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Character is Destiny: Can Large Language Models Simulate Persona-Driven Decisions in Role-Playing?

2024-04-18 12:40:59
Rui Xu, Xintao Wang, Jiangjie Chen, Siyu Yuan, Xinfeng Yuan, Jiaqing Liang, Zulong Chen, Xiaoqing Dong, Yanghua Xiao

Abstract

Can Large Language Models substitute humans in making important decisions? Recent research has unveiled the potential of LLMs to role-play assigned personas, mimicking their knowledge and linguistic habits. However, imitative decision-making requires a more nuanced understanding of personas. In this paper, we benchmark the ability of LLMs in persona-driven decision-making. Specifically, we investigate whether LLMs can predict characters' decisions provided with the preceding stories in high-quality novels. Leveraging character analyses written by literary experts, we construct a dataset LIFECHOICE comprising 1,401 character decision points from 395 books. Then, we conduct comprehensive experiments on LIFECHOICE, with various LLMs and methods for LLM role-playing. The results demonstrate that state-of-the-art LLMs exhibit promising capabilities in this task, yet there is substantial room for improvement. Hence, we further propose the CHARMAP method, which achieves a 6.01% increase in accuracy via persona-based memory retrieval. We will make our datasets and code publicly available.

Abstract (translated)

大语言模型是否可以在做出重要决策时替代人类?近期的研究揭示了大型语言模型在角色扮演分配人形角色、模仿其知识和语言习惯方面具有潜在功能。然而,模仿决策需要对人格有更细微的理解。在本文中,我们研究了大型语言模型在人物驱动决策中的能力。具体来说,我们研究了 LLMs 是否可以预测高质小说中给出的角色决策。利用文学专家编写的角色分析,我们构建了一个名为 LIFECHOICE 的数据集,包含来自 395 本书的 1,401 个角色决策点。然后,我们對 LIFECHOICE 進行了全面實驗,使用各種 LLM 角色扮演方法和技術。結果表明,最先进的 LLM 在此任務上展現出有前景的能力,但仍有很大的改進空間。因此,我們進一步提出了 CHARMAP 方法,通過基於人格的記憶检索實現了 6.01% 的準確度增加。我們將向公眾提供我們的數據和代碼。

URL

https://arxiv.org/abs/2404.12138

PDF

https://arxiv.org/pdf/2404.12138.pdf


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