Paper Reading AI Learner

Deep-Learning-Based Computer Vision Approach For The Segmentation Of Ball Deliveries And Tracking In Cricket

2022-11-22 04:55:58
Kumail Abbas, Muhammad Saeed, M. Imad Khan, Khandakar Ahmed, Hua Wang

Abstract

There has been a significant increase in the adoption of technology in cricket recently. This trend has created the problem of duplicate work being done in similar computer vision-based research works. Our research tries to solve one of these problems by segmenting ball deliveries in a cricket broadcast using deep learning models, MobileNet and YOLO, thus enabling researchers to use our work as a dataset for their research. The output from our research can be used by cricket coaches and players to analyze ball deliveries which are played during the match. This paper presents an approach to segment and extract video shots in which only the ball is being delivered. The video shots are a series of continuous frames that make up the whole scene of the video. Object detection models are applied to reach a high level of accuracy in terms of correctly extracting video shots. The proof of concept for building large datasets of video shots for ball deliveries is proposed which paves the way for further processing on those shots for the extraction of semantics. Ball tracking in these video shots is also done using a separate RetinaNet model as a sample of the usefulness of the proposed dataset. The position on the cricket pitch where the ball lands is also extracted by tracking the ball along the y-axis. The video shot is then classified as a full-pitched, good-length or short-pitched delivery.

Abstract (translated)

URL

https://arxiv.org/abs/2211.12009

PDF

https://arxiv.org/pdf/2211.12009.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot