Humans learn from social life. Simulating this process with LLM-powered agents represents a promising research direction, raising a natural question: whether LLMs can learn from such simulated social experience to better understand and replicate human behavior. However, prior agent society simulations typically operate at the scale of days, limiting the depth of social interactions and long-term growth. In this paper, we study long-term life simulation and LLM learning in agent societies, with two goals: (1) investigating social behaviors that emerge from life-long simulation, and (2) developing anthropomorphic capabilities in LLMs, particularly intelligence in social life, through years of simulated social experience. Specifically, we present Agentopia, a comprehensive framework for long-term life simulation in multi-agent societies, where 100 agents autonomously pursue personal growth, develop social relationships, and fulfill their needs and goals over 10 simulated years. We define life reward to mirror human well-being, and leverage this reward to train LLMs via rejection sampling. Extensive experiments show that agents exhibit rich emergent social behaviors. Furthermore, life reward training effectively enhances the underlying LLM, which leads to improved agent well-being in simulation, and generalizes to downstream role-playing benchmarks with +15.6% improvement.
https://arxiv.org/abs/2606.07513
Current Vision-Language Models struggle with hours-long videos because processing full-length visual sequences induces prohibitive token explosion and attention dilution. To overcome this, we introduce MemDreamer to decouple perception and reasoning, shifting long-video understanding into an agentic exploration process. As a plug-and-play framework, it incrementally streams videos to construct a Hierarchical Graph Memory, a top-down three-tier architecture for semantic abstraction, anchored by a foundational graph capturing spatiotemporal and causal relations. During inference, the reasoning model employs agentic tool-augmented retrieval, navigating hierarchies, searching nodes, and traversing logical edges via an Observation-Reason-Action loop. Experiments show MemDreamer achieves SOTA results across four mainstream benchmarks, narrowing the gap with human experts to only 3.7 points. It constrains the reasoning context window to merely 2% of full-context ingestion while delivering a 12.5 point absolute accuracy gain. Furthermore, statistical analysis uncovers a strong positive linear correlation between an VLM's performance on logic reasoning and long-video understanding benchmarks, establishing agentic capability scaling as a new paradigm for multimodal comprehension.
https://arxiv.org/abs/2606.07512
Frontier AI systems are bridging the gap between intelligence and utility by shifting from conversational assistants to autonomous agents that execute tasks end to end. Using production data from Perplexity's Search and Computer products, we study this transition by examining how AI agents accelerate and reshape knowledge work. Three key empirical findings emerge. First, using sessions with near-identical initial query pairs as natural experiments for the same underlying task attempted with both products, Computer performs 26 minutes of autonomous work per user session, versus 33 seconds for Search. Computer automates task decomposition and execution that Search users might otherwise manually orchestrate and implement. As a result, Computer shifts follow-up query distribution toward higher-order work such as verification and extension. Autonomy also increases execution quality, with per-query dissatisfaction rates 55% lower on Computer than on Search. Second, due to its autonomy advantage, Computer reduces completion time from 269 to 36 minutes on matched tasks, lowering estimated time and cost by 87% and 94%, respectively, compared to humans equipped with Search alone. Third, Computer changes the scope of work that users attempt: Computer queries more often cross occupational boundaries, require higher-order cognition, draw on broader expertise, take the form of composite tasks that bundle interdependent subtasks into a single query, and unlock work activities that are essentially absent from Search usage among the same users. Together, the evidence indicates that AI agents accelerate workflows, enhance output quality, reduce costs, and expand the breadth and depth of automated work.
https://arxiv.org/abs/2606.07489
As foundation models advance and agent scaffolding becomes increasingly sophisticated, agents have demonstrated remarkable proficiency in complex, long-horizon coding tasks and even autonomous experiment execution. Despite their evolution from research assistants into autonomous research agents, these systems still exhibit significant limitations in field sensitivity, research ethics, and nuanced scientific judgment. Consequently, frontier agents remain unable to fully replace human researchers. To bridge this gap, we conceptualize the AARR (Act As a Real Researcher) benchmark series. Unlike existing benchmarks that primarily assess macro-level execution capabilities, AARR focuses on whether agents can emulate the professionalism, thoroughness, and nuanced reasoning that characterize human researchers in granular research scenarios. In this work, we propose AARRI-Bench (Act As a Real Research Intern), the first benchmark in this series. We conduct extensive experiments across frontier models and agentic systems, revealing that even the best-performing configuration (Mini-SWE-Agent with Claude Opus 4.7) achieves only 68.3\% success rate, frequently overlooking subtle yet critical details that are obvious to real human researchers. Our results indicate that developing researcher-like AI requires further exploration of research behavior, rather than merely complex scaffolding. Our data is released at this https URL.
https://arxiv.org/abs/2606.07462
The ISO 26262 standard defines functional safety for road vehicles through risk assessments based on Severity, Exposure, and Controllability, grounded in a human-driven vehicle paradigm. In the context of autonomous vehicles (AVs), the absence of a human driver necessitates revisiting these principles. This paper decomposes the Controllability placeholder into two auditable evidence dimensions of ISO 26262 by introducing two measurable sub-concepts: Transferability and Predictability. Transferability extends Controllability to capture AV systems' ability to hand off control to dedicated fallback safety mechanisms, while Predictability captures how easily external agents can anticipate AV behavior. Predictability is formally defined from human-robot interaction-inspired principles, and a mathematical framework is provided to quantify it. A designed-versus-achievable gap is introduced to distinguish architectural fallback claims from scene-conditioned achievable fallback capability. The proposed metrics align with ISO 26262 and ISO/PAS 21448 (SOTIF), rendering fallback and interaction claims falsifiable and traceable across ODD slices. These dimensions complement rather than replace existing standards, and the enhancements preserve the structure of ISO 26262 while extending its applicability to driverless automated systems operating at SAE Levels 4 and 5.
https://arxiv.org/abs/2606.07437
This paper explores agentic 3D spatial understanding, i.e., MLLM agents performing 3D reasoning through tool use. Existing methods often misuse tools and exhibit biased tool preferences under 3D scenarios, leaving the agentic paradigm with only marginal gains over non-agentic strategies. We reveal that 3D spatial reasoning tasks are heterogeneous across scenes, while these agents apply a uniform tool-use strategy to all scenes rather than selecting tools according to the specific scene and task. To address this, we propose Skill-3D, a framework that learns self-evolving scene-aware skills. Specifically, Skill-3D identifies the task scene and records the agent's tool-use trajectory into a Scene Memory, where successful trajectories from similar scenes are aggregated and distilled into a reusable scene-aware skill, with failed ones attached to the skill as lessons. During training, once a similar scene recurs, the corresponding skill is injected to guide the agent, producing new trajectories whose successes and failures further refine the skill, forming a loop in which the memory and the skill library co-evolve. Experiments show that Skill-3D substantially improves tool utilization in 3D spatial reasoning (from 39% to 78% on VSI-Bench), driving the agent toward correct and sufficient tool use. For instance, it improves Gemini-3-Flash by 67% on MMSI-Bench. Furthermore, we conduct agentic post-training over skill-guided trajectories, which boosts Qwen3-VL-8B by 43% on VSI-Bench.
https://arxiv.org/abs/2606.07436
LLM-driven software engineering agents have become a central testbed for real-world language-model capability, yet their training remains limited by the availability of high-quality SWE tasks. Existing synthetic data methods typically create tasks through fixed mutation or bug-injection procedures, making the resulting distributions largely independent of the agent's own weaknesses and training progress. We introduce Socratic-SWE, a closed-loop self-evolution framework that reuses the agent's historical solving traces as a source of training signal. Rather than treating traces only as evidence for reward computation, Socratic-SWE distills them into structured agent skills that summarize recurring failures and effective repair patterns. These skills then guide the generation of targeted repair tasks in real repositories. Candidate tasks are checked through execution-based validation and scored with a solver-gradient alignment reward, so that the retained tasks are both verifiable and useful for improving the Solver. The updated Solver produces new traces, enabling the task curriculum to adapt over successive rounds. Across SWE-bench Verified, SWE-bench Lite, SWE-bench Pro, and Terminal-Bench 2.0, Socratic-SWE consistently improves over self-evolving baselines under the same compute budget, reaching 50.40% on SWE-bench Verified after three iterations. These results suggest that solving traces can serve as a scalable substrate for self-evolving SWE agents.
https://arxiv.org/abs/2606.07412
Language agents are increasingly deployed over accumulating multimodal information, yet existing benchmarks assume a human-human form with sparse visuals and straightforward content, evaluating neither reasoning over authentic multimodal file interaction nor the interpretation of concealed user information. We therefore introduce M$^3$Exam, a query-centric multimodal conversational memory benchmark built on realistic user-agent interaction, with multi-dimensional evaluation spanning cross-modal grounding and implicit information inference. Benchmarking MLLMs and memory systems reveals persistent gaps in cross-modal grounding, cross session reasoning, and the efficiency cost of accumulating multimodal context. We further propose M$^3$Proctor, a multimodal memory method that detects query modality bias and consumes raw visual sources only on demand, improving accuracy by 13% while cutting index-construction time and retrieved tokens by over 70%.
https://arxiv.org/abs/2606.07402
Document parsing systems are increasingly deployed in high-stakes, regulated workflows such as mortgage underwriting, financial reporting, supply-chain logistics, and clinical records. Yet most public benchmarks evaluate parsers on clean academic layouts or synthetic prose, and report a single OCR or markdown-level similarity score. Such documents and metrics correlate poorly with what downstream agents actually need: the correct value for a specific field on a messy real-world page. We introduce RealDocBench, a two-track benchmark built from real regulated documents. The QA track contains 1,356 field-level questions over 581 documents spanning four domains, where each question is paired with a typed gold_dict of key-to-value answers and parsers are scored on both per-field and strict per-question accuracy. The layout track contains 1,500 human-verified page images annotated with COCO-style bounding boxes under a nine-class public taxonomy, scored with a Hungarian matcher that includes adjacency-aware split/merge recovery. We evaluate eighteen systems, spanning commercial parsing APIs, general-purpose VLMs, and open-source OCR models, under a uniform extraction-and-scoring protocol, and report accuracy alongside per-page cost and cache-busted latency. RealDocBench exposes a wide performance spread that single-number benchmarks hide, a persistently hard medical sub-domain, and sharp cost/latency trade-offs across operating points. We release the datasets, parser adapters, and evaluation harness to support reproducible, field-level comparison of document parsing systems.
https://arxiv.org/abs/2606.07401
In recent years, audio generation has made significant progress in tasks such as text-to-speech (TTS), text-to-audio (TTA) and text-to-music (TTM). However, generating long-form and controllable audio from complex audio scene descriptions remains a significant challenge, as such scenes often require coordinated speech, sound effects, music, songs, temporal structure, and post-production. In this work, we introduce \textbf{Audio-Oscar}, a multi-agent framework for generating audio from complex descriptions. Audio-Oscar coordinates a set of specialist agents, each responsible for a different aspect of the audio scene, including character modeling and voice design, speech generation, fine-grained timeline planning, model selection, non-speech generation, and audio post-production. Audio-Oscar further incorporates feedback-driven refinement. In addition, to address the lack of suitable benchmarks for evaluating audio generation from complex audio scene descriptions, we construct \textbf{ASG-Bench}, an Audio Scene Generation Benchmark containing both scene descriptions paired with reference audio and text-only scene descriptions. Each scene is annotated with target audio events and temporal statements to evaluate whether the generated audio faithfully realizes the required scene content and temporal structure. Experimental results show that Audio-Oscar can effectively generate audio that matches complex scene descriptions. Project samples are available at this https URL. Our code is available at this https URL.
https://arxiv.org/abs/2606.07397
A growing failure mode in agent evaluation and training is that models can achieve high evaluation scores by exploiting shortcuts instead of solving the intended task, producing deceptive performance. This makes evaluation scores unreliable as measures of true task-solving ability. We propose CapCode, a framework for constructing coding datasets with randomized tests whose best achievable non-cheating performance is deliberately capped below one. This capped-performance design gives evaluation scores a clearer interpretation: scores substantially above the cap are implausible and therefore provide evidence of cheating. To prevent cheating, we propose CapReward, a reward design based on the CapCode principle to discourage optimization beyond the cap. Experiments across multiple datasets show that CapCode detects cheating while preserving performance ranking of models, and CapReward reduces cheating behavior, yielding models that better follow the intended task specification.
https://arxiv.org/abs/2606.07379
Despite being a pivotal frontier, interactive world modeling remains underexplored in terms of the versatile controllability required by practical scenarios. To bridge this gap, we present AnchorWorld, a framework that advances egocentric simulation through enhanced interaction integrity and a flexible mechanism for world customization. First, we utilize 3D human motion as the primary interaction modality. To complement the out-of-view or truncated body parts in egocentric views, we introduce an auxiliary training supervision that incorporates exogenous viewpoints decoupled from the agent's first-person sensorium. It allows the model to observe the agent's full-body positioning relative to the environment, facilitating a more robust spatial grounding of human-world interactions. Furthermore, we propose a simple yet effective mechanism for customizing self-evolving worlds. This is achieved by defining anchor views within a unified world coordinate system, coupled with textual descriptions dictating the dynamic evolution of local scenes. Experimental results show that AnchorWorld significantly outperforms state-of-the-art baselines, while ablation studies validate the effectiveness of our key designs. Notably, our customization scheme exhibits promising spatio-temporal geometric consistency and adheres strictly to the prescribed evolutionary dynamics.
https://arxiv.org/abs/2606.07326
Byzantine collaboration among large-language-model agents requires a finality-control primitive: given delivered stochastic, structured natural-language proposals, the protocol must decide whether the round supports a commit, what kind of commit, or a typed safe abort. Naive aggregation hides this choice behind a single verdict; classical Byzantine fault tolerance hides it behind byte-identity that LLM proposals do not satisfy. We introduce Hierarchical Certified Semantic Commitment (H-CSC), a BFT-inspired protocol that converts embedding-derived finality signals over verdict-conditioned proposal groups into one of three typed outcomes: a semantic_commit (a 2f+1 within-verdict semantic core backs the verdict, emitting a parameter-bound digest over the quantised aggregate), a verdict_commit (strong verdict margin but dispersed semantic rationale, emitting a verdict-level certificate without claiming a semantic aggregate), or an explicit abort with a typed reason. The contribution is typed finality, not raw commit accuracy. On a controlled semantic-poisoning diagnostic (BCS_v1, 120 episodes), H-CSC commits with low angular deviation on BFT-feasible buckets (0.31 to 2.04 degrees) and aborts 100% of beyond-BFT rounds (n<3f+1) as intended. On a real LLM-agent claim-verification benchmark (MVR-50, 50 tasks) under paired static and rushing Byzantine attacks, H-CSC commits 0.90/0.92 with honest-reference-invalid rates of 0.02/0.00, statistically matching a strong certificate-emitting verdict-only baseline. Unlike that baseline, H-CSC also emits an embedding-backed semantic_commit digest on 74%/72% of rounds, supplying typed provenance. A strict-semantic ablation commits only 0.54/0.48, showing the verdict-level fallback is necessary for coverage (+0.36/+0.44) at the same <=0.04 safety floor; a 100-task cross-model check across four LLMs preserves invalid_hmaj within 0.00 to 0.03.
https://arxiv.org/abs/2606.07316
We study off-policy evaluation (OPE) under strategic behavior where decision subjects (or agents) respond to a decision maker's policy by strategically modifying their covariates. Such behavior induces a policy-dependent covariate shift, breaking the standard assumption in existing methods that covariates are exogenous to the policy. Related work addresses this challenge by imposing strong assumptions such as repeated interactions or full knowledge of agents' response behavior, substantially limiting its applicability to OPE. In contrast, we consider a one-shot OPE setting where the decision maker has only partial knowledge of the agents' response behavior. Our key insight is that disclosing local information through post-hoc explanations reveals agents' pre-strategic covariates prior to adaptation, mitigating the information loss induced by strategic behavior. Leveraging this structure, we estimate a statistical model for the agents' responses and construct a doubly robust estimator for policy value. By assuming that the agents' cost sensitivity follows a conditional log-normal distribution, we establish consistency of the proposed estimator and validate our approach empirically. More broadly, our results highlight how interaction design can mitigate information asymmetry by revealing otherwise hidden structure in agents' strategic responses.
https://arxiv.org/abs/2606.07308
Deep Research (DR) has emerged as a new agentic paradigm to tackle complex, open-ended research tasks, demanding systems that can iteratively frame problems, acquire evidence, verify sources, and synthesize long-form reports. In practice, however, current DR systems are constrained by four interrelated limitations: long-horizon planning over an underspecified scope, the bottleneck of decomposing and scheduling such tasks within a single agent, hallucination risk in long-form synthesis, and limited process auditability. This technical report presents DuMate-DeepResearch, a multi-agent DR framework built on the Qianfan Agent Foundry. The framework decouples the Agent Core, which handles task understanding, planning, and scheduling, from an extensible Tool Ecosystem for retrieval, evidence acquisition, and report rendering, making every intermediate decision and tool invocation explicitly traceable. Building on this infrastructure, DuMate-DeepResearch further introduces three mechanisms: (i) a graph-based dynamic planning strategy expands the research roadmap coarse-to-fine and continuously revises it through reflection, re-planning, backtracking, and parallel branching; (ii) a recursive two-level execution design delegates each complex search sub-task to an inner Search Agent that runs its own planning loop, isolating noisy retrieval and stabilizing long-horizon execution; (iii) a rubric-based test-time optimization mechanism dynamically generates task-specific quality criteria and uses them as live reasoning scaffolds for evidence-grounded synthesis and adaptive stopping. Across two deep research benchmarks, DuMate-DeepResearch establishes new state-of-the-art results: the best overall score (58.03%) on DeepResearch Bench, and the best overall score (61.95%) on DeepResearch Bench II while ranking first in information recall and analysis.
https://arxiv.org/abs/2606.07299
Repository-level coding benchmarks such as SWE-bench have driven a rapid surge in the capabilities of coding agents. Yet they usually treat coding tasks as a holistic, binary prediction problem (e.g., resolved or unresolved), neglecting fine-grained agent capabilities such as repository understanding, context retrieval, code localization, and bug diagnosis. In this paper, we introduce SWE-Explore, a benchmark that isolates the evaluation of repository exploration, a critical capability of coding agents. Given a repository and an issue, SWE-Explore asks an explorer to return a ranked list of relevant code regions under a fixed line budget. SWE-Explore covers 848 issues across 10 programming languages and 203 open-source repositories. For each instance, we derive line-level ground truth from independent agent trajectories that successfully solved the same issue, distilling the specific code regions their solution paths actually consulted. We evaluate exploration along coverage, ranking, and context-efficiency dimensions, showing that these metrics strongly track downstream repair behavior. Across a broad set of retrieval methods, general coding agents, and specialized localizers, we find that agentic explorers form a clear tier above classical retrieval. While file-level localization is already strong for modern methods, line-level coverage and efficient ranking remain the key axes differentiating state-of-the-art explorers.
https://arxiv.org/abs/2606.07297
Vision-Language Navigation in Continuous Environments (VLN-CE) requires agents to follow natural-language instructions while navigating in real-world-like environments. Most VLN-CE approach\-es adopt a three-stage framework: a waypoint predictor proposes navigable waypoints, and a navigator selects the best waypoint, with a low-level controller executing the movement to it. However, this decoupled paradigm often leads to unreachable waypoints or inconsistencies between planning and control. In this work, instead of predicting isolated waypoints, we introduce a novel paradigm called Trajectory Waypoint, which grounds each candidate waypoint in an executable trajectory. To realize this, we design a Trajectory Waypoint Predictor formulated as a TSDF-guided diffusion policy, which steers trajectory generation away from obstacles, inherently ensuring the reachability of the predicted waypoints. We further propose a trajectory-enhanced navigator that injects the associated trajectory as additional information for planning, enabling strict consistency between high-level semantic decisions and low-level execution. Extensive experiments on the VLN-CE benchmark show that our Trajectory Waypoint paradigm achieves superior performance over the baselines.
https://arxiv.org/abs/2606.07244
We introduce MMAE, a Massive Multitask Audio Editing benchmark, serving as the first comprehensive evaluation testbed designed for general-purpose instruction-based audio editing. Spurred by the shift toward intelligent creation, interactive editing has rapidly expanded from visual domains, pioneered by models like Nano-banana 2 for images and Gemini-Omni for video, into audio. However, the current evaluation infrastructure lags severely, remaining highly fragmented and restricted to specific subdomains or basic operations. Unlike existing benchmarks that are limited in scope, MMAE extends to a broad spectrum of real-world scenarios, encompassing 7 distinct audio modalities, including sound, speech, music, and their mixtures. Furthermore, we establish a comprehensive taxonomy spanning 6 levels of task complexity, from basic modifications to multi-hop reasoning and multi-round editing, 2 levels of granularity, and 8 distinct operation types. Meticulously curated through human-agent collaboration, MMAE comprises 2,000 high-fidelity samples paired with a pioneering rubric-based evaluation framework. By decomposing free-form tasks into 17,741 verifiable criteria, this robust rubric-based paradigm enables a precise, multi-dimensional assessment of both instruction following and context consistency. Our extensive evaluation of leading models reveals that current systems remain far from achieving reliable edits. Strikingly, the Exact Match Rate (EMR) consistently falls below 5% and plummets to an absolute 0% in complex, mixed-modality tasks, exposing critical bottlenecks in precise execution and structural robustness. We hope MMAE will serve as a catalyst for future advances in the intelligent creation community, providing a clear diagnostic roadmap and establishing a standardized, long-lasting evaluation paradigm for next-generation audio editing systems.
https://arxiv.org/abs/2606.07229
While Large Language Model (LLM) agents excel at general tasks, they inherently struggle with continual adaptation due to the frozen weights after deployment. Conventional reinforcement learning (RL) offers a solution but incurs prohibitive computational costs and the risk of catastrophic forgetting. We introduce Just-In-Time Reinforcement Learning (JitRL), a training-free framework that enables test-time policy optimization without any gradient updates. JitRL maintains a dynamic, non-parametric memory of experiences and retrieves relevant trajectories to estimate action advantages on-the-fly. These estimates are then used to directly modulate the LLM's output logits. We theoretically prove that this additive update rule is the exact closed-form solution to the KL-constrained policy optimization objective. Extensive experiments on WebArena and Jericho demonstrate that JitRL establishes a new state-of-the-art among training-free methods. Crucially, JitRL outperforms the performance of computationally expensive fine-tuning methods (e.g., WebRL) while reducing monetary costs by over 30 times, offering a scalable path for continual learning agents. The code is available at this https URL.
https://arxiv.org/abs/2601.18510
Agent-interoperability protocols such as A2A and MCP standardize what agents say to one another, but assume address-based transport over HTTP(S). Such transports protect message content, increasingly with end-to-end encryption. What they leave in the clear is the communication graph: which agent contacts which, when, and how often. In agent systems this graph is more consequential than a privacy framing suggests. Endpoints are often capability-labeled, workflows are structured and chained, and interactions are coupled to real actions, so an observer recovers more than past relationships. It can infer the pending workflow, the task being assembled and the action likely to follow. At machine speed, it can act on that inference before the workflow completes. The threat is therefore one of workflow integrity, not privacy alone: predictive leverage over autonomous action. We give a threat model for the agent communication graph; identify what makes agent metadata distinctively revealing (semanticity, prospectivity, actuation); define transport- and bootstrap-layer privacy properties and weigh candidate transports (SimpleX/SMP, Tor, mixnets) against them; and present an A2A case study in which a metadata-protecting binding is expressible but surfaces the protocol's identity assumptions. We test these on a generative model anchored to a real A2A capture. From passive metadata alone, with no payloads, a classifier recovers a task's class well above chance, from only the workflow's opening; applied together, the properties drive that recovery sharply back toward chance. Beyond what an observer can recover, we measure the leverage of acting on the leak: from a workflow's opening and under a fixed budget, an adversary choosing which workflows to act on realizes in this model most of a clairvoyant attacker's advantage over a metadata-blind one, and the same properties suppress it.
https://arxiv.org/abs/2606.07150