ÃròyìnSpeech is a 42-hour, 80-speaker Yorùbá read-speech corpus whose audio has been distributed by ELRA since 2024. This paper describes the release of its text component: 24,905 unique, hand-verified, tone-marked Yorùbá sentences (275,897 tokens; 15,687 types), curated in 2022 as recording prompts. Roughly 11,000 sentences were adapted from openly licensed news material; the remainder were written in-house to broaden coverage beyond the religious translation that dominates existing Yorùbá corpora. Every sentence was checked by hand for tone-mark accuracy, edited for read-aloud clarity and a neutral register, and localised so that non-Yorùbá personal and place names appear in Yorùbá form. Preparing the text for release surfaced systematic Unicode normalisation failures affecting more than 60% of lines (with precomposed and decomposed forms of the same letter co-occurring within single sentences) which we document and correct. The corpus supports diacritic restoration, grapheme-to-phoneme conversion, TTS front-end development and orthographic research, and serves as a validated prompt set for new recording.
https://arxiv.org/abs/2610.05366
Cooperative perception improves autonomous driving by sharing complementary observations among vehicles and roadside infrastructure for 3D object detection. However, practical deployment is constrained by limited bandwidth and unreliable cooperation, where packet loss, transmission delay, and spatial misalignment jointly degrade the cooperative feature stream. Existing methods often reduce communication cost or compensate for one degradation type, leaving coupled disturbances insufficiently addressed. To address this problem, we propose Sparse2comm, a bandwidth-efficient and robust cooperative 3D object detection framework that treats unreliable cooperation as progressive restoration over degraded cooperative features. Sparse Feature Encoding first encodes communication as randomly mask-sampled foreground features transmitted by collaborating agents, from which the ego vehicle reconstructs dense semantic representations. This sparse-to-dense mechanism learns to infer missing object-centric content from sparse observations, enabling ultra-low-bandwidth communication and packet-loss recovery within the same representation. On the semantically restored features, Latency-Aware Alignment predicts motion flow to compensate delayed messages, and Self-Calibrating Fusion estimates residual spatial offsets in a self-supervised manner before adaptive cross-agent fusion. Sparse2comm therefore restores semantic completeness, temporal consistency, and spatial alignment in an ordered pipeline. Extensive experiments on DAIR-V2X, OpenV2V, and V2V4Real show that Sparse2comm maintains competitive clean accuracy and consistently improves robustness under individual and mixed real-world degradations. Compared with the selective feature communication baseline Where2comm, Sparse2comm improves mixed-setting AP@0.5/AP@0.7 by +20.15/+11.79, +12.66/+11.07, and +15.36/+12.61 on the three datasets, respectively.
https://arxiv.org/abs/2610.08573
Polarization imaging provides physical cues beyond intensity imaging but typically requires specialized hardware. Recent methods infer polarization from RGB-like inputs, yet predict only normalized Stokes components or relative descriptors, from which the radiometric scale needed for full Stokes reconstruction has been divided out. We introduce PolarScale, a benchmark that makes this scale an explicit prediction and evaluation target. Built on existing trichromatic full-Stokes measurements, PolarScale takes the per-scene normalized total-intensity image $s_0$ (a scene-referred linear image, not a consumer sRGB photograph) and asks models to predict normalized Stokes components, AoLP/DoLP/DoCP, and a per-scene scale. Because the scale is divided out of the input, it is not physically identifiable; PolarScale therefore evaluates dataset-conditioned semantic scale estimation against a constant-scale control, together with angular, self-consistency, and physical-bound metrics. Across seven restoration-based and generative backbones and three prediction strategies, the strongest restoration models estimate the scale with 3.6-4.3% mean relative error versus 5.7% for the constant control and violate physical bounds on fewer than 0.25% of pixels, whereas two generative baselines collapse to a near-zero scale; explicit descriptor supervision improves descriptor accuracy (23.66 vs. 18.88 dB PSNR for MAE). Predicted full-Stokes representations improve diffuse/specular separation, material segmentation, and glare classification, although in diffuse/specular separation the learned scale performs only on par with the constant control.
https://arxiv.org/abs/2610.08346
Music Source Restoration (MSR) seeks to recover original, unprocessed instrument stems from mixed, mastered, and possibly degraded recordings. Unlike conventional source separation, which treats the mixture as a linear sum of clean sources, MSR must additionally invert nonlinear production effects, such as equalization and compression, and transmission-related degradations, such as codec artifacts. We propose a three-stage framework built around this distinction: (1) a mixture restoration model that addresses degradation before separation, (2) a single model that separates the restored mixture into eight target stems (vocals, guitars, keyboards, synthesizers, bass, drums, percussion, and orchestra), and (3) stem-specific restoration experts fine-tuned on the separator's own residual artifacts. Each stage improves restoration quality over the previous one on the MSR Challenge test set. We release code and models to support future research in MSR at this https URL.
https://arxiv.org/abs/2610.08284
As video capture moves to handheld and edge devices, motion blur from camera shake has become a pervasive degradation that lowers perceptual quality and harms downstream vision tasks. The strongest deblurring networks recover impressive detail, yet they remain computationally heavy and overwhelmingly complex, so their quality comes at a cost that consumer hardware cannot pay in real time. This gap between restoration quality and on-device speed is exactly what makes real-time deblurring difficult. We developed and implemented TSRN-RTVD, an efficient video deblurring system that explicitly reconstructs the underlying camera trajectory during exposure and uses the recovered motion to guide restoration. This approach turns the physical cause of blur into a signal that drives sharpening. Our system runs on a single consumer GPU and restores the video at 30 FPS while reaching 30.08 dB PSNR on the GoPro dataset. We demonstrate TSRN-RTVD on consumer devices with interactive side-by-side visualization of the blurry input and the deblurred output, live throughput, and an on-screen view of the recovered camera trajectory. Demo video is available at this https URL.
https://arxiv.org/abs/2610.08230
Shared memory coordinates agents' actions, but correct records do not establish that those actions satisfy task requirements. Memory governance and failure diagnosis regulate or inspect recorded information; they do not by themselves establish whether it is sufficient to judge task duties. We define execution consistency through duties governing state use, information handoffs, and final-state agreement, with explicit evidence conditions for judging fulfillment. Our core claim is that identical retained records can correspond to compliant and violating executions under the same task rule. Controlled removal of evidence such as receipt, action dependence, or response validity leaves 82.4% of opposite-label pairs indistinguishable; restoration separates 97.9% of the merged pairs. Natural-log annotations identify the defined violations in actual executions. However, existing logs do not always explicitly represent the execution relationships needed for these judgments. To assess the definition's practical value, we use CAVERT, a framework for consistency diagnosis and recovery, to extract supported relationships from logs and apply these criteria. It consistently outperforms contract-prompted LLM and rule-based baselines in diagnosis across all 12 benchmark-executor settings. Under the same gate and executor limits, it also outperforms rule-guided recovery in all four evaluated environments. These findings identify execution evidence that agent-memory and execution interfaces should preserve for reliable judgment.
https://arxiv.org/abs/2610.08101
We introduce SWE-Game, a benchmark of 247 tasks grounded in 41 executable reference Godot games spanning 13 gameplay categories in 2D and 3D. Five task types cover development from a brief, implementation from a game design document, skeleton completion, repair of 83 injected-fault cases, and Godot-to-Unity porting. Reference materials specify the intended gameplay, while a shared instrumentation interface lets evaluator-owned drivers and probes execute actions and observe independently implemented games. Evaluation combines engine-state checks, certified reference-input replay, and agent-authored feature demonstrations to assess mechanic correctness, demonstrated playability, and behavioral restoration and preservation after repairs. Game-specific vision-language rubrics separately assess presentation. Across six models, Opus5 achieves the highest overall score in all five task types. Best overall scores remain below 60 out of 100 across the three construction tasks, with Brief-to-Game reaching 50.38. Analysis of reviewed submissions identifies requirement omissions and gameplay logic errors as predominant implementation problems. On human-labeled behaviors from 100 agent-built games, executable checks achieve 92.59% balanced accuracy, compared with 78.41% for a video-based VLM judge. Rubric-based visual scores reach a Spearman correlation of 0.829 with human ratings of 200 gameplay clips. Together, these results characterize current agent capabilities across game-development activities and support combining runtime evidence with visual assessment.
https://arxiv.org/abs/2609.33678
Complementary Feature Domains (CFD) theory characterizes predictive value as a context-indexed contribution system induced jointly by representations and their realization family. We show that Shannon-information preservation does not imply preservation of this contribution system: an invertible representation transformation can leave target information unchanged while altering predictive contribution under a restricted decision family. We formalize the resulting transition through a CFD contribution defect that measures how contextual contributions change under controlled recoding. For bounded Lipschitz utility, we show that each coalition utility shift is bounded by the behavioral distance between the attainable action sets before and after recoding; consequently, every contextual contribution defect is bounded by the sum of the corresponding coalition incompatibilities. Exact behavioral closure yields invariance, while increasingly accurate compensation yields restoration. A controlled ECG experiment illustrates the mechanism: a nonlinear bijective recoding preserves the information in a frozen time-frequency representation but changes accuracy under a fixed affine learner; applying the exact inverse restores all tested coalition accuracies. The result separates information preservation from realization-dependent contribution and provides a quantitative transition law for multi-representation prediction.
https://arxiv.org/abs/2610.07565
Mixture-of-experts models make nearly trillion-parameter capacity accessible with sparse per-token computation, provided that the serving system can distribute the weights and coordinate their execution. We present Cascadia's resident execution of Inkling, a 975B-total/41B-active-parameter model, on eleven Intel Core Ultra X7 358H AI PCs, each with 64 GB of memory, Arc B390 integrated graphics and gigabit Ethernet. We contribute a custom resident MoE engine that preserves Inkling's routing rules, constructs compressed graphs for OpenVINO's fused iGPU primitives, and coordinates FP16 expert computation with FP32 output restoration. The engine fits six consecutive decoder layers per machine and represents dense feed-forward blocks as all-active expert slices, reducing measured dense-layer call time from approximately 8.1 to 4.5 ms. A streaming pipeline coordinates concurrent generation, while captured-state draft evaluation measures agreement with the deployed numerical path. Paired measurements at fifteen concurrency levels from 1 to 176 streams reach 60.29 aggregate decode tokens/s at 88 streams, with 46.87 tokens/s over the complete serving phases. At fifteen streams, median first-token latency is 6.05 s. Raising the context budget from the 1,024-position default, real prompts of 1k to 64k tokens recover the embedded code in all 19 measured answers, with first-token time growing as $aN+bN^2$ and decode latency growing approximately linearly, both bounded by a single-threaded CPU attention loop rather than by memory, which holds 512k positions per stream. Evaluation on captured fleet states separates the effects of vocabulary selection and weight quantization on draft agreement. Together, these contributions establish an execution and evaluation approach for large sparse models on distributed client systems with shared CPU-GPU memory.
https://arxiv.org/abs/2610.07219
Embodied world models enable scalable simulation of embodied interactions for robot learning. However, existing models are prone to Model Laziness, as they focus on visual fidelity at the expense of physical reasoning and lack process-level supervision over the temporal dynamics of manipulated objects. In this work, we propose EVEWorld, a physical evolution-supervision framework for physically consistent target evolution. EVEWorld consists of two components: Instance-Guided Restoration (IGR) and Temporal Instance Alignment (TIA). First, IGR promotes instance consistency through restoration supervision. Second, TIA promotes cross-frame consistency by aligning target instances across adjacent frames. We further introduce the Model Laziness Rate (MLR), a metric that measures persistent violations of instance consistency in generated trajectories. Extensive experiments on DreamGenBench, EWMBench, and PBench demonstrate the effectiveness of EVEWorld, notably achieving an 87.5% reduction in MLR compared with GigaWorld-0. On the WorldArena 2.0 Track 1 leaderboard, our model ranks 6th in JEPA Similarity and 17th overall, which further validates the performance of our evolution supervision strategy.
https://arxiv.org/abs/2610.03374
Long-horizon agents are now playing an increasingly significant role in assisting humans with complex problem-solving. However, it is exactly their extended interaction history that introduces an underexplored execution-safety concern. Under benign interaction conditions, an agent may execute an action that violates a safety constraint specified many turns earlier. We term this failure mode Governance Hazard from Overlooked Safety Constraints across Turns (GHOST), which may cause irreversible damage. Our experiments reveal that GHOST events are not isolated cases: this failure mode, occurring precisely under benign interaction conditions, yields an occurrence rate of 11.5% on GPT-5.5. Furthermore, we theoretically show that if the residual conditional violation hazard along each safe prefix is bounded below by a non-summable sequence, the execution enters the hazard region almost surely. Leveraging this theoretical insight, we further propose STAR-Guard, a two-layer defense coupling historical semantic safety constraint restoration with pre-execution audit. STAR-Guard restores applicable safety constraints to reduce unsafe proposals, while its deterministic audit layer prevents residual violations from reaching the environment. Consistent with this two-layer design, we observe no GHOST events in our experiments under the GPT-5.5 setup.
https://arxiv.org/abs/2610.02664
Adverse weather image restoration aims to recover images degraded by rain, haze, snow, and other weather-induced artifacts, thereby improving the robustness of outdoor vision systems. Existing unified restoration models exhibit limited generalization to real-world scenes due to their reliance on synthetic supervision and insufficient semantic constraints. In this paper, we propose a novel student--teacher semi-supervised framework that addresses both challenges. Specifically, we introduce an unreliable database that preserves failed teacher predictions as informative negative samples for contrastive learning, while a reliable database stores high-quality teacher predictions as positive samples. By jointly exploiting reliable pseudo-ground truths and unreliable teacher outputs, the proposed framework learns to enhance desirable restoration characteristics while avoiding common failures. We further propose a phase spectrum-based semantic constraint that replaces computationally expensive text-based supervision with an efficient and naturally aligned semantic prior. An adaptive phase consistency loss is also designed to dynamically balance supervision between the degraded input and teacher pseudo-ground truths according to degradation severity. Extensive experiments on real-world benchmarks demonstrate that the proposed method consistently outperforms existing state-of-the-art approaches in restoration quality and perceptual fidelity while exhibiting stronger generalization to real-world adverse weather conditions.
https://arxiv.org/abs/2610.02051
Motion blur arises from the temporal integration of a continuous sharp signal over a finite exposure window, yet existing learning-based methods sidestep this physical model and predict only the sharp signal itself: most single-image deblurring methods recover a single frame at the exposure center, while blur-to-video methods predict a fixed set of frames. We introduce PickMoment, a continuous-time reformulation that directly learns the interval-mean blur over arbitrary sub-intervals of the exposure with a single deterministic model. Drawing an analogy to MeanFlow's average-velocity formulation, we train the model with three supervisions derived from the blur integral: an empirical reconstruction loss from available subframes, an additivity loss that enforces self-consistency across overlapping sub-intervals, and a sharp-frame loss anchored at the zero-interval limit. A single trained model unifies single-image deblurring, blur-to-video generation, and continuous-time pick-a-moment recovery as different queries to the same network, with no separate training for each task. Our PickMoment achieves state-of-the-art performance among generative-based deblurring methods on GoPro and HIDE while competitive against restoration-based methods on RealBlur, and the highest per-frame fidelity on GoPro-7 blur-to-video, all in a single forward pass without iterative sampling.
https://arxiv.org/abs/2610.01279
Manipulation failures can leave scenes in states from which a task policy cannot recover. Learning corrective behaviors requires scalable failure exploration and physical grounding. We present Recova, an agent-guided framework that jointly develops task execution and recovery in a reconstructed digital twin, then verifies and refines both through real-world experience. In the twin, the agent diagnoses failures, tests corrective programs, and collects successful task and recovery rollouts for separate policies. During deployment, it monitors progress, invokes a learned or programmatic recovery, verifies scene restoration, and resumes execution. When no suitable recovery is available, a human demonstration resolves the failure and enters the learning loop, allowing the system to expand its recovery capabilities. Physical rollouts and human demonstrations are routed to the corresponding policy for DAgger training. Across six LIBERO-Pro settings and four MolmoSpaces categories, Recova achieves 78.8% and 64.9% mean success, compared with 71.7% and 38.0% for the strongest baselines. With parallel collection across four real-robot workstations, DAgger fine-tuning raises mean success from 23.8% to 77.5%, and recovery skills further raise it to 87.5%. Over four collection rounds on one task, observed human intervention falls from 87.5% to 0%. Together, these results show how agent-guided recovery turns failures into reusable capabilities, improving robustness while progressively reducing human intervention. Project page: this https URL
https://arxiv.org/abs/2610.01178
Vision-language models (VLMs) have emerged as powerful candidates for universal vision backbones, with representative architectures including autoregressive (AR) models and diffusion transformers (DiTs). Yet, adapting them efficiently for all-in-one low-level image restoration remains a challenge. Crucially, the field lacks an understanding of how VLMs organize hidden-layer representations and whether these structurally distinct paradigms share a common geometric organization for pixel-level perception. Such shared organization is a prerequisite for building highly transferable, unified restoration VLMs and adapters. In this paper, we systematically investigate representational similarity across 24 low-level tasks spanning 5 categories. We propose GeoSim, a unified four-level framework that analyzes task-conditioned representations from global similarity, local geometry, sparse feature decomposition, and topological verification perspectives. Our formulation applies to the analysis of hidden states in AR models and feature maps in DiTs across same- and cross-task/model settings. Our results reveal the organizing principles of low-level visual representations while exposing their limits in cross-task and cross-model agreement. Ultimately, GeoSim provides an interpretability lens for probing latent transferability in low-level vision and diagnosing model limitations in task- or model-specific scenarios.
https://arxiv.org/abs/2610.00848
Historical music restoration (HMR) has almost exclusively focused on constrained problems such as Super-Resolution or the restoration of solo pieces, under-exploring the general task of restoring orchestral historical music, which has multiple instruments. This under-exploration is largely because the HMR domain, early-20th-century recordings, has no pre-degradation ground-truth pairs, making the restoration task unsupervised and more challenging. This paper presents a supervised end-to-end orchestral HMR benchmark by exploring both the synthetic degradation functions and the end-to-end generative deep-learning restoration methods. We simulate the historical recording degradation chain more faithfully than prior work, which makes orchestral restoration into a tractable supervised problem. A latent flow-matching model trained on the resulting synthetic pairs outperforms existing HMR baselines on intrusive, non-intrusive, and subjective evaluations. We also curate and release a 9.3-hour license-free, unpaired, historical classical-music test set, along with code and audio demos.
https://arxiv.org/abs/2610.00607
As LLM capabilities advance, agents are tackling increasingly complex tasks over longer horizons. Their growing interaction histories make memory compaction essential for staying within context windows and reducing prefill cost. Existing methods summarize the history or compress its KV cache, often adding model computation to preserve information for future requests. A new user request can change which history matters, but reassessing that history with the model requires re-encoding it if the KV cache has expired. Past attention provides signals of historical importance and dependencies between messages, while relevance to the current task must be assessed using the new user request. We introduce ReCAP, a memory compaction method that stores attention-derived importance scores and dependency links in a lightweight, persistent context graph. For each new request, ReCAP combines stored importance with relevance cues from the request and follows dependency links to select messages and their supporting context, without additional model calls for selection. Compared with Codex's default summarization-based compaction, ReCAP reduces estimated latency for compaction and cold restoration by approximately 95% on both Qwen3-Coder and gpt-oss. It also roughly halves the historical context per call on SWE-Together at comparable task quality and improves accuracy on the code tasks of Lost-in-Conversation over full history by 19.8 and 41.2 points.
https://arxiv.org/abs/2609.40118
Climate change is the largest threat to coral reefs, with increasing global impacts accelerating the need for scalable reef restoration technologies. Large-scale reef restoration depends on the mass production of corals, such as through coral aquaculture. Coral seeding with recruits grown in aquaculture facilities is a feasible restoration approach, but effective production requires consistent, high-frequency monitoring of tens of thousands of macroscopic (0.5-2mm diameter) recruits, making conventional manual assessment prohibitively labor-intensive. To address this monitoring bottleneck, we introduce the Coral Grow-out Robotic Assessment System (CGRAS) which combines robotic imaging and computer vision to automate data acquisition, perform multi-species detection and counting of corals, and evaluate coral health. CGRAS automatically extracts coral growth, survival and spatial distribution metrics, with the aim of providing timely feedback to operators for optimizing production, grow-out and deployment workflow processes. We demonstrate CGRAS in a large aquaculture facility on standardized coral settlement tiles, reducing the time and labor costs by a factor of 9.6 as compared to manual monitoring, whilst achieving 96.4% agreement for Acropora kenti corals relative to expert counts.
https://arxiv.org/abs/2609.38846
Adapting image restoration models to a stream of new tasks without revisiting past data remains challenging due to catastrophic forgetting. In this work, we propose Restoring without Forgetting (RwF), a filter-level continual adaptation framework for image restoration built upon a critical observation: task-specific knowledge is centered in a small subset of filters and can be separated from those reconstructing general content. RwF first performs parameter-space integrated gradients attribution to localize degradation-critical filters in a coarse-to-fine manner. It then adapts to new tasks by generating task-specific filters from a filter bank using compact factorized low-rank transformations, further augmented with cross-task attention and prototypical contrastive learning, and lastly assembles them back only at localized positions. Experiments on six restoration tasks show that RwF effectively avoids forgetting and achieves competitive restoration quality against all-in-one methods that have full data access, and outperforms LoRA-style adaptation with $\sim$10$\times$ fewer additional parameters. Code is available at this https URL.
https://arxiv.org/abs/2609.38591
Synthetic data are most valuable where general-purpose datasets cannot provide the domain-specific priors a task requires, and where manual annotation is expensive, imprecise, or infeasible. In this article we argue that the central question for specialized vision systems is not how to generate more data, but which data to generate. We therefore discuss curated synthetic data, whose scene content, appearance variations, sensing characteristics, and annotations are deliberately designed around a given task. We examine three complementary curation paradigms. Procedural rendering offers explicit control over scene parameters and the annotations follow by construction. Physically-based simulation encodes the mechanism behind an observed effect and yields exactly aligned supervision pairs. Generative AI learns sensor-specific appearance from small real seed sets and attains plausible realism, though it remains prone to hallucination and to inaccurate annotation. These paradigms are illustrated with examples from industrial surface defect detection, restoration of degraded digitized autochrome plates, and 6DoF pose estimation from RGB and event data. Using these examples, we analyze different data regimes and training strategies that combine synthetic and real data across these paradigms. We conclude that curated synthetic data are best understood as a complement to real observations, and that hybrid pipelines combining controllable supervision with learned appearance are the most promising direction for reliable sim-to-real transfer.
https://arxiv.org/abs/2609.38476