Recursive self-improvement (RSI) enables AI systems to turn experience and feedback into persistent changes that improve both their capabilities and the process of future improvement. We first use the Headroom-Closed Index (HCI) to reveal the problems of existing LLMs, then introduce the RSI concept and its development roadmap: from improvement-execution autonomy, improvement-strategy autonomy, experience-acquisition autonomy, and environment-adaptation autonomy, to recursive meta-improvement. Next we examine RSI across scenarios (e.g., scientific discovery, embodied intelligence, software engineering), highlighting their distinct requirements and development speeds. Drawing on diverse industry practices and preliminary empirical evidence, we connect RSI research with practical systems and identify key challenges to achieving genuine RSI.
https://arxiv.org/abs/2609.11873
Dexterous in-hand manipulation of a grasped object with an anthropomorphic hand is an unsolved frontier for robot dexterity. The contact-richness and highly dynamic nature of object-hand interactions tend to require extensive modeling or data-collection efforts for learning-based approaches. Modern simulators used for reinforcement learning (RL) cannot fully replicate the required contact complexity, while collecting dexterous demonstrations for imitation learning (IL) remains an open problem. In this research, we present an embodied control approach based on real-time task Jacobian estimation of the combined hand and object system on the physical robot. Using only the CPU on a laptop, the proposed controller begins in-hand pen writing after approximately 18 s of initialization and continues to adapt online, without an analytic hand--object kinematic/contact model, simulation training, or precollected task demonstrations. We demonstrate that the same estimator/controller formulation works on three anthropomorphic robotic hand systems (one physical, two simulated) to show human-like, in-hand articulation of a grasped pen by an embodiment-independent formulation. Sub-millimeter in-plane precision (mean 0.6 mm across runs) is achieved across letters and shapes written in the air and on paper on a physical robot. To our knowledge, this is the first demonstration of an anthropomorphic hand writing arbitrary single-stroke trajectories with a grasped pen through purely in-hand motion, and it showcases an alternative to compute- and data-heavy approaches such as RL and IL for achieving dexterous manipulation through computationally simple and data-efficient algorithms.
https://arxiv.org/abs/2609.11775
Collective intelligence depends not only on the capabilities of individual members, but also on how those members are organized. Yet artificial multi-agent systems are typically assembled using fixed organizational structures, even when the physical tasks they perform impose fundamentally different coordination requirements. Here we show that principles from human organization theory can be operationalized to organize large, heterogeneous collectives of embodied artificial agents. We introduce ORCH (Organizing Roles and Coordination Hierarchies), which constructs task-specific hierarchical organizations by combining pooled interdependence for work that can proceed concurrently with sequential interdependence for work governed by prerequisite relationships. Across 25 wildfire-response missions spanning reconnaissance, rescue, transportation, resource management, containment and suppression, we evaluated teams of up to 50 heterogeneous agents using eight large language models. Organizations constructed using these principles consistently outperformed four representative embodied multi-agent approaches across mission outcome, execution efficiency, exploration and computational resource use. Human-designed ORCH organizations improved final score by 63.97% and execution efficiency by 74.29% on average relative to the four prior frameworks. Organizations generated automatically by language models improved these measures by 43.63% and 52.53%, respectively. These advantages persisted across missions and underlying language models. Notably, collective performance was not monotonically determined by model scale. Analysis of long-horizon missions showed that hierarchical organization enabled teams to preserve concurrent activity within specialized groups while coordinating ordered transitions between mission phases.
https://arxiv.org/abs/2609.11737
Vision-Language-Action (VLA) and World-Action Models (WAMs) have demonstrated strong capabilities in general-purpose robotic manipulation, yet their generated actions may violate hard physical constraints and therefore be unsafe or infeasible for deployment. Existing safety approaches either optimize statistical safety objectives without deterministic per-step guarantees or correct unsafe actions only during inference, creating a mismatch between policy training and execution. We introduce ActSafeGuard, a differentiable and training-aligned safeguard layer for flow-matching based policies. ActSafeGuard integrates hard action feasibility into policy learning, not merely treating safety as an inference-time external component. Through an analytical ray-scaling operator design, ActSafeGuard enables boundary-aware gradients to guide the model to naturally learn constrained manifolds. Extensive experiments on multiple standard foundation backbones ($\pi_{0.5}$ and Fast-WAM) across various tasks demonstrate that ActSafeGuard consistently achieves a $100\%$ step safety rate while fully preserving or even boosting task success rates, providing a scalable and minimally invasive solution for safe embodied AI deployment.
https://arxiv.org/abs/2609.11697
In recent years, artificial intelligence has made extraordinary progress thanks to large-scale models capable of generalization and the generation of complex outputs. However, transferring this potential into embodied agents reveals a significant limitation: the most advanced systems rely on pre-existing datasets and human feedback strategies that are powerful but insufficient in dynamic or unknown contexts. To adapt, an agent must acquire knowledge through direct interaction with its environment. One strategy to address this challenge involves introducing higher-level mechanisms, such as intrinsic motivations, which leverage curiosity and competence, to guide exploration and learning in complex environments. While this flexibility expands autonomy, it complicates the task of ensuring agents remain aligned with human goals. Alignment, already a challenge for artificial systems in general, becomes even more complex in unstructured and dynamic contexts where predefined rules prove insufficient. To be effective and adaptable, norms must be rooted in experience through an epistemological process that starting from simple, situated principles allows for the gradual construction of more complex rules through experience, autonomous learning, and cooperation with other moral agents. Similarly to children learning social norms by exploring their environment and participating in collective practices, artificial agents must also be educated toward alignment. Following Dennett, the status of a moral agent is not innate but is attributed gradually based on the ability to responsibly manage increasing degrees of freedom. From this perspective, the regulatory sandboxes can be viewed as pedagogical environments for AI: dynamic spaces where alignment develops as a formative process, progressively shaping autonomous behaviors through interaction and cooperation in scenarios of increasing complexity.
https://arxiv.org/abs/2609.11660
Reliable non-rigid point cloud correspondences are important for deformable anatomical registration, embodied perception and manipulation, and dynamic 3D reconstruction. Coarse-to-fine methods reduce computational cost by selecting the top-\(K\) coarse regions. However, this pruning may remove weak but correct hypotheses and restrict fine matching to an incomplete search space. We present \paper, a two-stage generative solver that maintains the complete soft matching matrix at both coarse and high resolutions. Stage~I uses denoising diffusion to estimate a global matching matrix in the compact coarse-resolution space. We then lift this matrix to high resolution while preserving its hierarchy. The lifted matrix is rank-bounded and block-constant. Stage~II refines it through a conditional transport bridge. We implement the bridge with two types of dynamics: a deterministic endpoint-parameterized conditional Flow Matching (CFM) ODE and a stochastic Brownian-bridge SDE inspired by Schrödinger bridges. Both variants share the lifted source, a time-conditioned transformer, and a matching-matrix endpoint predictor. Experiments on 4DMatch and 4DLoMatch show that both variants produce more accurate correspondences than the compared methods and improve downstream registration, with larger gains in low-overlap cases. They also improve cross-dataset generalization on CAPE and DeepDeform without target-domain adaptation while using the same deformation solver.
https://arxiv.org/abs/2609.11472
Autonomous property inspection requires more than robust robot navigation: a deployable system must connect heterogeneous sensing, reusable autonomy capabilities, multimodal scene understanding, human interaction, and enterprise response within a traceable operational loop. Existing quadruped inspection systems commonly integrate these functions through task-specific interfaces, making contextual coordination, knowledge reuse, and controlled adaptation difficult. This paper presents \textit{Harness Robotic OS} (HROS), a unified embodied-agent runtime, and Argos, its realization for residential-community inspection. HROS organizes the system into robot runtime, embodied autonomy skills, cognitive agent runtime, and interaction and operations planes. A shared context connects physical state with agent reasoning; streaming ASR/TTS supports voice-based mission interaction; hierarchical working, episodic, and semantic memory preserves operational knowledge; and a safety-gated self-evolution loop converts execution traces into versioned candidate updates without permitting unconstrained online modification. The Argos prototype integrates a Vbot quadruped, Fast-LIO2 localization and mapping, Hobot-Stereo depth perception, PCT-Planner global planning, EGO-Planner local motion generation, and OpenClaw-orchestrated Qwen3-VL inspection analysis. Experiments in a residential property environment achieved 100\% waypoint reachability, outdoor localization error below 10~cm, local obstacle-response latency below 200~ms, representative hazard-detection rates of 85--95\%, and 99\% success in alarm delivery and structured-report generation. These results validate the deployed navigation and inspection closed loop, while HROS provides an extensible software foundation for memory-augmented, voice-aware, and continuously improvable embodied inspection agents.
https://arxiv.org/abs/2609.11225
Recent visual generators produce high-fidelity images yet often violate physical consistency under ego-motion, limiting their use for spatial reasoning and embodied planning. Existing benchmarks largely focus on isolated images or single-step quality, leaving this challenge underexplored. We introduce EgoGenEval, a geometry-grounded, pose-free benchmark designed to evaluate the physical consistency of visual generators under ego-motion, and organize our study into two parts. (1) EgoGenEval contains 1,400 cases and 2,360 target views spanning single-step and multi-step ego-motion. It separately measures Camera Motion Grounding (CMG) and Scene State Preservation (SSP), with both metrics validated against blinded human judgments. Evaluating 16 pose-free generators together with two pose-conditioned references reveals that current models struggle to execute camera motion while maintaining scene state, and that no system performs well on both axes at once. (2) To examine whether benchmark-derived data can improve these capabilities, we build EgoGen-Train from the same geometry-grounded pipeline and run controlled SFT studies. These show that pairwise supervision does not reliably improve camera-motion grounding and scene-state preservation together: even at the full training pool and the longest budget, scene preservation gains a fraction of what camera motion does. This points to the pairwise teacher-forced objective itself as the binding constraint, motivating a trajectory-centric paradigm that couples self-conditioned rollouts with explicit pose and visibility supervision.
https://arxiv.org/abs/2609.11172
We propose a pragmatic information theory unifying communication, control, and decision-making. Its core is the isoteleia mapping, formalizing equifinality: distinct semantic paths leading to the same optimal action are pragmatically equivalent. This induces a three-tier hierarchy of syntactic, semantic, and pragmatic information, each abstraction discarding task-irrelevant distinctions. We develop pragmatic entropy, up/down mutual information, channel capacity, and rate-distortion, and prove three coding theorems generalizing Shannon's classical results. We introduce pragmatic value (VoI) and cost (CoI) of information as decision-theoretic duals to rate-distortion and capacity, respectively, and formulate a Lagrangian dual framework for cross-layer optimization. The pragmatic efficiency bound $\mathcal{E}_p(\lambda)=\sup_R[\Phi_p(R)-\lambda\,\mathrm{CoI}_p(R)]$ quantifies the maximum net utility any resource-constrained intelligent system can extract, thereby establishing a fundamental behavioral capacity limit---generalizing Shannon's symbol-level capacity to goal-directed action. Extensions to continuous messages yield closed-form Gaussian expressions, while dynamic settings are addressed via a Bellman equation for sequential decision-making. This framework provides a rigorous foundation for task-oriented communication, networked control, autonomous systems, and embodied AI, shifting focus from symbol fidelity to the effectiveness of information in guiding actions, and offers a unified mathematical language for next-generation intelligent systems.
https://arxiv.org/abs/2609.10986
Reacting to sudden physical hazards (catching a slipping plate, dodging a falling knife) is both a meaningful test of embodied intelligence and a hard requirement for deploying multimodal large language models (MLLMs) as the decision coreof household robots. Existing evaluations, however, probe intuitive physics passively through question answering over videos, or target deliberate, long-horizon tasks such as navigation and rearrangement; none measure whether a model can turn physical understanding into immediate, safety-critical action. We introduce ReactHuman, the first physics-grounded benchmark for human-like reactive decision-making, in which the evaluated MLLM acts as the brain of a simulated humanoid facing sudden household hazards; it spans 17 event families and over 1,000 bit-for-bit reproducible scenes with exact, annotation-free ground truth derived from 240 Hz rigid-body simulation, including adversarial objects whose appearance contradicts their physics (a foam anvil, a steel apple). We further design a five-metric suite that scores each reaction along three axes: reasonable, safe, and physically grounded. We physically execute every committed plan so that decisions have observable consequences. With this harness we evaluate seven representative MLLMs. Results show that reactive safety is far from solved: models mishandle roughly one hazard in three, act from fixed dispositions rather than the observed scene, trust appearance over motion, and miss interception points at meter scale even when the chosen action is correct; none of these failures shrink with model scale. ReactHuman thus offers both a fine-grained diagnosis and a scalable training signal toward physically grounded, safety-aware embodied agents. The benchmark can be found here: this https URL
https://arxiv.org/abs/2609.10895
Independent evaluation can reject harmful policy updates yet also prevent useful continual learning. We argue that update admission must be assessed through both error control and retained learning opportunities at a stated interaction budget. We identify a concrete failure: a range-based confidence gate cannot certify unchanged old-task behavior within otherwise substantial budgets. A standard paired-binomial construction reduces this burden when outcome disagreements are rare. We also specify certified historical-reference promotion and a round-level missed-opportunity metric. In a constructed one-step pushing diagnostic with 32 seeds, fresh paired checks admit 31.6% of a common update stream at 2,000 episodes per stage, versus zero for the range-based gate; unconditional replay nevertheless learns better in closed-loop runs. A separate learned-dynamics stress test distinguishes model bias from feedback-selection error. The contribution is an admission-audit protocol with analytical and synthetic evidence; physical-robot and VLA validation remain open.
https://arxiv.org/abs/2609.10873
Sustained deployment of generative AI agents requires more than isolated task success. Agents must remain useful across repeated interactions, changing conditions, and dependencies on people within shared workflows, especially as technical, human, and operational disruptions accumulate over time. We propose operational resilience and considerate participation as two complementary aspects of evaluating such agents: the former captures how agents recover from blocked work while preserving progress and communicating their limits, and the latter captures how their adaptation accounts for affected people, role boundaries, and the surrounding workflow. Yet both remain underexplored under accumulating challenge. We study 120 simulated healthcare trajectories across two generative AI models and twelve stakeholder-derived tasks under light, medium, and heavy challenge. We compare textual action plans, prompted internal assessments, and quantitative structured workload and affect reports to examine how agent behavior and reported state change as challenge accumulates. Regarding operational resilience, agents shift from self-directed recovery toward greater human dependence, while reporting increasing workload and negative affect in structured reports but seldom expressing strain in textual responses. Regarding considerate participation, agents broaden from task-focused adaptation toward task reframing, attention to others, role-boundary adjustment, and wider coordination, with distinct patterns across actions and internal assessments. From these findings, we derive five deployment dilemmas involving persistence, attention, role boundaries, state disclosure, and escalation that require stakeholder specification, further informing technical implications for learning, situated evaluation, and embodied adaptation.
https://arxiv.org/abs/2609.10724
Foundation vision-language models (VLMs) exhibit broad intelligence about the world, yet translating this intelligence into robot control remains challenging. We present Show-Harness, an Embodied Harness that enables VLMs to "play" robots through a compact semantic interface linking intent to action. Show-Harness exposes discrete semantic action units that VLMs can naturally reason over, while embodiment-specific interpreters deterministically ground them into local robot actions, keeping the VLM directly responsible for fine-grained physical decisions. Through the same interface, Show-Harness demonstrates the feasibility of (1) directly unlocking closed-source frontier VLMs for zero-shot robot control, and (2) adapting small-scale open-source VLMs for low-cost deployment with just a few GPU-hours of fine-tuning. We further develop GUMI (GUI Manipulation Interface), which extends the same semantic action space to GUI-based demonstration collection, allowing humans and agents to "play" robots across embodiments without specialized teleoperation hardware. Extensive experiments show that Show-Harness-equipped VLM agents generalize robustly across tasks, embodiments, and environments, outperforming representative agentic and VLA paradigms. These results suggest that the right interface can unlock substantial embodied capability from foundation VLMs, without requiring additional model capacity or costly embodiment-specific pretraining.
https://arxiv.org/abs/2609.10522
Embodied AI, including vision-language-action and world-action models, must operate reliably in the physical world. Yet methods that perform well in simulation can degrade substantially on real robots, especially in long-horizon deformable-object manipulation, where policies must track changing states and execute reliable multi-stage bimanual interactions. Existing real-robot benchmarks mainly focus on short-horizon rigid-object tasks and offer limited coverage of long-horizon deformable manipulation. We introduce FolDeX, a physical-world benchmark built entirely from real-robot data, with garment folding as its primary task. Since real-robot data collection is costly, FolDeX studies how heterogeneous physical experience can be reused efficiently. The benchmark is organized around four research axes: leveraging human intervention and recovery data collected during deployment; transferring data across tasks, including across garment categories and from rigid to deformable-object manipulation; reusing data across scenes with changes in lighting, background, and layout; and transferring data across robotic embodiments. FolDeX provides 2,000+ hours of real-robot data spanning 20+ tasks and 10+ embodiments. We also establish a fair real-robot evaluation platform for externally submitted policies, with standardized tasks, held-out physical objects, controlled initializations, and a unified execution protocol. The platform is publicly accessible at this https URL. We hope FolDeX will serve as a unified testbed for heterogeneous real-robot data reuse and reliable long-horizon deformable manipulation.
https://arxiv.org/abs/2609.10243
Capabilities relevant to Physical AI can arise from materially different formation histories, yet existing taxonomies organized by morphology, architecture, learning algorithm, task, or domain do not directly answer what gives rise to a capability. We define a capability-formation source as a factor materially contributing to capability formation, distinct from components or construction steps. We identify seven non-exclusive sources: Recorded-Experience (RE), Predictive-Modeling (PM), Evaluative-Interaction (EI), Surrogate-Environment (SE), Mechanism-Grounded (MG), Embodied-Coupling (EC), and Evolution-Driven (ED) Formation. Using reconstructive induction with theoretical saturation, we traced a research matrix to primary studies, deduplicated the literature, set coding rules, and conducted three rounds of maximum-difference and negative-case sampling. Challenges included curriculum and self-supervised learning, active inference, open-ended and developmental learning, planning and search, neuro-symbolic architectures, digital twins, generative physical world models, and morphology-control co-design. Within the scope and criteria fixed as of September 4, 2026, all 49 evidence records were explainable by the seven sources individually or in combination. No R1-R3 challenge produced an irreducible eighth source, and R3 required no new core definition or substantive boundary rule. We therefore claim theoretical saturation within the stated scope, not logical completeness or exhaustive future coverage. The framework distinguishes similarity in observed capability from similarity in how it was formed, supporting analysis of explanation, transfer, replication, dependencies, governance evidence, and geoeconomic foundations.
https://arxiv.org/abs/2609.09627
Sixth-generation (6G) wireless networks are expected to provide a key infrastructure for large-scale embodied intelligence, where heterogeneous robots collaborate through low-latency connectivity, edge intelligence, and distributed sensing. Vision-language-action (VLA) models offer a foundation by integrating visual perception, language understanding, and action generation into a unified closed-loop policy. However, training and adapting VLA models to distributed robotic agents introduce challenges in privacy protection, communication efficiency, and model heterogeneity. Existing federated learning (FL) methods overlook the intrinsic differences among vision, language, and action pathways in parameter scale, privacy exposure, update dynamics, and tolerance to compression or perturbation. To address this issue, this article proposes FedMVLA, a modality-decoupled FL framework for privacy-preserving embodied intelligence in 6G networks. FedMVLA incorporates three mechanisms: modality-aware federated aggregation (MAFA), modality-aware privacy allocation (MAPA), and modality-aware communication compression (MACO), together with a modality-sliced transport design that routes the precision-critical action stream through a protected ultra-reliable low-latency slice. A case study on federated robotic manipulation over the Third Generation Partnership Project (3GPP)-based wireless substrate, covering fading, co-channel interference, and malicious jamming, shows that FedMVLA achieves an 84.8% task success rate, exceeds FedAvg by 22.2 percentage points, sustains a widening margin when scaling to 128 clients across eight cells, and reduces the schedule-averaged per-client uplink model-update payload by 95.6% (approximately 96%), while keeping the 95th percentile (p95) of the round-critical uplink completion time near 1.5s.
https://arxiv.org/abs/2609.09591
World Action Models (WAMs) couple predictive world modeling with action generation, allowing anticipated future states to guide agent behavior. Although WAMs are rapidly advancing embodied AI, general-purpose counterparts remain largely unexplored in games. Existing game-oriented approaches often combine action-conditioned world models with external policies and reward functions to realize WAM-like decision-making, yet they operate mainly in 2D visual observation space and do not instantiate persistent 3D geometry. Extending this paradigm to 3D games introduces a distinct challenge. In autonomous driving and robotics, the physical environment exists independently of the model, providing a persistent 3D world in which selected actions can be executed. Games have no such external substrate; the virtual world itself must be instantiated. Most playable games require a persistent and navigable space, while 3D games additionally require explicit geometry that supports movement and interaction. Action-conditioned video rollouts provide visual observations but not this spatial representation. We present \textsc{Valerant}, a training-free framework that transforms a pretrained action-conditioned world model into a WAM for exploring and constructing 3D game maps. By coupling predictive visual rollouts with SLAM-based spatial reconstruction and exploration-driven action selection, \textsc{Valerant} progressively transforms a single image into a persistent 3D game map. This framework extends WAM-based interaction beyond 2D visual simulation and offers a new approach to reducing manual effort in 3D game-map creation.
https://arxiv.org/abs/2609.09418
As Vision-Language Models (VLMs) advance toward physical deployment, the focus has remained on action-oriented Embodied AI evaluated on subject-centric consumer video. This overlooks a pervasive class of Physical AI: Infrastructure AI, which relies on fixed cameras for open-loop insights like safety monitoring and operational logging. We introduce VANTAGE-Bench, a benchmark measuring this "Infrastructure AI Gap." It spans three operational domains (Logistics, Transportation, and Smart Spaces), unifies image and video evaluation across semantic, spatial, temporal, and spatio-temporal capabilities, and moves beyond multiple-choice to eight task formulations including dense captioning and spatio-temporal grounding. It adds a single-pass trajectory protocol for Single Object Tracking and, to our knowledge, the first such evaluation on fixed-camera infrastructure video, scored against specialist trackers. Annotation spans three regimes over 3,346 media assets: 3,342 video-task annotations, 4,281 image-grounding annotations, and 27,404 detection boxes. Evaluating 17 models zero-shot, we find the shortfall relative to consumer-centric benchmarks is concentrated, not general. Event verification, referring expressions, and temporal localization fall roughly 9 to 24 points at every model scale, while video question answering stays within 5.3 points of VideoMME and 2D spatial pointing shows no shortfall against BLINK. The temporal pillar is weakest in absolute terms: no system exceeds 55.7 mIoU on temporal localization or 37.3 SODA_c on dense video captioning. On tracking, frontier models come within roughly 5 points of specialist trackers over short horizons but separate as the horizon extends. Open-weight models lead 2D object localization outright, so neither scale nor proprietary access explains the pattern. Data, evaluation harness, and leaderboard: this https URL
https://arxiv.org/abs/2609.09396
We present the Living Library, an end-to-end framework for transforming fragmented digital archives into governed, conversational, in-person exhibit experiences. Developed and deployed at the Theodore Roosevelt Presidential Library, the framework comprises four layers: digitization and corpus creation, AI-powered processing, retrieval and reasoning, and an optional embodied conversational interface. The first three layers aggregate a 300,000-record collection, apply OCR and structured metadata enrichment for expert curatorial review, and publish records to a hybrid dense/semantic index. Expert review is conducted through the Archivist App, a curator-facing interface that supports correction of AI-generated transcriptions and metadata. The governed corpus powers both a researcher-facing interface and Talk to TR, a continuously operating exhibit that embodies Theodore Roosevelt as a full-scale digital human within a museum environment. To support live, face-to-face interactions, Cross-Era Analogical Grounding reframes contemporary questions through documented historical parallels, allowing Roosevelt to address present-day topics without inventing facts. Dual-path retrieval and end-to-end streaming keep responses grounded and responsive. Layered watchdogs, visitor-session isolation, automated conversation management, and independently restartable services enable reliable unattended operation for hundreds of visitors. Avatar realism, spatial audio, lighting, staging, and conversational design are developed and evaluated as an integrated experience. Rather than report a controlled benchmark, we describe lessons from operating Talk to TR as a public exhibit and offer a transferable model for transforming archival collections into believable, in-person conversational experiences.
https://arxiv.org/abs/2609.09368
Advances in tactile sensing have made contact-rich perception possible, accelerating progress in robotic manipulation, material understanding, and embodied interaction. However, because optical design, elastomer mechanics, and imaging geometry differ substantially across tactile sensors, models trained on known sensor types can suffer an abrupt performance collapse on unknown sensors. To address this problem, we propose the Brain-Inspired Few-Shot Tactile Adaptation (BIFTA) framework; it draws on the brain's rapid sensory adaptation mechanism to adapt a frozen encoder to an unknown tactile sensor from a small labeled support set. BIFTA preserves pretrained representations through dual-view statistical memory, constructs support-conditioned spectral graphs to repair sensor-dependent feature neighborhoods, and applies uncertainty-gated recurrent propagation to strengthen reliable cross-query evidence. Extensive benchmarks across three tactile datasets show that BIFTA substantially improves adaptation to unknown sensors: with only 10\% labeled target data on SITR, it raises mean Sparsh accuracy from 6.86\% for the frozen source classifier to 87.09\%, exceeding the strongest implemented prior comparison by 47.22 percentage points, and these gains generalize across datasets, pretrained backbones, and tactile tasks. These results validate BIFTA for data-efficient adaptation to unknown tactile sensors and offer a promising route toward tactile models that transfer across heterogeneous hardware.
https://arxiv.org/abs/2609.08673