While data-driven 3D shape correspondence estimation has recently seen substantial progress, robust matching under partial observations and strong non-isometric deformations remains challenging. Existing learning-based approaches often rely on hand-crafted descriptors or template-based representations, whereas recent generative models over functional maps suffer from high inference cost, limited interpretability, and poor generalisation to partial shapes. In response to these limitations, this paper introduces TokenMatch, a new transformer-based unified model for estimating 3D shape correspondences. Our feed-forward approach trained exclusively on BeCoS, a challenging non-isometric partial-to-partial shape-matching dataset, can generalise to matching full shapes without retraining or fine-tuning. TokenMatch uses self- and cross-attention mechanisms to efficiently learn patch-level and point-level relations as well as dense correspondences between shape pairs. Our core insight is that meshes can be adaptively tokenised into patches using shape curvature guidance, enabling effective learning of shape-specific geometric descriptors for correspondence estimation. We evaluate TokenMatch on standard benchmarks for partial and full shape matching, including CP2P, PSMAL, BeCoS, FAUST, SCAPE, and SHREC'19. Our method achieves consistently high performance, in most cases outperforming existing methods for partial and full shape matching in the mean geodesic error and intersection-over-union metrics, while also running faster at sub-second inference speeds.
https://arxiv.org/abs/2609.04202
Online 3D reconstruction models perform poorly on long videos. This happens because regressing poses relative to a fixed first-frame anchor forces extrapolation far beyond the training distribution. Small drifts accumulate and amplify into significant geometric collapse. However, we observe that per-frame depth remains stable throughout this failure. The backbone's local geometry remains intact; only the global pose head breaks down. Motivated by this decoupling, we introduce Scal3R. This approach reformulates online reconstruction as multi-reference relative pose querying. We use lightweight learnable tokens, which make up about ~1% of the parameters, and inject them into a completely frozen backbone via asymmetric attention. This setup queries poses relative to multiple past keyframes. An online pose-graph optimization system with loop closure suppresses long-range drift. Scal3R reaches convergence in 8 hours on a single GPU. It reduces the average ATE by over 60% on KITTI compared to the online baseline. It also achieves state-of-the-art performance across Virtual KITTI, Sintel, TUM-Dynamic, ScanNet, and 7-Scenes. Project page: this https URL
https://arxiv.org/abs/2609.04201
Many recurring text functions are easy to describe but difficult to implement with rules, while calling a large remote model for every input introduces repeated cost, latency, and dependency on a provider. We present compile by training, which turns a natural-language specification into a reusable neural function. At compile time, teacher models generate task-specific examples that are used to train a small adapter for a compact interpreter. The resulting function runs without the teachers and can be stored, versioned, and composed like ordinary software. On FuzzyBench-Hard, a subset on which the Program-as-Weights fast compiler produced no exact matches, compile by training reaches 83.6% semantic accuracy. This higher accuracy comes with a higher compile-time cost: roughly a minute rather than seconds for the fast compiler. We deploy the compiler in a public interactive service and demonstrate compiled functions in a multi-site website helper, a language-controlled 3D avatar, and a bidirectional English-Claudish translator.
https://arxiv.org/abs/2609.04199
We propose Puffin-World, a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation and reconstruction without relying on external offline modules. To reliably construct and interact with 3D worlds, our framework jointly models three native world states: physics (gravity field and latitude), geometry (depth), and appearance (image), together with a unified Omni-Camera representation that supports diverse tasks and flexible motions. Beyond modeling these states, we introduce a strategy for propagating physical dynamics across future frames. By grounding absolute camera properties in the real world, Puffin-World enables physically consistent and visually stable world generation. We further couple appearance and geometry within a single generative process, jointly synthesizing each future view and reconstructing its underlying geometry. This unified paradigm enables interleaved closed-loop applications requiring synergy across multiple tasks, including mimic and self-calibrated world exploration. To scale Puffin-World to complex scenarios, we construct Puffin-16M, comprising 15 million vision-language-camera triplets and 1 million trajectories featuring various and challenging motions. To foster further research in this area, we released the code, models, and datasets.
https://arxiv.org/abs/2609.04196
3D Foundation Models (3DFMs) such as VGGT have recently pushed the boundaries of 3D vision by predicting rich unified representations with feed-foward transformers. The scene representations learned by these models enable strong performance on multiple 3D vision tasks. In this paper, we investigate using their internal representations to infer 3D in the scene from new views. Our hypothesis is that in order to solve the task of 3D reconstruction, these models need to learn a representation that includes a large amount of general knowledge about 3D scenes. After showing that it is possible to decode hidden surfaces from internal 3DFM representations, we propose a method, Z3D, that estimates pointmaps in unseen views by doing latent diffusion on 3DFM representation. We show that Z3D can predict realistic depth maps for new views across multiple datasets.
https://arxiv.org/abs/2609.04174
Video virtual try-on (VVT) aims to generate realistic videos of a person wearing a target garment. Recent methods leverage a keyframe-driven video generation paradigm to improve in-the-wild performance, yet they still rely on masks to localize try-on regions, making them vulnerable to large motions and severe occlusions. Although mask-free image-based try-on methods have shown promising results by leveraging large-scale pseudo data, extending this paradigm to videos remains difficult, as constructing video-level pseudo data is prohibitively expensive. Furthermore, coarse keyframe sampling and the scarcity of multi-view try-on data limit existing keyframe-driven methods in maintaining garment consistency and handling diverse try-on tasks. To address these challenges, we propose BooM-VVT, a mask-free VVT framework built upon the keyframe-driven paradigm. To achieve mask-free VVT, we introduce a multi-stage training strategy that leverages image-level pseudo data for mask-free localization learning, substantially reducing the need for costly video-level pseudo data. To improve garment consistency, we propose Garment-Sensitive Keyframe Sampling, which selects keyframes based on garment-relevant body regions to better capture garment appearance. We further introduce Frame-Shared 3D-RoPE to establish spatiotemporal correspondences between keyframes and target video frames for accurate garment-detail transfer. Finally, we construct OmniView, a large-scale multi-view try-on dataset to support reliable try-on video generation under complex camera viewpoints and diverse try-on tasks. Extensive experiments demonstrate that BooM-VVT achieves superior temporal consistency and garment fidelity over existing methods. Project page: this https URL.
https://arxiv.org/abs/2609.04120
The geometric morphology of deposited filaments can significantly influence the structural performance and stability of 3D concrete-printed (3DCP) structures. However, most finite element (FEM)-based approaches for buildability assessment represent printed layers as simplified rectangles, potentially limiting predictive accuracy. This study proposes a geometry-informed modelling framework that integrates the deep-learning-based filament shape prediction tool ShapeGen3DCP with a layer-activation FEM approach to investigate the effect of realistic filament geometries on buildability. The framework generates geometry-aware numerical models directly from material and process parameters, eliminating the need for experimental filament characterization or computationally intensive fluid-flow simulations. Validation against experimental data and a parametric study of rectilinear walls demonstrate that extrusion parameters and the resulting filament geometry can significantly influence buildability predictions. Realistic filament representations are particularly important for free-flow deposition, whereas layer-pressing strategies are less sensitive to geometric simplifications. Among the investigated representations, an elliptical approximation provides an effective balance between geometric fidelity and modelling simplicity. When rectangular representations are preferred to enable regular computational meshes for faster simulations, defining their dimensions based on volume conservation improves prediction reliability compared with calibrating them using either the maximum filament width or the interlayer contact width. Overall, the proposed methodology demonstrates the importance of incorporating filament geometry into 3DCP simulations and provides practical guidance for selecting efficient and accurate geometric representations for buildability assessment.
https://arxiv.org/abs/2609.04028
Bundle Adjustment (BA) is a cornerstone of 3D computer vision and has benefited from decades of advances in sparse optimization and numerical methods. It was originally developed for jointly optimizing camera intrinsics, poses and sparse 3D points. While extensions incorporate lines and other primitives, integrating richer geometric structures such as parallelism, coplanarity, or wireframes often introduces significantly increased computational cost and reduced numerical stability. In this paper, we propose a unified framework that extends bundle adjustment to jointly optimize geometric features and higher-order relations. We first introduce a taxonomy that distinguishes scalable geometric features with direct 2D measurements (e.g., points and lines), from groups encoding higher-order relations (e.g., coplanarity, parallelism, etc.), where we show that groups can be modeled as camera-like entities within the bundle adjustment framework. Building on this formulation, we propose that both group constraints and cross-feature relations (i.e., point-line associations) can be expressed through 2D reprojection measurements. By formulating group-induced and cross-feature reprojection errors, we preserve the sparsity structure of classical point-based BA under Schur elimination, while avoiding direct 3D regularization that degrades the conditioning and stability. Experiments on both real-world and synthetic datasets demonstrate runtime performance comparable to classical point-only bundle adjustment, while producing significantly richer 3D structures and improved geometric accuracy.
https://arxiv.org/abs/2609.04026
Accurate identification of weld seam geometries is essential for automated robotic post processing operations such as grinding, finishing, and inspection. For large workpieces, complete surface scanning using high precision laser scanners or structured light sensors can be time consuming and often generates substantial amount of data that are not relevant. This paper presents an experimental vision based pipeline for the approximate localization of weld seams. This serves as a preliminary stage before high precision measurement. The proposed approach aims to reduce the overall scanning effort and data acquisition efficiency. The proposed method includes capturing images of the workpiece from multiple viewpoints, identifying weld seams from the images using semantic segmentation, reconstructing the workpiece using photogrammetry, and projection of identified weld seams into the reconstructed model.
https://arxiv.org/abs/2609.03970
Medical image inpainting has the potential to improve automated brain MRI analysis by reconstructing healthy tissue within pathological regions. We introduce RARF, a task-agnostic region-aware rectified flow framework for masked data generation. We instantiate the framework for 3D brain MRI inpainting as our submission to the BraTS Inpainting Challenge 2026. RARF restricts the stochastic interpolation process to the inpainting region, while the observed voxels remain fixed and provide patient-specific anatomical context. A three-dimensional neural network receives the partially voided image, with Gaussian noise filling the missing region, together with the inpainting mask and the corresponding timestep. The model is trained using masked flow-matching and reconstruction-consistency objectives, combined with mask-aware preprocessing and data augmentation. During inference, the learned velocity field transports the initial noise toward a plausible reconstruction of the missing tissue, which is then combined with the unchanged observed anatomy. Experiments under the BraTS evaluation protocol show that the proposed approach produces competitive reconstructions while maintaining anatomical consistency. Source code is available at: this https URL.
https://arxiv.org/abs/2609.03956
Generating complete 3D scenes from sparse, unconstrained views is a fundamental challenge in 3D vision which requires reasoning beyond observed content while remaining computationally tractable. Existing feed-forward reconstruction methods are inherently limited to content visible in the input images, while 3D generative modeling is hindered by the high computational cost of dense volumetric representations and the scarcity of large-scale 3D supervision. We introduce SPAR3S, a sparse voxel-aligned 3D latent generative model for conditional scene completion without requiring ground-truth 3D data for supervision. Our key insight is to formulate 3D scene generation in a structured, compact, voxel-aligned 3D latent space where only occupied voxels are represented. We learn this sparse latent space directly from multi-view images using photometric supervision via differentiable 3D Gaussian Splatting. Given a partial set of observed voxels encoded from sparse input views, scene completion reduces to predicting the missing latent tokens and their spatial support within the voxel grid. To this end, we train a masked autoregressive transformer that jointly models voxel occupancy and latent token values, enabling efficient and spatially consistent generation of unseen regions. We demonstrate the effectiveness of our method on synthetic indoor scenes, achieving higher novel-view quality than prior work. We further validate its generalization on RealEstate10k, highlighting its applicability to real-world data.
https://arxiv.org/abs/2609.03931
We present OctWorld, a video diffusion framework with persistent 3D memory for generating explorable, world-consistent, and high-fidelity visual scenes. Given a single image, OctWorld performs stable autoregressive world generation along user-specified camera trajectories. We focus on long-range generation, characterized by extended camera paths and wide viewpoint coverage, where preserving spatial consistency is particularly challenging when previously generated regions are revisited. To address this problem, we introduce OctMap, an extensible and spatially adaptive 3D memory that progressively fuses generated visual observations and their corresponding depth maps into a global representation. OctMap employs TSDF fusion within a dynamic sparse octree whose spatial resolution adapts to image evidence. This design preserves geometric and appearance details across diverse scene scales while maintaining low memory overhead. Experiments demonstrate that OctWorld generates long-range, spatially consistent videos and outperforms prior methods on both existing benchmarks and challenging long-range generation settings. OctMap also provides clear advantages over point-based caches and fixed-resolution TSDF volumes. Project page: this https URL
https://arxiv.org/abs/2609.03919
Dust in agriculture presents a significant challenge for autonomous agricultural machinery. Dust can impair the performance of sensors and algorithms. This work, therefore, presents a concept for a proving ground consisting of an indoor and outdoor area. The indoor area comprises a laboratory test bench where dust circulates in a closed system and a test hall where life-size objects can be placed. The outdoor area features dedicated test setups that enable reproducible data to be recorded with and without dust during real-world agriculture work. The proving ground and the setups are visualized in 3D.
https://arxiv.org/abs/2609.03895
3D spatial reasoning underpins understanding and acting in the physical world, yet it remains unreliable in current multimodal large language models (MLLMs). These models falter at precise geometric measurement, at transforming between egocentric and allocentric viewpoints, and at grounding fine-grained appearance. The most common remedies fine-tune the model on large-scale curated spatial-reasoning datasets or attach dedicated encoders for 3D geometry, which typically couples the solution to costly supervision and a specific backbone. We instead introduce GraFT, a training-free framework that supplies the missing 3D structure through a compact, easily maintained 3D scene graph (3DSG). From this 3DSG, GraFT provides three spatial reasoning capabilities: (1) deterministic geometry through symbolic tools, (2) allocentric layout through a bird's-eye-view (BEV) rendering, and (3) visual-attribute grounding through task-relevant egocentric frames. On ScanQA, GraFT improves every metric over the same-backbone baseline, raising CIDEr by 27%. On VSI-Bench, GraFT improves frozen MLLMs by up to 65%, surpassing every proprietary and general-purpose open-source baseline, and several prominent fine-tuned spatial models.
https://arxiv.org/abs/2609.03892
3D foundation models (3DFMs) excel at predicting camera poses and dense depth from multiple views of a scene, showcasing strong zero-shot generalization. However, as metric scale is not observable from monocular images, their absolute scale predictions are typically inaccurate. Inertial measurement units (IMUs), present in most devices, naturally complement monocular cameras by observing scaled motion. We introduce VI3, a model-agnostic framework that metrically anchors a pretrained 3DFM using only IMU readings. VI3 initializes and preintegrates the IMU to obtain a metric motion reference, which is then used to recover the scale of the 3DFM outputs. Our method includes adaptable anchoring strategies tailored to diverse 3DFM architectures. Experiments on synthetic and real aerial datasets demonstrate that VI3 recovers metric scale without ground-truth supervision while preserving geometric consistency, acting as a fine refinement under well-conditioned motion and as a strong prior when motion is less informative.
https://arxiv.org/abs/2609.03824
Isolated Sign Language Recognition (ISLR) is conventionally cast as closed-set classification over gloss labels, which cannot generalize to signs unseen in training and ties every deployment to a gloss-annotated lexicon. We instead recognize signs extracted from continuous signing by (1) captioning a sign-level clip into a free-form procedural description of the articulation with an open-weight vision-language model, and (2) retrieving the closest entry from a vocabulary of target descriptions with a multilingual sentence encoder: a reverse sign language dictionary that needs no gloss supervision and admits an open vocabulary. On 1,300 sign-level segments from a Japanese Sign Language (JSL) dialogue corpus annotated with procedural descriptions (against a 2% top-10 chance floor over the 503-entry target vocabulary), fine-tuning the captioner substantially improves seen-class retrieval: language and vision tower fine-tuning raises top-10 retrieval on seen classes from 4.5% (untrained) to 49%, becoming statistically indistinguishable from a standard supervised closed-set classifier (I3D) on two of the three test sets where a closed-set classifier can be evaluated at all. More importantly, unseen-class retrieval also improves significantly over the untrained pipeline (11.5% -> 21.0% top-10, p=0.0094), a regime in which the closed-set classifier cannot participate. A matcher-side empirical upper-bound analysis shows the sentence encoder already recovers close to 100% of paraphrased gold descriptions, locating a gap in captioning quality that we aim to address in future work. To our knowledge this is the first description-based, open-vocabulary sign lookup from continuous signing without gloss supervision, and the first for JSL.
https://arxiv.org/abs/2609.03788
Parametric computer-aided design (CAD) modeling is difficult to evaluate with a single metric. Existing CAD benchmarks often emphasize synthetic or CAD-native settings, limited input modalities, or executability and IoUs alone. We introduce RealCADBench, a benchmark for intent-to-program CAD modeling from real industrial design intents. It contains 12,632 tasks from 19 factory-automation categories and spans text descriptions, 2D engineering drawings, real product pictures, and rendered images for both Part and Assembly modeling. We report results on a 1,770-task evaluation slice: 1,745 Part tasks across four input regimes and RCB-Assm25, a 25-task assembly study used in every reported assembly comparison. Each method generates FreeCAD API Python, which a shared runtime executes to export the 3D model. We evaluate the exported model using executability, Solid IoU, Surface IoU, and a rubric-based visual-semantic identity Judge. Among the nine standalone frontier large models evaluated, no model leads all four metrics. Across six frontier-scale large models, executability ranges from 0.565 to 0.812, Solid IoU from 0.2841 to 0.5379, and Surface IoU from 0.112 to 0.217 across the four Part regimes. The highest regime-balanced composite comes from a different model than the leaders on the four component metrics. On RCB-Assm25, Codex with GPT-5.5 improves executability and both IoU metrics over standalone GPT-5.5, but lowers the Judge score by 6.98 percentage points, leaving GPT-5.5 as the Judge leader. We also observe recurring failure modes, most notably missing fine structures, loss of part identity, and incorrect assembly placement. These results show that execution alone is insufficient to characterize realistic CAD modeling and that frontier models and agents differ substantially across executability, IoUs, and visual-semantic identity.
https://arxiv.org/abs/2609.03773
This paper presents an end-to-end computational pipeline that converts a selected object mesh, a measured object state, and a selected six-axis robot into an object-specific, unactuated, additively manufacturable gripper. The method couples exact-mesh RGB-D/ICP pose registration, deterministic surface-contact sampling, uncertainty-aware wrench screening, selection among six passive capture mechanisms, object-conformal surface synthesis, full-orientation robot inverse kinematics, a swept-volume-aware manufacturing domain, directional fused-deposition finite-element screening, and constrained three-dimensional SIMP topology optimization. Unlike workflows that treat grasp selection, tool geometry, motion, and structural design as separate problems, every exported design is bound to the source mesh, object pose, robot flange, contact set, and insertion hypothesis by a traceable design identifier. We derive the implemented registration, contact, fit-tolerance, finite-element, and density-optimization equations and prove three properties of the numerical construction: nodal load preservation, monotonic compliance sensitivity under SIMP interpolation, and voxel-domain containment after topology post-processing. Four archived object-specific attempts - a rabbit, camera flange, 3DBenchy, and faceted bust - meet the nominal fit, uncertain-wrench, runtime-sweep, and baseline/post-topology FEA gates. A deliberately enlarged +/-3 mm, +/-5 degree pose stress check differentiates the designs, retaining 29-134 of 160 simulated trials. Their reconstructed topologies retain 92.0-97.6% of the FE domain because functional regions are protected. Archived robot photographs show the corresponding printed assemblies qualitatively, while nominal material properties and absent coupon-calibrated, instrumented tests keep all four at digital-screening status rather than operational release.
https://arxiv.org/abs/2609.03761
We present ENEAS, a unified, text-promptable method for instance tracking and semantic discovery. Text-promptable segmentation models, including the latest foundation models such as SAM 3, still suffer from temporal hallucinations, spatial fragmentation, and semantic misclassification: they fail to report target absence when an object leaves the field of view, segment local textures instead of the complete object during extreme close-ups, and prioritize visual features over ontological reality, so that visually similar artifacts such as statues, paintings, or reflections are segmented as target entities. ENEAS works two ways from a single method: precise tracking and high-quality segmentation of a unique instance, and open-concept discovery of every instance a text query names, resolved by a semantic verification layer. For tracking, we extend the geometrically robust SeC architecture, previously limited to point interactions, with a text-prompting adapter and leverage its temporal memory, so that the target is held through disappearance without drifting to distractors and kept whole even when it fills the entire view. For discovery, the verification layer combines high-speed visual embedding matching with conditional VLM refinement, invoking semantic reasoning only for ambiguous candidates, which filters out the ontological errors that visual-only models cannot distinguish while keeping latency low. Designed with 3D reconstruction in mind, where a single misclassified distractor corrupts the asset, ENEAS unlocks high-quality semantic tracking and segmentation of video, of broad libraries, and of collections of temporally or spatially unordered data, together with the discrimination to tell true instances from their doppelgangers: things that look alike but are not the same. The code and models are available at this https URL
https://arxiv.org/abs/2609.03756
Despite the remarkable prowess of Vision-Language Models (VLMs) in general multimodal tasks, they remain fundamentally ``flat'' when reasoning about the physical world. We argue that this spatial bottleneck stems from a profound dimensional mismatch: while VLMs are trained to interpret 2D projections, true spatial reasoning demands the recovery of latent 3D geometry and temporal continuity. To conquer this high-dimensional complexity, we advocate a shift from monolithic learning to a ``divide and conquer'' paradigm. We present FactoSR, a factorized reinforcement learning framework that explicitly interpret the dimensions collapsed by visual projection. At its core, FactoSR decomposes the monolithic problem of world-consistent reasoning into three orthogonal, geometric sub-objectives: planar correspondence ($XY$), depth consistency ($Z$), and temporal reversibility ($T$). By optimizing these verifiable constraints within a unified policy learning mechanism, we effectively transform an ill-posed projection recovery problem into a series of tangible reasoning steps. Extensive evaluations on multi-view and video benchmarks demonstrate that this elegant decomposition yields substantial gains in 3D and 4D reasoning, achieving a 5.9% boost on VSI-Bench and 4.5% on All-Angles-Bench. Our findings suggest that reinforcing explicit, factorized 4D consistency is a critical step toward evolving VLMs into robust, world-aware reasoners.
https://arxiv.org/abs/2609.03729