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PhyRecon: Physically Plausible Neural Scene Reconstruction

2024-04-25 15:06:58
Junfeng Ni, Yixin Chen, Bohan Jing, Nan Jiang, Bin Wang, Bo Dai, Yixin Zhu, Song-Chun Zhu, Siyuan Huang

Abstract

While neural implicit representations have gained popularity in multi-view 3D reconstruction, previous work struggles to yield physically plausible results, thereby limiting their applications in physics-demanding domains like embodied AI and robotics. The lack of plausibility originates from both the absence of physics modeling in the existing pipeline and their inability to recover intricate geometrical structures. In this paper, we introduce PhyRecon, which stands as the first approach to harness both differentiable rendering and differentiable physics simulation to learn implicit surface representations. Our framework proposes a novel differentiable particle-based physical simulator seamlessly integrated with the neural implicit representation. At its core is an efficient transformation between SDF-based implicit representation and explicit surface points by our proposed algorithm, Surface Points Marching Cubes (SP-MC), enabling differentiable learning with both rendering and physical losses. Moreover, we model both rendering and physical uncertainty to identify and compensate for the inconsistent and inaccurate monocular geometric priors. The physical uncertainty additionally enables a physics-guided pixel sampling to enhance the learning of slender structures. By amalgamating these techniques, our model facilitates efficient joint modeling with appearance, geometry, and physics. Extensive experiments demonstrate that PhyRecon significantly outperforms all state-of-the-art methods in terms of reconstruction quality. Our reconstruction results also yield superior physical stability, verified by Isaac Gym, with at least a 40% improvement across all datasets, opening broader avenues for future physics-based applications.

Abstract (translated)

虽然多视角3D重建中神经隐式表示已经获得了越来越多的关注,但之前的 work 很难产生物理上合理的成果,从而限制了它们在需要物理要求的领域(如 embodied AI 和机器人学)的应用。缺乏可信度源于现有流程中缺少物理建模以及它们无法恢复复杂的几何结构。在本文中,我们引入了 PhyRecon,这是第一个利用可导渲染和可导物理仿真来学习隐式表面表示的方法。我们的框架将新颖的可导粒子基于物理仿真与神经隐式表示无缝集成。其核心是基于我们提出的表面点前进立方(SP-MC)算法在 SDF 基于隐式表示和显式表面点之间进行有效的转换,实现基于渲染和物理损失的可导学习。此外,我们还建模了渲染和物理不确定性以识别和弥补不一致和不准确的单目几何先验。物理不确定性还允许我们进行基于物理的像素采样,以增强对细长结构的学习。通过将这些技术相结合,我们的模型实现了与外观、几何和物理的效率共生建模。大量实验证明,PhyRecon 在重建质量方面显著超过了所有现有方法。我们的重建结果还证明了伊萨·格雷戈尔(Isaac Gym)验证的卓越物理稳定性,在所有数据集上实现了至少 40% 的改进,为未来的基于物理的应用于开辟了更广泛的道路。

URL

https://arxiv.org/abs/2404.16666

PDF

https://arxiv.org/pdf/2404.16666.pdf


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