings, while maintaining competitive performance against text-support counterparts.
https://arxiv.org/abs/2605.13151
Object-centric scene understanding is a fundamental challenge in computer vision. Existing approaches often rely on multi-stage pipelines that first apply pre-trained segmentors to extract individual objects, followed by per-object 3D reconstruction. Such methods are computationally expensive, fragile to segmentation errors, and scale poorly with scene complexity. We introduce OCH3R, a unified framework for Object-Centric Holistic 3D Reconstruction from a single RGB image. OCH3R performs one forward pass to simultaneously predict all object instances with their 6D poses and detailed 3D reconstructions. The key idea is a transformer architecture that predicts per-pixel attributes, including CLIP-based category embeddings, metric depth, normalized object coordinates (NOCS), and a fixed number of 3D Gaussians representing each object. To supervise these Gaussian reconstructions, we transform them into canonical space using the predicted 6D poses and align them with pre-rendered canonical ground truth, avoiding costly per-image Gaussian label generation. On standard indoor benchmarks, OCH3R achieves state-of-the-art performance across monocular depth estimation, open-vocabulary semantic segmentation, and RGB-only category-level 6D pose estimation, while producing high-fidelity, editable per-object reconstructions. Crucially, inference is fully feed-forward and scales independently of the number of objects, offering orders-of-magnitude speedups over conventional multi-stage pipelines in cluttered scenes.
https://arxiv.org/abs/2605.13018
Assembling objects from parts requires understanding multimodal instructions, linking them to 3D components, and predicting physically plausible 6-DoF motions for each assembly step. Existing datasets focus on simplified scenarios, overlooking shape complexities and assembly trajectories in industrial assemblies. We introduce AssemblyBench, a synthetic dataset of 2,789 industrial objects with multimodal instruction manuals, corresponding 3D part models, and part assembly trajectories. We also propose a transformer-based model, AssemblyDyno, which uses the instructional manual and the 3D shape of each part to jointly predict assembly order and part assembly trajectories. AssemblyDyno outperforms prior works in both assembly pose estimation and trajectory feasibility, where the latter is evaluated by our physics-based simulations.
https://arxiv.org/abs/2605.12845
Estimating camera pose in dynamic environments is a critical challenge, as most visual SLAM and SfM methods assume static scenes. While recent dynamic-aware methods exist, they are often not unified: semantic-based approaches are brittle, per-sequence optimization methods fail on short sequences, and other learned models may degrade on static-only scenes. We present WildPose, a unified monocular pose estimation framework that is robust in dynamic environments while maintaining state-of-the-art performance on static and low-ego-motion datasets. Our key insight is to connect two powerful paradigms in modern 3D vision: the rich perceptual frontend of feedforward models and the end-to-end optimization of differentiable bundle adjustment (BA). We achieve this with a 3D-aware update operator built on a frozen, pre-trained MASt3R feature backbone, together with a high-capacity motion mask detector that uses multi-level 3D-aware features from the same backbone. Extensive experiments show WildPose consistently outperforms prior methods across dynamic (Wild-SLAM, Bonn), static (TUM, 7-Scenes), and low-ego-motion (Sintel) benchmarks.
https://arxiv.org/abs/2605.12774
Egocentric 3D hand pose estimation and gesture recognition are essential for immersive augmented/virtual reality, human-computer interaction, and robotics. However, conventional frame-based cameras suffer from motion blur and limited dynamic range, while existing event-based methods are hindered by ego-motion interference, monocular depth ambiguity, and the lack of large-scale real-world stereo datasets. To overcome these limitations, we propose EgoEV-HandPose, an end-to-end framework for joint 3D bimanual pose estimation and gesture recognition from stereo event streams. Central to our approach is KeypointBEV, a flexible stereo fusion module that lifts features into a canonical bird's-eye-view space and employs an iterative reprojection-guided refinement loop to progressively resolve depth uncertainty and enforce kinematic consistency. In addition, we introduce EgoEVHands, the first large-scale real-world stereo event-camera dataset for egocentric hand perception, containing 5,419 annotated sequences with dense 3D/2D keypoints across 38 gesture classes under varying illumination. Extensive experiments demonstrate that EgoEV-HandPose achieves state-of-the-art performance with an MPJPE of 30.54mm and 86.87% Top-1 gesture recognition accuracy, significantly outperforming RGB-based stereo and prior event-camera methods, particularly in low-light and bimanual occlusion scenarios, thereby setting a new benchmark for event-based egocentric perception. The established dataset and source code will be publicly released at this https URL.
https://arxiv.org/abs/2605.12297
Pedestrian motion, due to its causal nature, is strongly influenced by domain gaps arising from discrepancies between training and testing data distributions. Focusing on 3D human pose estimation, this work presents a controllable human pose generation framework that synthesizes diverse video data by systematically varying poses, backgrounds, and camera viewpoints. This generative augmentation enriches training datasets, enhances model generalization, and alleviates the limitations of existing methods in handling domain discrepancies. By leveraging both indoor/real-world and outdoor/virtual datasets, we perform cross-domain data fusion and controllable video generation to construct enriched training data, tailored to realistic deployment settings. Extensive experiments show that the augmented datasets significantly improve model performance on unseen scenarios and datasets, validating the effectiveness of the proposed approach.
https://arxiv.org/abs/2605.12198
Reconstructing dynamic 4D scenes from monocular videos is a fundamental yet challenging task. While recent 3D foundation models provide strong geometric priors, their performance significantly degrades in dynamic environments. This degradation stems from a fundamental tension: the inherent coupling of camera ego-motion and object motion within global attention mechanisms. In this paper, we propose a novel, training-free progressive decoupling framework that disentangles dynamics from statics in a principled, coarse-to-fine manner. Our core insight is to resolve the tension by first stabilizing the camera pose, followed by geometric refinement. Specifically, our approach consists of three synergistic components: (1) a Dynamic-Mask-Guided Pose Decoupling module that isolates pose estimation from dynamic interference, yielding a stable motion-free reference frame; (2) a Topological Subspace Surgery mechanism that orthogonally decomposes the depth manifold, safely preserving dynamic objects while injecting refined, mask-aware geometry into static regions; and (3) an Information-Theoretic Confidence-Aware Fusion strategy that formulates depth integration as a heteroscedastic Bayesian inference problem, adaptively blending multi-pass predictions via inverse-variance weighting. Extensive experiments on standard 4D reconstruction benchmarks demonstrate that our method achieves consistent and substantial improvements across principal point-cloud metrics. Notably, our approach shows competitive performance in robust 4D scene reconstruction without requiring fine-tuning, suggesting the potential of mathematically grounded dynamic-static disentanglement.
https://arxiv.org/abs/2605.12027
Zero-shot skeleton-based action recognition (ZSSAR) is typically treated as a skeleton-text alignment problem: encode joint-coordinate sequences, align them with language, and classify unseen actions. We argue that this alignment is often too late. Skeletons are not complete action observations, but compressed outputs of human pose estimation (HPE); by the time alignment begins, human-object interactions and pose-relative visual cues may no longer be explicit. We call this upstream semantic loss. To address it, we propose PoseBridge, an HPE-aware ZSSAR framework that bridges intermediate HPE representations to skeleton-text alignment. Rather than adding an RGB action branch or object detector, PoseBridge extracts pose-anchored semantic cues from the same HPE process that produces skeletons, then transfers them through skeleton-conditioned bridging and semantic prototype adaptation. Across NTU-RGB+D 60/120, PKU-MMD, and Kinetics-200/400, PoseBridge improves ZSSAR performance under the evaluated protocols. On the Kinetics-200/400 PURLS benchmark, which contains in-the-wild videos with diverse scenes and action contexts, PoseBridge shows the clearest separation, improving the strongest compared baseline by 13.3-17.4 points across all eight splits. Our code will be publicly released.
https://arxiv.org/abs/2605.11497
Point clouds are a fundamental representation for robotic perception tasks such as localization, mapping, and object pose estimation. However, LiDAR-acquired point clouds are inherently sparse and non-uniform, providing incomplete observations of the underlying scene geometry. This makes reliable geometric reasoning challenging and degrades downstream perception performance. Existing approaches attempt to compensate for these limitations by estimating local geometry, but often rely on hand-crafted statistics or end-to-end supervised learning, which can suffer from limited scalability or require large amounts of accurately labeled data. To address these challenges, we explicitly model point cloud geometry under a principled mathematical formulation. We represent local geometry as a statistical manifold induced by a family of Gaussian distributions, where each point is associated with a Gaussian capturing its local geometric structure. Based on this formulation, we introduce Point-to-Ellipsoid (POLI), a deep neural estimator that predicts per-point Gaussian geometry. POLI learns a mapping from point cloud observations to their underlying geometry in a self-supervised manner, removing the need for labeled data while preserving strong geometric inductive biases. The resulting representation integrates seamlessly into existing robotic perception pipelines without architectural modifications. Extensive experiments show that POLI enables accurate and robust geometry estimation and consistently improves performance across diverse robotic perception tasks.
https://arxiv.org/abs/2605.10456
We introduce HYPERPOSE, a novel 3D human pose estimation framework that performs spatio-temporal reasoning entirely within the Lorentz model of hyperbolic space $\mathbb{H}^d$ to natively preserve the hierarchical tree topology of the human skeleton. Current state-of-the-art pose estimators aim to capture complex joint dynamics by relying on transformers and graph convolutional networks. Since these architectures operate exclusively in Euclidean space which fundamentally mismatches the inherent tree structure of the human body, these methods inevitably suffer from exponential volume distortion and struggle to maintain structural coherence. To this end, we depart from flat spaces and aim to improve geometric fidelity with Hyperbolic Kinematic Phase-Space Attention (HKPSA), natively embedding complex joint relationships without distortion, alongside a multi-scale windowed hyperbolic attention mechanism that efficiently models temporal dynamics in $O(TW)$ complexity. Furthermore, to overcome the well-known instability of training non-Euclidean manifolds, HYPERPOSE introduces a novel Riemannian loss suite and an uncertainty-weighted curriculum, enforcing physical geodesic constraints like bone length and velocity consistency. Extensive evaluations on the Human3.6M and MPI-INF-3DHP datasets demonstrate that HYPERPOSE achieves state-of-the-art structural and temporal coherence, significantly reducing both volume distortion and velocity error, while establishing new state-of-the-art benchmarks in overall positional accuracy.
https://arxiv.org/abs/2605.10100
Modern computer vision systems increasingly encounter performance limitations in data-scarce domains, where collecting large-scale, high-quality labeled data is costly or impractical. While controllable diffusion models enable scalable synthetic image generation, directly applying synthetic augmentation often leads to unstable performance gains due to dataset-level quality issues and insufficient feedback mechanisms. In this work, we present a Real-Calibrated Synthetic-First Data Engine, a modular data engineering framework that combines controllable diffusion generation and multi-stage curation/filtering within a unified pipeline, with optional support for uncertainty-driven selection and human verification. Instead of introducing new generative algorithms, our approach focuses on systematic dataset construction for improving the practical reliability of synthetic augmentation in low-data regimes. The framework is implemented as a modular CLI-based pipeline, where generation, filtering, selection, and validation components can be independently configured and replaced. This design emphasizes reproducibility, flexibility, and practical deployment in real-world data workflows. Through empirical evaluation centered on human pose estimation, we show that synthetic data improves a real-data baseline when used as near-zero-human-annotation-cost augmentation alongside real anchors, while synthetic-only training remains substantially below real-only performance. Supplementary segmentation diagnostics show the same domain-gap pattern. These results highlight the practical value of data-centric orchestration for low-data augmentation.
https://arxiv.org/abs/2605.09699
Existing 2D-3D lifting human pose estimation methods have achieved strong performance. But the utilization of historical pose representations across network depth was overlooked. In current pipelines, information is propagated through fixed residual connections, which restricts effective reuse of early-layer features such as fine-grained spatial structures and short-term motion cues. However, naively incorporating historical features across layers is non-trivial. We further identify that maintaining a consistent representation space across layers is a prerequisite for effective cross-layer feature aggregation. To address this issue, we propose a history-aware framework that enables effective network cross-layer history feature utilization. Specifically, we adopt a spatial-temporal parallel Transformer backbone to prevent alternating spatial-temporal transformations during sequential processing, thereby maintaining a consistent representation space. Building upon this, we introduce a History Pose Accumulation (HPA) mechanism that adaptively aggregates features from all preceding layers to enhance current representations. Furthermore, we propose a Layer Pose History Aggregation (LPA) module that transforms layer pose features into a compact and structured form, reducing redundancy and enabling more stable aggregation. Extensive experiments demonstrate that our approach achieves state-of-the-art performance on benchmarks.
https://arxiv.org/abs/2605.08806
Egocentric human mesh recovery (HMR) from monocular head-mounted cameras is increasingly important for AR/VR applications, but remains challenging due to the lack of reliable ground-truth (GT) annotations based on parametric human body models such as SMPL and SMPL-X for real egocentric images. Existing egocentric HMR methods typically rely on pseudo-GT and focus on body pose estimation, which limits their ability to recover fine-grained whole-body details such as hands and face. We study egocentric whole-body human mesh recovery and propose a prior-guided learning framework that reconstructs whole-body meshes from a single egocentric image. We construct more accurate optimization-based pseudo-GT aligned with 3D joint supervision, and leverage multiple priors by adapting an exocentric HMR foundation model together with a diffusion-based pose prior. A deterministic undistortion module is further adopted to handle fisheye distortions in egocentric images. Experiments across multiple egocentric benchmarks demonstrate improved whole-body reconstruction compared to state-of-the-art methods, and show that our optimization-based pseudo-GT is substantially more accurate than existing regression-based pseudo-GT. To facilitate reproducibility, the code and dataset annotations are publicly available at this https URL.
https://arxiv.org/abs/2605.08606
On-orbit servicing and active debris removal involving non-cooperative spacecraft require reliable pose estimation to supply accurate position and orientation data for autonomous visual navigation. Learning-based monocular methods have seen widespread adoption in spacecraft pose estimation, yet they suffer from an intrinsic depth ambiguity problem and tend to fail under the harsh illumination conditions routinely encountered in orbit. Active depth sensors could in principle address the geometric ambiguity, but their power and mass requirements make them poorly suited to most spacecraft platforms. This work addresses these issues through a passive stereo vision framework for six-degree-of-freedom (6-DOF) pose estimation of non-cooperative spacecraft. A binocular stereo matching network called TSCA-Stereo is developed to cope with weak-texture surfaces, specular highlights, and severe lighting variations typical of space imagery. A cross-modal fusion Transformer is introduced to combine RGB appearance information with stereo depth features in an adaptive manner, supporting reliable pose recovery. A synthetic binocular multimodal dataset is also built for the experiments, covering stereo disparity maps and 6-DOF pose annotations across a range of illumination scenarios, attitude configurations, and noise levels. Experimental results show that TSCA-Stereo outperforms the baseline across every evaluated metric on this space-specific dataset. The full pose estimation pipeline achieves a mean translation error of 0.0419 m and a mean orientation error of 0.8632° under varied imaging conditions, confirming that the passive stereo approach is both effective and resilient when operating under the demanding visual conditions of the space environment.
https://arxiv.org/abs/2605.08592
In this paper, we propose a modular framework for 6D pose estimation based on keypoint heatmap regression. Our approach combines YOLOv10m for object detection with a ResNet18-based network that predicts 2D heatmaps from RGB images. Keypoints extracted from these heatmaps are used to estimate the 6D object pose via the PnP RANSAC algorithm. We compare different keypoint selection strategies to assess their impact on pose accuracy. Additionally, we extend the baseline by incorporating depth data using a cross-fusion architecture, which enables interaction between RGB and depth features at multiple stages. We further explore general training improvements, such as experimenting with activation functions and learning rate scheduling strategies to improve model performance. Our best RGB-only model achieved a mean ADD-based accuracy of 84.50%, while the RGB-D fusion model reached 92.41% on the LINEMOD dataset. The code is available at this https URL.
https://arxiv.org/abs/2605.08059
We present a hierarchical language-driven framework for robotic task and motion planning to improve natural, intuitive human-robot interaction in service and assistance scenarios. The proposed system employs two large language model (LLM) modules: a high-level planning agent and a low-level spatial reasoning sub-module. The primary agent processes natural language commands and generates action sequences using a ReAct-style prompt, interacting with tools for object perception and manipulation (e.g., pick, place, release). For precise spatial placement, such as interpreting "place the mug next to the plate", a separate sub-prompting module handles 3D reasoning based on object geometry and scene layout. The system integrates YOLOX-GDRNet for object detection and pose estimation, along with a motion execution stub. We evaluated the system in 24 test scenarios, ranging from simple spatial commands to high-level instructions and infeasible requests. The system achieved an overall task success rate of 86%.
https://arxiv.org/abs/2605.08330