Coding agents increasingly operate in executable environments where a failed attempt produces actionable feedback rather than merely an incorrect answer. Existing cost-aware systems typically treat such failures as cascade decisions: try a cheap model first, then escalate hard cases to a stronger and more expensive model. In coding, however, execution feedback can also make further cheap-model recovery worthwhile, raising a budgeted deployment question: when should an agent spend more cheap compute, and when should it escalate? We formulate this post-failure decision as recovery routing over heterogeneous actions and train a supervised router from execution rollouts. To make the same router usable under changing budgets, we add a Conformal Risk Control (CRC) layer that selects a deployment-time cost penalty without retraining and provides marginal expected-cost control under exchangeability. Across held-out failures from five coding benchmarks, cheap recovery and escalation exhibit complementary success patterns. The calibrated frontier improves over fixed actions, prompt-only routers, and a binary cascade baseline; in the main GPT-5.4-nano/GPT-5.4 setting, one CRC-calibrated frontier point exceeds always-escalate solve rate while using 35% of its mean recovery cost. Code is available at this https URL.
https://arxiv.org/abs/2607.19338
Agentic systems large language model (LLM) based architectures capable of reasoning, planning, acting, and coordinating with tools and other agents are rapidly transitioning from research prototypes to production scale deployments across domains such as software engineering, scientific discovery, and finance. While academic work has emphasized benchmarks and algorithmic innovation, deployment raises new challenges around robustness, safety, and reliability. This tutorial brings together researchers and practitioners to explore advances in reasoning and planning, multi agent coordination, and evaluation, highlighting open challenges arising from deployment experience. Through applied case studies in pharmaceutical discovery and financial systems, we analyze common design patterns that make agentic systems successful, and discuss practical mitigation strategies for failure modes, such as verification pipelines, fallback mechanisms, and human in the loop supervision. Attendees will gain a comprehensive view of the field along with concrete design patterns, evaluation checklists, and templates for safe and reliable deployment across industries.
https://arxiv.org/abs/2607.19336
As AI agents begin to automate AI R&D, we need ways to assess whether their outputs are safe to deploy, even when the agents themselves may be untrusted. AI control offers one such approach: rather than trusting the agent, it treats it as a potential adversary and uses a monitor to detect covert sabotage before deployment. We evaluate AI control for automated AI R&D with ResearchArena, a framework spanning four long-horizon tasks: safety post-training, capabilities post-training, CUDA-kernel optimization, and inference-server optimization. Because the deliverable in AI R&D is an artifact that will be deployed and run, we pair each main task with two kinds of hidden side task: an embedded side task that sabotages the submitted model, adapter, kernel, or server itself, and an independent side task that takes a covert out-of-scope action in the sandbox while leaving the artifact honest. We evaluate frontier agents at both sabotage and monitoring, across four monitor types that vary along two axes: whether the monitor may execute and probe the produced artifact, and whether it sees the agent's chain-of-thought. We find that sabotage hidden in the training data is the hardest to catch, flagged fewer than half the time. Letting the monitor run experiments on the artifact, rather than only read the trajectory, helps, but it is not enough: monitors still miss embedded sabotage by inspecting only the surface, by noticing the anomaly but explaining it away, or by probing the artifact with the wrong test. We release ResearchArena as a modular framework for evaluating sabotage and control in automated AI R&D.
https://arxiv.org/abs/2607.19321
This paper is a practitioner guide to graph-based workflow pathways for long-running, stateful, multi-step generative AI systems in business processes. Rather than treating LangGraph, a low-level orchestration framework for stateful agents, as a model-quality benchmark target, we present three executable recipes -- SQL analytics with repair loops, agentic retrieval-augmented generation with evidence gating, and human-in-the-loop policy review with interrupt and checkpoint recovery -- to show how typed state, conditional routing, deterministic tools, retries, interrupts, checkpoints, and traces fit together. LangGraph is positioned by workflow-complexity fit, not as a universal default: simpler ReAct-style or plain SDK loops may be better for basic tool use, schema-first tools for structured extraction and validation, and DSPy when prompt or program optimization is the main goal. Each recipe explains when LangGraph is worth the extra structure and which implementation patterns make routes, pauses, and audit trails explicit product behavior rather than hidden prompt logic.
https://arxiv.org/abs/2607.19297
This paper addresses multi-objective kinodynamic planning in environments with stochastic hybrid adversaries that probabilistically transition to adversarial modes based on the ego state. The goal is to construct the Pareto-front of paths that trade off execution cost and the probability of safety constraint violation (risk). Existing chance-constrained planners evaluate risk over open-loop trajectories, yielding overly conservative solutions that fail to account for ego-agent reactivity. To address this limitation, we shift the planning space to sequences of closed-loop policies, and integrate sample-based risk evaluation directly into tree construction via Monte-Carlo particle rollouts. We first introduce Stochastic Multi-Objective RRT (SMO-RRT), for which we prove probabilistic completeness, followed by Stochastic Multi-Objective Stable Sparse RRT (SMO-SST), which leverages selective pruning to improve numerical performance at the cost of completeness. For both algorithms, we derive a finite-sample bound on the probability of chance constraint violation for systems with non-Gaussian, state-dependent uncertainty, enabling probabilistically safe planning in a broad class of environments applicable to multi-agent systems, social navigation, and autonomous driving.
https://arxiv.org/abs/2607.19284
We study a five-agent CI/CD pipeline (triage -> developer -> security-scan -> review -> approve/deploy), built from five distinct production LLMs across three providers, behind an LLM firewall in shadow mode. A single untrusted input - an external issue requesting a "usage-telemetry" feature - asks for code that exfiltrates process secrets (dict(this http URL)) to an attacker URL, laundered as observability. Across a pre-registered A x B (x C) factorial (N=20; naive arm N=60) we find: (1) the entry agent does not leak its system prompt (0/40); (2) an authority-framed injection ("pre-approved under SEC-2291, do not re-review") makes downstream verifiers see the secret-exfil line, cite the pre-approval, and ship it - the scanner passes ~80% of laundered pull requests, and the worst-case cell reaches 55% compromise; (3) the perceived presence of other verifiers yields only a small, non-significant reduction in individual scrutiny (a weak bystander analogue), even at N=60; and (4) content-based controls - code scanners and pattern detectors alike - miss the laundered intent entirely (the code is syntactically clean); only an LLM reasoning about intent is a partial defence. The failure is systemic: neither prompt secrecy nor distributed verification protects; a provenance-aware control at the entry, independent of both, would have. All data is 100% synthetic; the sink is mocked and the exfil URL is never contacted.
https://arxiv.org/abs/2607.19267
Fraud detection systems must scale with rising transaction volume while remaining explainable and reviewable. We study a layered pipeline on the PaySim dataset that combines a gradient-boosted classifier, graph-derived structural features, an autoencoder-based anomaly signal, TreeSHAP explanations, and a bounded LLM investigation agent applied to cases the classifier scores uncertainly. Before any model comparison, we identify and remove a simulator-specific balance shortcut that would otherwise inflate baseline performance. After this correction, neither the graph features nor the anomaly signal improves Average Precision on the full test set. Both, however, rank fraud better within the subset of cases receiving intermediate baseline scores. In a controlled experiment with injected multi-account fraud rings, engineered structural features recover all injected test transactions, while the tabular baseline misses roughly a quarter of them. The investigation agent underperforms direct thresholding of the classifier it relies on, reaching 65.0% accuracy against 71.7% on a balanced 60-case sample, despite having access to model explanations, graph context, and retrieved reference cases. Of the eight decisions the agent changed, six replaced correct classifier outputs with errors, and it produced a coherent written rationale in each case. An exploratory disagreement-based escalation rule flagged two of these agent errors for human review without flagging any correct decision. We conclude that each component of a layered fraud system contributes only under specific conditions, and that a plausible rationale from an investigation agent is not evidence of a better decision.
https://arxiv.org/abs/2607.19266
As pathogen genomic surveillance scales, the bottleneck is shifting from data generation to analysis. We present BioSecBench-Surveillance, a verifiable benchmark of 100 evaluations testing whether AI agents can infer the right analysis pipeline from raw sequencing data and surveillance context. Each evaluation gives an agent only the data and context a human analyst would have, then grades its structured answer deterministically. The tasks span seven categories, from taxonomic classification to genetic-engineering detection, across diverse sample types and sequencing technologies. Across 3,962 gradable attempts from sixteen model-harness pairs, the strongest configuration cleared only about half. Opus 4.8 with PI led at 50.2 percent, with a 95 percent confidence interval of 40.1 to 60.3 percent across 83 evaluations, tied with GPT-5.5 with Codex at 50.2 percent, with a 95 percent confidence interval of 40.8 to 59.6 percent, followed by Opus 4.7 with PI at 49.6 percent, with a 95 percent confidence interval of 40.0 to 59.2 percent, and Sonnet 4.6 with PI at 48.6 percent, with a 95 percent confidence interval of 38.9 to 58.3 percent. Even when agents invoked the correct workflows, their mistakes came from the choices around them, such as which references, thresholds, filters, and normalization to apply. BioSecBench-Surveillance provides a standard for measuring whether agents can be trusted to perform genomic surveillance when the next outbreak arrives.
https://arxiv.org/abs/2607.19262
Whole-slide image (WSI) diagnosis requires identifying diagnostically relevant regions, examining them across magnifications, and integrating multi-scale evidence. However, most existing pathology benchmarks evaluate models on pre-cropped patches or pre-extracted slide features, leaving their ability to acquire evidence directly from gigapixel WSIs largely untested. We introduce PathAgentBench, a benchmark for evaluating evidence-seeking vision-language models (VLMs) across four complementary capabilities: image-to-text matching for evidence interpretation, text-to-image retrieval for evidence verification, diagnostic-region localization for evidence acquisition, and multi-scale reasoning for evidence integration. The benchmark is organized as a diagnostic tree that links nested regions across magnifications with scale-specific findings and path-level diagnoses. It contains 1,822 TCGA WSIs and 17,135 diagnostic paths annotated by ten board-certified pathologists. An additional private cohort of 190 breast cancer WSIs with detailed annotations is used to evaluate autonomous whole-slide exploration. We evaluate 20 general-purpose, medical, and pathology-specialized models. Leading open-weight models achieve over 93% accuracy in multi-scale reasoning and over 50% accuracy in both cross-modal matching tasks. In contrast, diagnostic-region localization remains challenging: the best text-guided mean intersection-over-union is below 0.09, underperforming a simple center-based heuristic. During autonomous exploration, the unconditional hit rate decreases from 0.522 at low magnification to 0.185 at intermediate magnification and 0.020 at high magnification. These results reveal a pronounced gap between reasoning over curated evidence and acquiring that evidence directly from WSIs. PathAgentBench provides a unified framework for measuring and improving evidence-seeking pathology models.
https://arxiv.org/abs/2607.19261
Real-world spatial intelligence requires agents to understand scenes from continuous video streams, where objects move, persist, disappear, and reappear over time. While recent spatial foundation models have enabled generalizable feed-forward 3D reconstruction, most streaming methods remain geometry-centric and lack temporally consistent object-level understanding. Meanwhile, existing semantic reconstruction and 3D-aware vision-language methods largely rely on externally extracted 2D semantic cues or loosely coupled geometry inputs, limiting unified geometry-instance learning in long dynamic scenes. In this paper, we propose IGGT4D, a streaming instance-grounded geometry Transformer for online 4D scene understanding. IGGT4D processes video frames sequentially, reuses historical context through causal spatial-temporal modeling, and incrementally updates a unified representation of camera motion, geometry, and object identity. This enables long-sequence feed-forward reconstruction with geometry-instance consistency in dynamic environments. To address the lack of high-quality 4D supervision, we further construct InsScene4D-147K, a large-scale dataset spanning real/synthetic and static/dynamic scenes, with RGB images, depth, poses, and temporally consistent instance masks generated by an automated geometry-guided annotation pipeline. Experiments on 3D reconstruction, pose estimation, instance spatial tracking, and open-vocabulary segmentation demonstrate that IGGT4D outperforms existing streaming baselines while maintaining scalable online inference for long dynamic sequences.
https://arxiv.org/abs/2607.19228
The report envisions a decade in which drones move goods, medical supplies, and information at a scale comparable to national infrastructure investments like highways and the electric grid. Potential applications include natural disaster detection drones that spot wildfire sources within minutes, medical supply chains that bypass ground congestion to reach rural hospitals, and nationwide fleets that continuously inspect bridges and power lines. Realizing this future, however, requires closing what report authors call a "capability gap," where hardware and aspirations are outpacing the software and systems needed to operate safely at scale. The report identifies twelve technical challenges that must be addressed to realize the transformative potential of drone technology: Scaling to millions of drones; AI intelligence and assurance; Edge-cloud continuum and real-time coordination; AI autonomy and agentic systems; Data, training, and validation infrastructure; Critical infrastructure protection; Building reliable fleets from non-deterministic agents; Trust, security, and distributed authentication; Next-generation drone networks; Human-AI partnership and scalable insight; Standards, certification, and regulation; and Workforce development and education. These twelve challenges and proposed approaches to them form the basis of the report, laying out a multifaceted path forward for the evolution of done technology.
https://arxiv.org/abs/2607.19213
This paper introduces an interactive music system with quantum musical agents that communicate by teleporting quantum states to one another. Human performers interact in real time with agents whose melodic and rhythmic behaviours are encoded as quantum states using Single Qubit Probability Amplitude Modulation (SQPAM) and structured through Quantum Phase Estimation (QPE). Up to three agents are combined within a single quantum circuit, with directed communication via quantum teleportation. We are interested in supporting ambiguous, transformative interactions reminiscent of free Jazz improvisation. Therefore, rather than treating noise and decoherence as limitations, the system embraces NISQ-era constraints as creative affordances, framing agent communication as quantum whispers, that is, deliberate, musically expressive imperfections in state transfer. We provide demonstrations and analyses based on melodic correlation, pitch-set distance, and state fidelity, where a continuum between imitation and divergence can be observed. We developed a tunable interpretation method to assess how agents reinterpret teleported states. This work positions teleportation as a promising interaction mechanism for agent-based quantum computer music and outlines future directions toward distributed ensembles connected via the Quantum Internet.
https://arxiv.org/abs/2607.19212
We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA games, simulation engines, and internet videos to learn controllable world dynamics. WorldExplorer performs agent-driven collection guided by training feedback, while a unified pipeline applies 14 deterministic quality checks, VLM-based assessment, and synchronized action and text annotation. We progressively distill a bidirectional action-conditioned teacher into a causal student through teacher forcing and ODE distillation, and introduce LongForcing to align long student self-rollouts with an extended-horizon teacher, mitigating accumulated distribution shift and autoregressive drift. Raw keyboard actions provide a unified control interface for scene roaming and third-person character interaction, while reference-character memory provides persistent appearance cues for identity consistency during third-person rollouts. For deployment, we co-design a streaming inference stack with a lightweight VAE decoder, efficient attention, memory-aware scheduling, and low-bit DiT inference. Across optimized low-bit configurations, ABot-World-0 streams 720P video at up to 16 FPS on a single NVIDIA RTX 5090 desktop GPU, with 1.2s action-to-first-frame latency and approximately 19GiB peak VRAM. Experiments on WorldRoamBench and extended interactive rollouts demonstrate competitive controllability and coherent long-horizon world evolution.
https://arxiv.org/abs/2607.19191
Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation. Today this process still depends on manual tuning of visual foundation models, mesh cleanup, coordinate-frame alignment, and brittle workflow glue across visual perception tools and simulators. We introduce \textit{Agentic Real2Sim}, a framework for generalized physical world modeling with vision-language agents, converting a real-world recording of object-robot interaction into a simulatable episodic twin which preserves observations, geometries, robot interactions, and object states. We evaluate Agentic Real2Sim on rigid-object manipulation, deformable-object interaction, and humanoid motion scenes, spanning domains that are usually handled by separate Real2Sim pipelines, marking a first step toward scalable conversion. The framework's agentic decisions can be driven by an open-weight VLM backend at a small fraction of the cost of frontier models, while attaining comparable conversion success rate. We aim to use the resulting real-world-aligned twins for downstream robotics tasks, specifically policy learning and evaluation. The project site is available at this https URL.
https://arxiv.org/abs/2607.19190
Cooperative perception enables autonomous vehicles (AVs) to improve situational awareness by aggregating detection outputs from multiple agents and sensing platforms, often via a shared fusion service in multi-vendor deployments. However, sharing such outputs at inference time exposes proprietary model behavior and sensitive environmental information, creating significant privacy and security concerns. In this paper, we present Sarus, a privacy-preserving framework for multi-vendor perception fusion via homomorphic encryption (HE), enabling aggregation without revealing individual vendor outputs. Each vendor encodes detections as compact Gaussian moment vectors over a shared spatial lattice and transmits encrypted payloads to a fusion server, which aggregates them directly in the encrypted domain. The fused result is then decrypted and reconstructed into final detections through class-wise bin merging. We analyze the computational complexity, showing linear scaling for vendor payload construction and $O(BV)$ server-side fusion with the number of occupied bins $B$ and vendors $V$, while postprocessing scales as $O(B + \sum_{c\in \mathcal{C}} B_c^2)$, where $\mathcal{C}$ denotes the set of object classes and $B_c$ is the number of occupied bins for class $c$. Experiments demonstrate linear scaling in practice with only a bounded constant-factor overhead from HE, with decryption dominating postprocessing cost. Experiments on the KITTI dataset using camera (YOLOv8) and LiDAR (PointPillars, PV-RCNN) detectors show that Sarus improves scene-level coverage by effectively aggregating complementary detections, particularly in distance-dependent regimes where individual modalities degrade. These results indicate that privacy-preserving multi-vendor perception fusion is feasible for real-time deployment when statistical compression and spatial sparsity are jointly exploited.
https://arxiv.org/abs/2607.19146
Parameterized action reinforcement learning has shown strong performance in environments requiring both discrete action selection and continuous parameterization. Prior work established the effectiveness of single-agent actor-critic algorithms - Greedy Actor-Critic (GAC), Soft Actor-Critic (SAC), and Truncated Quantile Critics (TQC) - on benchmark parameterized action tasks, but their extension to multi-agent settings remains largely unexplored. This paper presents a comparative study of shared-experience multi-agent extensions of these algorithms: Multi-Agent Greedy Actor-Critic (MAGAC), Multi-Agent Soft Actor-Critic (MASAC), and Multi-Agent Truncated Quantile Critics (MATQC). Rather than following the centralized training, decentralized execution (CTDE) paradigm, the proposed framework uses multiple independent actor-critic agents that share a replay buffer while maintaining separate policy and value networks. We evaluate the algorithms on the Platform-v0 and Goal-v0 benchmarks against their single-agent counterparts, using three-, five-, and ten-agent configurations to assess scalability. Performance is measured by average evaluation return and training time across ten independent runs, with one-way ANOVA and Tukey HSD post-hoc tests used to assess statistical significance. Results show that the multi-agent framework consistently improves Greedy Actor-Critic performance, while MASAC and MATQC show comparatively modest gains over their single-agent versions. Increasing the number of agents beyond five yields limited additional performance while substantially raising computational cost, particularly for MAGAC. These results highlight a trade-off between learning performance and computational efficiency, offering insight into the scalability of shared-experience multi-agent actor-critic methods for parameterized action reinforcement learning.
https://arxiv.org/abs/2607.19117
Agent-memory workloads mix direct factual lookup, relation-chain and current-state reasoning, and broad synthesis over long histories. We describe Supra Cognitive Modes (SCM), an architecture that maps explicit or automatically selected per-query modes to retrieval and synthesis payloads over one shared ingest substrate. A frozen semantic classifier and runtime gates dispatch queries among fused lexical and dense lookup, graph or iterative multi-hop handling, and stratified long-form synthesis. The substrate combines multi-granularity embeddings, extracted triples, fact-version metadata, and optional asynchronous enrichments. We characterize the deployed configuration on three benchmarks: Long-term Conversational Memory (LoCoMo; n = 1,986), MemoryAgentBench (MAB; n = 3,671), and LongMemEval (n = 500). The reference run records 84.87% on LoCoMo factoid categories and 68.61% on adversarial abstention, 61.49% on MAB across two repetitions, and 86.00% on LongMemEval. A repository-backed reproduction produces similar aggregate scores and supports task- and mode-conditioned failure analysis. Raw baseline outputs, aligned end-to-end timing for LoCoMo and LongMemEval, and complete token ledgers are unavailable; stored rows also omit some final runtime decisions. The results characterize one implemented routed configuration and its diagnostic failure patterns, while source inspection verifies the per-query control interface and shared-substrate design. Causal routing effects, efficiency gains, and statistical significance remain outside the available evidence.
https://arxiv.org/abs/2607.19096
Translating novels into films poses a grand challenge for generative artificial intelligence, requiring conversion of abstract literary prose into long-form, multi-scene visual narratives. While current video generation models excel at short, single-scene clips within narrow temporal and spatial contexts, novel-to-film generation operates in a more complex regime, demanding long-duration content across diverse scenes with dynamically evolving entity states. To address this, we formalize novel-to-film generation as dynamic cinematic world modeling, decomposed into two phases: construction, which grounds abstract, underspecified literary narratives into concrete, stateful, and persistent world entities; and evolution, which governs how these entities dynamically update under plot progression to maintain causal consistency across scenes. We propose FilmWorld, an end-to-end agentic system where two groups of specialized agents collaborate to instantiate these phases. Construction-side agents perform narrative structured translation, world entity state modeling with visual anchoring, and state-driven shot planning, progressively projecting literary language into a cinematic blueprint. Evolution-side agents perform state-anchored visual generation, cross-shot dynamic state propagation, and closed-loop state verification to maintain causal consistency and visual coherence. To address the evaluation gap in long-form generation, we introduce FilmEval, a systematic evaluation framework that couples a difficulty-graded benchmark of 15 representative novels with an automated protocol of nine objective metrics spanning three dimensions: cinematic presentation, film consistency, and novel fidelity. Experiments demonstrate that FilmWorld consistently outperforms state-of-the-art video generation agent systems, with particularly pronounced improvements in narrative fidelity and cross-scene consistency.
https://arxiv.org/abs/2607.19038
V2X collaborative object detection features overcoming the limitations of single-vehicle systems by aggregating environmental features from multiple collaborative agents. However, existing mainstream V2X perception methods mainly focus on 2D BEV object detection. When 3D detection task is concerned, inferior results are obtained because they ignore the 3D spatial misalignment caused by differing height and attitude among the collaborators. In this paper, we propose a novel collaborative 3D object detection framework called CoGoal3D, which extracts and refines the 3D feature gradually in a two-stage pipeline. In the first stage, a multiscale 3D-aware global fusion module is designed to mitigate the 3D spatial misalignment. The resulting proposals are then refined in the second stage with an auxiliary task of 3D point reconstruction. An effective multi-agent collaborative data augmentation strategy is further proposed to enrich the training data while minimizing information loss. Extensive experiments on public real-world datasets demonstrate that our CoGoal3D achieves new state-of-the-art performance, with 3D AP@0.7 improvements of 10.86%, 10.34%, and 10.18% on the DAIR-V2X, V2V4Real, and V2X-Real datasets, respectively. Code is available at this https URL.
https://arxiv.org/abs/2607.19036
Multi-turn medical consultation agents must decide what to ask, adapt to patient responses, and determine when the collected evidence is sufficient. However, coupled evaluation conflates the quality of the policy-elicited history with policy-specific terminal diagnosis generation: strong generation can compensate for a thin history, while weaker generation can obscure a rich one. We introduce MedDDC-Eval, a diagnosis-decoupled testbed that treats elicited history as the comparison object and holds the history-to-diagnosis mapping constant through a shared frozen reader. Across two held-out sources, a grounded interface and an auditable diagnosis-trajectory-efficiency (D/T/E) harness measure diagnostic usefulness, information acquisition, and efficiency. Directional semantic coverage followed by deterministic one-to-one assignment yields coherent precision-recall counts for open-ended items, with at most one credited match per prediction or reference. Holding histories fixed, changing only the diagnostic reader shifts diagnosis F1 by 2.2-19.0 points and reverses 18% and 36% of pairwise policy orderings on the Record and Dialogue splits. We further apply standard Group Relative Policy Optimization (GRPO) over interactive multi-turn rollouts to post-train Qwen3-32B using diagnosis-result and trajectory feedback. On the 100-case Record and 70-case Dialogue splits, the trained policy improves over its initialization by 9.7 and 4.6 total-score points; removing either primary signal lowers held-out joint performance. These results show that MedDDC-Eval supports controlled attribution, interpretable elicited-history measurement, and evaluation-guided evidence-acquisition policy development.
https://arxiv.org/abs/2607.18999