Real-world post-training of generalist robot policies faces two challenges: partial observability makes action selection ambiguous, while offline post-training methods delay feedback from deployment experience. We present Value as Memory (VaM), a framework that addresses these challenges through value caching and online real-world reinforcement learning (RL). Value caching conditions actions on recent value predictions as task-progress memory, while online updates enable timely policy improvement by combining offline demonstrations, off-policy interventions, and on-policy rollouts for sample-efficient adaptation. As a result, VaM transitions from offline RL warmup to online autonomous learning with sparse rewards. Across long-horizon tasks involving deformable objects and contact-rich manipulation, VaM yields a mean absolute success-rate gain of $29.4\%$ with value caching, while achieving a $32.8\%$ gain with online autonomous learning over matched offline training. The evaluated online schedule performs $8\times$ as many policy iterations under the same gradient-step budget, with more than $2\times$ lower recorded time per gradient step with concurrent data collection and training.
https://arxiv.org/abs/2610.22368
Large language models (LLMs) are expanding from assisting scientific research and engineering to autonomously developing and improving AI systems, advancing AI for AI (AI4AI) as a pathway toward recursive self-improvement (RSI). Workflow-driven machine learning engineering (MLE) systems provide a practical path toward this pursuit through complex orchestration that manages long-horizon experimentation, while recent MLE systems adopt model-directed interaction, allowing models to autonomously organize experiments and adapt optimization strategies based on execution feedback. However, feedback from each experiment reflects several preceding decisions, and a long MLE run contains many such costly experiments. Training must therefore select useful supervision from long interaction trajectories and learn from intermediate outcomes. We propose a post-training method for autonomous long-horizon MLE optimization and apply it to train MLExpert, a 35B Mixture-of-Experts agentic model. We design the Kaggle-MLE Factory to construct executable tasks and an interaction harness for model-directed experimentation. Hierarchical agentic SFT transfers general tool-use and coding capabilities to MLE through outcome-guided supervision. Windowed Interaction RL (WIRL) treats the multi-turn decisions between successive experiment results as an execution window and assigns it a shared outcome-based reward. Asynchronous collection and policy correction support policy updates before the trajectory ends. On MLE-Bench Lite, MLExpert improves the average medal rate of the base model from 37.9% to 72.7%, achieving performance comparable to larger frontier models such as Kimi-K3 and GLM-5.3. Further experiments show that MLExpert improves performance on NatureBench Lite, agent scaffold optimization, and algorithm optimization, suggesting that the learned optimization capability generalizes to other tasks.
https://arxiv.org/abs/2610.22344
How can robots autonomously collect the contact-rich experience needed to learn dexterous manipulation? We present DSP: Dexterity from supervised play, a framework in which a robot learns a play policy from minutes of human play through behavior cloning, then deploys it autonomously to collect hours of interaction data to train a world model. During inference, the same play policy then guides model-predictive control (MPC) by proposing candidate action sequences for evaluation under the learned world model. To accelerate inference, we also introduce a method for distilling a closed-loop, goal-conditioned policy through self-play within the learned world model. We evaluate this framework on underactuated pushing and any-to-any in-hand pose reorientation with a multifingered hand, in simulation and real world. In real world experiment, our method outperforms hindsight behavior cloning by 69.6% in success rate and achieves comparable success to reinforcement learning with 490 times less interaction data. These results demonstrate that supervised play can autonomously collect interaction data, guide model-based planning, and enable policy learning without any task-specific demonstrations or sim-to-real transfer.
https://arxiv.org/abs/2610.22340
We placed four Gemini 4 Argon agents in a sandboxed Minecraft survival world and gave them one goal: defeat the Ender Dragon. Each agent controlled a player via an open-source library called Mineflayer and coordinated with its teammates through in-game chat and shared memory. No one assigned roles or wrote game logic. The agents planned, wrote, and debugged every program themselves. Researchers could watch the run on a live dashboard and pause or stop it at any time, but they had no cause to intervene. Starting from a randomly generated world on Easy difficulty, the team wrote 2,783 programs and defeated the dragon in 27 hours and 14 minutes, dying 605 times along the way. To our knowledge, this is the first end-to-end autonomous completion of Minecraft by AI agents, achieved using only the standard Mineflayer library without pre-scouted seeds or other game-specific tools written by humans. Winning required the agents to keep a coherent plan across thousands of dependent steps for more than a day. Complex real-world software engineering and enterprise tasks demand the same long-horizon coding and multi-agent coordination. We describe the setup, how the run unfolded, the team's strategies (dividing the work, sharing what they learned, recovering each other's items), and the limits of the result.
https://arxiv.org/abs/2610.22319
Propulsive drones are a promising new technology for generating high-resolution terrain models of the Moon. In future lunar missions, propulsive drones will complete a series of hops across the lunar surface while capturing images with downward-facing cameras. We present an autonomous motion planning framework that uses a vision-guided optimal control strategy for performing safe, efficient hops between specified waypoints. The drone plans parabolic hops between waypoints generated by a global-level planner; if a nominal waypoint is unsafe or unreachable, the drone then completes a diversion maneuver to safely land. To evaluate the validity of potential landing sites, we develop a custom semantic segmentation model for identifying obstacles from aerial images, and we introduce an approach for rapidly calculating reachable terrain. We then use model predictive control (MPC) to robustly track hop trajectories that guide the drone towards safe landing sites. We test the optimal hop planner in a high-fidelity lunar simulation environment. Our results demonstrate that our unified motion planning framework yields safe, fuel-efficient hop trajectories which can be tracked rapidly and with low error via MPC.
https://arxiv.org/abs/2610.22225
Accurate motion prediction is critical for safe autonomous driving, yet even strong forecasters leave residual errors in their multimodal proposals. Existing refiners compress complete proposals or update their segments sequentially, preventing the full proposed future from serving as explicit relational context for correction. We introduce FutureLift, a backbone-agnostic refiner that represents each multimodal proposal as a heterogeneous future graph, with spatially grounded temporal nodes connected to agent histories, map elements, alternative modes, and, for joint prediction, other agents future trajectories. Bidirectional temporal edges allow later evidence to revise earlier segments in a single pass, and the updated nodes predict residual coordinate and confidence corrections. Requiring only proposals, scores, and scene context, FutureLift provides a common refinement interface for structurally different forecasting backbones. On Argoverse2 and the Waymo Open Motion Dataset, it consistently improves frozen proposals and outperforms native and specialized refiners across marginal and joint forecasting. On the WOMD motion-prediction leaderboard, FutureLift ranks first in minADE (0.5049m) and minFDE (0.9942m) among the compared standard-input methods, without LiDAR or ensembling, while achieving a competitive 0.4874 Soft mAP.
https://arxiv.org/abs/2610.22215
A perception system that must brake for a pedestrian does not need a low average latency. It must deliver an answer before the deadline on every frame, the worst case included. Commodity edge accelerators optimize the mean through dynamic scheduling, OS jitter, thermal throttling, and contention, so their per-frame latency can be measured but not bounded. We build FALCON, a camera-based 3D occupancy front-end on the AMD Kria KR260, an embedded FPGA drawing 4.3 W idle and up to 6.6 W under inference, and make the latency guarantee layered and explicit: programmable-logic (PL) compute is cycle-bounded analytically; inference is a measured envelope over 100k-frame traces; and a watchdog enforces output delivery, publishing the previous output flagged stale when a frame is late. The deadline runs use a fixed-work proxy of six ResNet-50 DPU inferences per frame, not the full occupancy network: across three 100k-frame enforced runs, all 300k proxy frames delivered an output within the 100 ms deadline plus at most 10.2 ms, the worst of the three runs. The full six-camera FlashOcc pipeline composes to about 1.3 s per frame on the board and is not yet a 10 Hz system. The two operations the DPU cannot run, a view-transform gather and a bilinear resize, become fixed-trip-count PL IPs numerically matched to their software references. On the full Occ3D-nuScenes validation set the board reaches mIoU 29.88, 92.8% of an FP32 baseline the DPU cannot run. On a ResNet-50 probe over 100k frames the KR260 tail stays within 1.5 times its median (2.0 times for the six-inference proxy), where Jetson Orin reaches 4.4 times and the worst datacenter GPU run (NVIDIA L4) 23.6 times. The deployment recipe, HLS sources, and raw timing traces are released.
https://arxiv.org/abs/2610.22143
Learning from demonstration is an effective strategy for endowing robots with manipulation capabilities but requires training on datasets comprised of massive amounts of demonstrations. Existing demonstration collection approaches either require constant human involvement, for example, via teleoperation or are specialized for a single task. Task and Motion Planning (TAMP) systems are able to autonomously solve and therefore generate demonstrations for general-purpose tasks; however, learning from their demonstrations has proven difficult due to multi-modality in their solutions. In this work, we build on recent work leveraging GPU acceleration for TAMP and propose DemoStream, a TAMP system that optimizes demonstration quality in order to improve behavior cloning success rates. First, we introduce batched TAMP sampling operations along with a new TAMP algorithm that correspondingly performs batched constraint satisfaction in order to explore many solutions in parallel. We conduct simulation experiments ablating different action spaces, cost functions, and batch sizes to analyze the effect of these choices on downstream policy success rates. Finally, we show that we can leverage the safety guarantees of TAMP to directly collect real-world demonstrations at an average rate of 66 demos per hour. See our website for policy rollout videos: this http URL.
https://arxiv.org/abs/2610.22020
Semantic segmentation is critical for the reliable navigation and scene understanding of autonomous systems, yet its performance degrades severely in low-light environments due to noise, artifacts, colour distortion, and the loss of structural details. To address this challenge, this work introduces VesperMUSE, a unified multi-modal framework designed to achieve robust image semantic segmentation across diverse illumination conditions. The architecture addresses the light deficiency problem on multiple levels: proposing a novel physics-informed synthetic low-light adaptation algorithm, approaching Low-Light Image Enhancement (LLIE) through a thermal-guided paradigm, and finally aiming to recover the intrinsic scene details for semantic segmentation through a multi-modal fusion approach. Following enhancement, the framework dynamically integrates the primary RGB features with auxiliary thermal representations and surface normal maps highlighting geometric discontinuities and material boundaries. At the core of this integration is a highly scalable, modality-agnostic self-attention mechanism that extracts both global context and fine local features from an arbitrary number of auxiliary inputs. By combining and projecting these hierarchical multi-modal representations into a unified component, the attention module allows the network to selectively attend to relevant cross-modal cues without requiring any architectural modifications when different sensor configurations are used. Extensive evaluations demonstrate that VesperMUSE successfully recovers missing visual cues, providing a flexible, state-of-the-art (SOTA) solution for machine perception in extreme and unstructured real-world environments.
https://arxiv.org/abs/2610.21990
Autonomous driving planning requires selecting trajectories that remain safe, rule-compliant, and comfortable under complex multi-agent interactions, yet robust closed-loop decision making in planning-critical scenes remains challenging. Existing diffusion- and RL-based planners often rely on generic rewards and use relational structure mainly for representation, limiting how planning-critical rollouts shape policy improvement. We present GRID-Planner, a graph--reward integrated diffusion planning framework that aligns generative planning with structured relational signals. Specifically, GRID-Planner combines graph-aware importance weighting, a time-indexed relational reward surrogate, and an advantage-weighted diffusion objective with on-policy self-distillation, forming a rollout-return-advantage-update loop without explicit likelihoods. Experiments on nuPlan and interPlan show that, compared with the diffusion-only baseline, GRID-Planner reduces collision rate, lane deviation, and jerk by 35.8\%, 60.8\%, and 27.4\%, respectively, and improves the planning score by 3.4\%. Project website: this https URL.
https://arxiv.org/abs/2610.21984
Biological visual navigation achieves remarkable robustness at extremely low power, whereas frame-based robotic systems relying on artificial neural networks remain limited in both respects, particularly for energy-constrained micro aerial vehicles (MAVs) operating in complex environments. Inspired by the event-driven, sparse, and asynchronous principles of biological visual systems, neuromorphic sensing and computation provide a promising alternative for robust and energy-efficient navigation. In this paper, we propose the first end-to-end event-driven neuromorphic paradigm for MAV visual navigation in complex environments by integrating neuromorphic vision, spiking neural networks, and neuromorphic processors. The proposed method first extracts the environmental representation from event streams using a spiking perceptual representation module. This representation is fed into a spiking navigation module, where guidance learning and population coding enable efficient policy learning with few time steps. The navigation module then outputs a waypoint converted into executable trajectory points. Experiments show that the proposed neuromorphic method achieves navigation performance comparable to ANN-based methods while markedly reducing power consumption. The spiking perceptual module consumes only 19.57% of the power of its ANN counterpart, while the spiking navigation module deployed on Intel Loihi consumes only 12.37% of that required by its ANN counterpart running on NVIDIA Orin NX. Beyond prior neuromorphic systems focused mainly on relatively simple navigation subtasks, we demonstrate a complete neuromorphic visual navigation system spanning simulation and real-world deployment. Our results establish the feasibility of the neuromorphic paradigm for autonomous navigation and provide a bio-inspired pathway toward robust and low-power MAV navigation.
https://arxiv.org/abs/2610.21978
Understanding the objectives that drive agents' behavior is crucial in strategic environments, where multiple agents interact and adapt to one another. This challenge arises in domains such as cybersecurity, autonomous driving, and online markets, where agents' underlying incentives are typically unknown and must be inferred from their observed behavior. Inverse reinforcement learning (IRL) provides a natural framework for this problem, but extending IRL to strategic multi-agent settings introduces a fundamental challenge: a reward that explains observed behavior does not necessarily induce optimal strategies when used for decision-making. In this work, we study this problem through the lens of \emph{strategic identifiability}, and show that learning from a fixed policy pair can be insufficient to strategically identify rewards, independent of the number of expert samples $K$. Motivated by this, we introduce an active IRL algorithm for two-player repeated Stackelberg games, in which the leader adaptively selects policies to elicit informative responses about the follower's reward. Combining maximum-likelihood estimation with experimental design, we derive finite-sample guarantees on the Stackelberg sub-optimality induced by the learned reward, matching up to polylogarithmic factors a new minimax learning rate of $K^{-1/2}$. Finally, we evaluate our approach in a realistic anti-poaching setting, demonstrating the benefits of active exploration for reward recovery and downstream strategic performance.
https://arxiv.org/abs/2610.21912
With the rise of large language models, agentic systems are becoming increasingly autonomous, as they write code, call tools, revise prompts, and propose modifications to their own components. This autonomy raises a fundamental question for safe self-improvement: can an automated gate like a reward model or an automated reviewer reliably decide whether a proposed update should be accepted? The difficulty is structural. The gate must be a terminating, computable procedure, while the property we ultimately care about, namely whether an update is a genuine semantic improvement, depends on potentially unbounded program behavior. We formalize this mismatch by modeling agents as programs and defining improvement in terms of a semantic score that need not be computable. We study two evaluation abstractions. The first is a certifier that approves or rejects an update. The second is a search procedure that, given access to a proposal generator, attempts to output some improving candidate if one exists. We show that, in the fully general setting, no terminating procedure can simultaneously guarantee reliability (never accepting a non-improvement) and non-conservatism (never missing an available improvement): self-referential constructions can force any such gate or searcher to fail. Randomized gates with bounded error face the same limit. We then identify a standard decidable regime used in practice (bounded evaluation and a finite proposal budget) under which exhaustive simulation yields a terminating search procedure with the desired guarantees. We also show the limit of this recovery: a chain of accepted updates can raise the bounded score in every round while the true score falls. Our results draw a boundary between unbounded, universal settings where correctness guarantees collapse and bounded settings where they can be recovered by design.
https://arxiv.org/abs/2610.21646
Diffusion models (DMs) have steadily demonstrated outstanding performance in high-fidelity, controllable generation across diverse scenarios, following the "pretraining-finetuning" paradigm established in LLMs. Despite these advances, conventional DMs still face critical limitations in sophisticated reasoning, autonomous exploration of generation pathways, and adaptability to complex, human-aligned objectives. Inspired by RLHF's success in LLMs, RL has recently emerged as a pivotal post-training mechanism to iteratively refine DMs through reward-driven trajectory optimization. This paper presents the first comprehensive review of RL-driven DMs and an empirical analysis of how RL reshapes the diffusion process towards experience-centric, goal-directed generation. We propose a novel technical panorama elucidating RL's multifaceted roles in diffusion-based language, multimodal, robotic, and scientific models, with a granular focus on diffusion trajectory optimization and reward engineering. Through extensive experiments on multiple task-specific benchmarks, we systematically evaluate representative methods to intuitively highlight the advantages of different RL post-training strategies. Furthermore, we reveal and dissect three crucial bottlenecks that currently hinder the real-world deployment of RL-driven DMs: reward design fragility, exploration-exploitation trade-off in high-dimensional generation spaces, and training instability under sparse rewards. Based on these perspectives, we provide a principled roadmap for the integration of RL into DMs and outline promising future research directions for robust, interpretable RL-diffusion systems. We also construct a public repository to continuously track the latest developments in this rapidly evolving field: this https URL.
https://arxiv.org/abs/2610.21539
Large Language Models (LLMs) have shown impressive capabilities across many tasks, including processing large amounts of text, following instructions, and generating ideas. This allows the use of such models in various contexts, including games and Tabletop Role-Playing Games (TTRPGs), such as Dungeons & Dragons. However, these games include many complex components, from crafting interesting stories to adhering to rules, while allowing some freedom in players' actions. In this work, we first highlight key components that LLMs should exhibit in the context of TTRPGs. Then, we introduce our framework, CriticaLLM, a fully automated Game Master that can run entire TTRPG games, from creating diverse and interesting stories to managing exploration and combat phases. We evaluate our framework with actual TTRPG players and examine the diversity of generated plots and antagonists across four LLMs of varying sizes. Overall, our framework appears to be a promising option for running entire TTRPG games.
https://arxiv.org/abs/2610.21525
In endovascular interventions, physicians rely on planar DSA and X-ray fluoroscopy to interpret vessel anatomy and device motion, yet converting these images into feedback for autonomous navigation remains difficult. A perception and control method is formulated for two-dimensional image feedback. Vessel masks are converted into a labeled centerline graph, and device-tip estimates are projected onto a planned path to obtain progress, deviation, and direction. A rule-based controller uses these quantities for delivery, branch selection, probing, rollback, and recovery. The method was evaluated on a physical dual-device robotic platform in 65 closed-loop runs using simulator-rendered planar images across three paths. All runs reached at least 0.95 maximum observed guidewire progress; two runs (3.1%) met the prespecified failure rule of three or more autonomous stop events. The results establish route-level performance on the tested platform; clinical image sequences and broader anatomy remain to be evaluated.
https://arxiv.org/abs/2610.21481
Matoi separates reusable consequence evidence from current execution authority and durable occurrence history. Its finite query-aware contract covers branches, ordered collections and negative lookups. A consumer reuses only its own checked evidence whose observations remain valid; signed requests, live grants, quota and uncertain outcomes remain separate obligations. Conditional correctness arguments distinguish locally serialized claims from nontransactional remote effects. Two studies strengthen cost attribution and domain evaluation. A 1,440-cell matched-wire study repeats 144 authored inputs. With compact input bytes identical, reuse reduces complete lifecycle cost by 3.49 percent in JS and 1.79 percent in Python. Combined representation/reuse reductions against full proof are 10.87 and 16.53 percent; five of twelve family intervals for the matched comparison cross one in each language. A prospectively frozen AgentDojo Banking mapping covers 5/16 user plans and 7/9 attack plans. Both governed strategies preserve five exact benign transfers and refuse 35 reused attack-plan/policy crosses. Pre-satisfied utility predicates are reported separately from completed work. These are original scripted synthetic tools, not autonomous agents or a real bank. Earlier studies retain cheaper protected-cache alternatives, policy-compatible phishing, provider duplication and post-claim revocation. Separate JS/Python consumers establish finite-profile interoperability within the same project; durable recovery rechecks evidence and retains uncertain reservations. The results support a bounded, auditable reuse and execution contract, not a new general incremental algorithm, arbitrary-tool closure, atomic third-party commitment or production superiority.
https://arxiv.org/abs/2610.21394
Vehicle Routing Problems (VRPs) are fundamental to many real-world applications. Recent advances in large language models (LLMs) have spurred progress in solving these NP-hard problems. However, most existing approaches assume that input instances are error-free, neglecting the presence of faults commonly encountered in real-world data. In this work, we systematically investigate the capability of LLMs to detect (and correct) errors in VRP instances, and identify key limitations, particularly in handling complex instances or errors that substantially increase the LLM's reasoning burden. To overcome these challenges, we propose a self-guided reasoning framework in which LLMs autonomously generate code that provides structured insights to aid in error diagnosis. Experiments across diverse problem settings and LLMs demonstrate that our framework significantly improves error detection performance, achieving near-perfect accuracy.
https://arxiv.org/abs/2610.21393
Safe autonomous navigation using monocular vision remains challenging because explicit obstacle states are not directly observable. This letter introduces a visual safety-certification paradigm that uses scale-free, depth-normalized relative motion encoded by monocular optical flow as the representation for collision-risk certification, without reconstructing obstacle position, velocity, geometry, or a metric world model. Unlike conventional optical-flow-based navigation approaches that rely on image motion to shape avoidance behavior, the proposed framework directly encodes collision-cone geometry and safety constraints in this relative-motion representation. An online Concurrent Learning observer estimates the normalized relative velocity and provides a computable estimation-error bound. This uncertainty is propagated into the collision cone through angular inflation and a monocular robot-footprint margin, yielding a Robust Vision-Based Collision Cone Control Barrier Function (RV-C$^3$BF). An optimal-decay CBF quadratic program minimally modifies the nominal control input to enforce the resulting robust safety constraint under the stated assumptions. Extensive simulation and real-world experiments on a TurtleBot3 in cluttered environments with static and dynamic obstacles demonstrate collision avoidance using only monocular vision and onboard proprioception, with the estimation-error bound containing the measured error in $98.3\%$ of simulation samples and the robot achieving collision-free navigation in $93$ of $100$ real-world trials.
https://arxiv.org/abs/2610.21374
Autonomous delivery in large scale buildings requires coordinated planning across multiple spatial levels, including building, floor, and room, while ensuring scheduling efficiency. Existing methods often focus solely on algorithmic development, neglecting integration with physical robotic platforms, and rarely validate performance in real world scenarios. Many approaches also overlook hierarchical building structures and room level privacy constraints, limiting practical applicability. To address these challenges, this paper presents a hierarchical delivery framework based on a Building-Floor-Room abstraction, which decomposes the problem across multiple levels to significantly reduce optimization complexity. We formulate a building aware extension of the capacitated vehicle routing problem (CVRP) that explicitly models inter building and inter floor connectivity, room level access constraints, and privacy sensitive areas, enabling globally feasible and privacy compliant task assignment and routing. Based on this hierarchical model, the framework can evaluate delivery efficiency across different building layouts and optimize depot placement for specific configurations. At the execution level, we introduce a novel hardware design for non interactive, privacy preserving delivery, supported by reachability aware distances and a closed loop mapping, localization, and navigation system, ensuring consistency between planned routes and physical navigation. The proposed framework is validated on a real multi sensor robotic platform, demonstrating reliable multi floor delivery with improved path rationality and overall efficiency.
https://arxiv.org/abs/2610.21361