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Learning to Fly -- a Gym Environment with PyBullet Physics for Reinforcement Learning of Multi-agent Quadcopter Control

2021-03-03 02:47:59
Jacopo Panerati (1 and 2), Hehui Zheng (3), SiQi Zhou (1 and 2), James Xu (1), Amanda Prorok (3), Angela P. Schoellig (1 and 2) ((1) University of Toronto Institute for Aerospace Studies, (2) Vector Institute for Artificial Intelligence, (3) University of Cambridge)

Abstract

Robotic simulators are crucial for academic research and education as well as the development of safety-critical applications. Reinforcement learning environments -- simple simulations coupled with a problem specification in the form of a reward function -- are also important to standardize the development (and benchmarking) of learning algorithms. Yet, full-scale simulators typically lack portability and parallelizability. Vice versa, many reinforcement learning environments trade-off realism for high sample throughputs in toy-like problems. While public data sets have greatly benefited deep learning and computer vision, we still lack the software tools to simultaneously develop -- and fairly compare -- control theory and reinforcement learning approaches. In this paper, we propose an open-source OpenAI Gym-like environment for multiple quadcopters based on the Bullet physics engine. Its multi-agent and vision based reinforcement learning interfaces, as well as the support of realistic collisions and aerodynamic effects, make it, to the best of our knowledge, a first of its kind. We demonstrate its use through several examples, either for control (trajectory tracking with PID control, multi-robot flight with downwash, etc.) or reinforcement learning (single and multi-agent stabilization tasks), hoping to inspire future research that combines control theory and machine learning.

Abstract (translated)

URL

https://arxiv.org/abs/2103.02142

PDF

https://arxiv.org/pdf/2103.02142.pdf


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