As language-model-based AI is increasingly deployed in autonomous settings, aligning its goals and values with those of humans becomes critical. Today, alignment, and the assistant identity itself, are typically introduced only after pretraining, once behavioral priors are already established. This can make values a thin overlay, rather than deeply rooted, and facilitate subsequent misalignment. Pursuing a different paradigm, we introduce Synthetic Persona Pretraining (SPP), which installs the desired assistant persona from token zero in pretraining. First, we annotate pretraining documents with value-aligned first-person reflections derived from a normative value constitution. Second, we pretrain via the standard cross-entropy loss on standard pretraining documents as well as their reflections, which installs the desired persona among a multitude of other personas. Finally, we post-train on user-assistant dialogue data, which binds this desired persona to the assistant identity, a process we call persona binding. By pretraining models up to 3B parameters on 500B tokens, we show that SPP improves constitution following and jailbreak robustness, and reduces the misalignment rate in out-of-distribution moral dilemmas, while preserving capabilities. Early intervention matters: compared with alignment from token zero, introducing SPP only at the end of pretraining yields weaker constitution adherence, does not shift value priorities, and leads to less aligned choices in dilemmas. This advantage depends on persona binding and, importantly, increases with pretraining budget. Overall, our results show that shaping values early is critical for alignment and establish pretraining-time persona interventions as an effective approach to do so.
https://arxiv.org/abs/2608.13482
As large language models (LLMs) are increasingly applied for emotional companionship, evaluating their behavior and capabilities in intimate relationships has become a pressing issue. However, existing assessments primarily characterize general personality traits, providing limited insight into model behavior within intimate and emotionally sensitive contexts. Therefore, we introduce adult attachment theory into LLM evaluation and use the Experiences in Close Relationships-Revised (ECR-R) scale to characterize attachment anxiety and avoidance. To evaluate emotional companionship capabilities of LLMs in realistic interaction scenarios, we present an emotional companionship benchmark, ECBench, spanning four scenarios including emotional support, collaborative tasks, conflict resolution, and social guidance, across friendship and romantic relationships. ECBench is utilized to assess model behavior using 11 dialogue-quality metrics and three evaluation methods. We evaluate the attachment tendencies of 32 LLMs and select representative models to investigate how these tendencies manifest in contextualized multi-turn interactions and whether they can be shaped through prompting. Our study provides a theoretical lens from psychology, along with practical tools to understand and select LLMs for emotional companionship.
https://arxiv.org/abs/2608.13168
Multi-turn dialogues let users revoke constraints as easily as impose them, but revocation does not reliably take effect: models keep enacting withdrawn requirements (occasionally beneath comments asserting their removal), a failure we call \emph{behavioral relapse}, or revocation inertia. No existing instrument measures this influence per clause, predicts it before delivery, or repairs it under matched budgets. \sysname{} closes the three gaps through the model API alone: a contract ledger pairs every constraint with an executable checker, records revocations as tombstones, and compiles the net constraint state ahead of time into a single specification; a sequential ablation probe measures per-clause adherence and incremental behavioral effect; a repair ladder operates under token- and attempt-matched budgets. On \dataname{} (\NTasks{} HumanEval tasks, \NClauses{} verified checkers), relapse at an 8B operating point climbs from \ScaleDelayedMTwo{} to \ScaleDelayedMEight{} as constraint load grows, while stronger models sit at floor. Under matched checkers, model, and budget, ahead-of-time compilation significantly reduces relapse against a no-ledger verifier-retry baseline (\RestoreDiff{}, 95\% CI \RestoreDiffCI{}, $p$ \RestoreDiffP{}); adaptive ladder interventions stacked on top add no detectable gain (95\% confidence excludes gains $\geq$ \LadderExcludedGain{}). The probe predicts relapse before delivery (AUROC \AurocPrimary{}); a one-sentence tombstone note recovers about a third of the compilation effect and survives a placebo control. At \CostDeliveryFactor{} delivery overhead and \CostTotalHedged{} of API compute for every result, revocation failure becomes a measurable, predictable, and repairable property of dialogue state rather than an invisible one.
https://arxiv.org/abs/2608.12599
Developing dialogue systems capable of engaging in multi-turn, goal-oriented conversations remains a significant challenge, especially in specialized domains with limited data. This research proposes a novel framework called Preference Tree Optimization (PTO), designed to iteratively improve agent models in such dialogue systems, by generating preference data using a method called Preference Tree with Look-Ahead. Focusing on Motivational Interviewing (MI) -- a counseling technique aimed at facilitating behavioral change -- we leverage virtual patients and an oracle evaluator to simulate conversations and generate rich preference datasets. By combining this method with Direct Preference Optimization (DPO), we aim to enhance the agent's decision-making capabilities over iterative training cycles. The proposed framework addresses data scarcity and advances the development of more nuanced and effective dialogue systems in goal-oriented domains. Experimental evaluations demonstrate that the PTO framework enhances dialogue agents' performance in goal-oriented conversations within the domain of Motivational Interviewing (MI). Models trained with PTO consistently outperformed the baseline in key metrics such as session satisfaction and working alliance. Additionally, incorporating look-ahead simulations led to improved long-term planning and more effective conversational strategies, with deeper look-ahead configurations yielding the most stable and high-scoring results.
https://arxiv.org/abs/2608.12062
Recent advances in large language models (LLMs) and multimodal LLMs (MLLMs) have created new opportunities for wearable speech interfaces, with smart glasses providing an egocentric platform for continuous audio sensing and assistance. However, speech recognition and understanding in this setting remain challenging because of dynamic acoustic conditions, speaker overlap, and the spatial ambiguity introduced by wearer-centered recording geometry. To support systematic evaluation in this setting, we introduce the IEEE SLT 2026 SmartGlasses Challenge for egocentric multi-speaker speech processing. The challenge consists of two tracks, Dyadic Dialogue Understanding and Multi-party Meeting Understanding, and jointly evaluates Time-Stamped Speaker-Attributed Automatic Speech Recognition (TSA-ASR) and Spoken Language Understanding (SLU). It is built on a 106-hour four-channel egocentric speech dataset containing 714 sessions collected in real-world scenarios. This paper describes challenge tasks, dataset construction, submissions, and summarizes the main findings from the shared evaluation. The results show that heavy speaker overlap remains a major factor affecting TSA-ASR performance, while paralinguistic acoustic understanding continues to be difficult for current audio-language models in complex SLU settings. Further details can be found on the official challenge website.
https://arxiv.org/abs/2608.12034
Feedback processes strongly influence student learning, yet their educational value depends on addressing two distinct challenges: providing high-quality, timely, and individualised feedback at scale, and supporting students to interpret, evaluate, and act on that feedback productively. Generative AI offers a credible means of addressing the provision challenge, but students' uptake of AI-generated feedback remains limited. We conducted a large-scale quasi-experimental sequential cohort study comparing three AI-mediated feedback workflows across 13,037 students and 51,296 student-authored resources. In Directed Feedback (n = 3,723), students received AI-generated feedback comments without structured support. In Self-Directed Feedback (n = 3,951), students could initiate optional AI-supported dialogue. In Enacted Feedback (n = 5,363), students were prompted to select feedback suggestions, evaluate their relevance, and engage in targeted AI-supported dialogue anchored to those selections. Enacted Feedback was associated with significantly higher uptake of AI-generated feedback, with an estimated probability of 26.2%, compared with 14.1% for Directed Feedback and 0.1% for Self-Directed Feedback. It was also associated with significantly higher self-assessment confidence and submitted-work quality than both comparison conditions. These findings suggest that the educational value of AI-generated feedback depends not only on the quality of feedback comments, but also on workflows that actively structure students' enactment of feedback literacy processes. The results have implications for the design of AI feedback systems that position learners as active participants in judgement, dialogue, and improvement rather than passive recipients of comments. Overall findings show that AI access alone is insufficient; purposeful workflow design is central to productive feedback use.
https://arxiv.org/abs/2608.11625
Large language model-based shopping agents are increasingly deployed in real-world e-commerce platforms, generating massive amounts of user interaction logs that provide valuable supervision for improving these agents. However, existing approaches primarily rely on offline training signals, such as user-item interactions or synthetic preference data, while largely overlooking the rich supervision contained in users' natural conversational feedback. Moreover, the available online feedback is heterogeneous, sparse, and noisy, making it difficult to transform into reliable learning signals automatically. To address these challenges, we propose LOFA, a framework that enables shopping agents to learn directly from real online interaction logs without human annotation. LOFA combines reinforcement learning over verifiable purchase outcomes with feedback-aware on-policy distillation, which identifies users'in-dialogue directives and converts them into dense token-level supervision. These complementary objectives capture both collaborative behavioral patterns and user-specific preferences. Extensive experiments on real-world e-commerce logs demonstrate that LOFA consistently improves recommendation quality, response helpfulness, and user-satisfaction alignment over strong baselines, highlighting the effectiveness of learning shopping agents from real online user feedback.
https://arxiv.org/abs/2608.11604
Video-to-music generation has drawn growing interest for its role in conveying the emotion of visual media, including film. Progress in the field, however, is hampered by a reproducibility gap: models are often trained on crawled corpora referenced through YouTube URLs that may be deleted, with the underlying data often difficult and time-consuming to retrieve. To address this, we introduce the Open Screen Soundtrack Library version 2 (OSSL-v2), a self-hosted corpus of 34,343 video clips totaling 246.4 hours, sourced from public-domain films. Unlike crawled corpora, OSSL-v2 is reproducible (i.e., not subject to link rot) and copyright-conscious, yet still large enough to train functional video-to-music models. We then use this film-domain corpus to study dialogue as a conditioning signal for video-to-music generation, motivated by the close temporal coupling between film music and on-screen speech. Specifically, we augment existing models' video cross-attention with a time axis and modulate it frame-by-frame with the dialogue track. Evaluated on both public-domain and commercial films, our approach shows improvement over the state-of-the-art baselines. The dataset is available at this https URL.
https://arxiv.org/abs/2608.11576
Synthetic dialogue generation offers a way to study conversational dynamics in sensitive domains where real data are difficult to access, release, or annotate. The underlying abuse may occur online or offline: threats and coercion can appear directly in messages, while behaviours such as surveillance, isolation, stalking, and physical violence may be planned, disclosed, or referred to conversationally. Privacy and legal constraints make it difficult the release of large-scale real conversation datasets; existing work has mostly focused on sentence-level toxicity of online abuses, leaving a gap in modelling abuse as a relational and temporally unfolding phenomenon. In this work, we focus on modelling Violence Against Women and Girls (VAWG) scenarios as multi-turn dialogues. We introduce ConVAWG, a retrieval-grounded framework for generating CPS-aligned synthetic VAWG chat dialogues. ConVAWG builds scenarios from persona seeds, demographic patterns reported by the UK Office for National Statistics, official crime definitions, and retrieved Domestic Homicide Review cases; converts them into hierarchical event timelines; generates multi-scene role-play dialogues; and applies targeted activation-steered toxicity control to appropriate utterances. We release over 6,000 multi-turn dialogue events across 200 scenarios with rich scenario-, event-, and turn-level metadata. Extensive human evaluation, LLM-as-Judge assessment, ablations, and downstream tasks show strong dialogue quality and domain fidelity.
https://arxiv.org/abs/2608.11200
We prove inference-time quantum coordination advantages for specified AI state-tracking tasks. A solver compresses semantic history into a future-accessible boundary state and later answers a query. We count communication $B$, persistent instance-dependent memory $M$, and local work $D$; classical recurrence, caches, tools, and recomputation are allowed and charged. The central result is a boundary-preserving semantic-compilation theorem. It maps a finite one-way, streaming, or adaptive causal task into a semantic AI interface while preserving event order and access to past input. Classical boundary-state lower bounds and quantum-memory upper bounds transfer up to explicit compiler overhead, independently of the finite-precision recurrent architecture. Two applications have classical semantics. Matched-entity synopsis QA inherits the hidden-matching separation between $O(\log N)$ qubits and $\Omega(\sqrt{N})$ classical boundary bits. Continual requirements auditing inherits a Max-$k$SAT streaming separation: a recurrent solver uses $O(\log^5 n\log(1/\delta))$ qubits and polylogarithmic classical workspace to obtain a $0.7172$-approximation, whereas every classical one-pass finite-information solver attaining that ratio requires $\Omega(\sqrt{n})$ coordination width. As a quantum-native compiler test, a stabilizer latent-state dialogue uses $n$ qubits, while every exact finite-state classical causal online realization satisfies $B+M \ge \frac{1}{2}n^2+(\frac{3}{2}-\log_2 3)n+O(1)$. The source protocols, streaming algorithms, and stabilizer witness are imported; the new result is their architecture-independent semantic transfer. These are memory and coordination separations, not runtime or empirical advantages for present-day language models. The stabilizer result assumes exact simulation and ideal noiseless quantum memory.
https://arxiv.org/abs/2608.11066
Although Whisper models benefit from large-scale multilingual pre-training, their performance on Burmese medical speech remains limited. This work presents a Burmese medical speech recognition framework built on a high-quality 28-hour corpus recorded and validated by native speakers. We fine-tune Whisper models using full fine-tuning (FFT) and parameter-efficient fine-tuning (PEFT) with LoRA. To evaluate robustness, we apply waveform- and spectrogram-level data augmentation under controlled noise and simulated room acoustics. While augmentation reduces performance on clean speech, it significantly improves robustness in noisy and reverberant environments across FFT and PEFT settings. Our best-performing system, fully fine-tuned myMediWhisper-Medium without augmentation, achieves a state-of-the-art Word Error Rate (WER) of 23.44%, outperforming much larger general-domain fine-tuned models. Dataset and other resources can be found at the Huggingface repository: this https URL.
https://arxiv.org/abs/2608.11036
Accurate and responsive turn-taking is essential for spoken dialogue systems, which must distinguish in real time between user interruptions, backchannels that should be ignored, and the completion of an utterance. Prior modular approaches typically optimize turn state prediction at the utterance or fixed-chunk level, creating a mismatch with the continuous turn state estimate, and often depend on an auxiliary ASR model, which limits responsiveness and increases overall system complexity. Therefore, we present X2-Turn, a frame-synchronous turn state prediction method via delayed-stream modeling. Specifically, building on the pretrained Voxtral Realtime model, we introduce a frame-synchronous turn state head that operates in parallel with the ASR head on shared streaming representations, jointly predicting ASR tokens and fine-grained turn states at the frame level. We evaluate our method on the bilingual Chinese-English Easy-Turn test sets, and the results demonstrate its effectiveness in achieving accurate turn-taking detection while maintaining low latency.
https://arxiv.org/abs/2608.10878
Large Vision-Language Models (LVLMs) achieve impressive visual reasoning and dialogue capabilities, yet frequently hallucinate content unsupported by the visual input. Effective mitigation requires token-level localization, enabling targeted intervention without discarding the entire response. Existing detectors require expensive full-model fine-tuning, rely on external verifiers that ignore the model's generation process, or reduce internal signals to isolated features and hand-crafted statistics, discarding spatial, sequential, and relational structure. We introduce \textbf{UniProbe}, a lightweight, unified, learnable detector that models a frozen LVLM's heterogeneous computational trace from a single forward pass. UniProbe constructs a directed graph over image patches, query tokens, and generated tokens, with attention weights encoding their relations. It processes this trace with alternating structure-aware modules: a GNN for relational evidence, a ViT for 2-D visual geometry, and a GRU for response order. Interleaving them allows spatial, relational, and sequential evidence to interact throughout the detector. We further develop a streaming variant for hallucination-aware decoding, which detects and resamples hallucinated tokens during generation, and a self-adaptation strategy aligning the detector with the LVLM's own generations. Across diverse LVLM backbones, UniProbe achieves state-of-the-art token-level and object-hallucination detection. During decoding, it reduces object hallucinations by up to 55\% at $1.06\times$ the latency of standard generation.
https://arxiv.org/abs/2608.10835
Omni-modal dialogue models can understand multimodal inputs and synthesize spoken replies, yet their responses remain visually disembodied. We introduce \textbf{Ex-Omni-2D}, an omni-modal dialogue framework that generates a coordinated response comprising text, personalized speech, and reference-conditioned video. Given a multimodal query, reference image, and reference audio, the model predicts a structured \textit{Visual Thought Plan} (VTP) describing scene, emotion, and motion, followed by response text and native multi-codebook speech units. These units form a shared acoustic-temporal interface: they are decoded into speech and aligned online with video frames. This interface enables the response and avatar pathways to be learned from heterogeneous speech, dialogue, and avatar-video data, avoiding the need for large-scale query--text--speech--video supervision. A full-sequence Video Generator serves as the primary Teacher. For efficient incremental generation, we further distill it into a few-step block-causal \emph{Streaming Student} whose Prefix Streaming mechanism carries a clean latent across consecutive chunks to reduce cumulative late-chunk degradation. With four-step inference, the complete four-GPU pipeline achieves an end-to-end RTF of 1.293 at $400\times720$/$720\times400$, providing a practical quality--efficiency operating point.
https://arxiv.org/abs/2608.10720
Speech-to-speech (S2S) voice agents are increasingly being incorporated into enterprise for customer care and as daily companions for consumers owing to the ease of the conversational modality over text. However, existing benchmarks fail to holistically evaluate voice agents along axes that really matter and are shaped as tests of agentic tool calling against a database. We believe they fail to adequately account for the diversity of conversational dialogue that mundane activities introduce and further, never test how faithfully an agent can assist on tasks that move beyond database manipulation. To tackle this DuplexWorld introduces six worlds where voice agents are especially useful: banking, insurance, travel, healthcare and logistics, and Pathfinding. Agents are evaluated on eleven different types of conversations across 156 scenarios (350+ hours of conversation), each testing conversational and analytical capability to varying degrees. Through extensive evaluation comprising agentic, conversational and speech-naturalness metrics, we show that even the best voice agents leave substantial room for improvement on all 3 axes (Pass@1: 0.490, turn-taking: 0.653, DNSMOS: 3.378). We perform extensive analysis on agentic v conversational performance, world- and conversation type-wise performance, failure modes exploring the explore v exploit lens for Pathfinding conversations and voice agent reliability over all six worlds.
https://arxiv.org/abs/2608.10716
Large language models have demonstrated conversational capabilities, yet empathetic competence remains challenging. Empathetic support is inherently multi-turn and path-dependent: users disclose concerns gradually, emotions evolve over time, and early responses shape trust and receptivity. Reinforcement learning with verifiable emotion rewards provides scalable supervision for long-horizon interactions. However, existing methods evolve the dialogue policy while keeping its training interaction distribution fixed, creating a mismatch between policy competence and training experience. We introduce a dual-loop self-evolution framework driven by verifiable emotion feedback. With the user simulator and verifier frozen, the inner loop optimizes the multi-turn policy using continuous emotion rewards, while the outer loop uses the same outcomes to estimate policy-relative interaction utility and adapt experience. To obtain estimates from sparse, stochastic rollouts, the framework holds the scenario and interaction state constant within each group and prioritizes conditions whose group pass rates lie near the policy's competence boundary. A hierarchical controller shares evidence across support intents, while uncertainty-guided exploration and uniform rehearsal prevent premature exclusion. The resulting distribution generates trajectories, closing both loops without increasing the rollout budget. On SAGE, our framework raises Qwen3-8B Overall from 53.87 to 79.24 and outperforms protocol-matched uniform emotion-reward reinforcement learning by 7.23 points.
https://arxiv.org/abs/2608.10626
Large Language Model (LLM)-based simulators often reproduce observable actions but fail to capture the underlying reasoning behind them. In education, where student simulation is increasingly used for various applications such as evaluating tutoring systems, this gap is especially pronounced. Two students may submit identical submissions for entirely different reasons. We present INTERNAL STUDENT DIALOGUE (INSIDE), a student modeling framework that fine-tunes LLMs not only to act like students but also to think like them. INSIDE generates internal dialogue grounded in Bloom's Taxonomy across cognitive, affective, and action dimensions, and fine-tunes models on paired think traces and actions. We baseline against different prompting frameworks and evaluate on two axes: fidelity of simulated actions and quality of generated internal dialogue. Our evaluations show that INSIDE improves simulation fidelity in both action fidelity, matching code generation of real students, and reasoning alignment, achieving the highest alignment across models up to 57.9%.
https://arxiv.org/abs/2608.10492
Large language models (LLMs) increasingly provide conversational health information that may influence treatment decisions, yet existing benchmarks do not isolate whether medication-safety boundaries persist across follow-ups after explicit self-treatment intent. We introduce TAF-MED, a physician-reviewed benchmark of 500 fixed three-turn scenarios, and evaluate eight LLMs across 4,000 conversations. A rubric-based automated judge labelled responses as SAFE, LEAKY, or UNSAFE, and two physicians independently annotated a model-balanced random subset of 400 conversations. We assessed unsafe guidance, collapse after a strictly SAFE initial response, and model-ranking stability. Overall, 71.6% of conversations contained an UNSAFE response, and 61.4% of those beginning with a strictly SAFE response later collapsed to UNSAFE; model-level collapse rates ranged from 24.4% to 96.2%. Four of 28 model pairs reversed order between initial unsafe and collapse rates. Automated labels achieved 94.3% agreement with the adjudicated physician reference ($\kappa = 0.895$). These findings show that first-turn safety is an incomplete proxy for conversational safety persistence and motivate evaluation across complete dialogue trajectories. We will release TAF-MED on Hugging Face to support reproducible research on multi-turn medical safety.
https://arxiv.org/abs/2608.10258
Audio-visual interaction is the standard for patient-physician consultations, enabling natural communication and effective assessment of illness through non-verbal cues. While text-based AI has shown promise, it discards essential perceptual dimensions and limits patients who cannot articulate symptoms in writing. Early efforts to extend medical AI to audio-visual interaction have demonstrated feasibility but not reached clinician-level performance. Here, we provide the first demonstration of expert-level AI in real-time clinical video consultations using AMIE (Articulate Medical Intelligence Explorer) in a video configuration. AMIE (Video) is a Gemini-based multi-agent system integrating low-latency dialogue, clinical reasoning, and real-time audio-visual perception. To guide development, we established a taxonomy and automated evaluations for clinical audio-visual cues in telehealth settings. In a randomized Objective Structured Clinical Examination (OSCE) study with 30 primary care physicians (PCPs), 15 patient actors and 100 clinical scenarios, we compared AMIE (Video), its text-only counterpart AMIE (Text), and PCPs consulting via video. Clinical evaluators rated AMIE (Video) on par or better than PCPs in history-taking, diagnosis, management, and physical observation and examination. Patient actors preferred AMIE's approach to assessing and explaining conditions, while PCPs were preferred for rapport and partnership building. In modality ablation, patient actors preferred AMIE (Video)'s interface over text chat for communicative effectiveness, convenience, and feeling understood. Limitations remain in fine anatomical precision, subtle affective nuances, and high-frequency movements. While further research is needed before real-world translation, these results mark an important milestone toward AI systems capable of augmenting care across the sensory complexity of clinical practice.
https://arxiv.org/abs/2608.09861
Narrating the visual component of movies is known as audio description. It is a narrative technique designed to enable blind and visually impaired individuals to follow the story. However, it is far more constrained than most narratives: the descriptions not only need to convey the story in the movie, but they must also fit into gaps between dialogue and they need to conform to guidelines that exist in each region. In this work, we compare audio description created in the United Kingdom against audio description created in the United States. We use guidelines written for these two regions, alongside the impressions from a practitioner in the field, to motivate specific hypotheses about the differences. We test these hypotheses against our pre-existing corpus, which provides both human-authored American and British audio description for each of 206 movies. Results provide quantitative evidence to uphold all tested hypotheses, including differences in lexicon, the use of the progressive aspect, the use of passive constructions, the use of subjective adjectives and modifiers, when characters are named, how scenes are cued, and degree of overlap with movie dialogue and music. Our work offers a quantitative lens into the narrative technique of audio description.
https://arxiv.org/abs/2608.09792