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Back to the Future: Efficient, Time-Consistent Solutions in Reach-Avoid Games

2021-09-16 02:21:08
Dennis R. Anthony, David Fridovich-Keil, Jaime F. Fisac

Abstract

We study the class of reach-avoid dynamic games in which multiple agents interact noncooperatively, and each wishes to satisfy a distinct target condition while avoiding a failure condition. Reach-avoid games are commonly used to express safety-critical optimal control problems found in mobile robot motion planning. While a wide variety of approaches exist for these motion planning problems, we focus on finding time-consistent solutions, in which planned future motion is still optimal despite prior suboptimal actions. Though abstract, time consistency encapsulates an extremely desirable property: namely, time-consistent motion plans remain optimal even when a robot's motion diverges from the plan early on due to, e.g., intrinsic dynamic uncertainty or extrinsic environment disturbances. Our main contribution is a computationally-efficient algorithm for multi-agent reach-avoid games which renders time-consistent solutions. We demonstrate our approach in a simulated driving scenario, where we construct a two-player adversarial game to model a range of defensive driving behaviors.

Abstract (translated)

URL

https://arxiv.org/abs/2109.07673

PDF

https://arxiv.org/pdf/2109.07673.pdf


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