Large language models are increasingly consulted for religious knowledge, including the recall of specific Hadith (recorded sayings and actions of the Prophet Muhammad, peace be upon him). Unlike open-ended generation, Hadith recall is a high-stakes, verifiable task: a reference (collection, chapter, and Hadith number) has exactly one correct text, and any deviation from it constitutes a fabrication that can be mistaken for authentic scripture. This study introduces a bilingual (English/Arabic) benchmark that probes five open-weight, locally-deployable language models (Mistral-7B, Gemma3-4B, Jais-7B, ALLaM-7B, and Phi4-mini-3.8B) across all six canonical Sunni Hadith collections (Sahih al-Bukhari, Sahih Muslim, Sunan Abi Da'ud, Jami' al-Tirmidhi, Sunan an-Nasa'i, Sunan Ibn Majah), sampling 500 Hadith per collection (3,000 per model per language, 30,000 responses total). Each model is given only the bibliographic reference and asked to reproduce the exact Hadith text, with no retrieval augmentation, and is scored on lexical fidelity (BLEU) and semantic fidelity (multilingual cosine similarity), with refusals flagged separately. Across all five models and both languages, 0% of 30,000 responses achieve both high lexical and high semantic fidelity, i.e., an exact, verifiable match to the source text. Arabic responses fare uniformly worse than English. These findings suggest that current open-weight LLMs, used without retrieval grounding, are unreliable and potentially dangerous sources for exact religious-text recall, and that deployment for Islamic scholarship should mandate retrieval-augmented generation over a verified corpus rather than parametric memory. The complete code, prompts, evaluation pipeline, and scored outputs are publicly available at this https URL.
https://arxiv.org/abs/2611.02587
Recent years have seen multiple impressive results in visual-inertial odometry (VIO) techniques, by which accurate state estimation can be achieved via the extended Kalman filter (EKF) or nonlinear optimization. However, these approaches are rarely open source, and they tend to fail in real experiments due to the temporary lack of feature points and fast motion. Therefore, in this study, we used encoders to overcome the temporary failure of purely vision-based simultaneous localization and mapping (SLAM). Here, we propose a generative measurement model for encoders and derive an expression for the maximum a posteriori (MAP) estimate and necessary Jacobians for optimization. We use our theory to present a novel tightly coupled visual-inertial encoder RGB-Depth (RGB-D) SLAM system. Tests on our system on an in-house dataset confirmed that our modeling effort led to accurate (with a root mean squared error (RMSE) of approximately 2-7 cm) and robust state estimation in real time. The source code and our dataset containing the encoder information have been published for verification.
https://arxiv.org/abs/2610.41768
RGB-D SLAM requires accurate online tracking, high-quality rendering, and geometrically consistent reconstruction. Existing Gaussian SLAM methods mainly optimize Gaussian primitives with photometric, depth, or local frame-to-model constraints, which are often insufficient in indoor scenes with weak textures, large planar structures, noisy depth, and long trajectories. The resulting maps may suffer from pose drift, surface thickness artifacts, noisy normals, and blurred structural boundaries. We propose DrawSplat, an Atlanta World-guided implicit Gaussian SLAM framework for indoor reconstruction. DrawSplat follows a drawing-like process: explicit point-line geometry first sketches the structural layout, and implicit neural Gaussians then fill in high-fidelity appearance and continuous geometric details. It estimates camera poses, sparse geometry, and gravity direction through point-line joint tracking, infers structural planes from tracked lines using the shared-gravity component of the Atlanta World prior, and converts them into differentiable regularization terms on Gaussian centers and normals. To improve compactness and efficiency, DrawSplat further combines an anchor-based implicit neural Gaussian representation with adaptive structural sampling, which allocates Gaussian capacity to structurally informative regions. Experiments on multiple datasets show that DrawSplat achieves robust tracking, high-fidelity rendering, and strong geometric reconstruction among Gaussian-based SLAM systems, while maintaining a practical balance among quality, efficiency, and model size.
https://arxiv.org/abs/2610.41602
When a language model invents a Qur'anic verse or hadith, it gives false authority to text that readers may treat as sacred. Existing Islamic hallucination benchmarks are largely Arabic and often closed-ended, while Bengali resources mainly study general-domain hallucination or factual knowledge. We introduce BILAL-BENCH, a 240-question expert-verified benchmark for open-ended Islamic-source fabrication in Bengali. It covers Qur'anic attribution, hadith, fiqh, contemporary issues, and adversarial false-premise prompts, and uses a two-axis rubric that separates source errors from assertiveness. We evaluate seven open-weight models from 1B to 120B on 1,680 double-annotated responses. Six of the seven models confidently fabricate on 79.3-95.3% of source-production questions, with no monotonic improvement from scale. Hadith provenance is the weakest category across models: only two of 315 responses are correct and correctly sourced. The two 8B BanglaLLaMA variants have similar confident-fabrication rates but different error profiles. Models vary far more in whether they withhold a claim they cannot support than in source accuracy: appropriate abstention or false-premise correction ranges from 6 to 46 responses across the benchmark, and does not track parameter count.
https://arxiv.org/abs/2610.40996
Universal Manipulation Interface (UMI) devices allow human experts to demonstrate tasks for robot learning without teleoperating physical robots. Using these demonstrations as training data still requires a consistent hardware setup, calibration, and data processing. We present UMI-Live, a full-stack open-source bimanual UMI system for in-the-wild data collection. We design our custom UMI-Live hardware to integrate camera and LiDAR--inertial sensing, onboard compute, and power, without external tracking equipment or calibration within the collection environment. We implement a simple user interface for recording data while an asynchronous pipeline performs parallel SLAM reconstruction and publishes training-ready datasets. We also release software that supports dual-YAM teleoperation and VLA policy training and inference. We validate UMI-Live data quality by fine-tuning $\pi_{0.5}$ and MolmoAct2, achieving success rates of 10/10 and 8/10, respectively on a bimanual pick-and-place task. Furthermore, we release 40 hours of UMI-Live data across three tasks, and complete hardware designs, software, and reproduction guides at our $\href{this https URL}{\text{project website}}$.
https://arxiv.org/abs/2610.39385
Active simultaneous localization and mapping (SLAM) addresses the problem of planning robot motion to build complete and accurate maps of unknown environments through efficient exploration while maintaining high localization accuracy. This raises a dilemma between exploring unknown spaces to expand coverage and exploiting visited regions to perform active loop closures. Despite numerous prior works on ground robots, aerial robots with high agility and constrained sensor suites face more significant localization drift and thereby demand dedicated active SLAM planning. Moreover, a unified strategy that adapts performance based on task-specific priorities remains an open question. In this article, we introduce RAVEN, a unified active SLAM framework for Rapid Autonomous Visual ExploratioN using quadrotors, which systematically accounts for localization uncertainty. The framework starts with identifying frontiers and active loop closure candidates, from which global tour candidates are generated. These candidates are evaluated using a utility vector that separately quantifies exploration efficiency and localization accuracy, and the final tour is selected according to a prioritization parameter ranging from $[0,1]$. Finally, a perception-aware navigation planner generates smooth execution trajectories that minimize visual state estimation error based on the online Fisher information field that provides visual localization information in real-time. Benchmark evaluations demonstrate that RAVEN outperforms state-of-the-art active SLAM methods, highlighting its advantages in producing a spectrum of performance across prioritizations. Fully onboard field experiments with a customized stereo-inertial quadrotor further validate its practical applicability in challenging environments. The source code will be released to benefit the community.
https://arxiv.org/abs/2610.37111
Long-sequence panoramic reconstruction requires detailed scene geometry and globally consistent camera poses across distant revisits. Panoramic SLAM and incremental SfM rely on feature correspondences, but repeated, similar structures and small partial overlap make reliable long-range connections difficult to establish, leaving accumulated drift unresolved. Feed-forward models offer detailed local geometry, but their high computational costs limit inference window size, necessitating additional constraints for global consistency. This motivates combining continuous feature-based tracking and sparse mapping with rapid, high-quality local reconstruction from feed-forward models to achieve accurate localization and globally consistent dense mapping over long sequences. We therefore propose a panoramic reconstruction framework that couples an ORB-based sparse panoramic mapping frontend with a fine-tuned feed-forward model. Our key insight is that predicted local geometry enables 3D verification of feature matches across distant revisits, yielding long-range camera constraints even between regions. We calibrate predicted depths with sparse landmarks and use verified connections to optimize the global pose graph, updating dense geometry with the corrected camera poses. We also introduce PanoRecon, a seven-scene benchmark with repetitive architecture, large and small loops, and reference camera poses and LiDAR geometry for evaluating global consistency. Our method achieves the lowest mean absolute trajectory error and high F-1 Score among the evaluated methods. Project Page:this https URL
https://arxiv.org/abs/2610.36876
Achieving high-quality reconstruction and responsive camera tracking remains challenging for monocular RGB Gaussian splatting SLAM under a limited optimization budget. We present an online system that addresses this challenge by combining learned geometric priors with explicit geometric camera tracking, which can substantially outperform learned camera prediction in terms of tracking accuracy. A frozen streaming 3D foundation model serves as a virtual RGB-D sensor, providing depth estimation from monocular video. An explicit geometric solver then estimates camera motion through feature reprojection, and a streaming Gaussian mapper integrates the resulting observations into a dense scene representation. We further show that geometric tracking improves camera pose accuracy across representative streaming geometry backbones, demonstrating the broader applicability of our approach. Extensive experiments on indoor and outdoor datasets show that our method significantly improves reconstruction quality over existing approaches, achieving about 7 FPS on a single RTX 4090 and delivering 2-3 times the throughput of the evaluated prior SLAM systems.
https://arxiv.org/abs/2610.36853
As expansion and scalability in underwater oper- ations becomes more important and challenging, autonomous underwater vehicles (AUVs) become more relevant and the necessity for reliable autonomy more critical. A fundamental challenge in any autonomous underwater operation, from control to safe navigation and mapping, is state estimation; a notorious hard problem to address, especially in low visibility conditions. In this paper, we tackle this problem, by presenting SVIn+, a multi-sensor framework for robust state estimation of AUVs equipped with an IMU, cameras, a water-pressure sensor, a Doppler Velocity Log (DVL), and a compact 3D sonar. This framework extends an established open-source state-of-the-art visual-inertial SLAM, SVIn, by integrating water-pressure and DVL measurements into a tightly-coupled nonlinear optimiza- tion formulation resulting in improved estimates. To leverage the structural information of recently available 3D acoustic sonars while maintaining computational efficiency, we introduce a hierarchical architecture that incorporates estimates from a decoupled front-end via KISS-ICP, treated as relative pose factors within the factor graph. The proposed framework is validated through field deployments in a shipwreck and coral reef, demonstrating drift mitigation and global consistency. To support further research in underwater multi-modal fusion, the code and the datasets can be found on project website this https URL this https URL
https://arxiv.org/abs/2610.36454
Monocular outdoor navigation requires robust camera motion estimation and a dense, navigable map, where 3D Gaussian Splatting SLAM serves this task through an explicit differentiable parameterization and closed-form projection. However, typically, the geometry is recovered by associating 2D pixels with 3D points, so a modular SLAM system absorbs tracking error into the map, leading to cascading degradation. To address these gaps, we present SG^2SLAM, which couples streaming spatial geometry with a ray-conditioned 3DGS kernel. Streaming spatial geometry replaces the per- frame cross-dimensional correspondence with a chunk-level metric prior that supervises tracking and mapping from one source. A ray-conditioned kernel extends each primitive with a viewing-direction subspace that senses the monocular camera viewpoints. The joint optimization over spatial geometry and poses ensures a globally consistent map and trajectory outcome. Experiments on the KITTI and Waymo Open datasets show that our SG^2SLAM surpasses the per-frame association baselines in the monocular outdoor navigation task. Code will be made publicly available upon acceptance.
https://arxiv.org/abs/2610.36312
Visual Place Recognition (VPR) is an important means for loop closure detection in visual Simultaneous Localization and Mapping (SLAM). While state-of-the-art VPR and SLAM approaches excel in urban and feature-rich natural environments, the vast and feature-poor environments of extraterrestrial surfaces like on the Moon or Mars pose severe challenges for existing approaches. This paper presents a novel benchmark, VPR-Space, to evaluate VPR capabilities on extraterrestrial surfaces. There are three contributions: (1) We collected sixteen VPR database-query datasets based on existing data from Space Analog Domains (SAD), terrestrial environments that resemble properties of the Moon or Mars. The collection includes a range of challenges regarding environment, viewpoint change, and illumination conditions. (2) To address the ill-posed nature of VPR, we propose a novel approach to generate the ground-truth information in VPR benchmarks. Instead of defining that a query and datbase image show the same place if and only if their camera poses are within fixed position and viewing direction thresholds, we propose to make the decision dependent on whether the match would be valuable in the downstream SLAM task. To avoid the overhead and restrictions of evaluating VPR in-the-loop within SLAM systems, we provide VPR ground-truth (GT) matrices based on the performance of an ensemble of state-of-the-art Relative Pose Estimators (RPE). Under this GT we require a VPR method to identify exactly those image pairs for which a subsequently applied RPE is expected to provide a valuable pose estimate in a SLAM context. (3) We evaluated nine state-of-the-art VPR approaches. The results show considerable room for improvement and indicate directions for future research. We provide a pre-release version of the dataset on github: $\texttt{this https URL}$
https://arxiv.org/abs/2610.35642
Recent multi-view Transformers (e.g., DUSt3R and VGGT) have advanced 3D reconstruction by scaling training data and model capacity from two views to many views and long sequences, subsuming the classical SfM/SLAM pipeline of feature extraction, matching, and pose estimation in a single feed-forward pass. Yet this subsumption hides the interfaces between pipeline stages---correspondences, geometry, and pose are entangled in a single forward pass, leaving supervised fine-tuning as the major path to improvement and offering no mechanism to correct predictions from geometric evidence at test time. We propose PosePlaner to close this gap by reviving the classical coupling between correspondences and pose via flow matching, treating pose refinement as a conditional generation problem that takes coarse geometric matches and initial pose as input condition and fuses the resulting pose hypotheses into a single refined estimate, providing a continuous, data-driven analog of RANSAC voting. Our method is trained efficiently on two-view data, yet serves as a periodic refiner for streaming n-view pose estimators with no retraining. Empirically, it corrects failures of feed-forward predictors, substantially improves correspondence-based solvers, and reduces accumulated drift in long streaming sequences.
https://arxiv.org/abs/2610.34845
Dynamic and continuously evolving environments present significant challenges for robotic mapping and scene understanding, particularly on construction sites where moving agents, temporary obstacles, and persistent structural changes coexist. While dynamic and long-term SLAM methods can detect motion and environmental changes, their outputs are predominantly metric representations that provide limited structure for higher-level spatial and temporal reasoning. This paper presents a LiDAR-based real-time temporal construction scene graph (T-ConSG) that jointly represents free-space regions, static objects, dynamic objects, and environmental events with spatial-relational and event-participation edges. The proposed framework incrementally constructs the graph from LiDAR-derived geometric evidence, maintaining persistent free-space and static-object information while tracking dynamic objects. Changes in accumulated spatial evidence are further represented as explicit installation and removal events, allowing the graph to capture both transient dynamics and persistent environmental evolution. We demonstrate the proposed representation through three complementary application studies: dynamics-aware navigation in a bricklaying testbed, construction progress monitoring on the ConSLAM dataset, and online change detection in a simulated construction environment. The results demonstrate that the proposed T-ConSG provides a unified representation for organizing spatial and temporal information and supports robotic reasoning across environments containing both short-term dynamics and persistent changes.
https://arxiv.org/abs/2610.34041
Rapid illumination transitions can disturb Visual SLAM (VSLAM) by saturating images before the Automatic Exposure (AE) policy adapts, removing the visual correspondences needed to maintain tracking. Our proposed methods mitigate this disturbance at two levels: B-Adapt acquires adaptive exposure brackets to cover the scene dynamic range while promoting photometric overlap, and BVSLAM directly uses the multi-exposure sequence as constraints in a factor graph state estimator without relying on High Dynamic Range (HDR) merging. We evaluate both methods against state-of-the-art approaches in nominal environments and during a repeated tunnel-exit transition at an emulated vehicle speed of 32 m s-1. In the tunnel, combining our B-Adapt with BVSLAM reduces the state estimation error by 78 % compared with AE images. These results suggest that bracketing efficiently improves visual pose estimation robustness to rapid illumination disturbances while retaining low error under nominal conditions. Our code is available at this https URL.
https://arxiv.org/abs/2610.33174
Multi-robot SLAM allows robots to improve their estimates by exchanging map information, but repeated exchanges create unknown correlations between local estimators. Covariance intersection (CI) can fuse estimates without tracking these correlations. In right-invariant extended Kalman filter (RI-EKF) SLAM, however, point features obtain their invariant errors through the robot rotation, so a neighbor's map estimate is expressed in its own error coordinates and is correlated with its pose, and cannot be fused by CI directly. This paper presents Joint-CI, a unified fusion method for distributed RI-EKF SLAM with point, object, and mixed point--object maps. Using a neighboring robot's local posterior and an inter-robot observation, a joint estimate of the receiving robot's pose and the common features is constructed in the receiving robot's error coordinates, retaining the robot--feature and feature--feature correlations. Partial-state CI then fuses this estimate with the receiving robot's local posterior. We show that the unified formulation and the fusion preserve the six unobservable directions associated with global rotation and translation, and that communication and fusion preserve first-order covariance consistency given consistent local posteriors. Monte Carlo simulations and a real-world dataset-derived experiment show that Joint-CI improves estimation accuracy while maintaining consistent, mildly conservative uncertainty.
https://arxiv.org/abs/2610.31221
Lunar rovers will primarily rely on cameras for localization until navigation satellite services are deployed, and will continue to need them afterwards for relative navigation, hazard detection, and surface operations. Visual odometry (VO) and Simultaneous Localization and Mapping (SLAM) mostly estimate motion by matching features between frames. However, feature matchers are developed on urban, indoor and driving scenes, planetary studies compare them on orbital registration or within complete SLAM systems, and real lunar imagery with reference poses is scarce, so matching between rover frames on low-texture, harshly lit terrain, and its effect on VO, has not been compared. We benchmark eleven classical and learned detector-matcher combinations on nine synthetic, lunar-testbed, and terrestrial-analogue datasets, and a feature tracker, scoring pairwise pose accuracy against baseline and the trajectory error of the resulting VO. Under a common rotation-only metric, the SuperPoint pairings outperform SIFT with ratio-tested FLANN matching on both lunar testbeds and one analogue site, with smaller or unresolved differences on synthetic data. When rotation and translation direction are scored jointly, this SIFT pairing exceeds both SuperPoint pairings on four synthetic datasets, so synthetic results alone do not establish relative performance on real rover imagery. In stereo VO, the SuperPoint pairings are not consistently more accurate than SIFT, but only they keep tracking on all eight sequential datasets. Pairings with classical detectors depend on lighting while SuperPoint changes little: a low spotlight makes them more accurate than diffuse light on the same testbed views, consistent with more contrast and detected keypoints. SuperPoint with LightGlue is the fastest learned combination (16 ms per frame), and DINOv2 retrieval proposals still need geometric verification.
https://arxiv.org/abs/2610.30774
Recovering metric world-space hand motion from egocentric video supports understanding human interactions and transferring them to embodied agents. Three challenges complicate this task: multi-stage pipelines propagate errors from independently estimated hand and camera motion; monocular observations leave physical scale ambiguous; and occlusion and out-of-view hands admit multiple plausible motion trajectories. We present DewHand, a unified model for direct joint reconstruction of world-space hand and camera motion. To avoid compounding errors from multi-stage estimation, DewHand jointly predicts hand and camera motion in a shared world coordinate system within a single-stage pipeline. To resolve metric-scale ambiguity, it combines scene-level geometric features from VGGT-$\Omega$ with metric-space supervision, while hand-specific features preserve fine-grained articulation. To handle occlusion and out-of-view hands, we formulate reconstruction as conditional motion generation with flow matching. Under the same architecture, this generative formulation outperforms direct regression in both accuracy and temporal smoothness with only two sampling steps. Experiments on HOT3D and ARCTIC demonstrate improved world-space accuracy and temporal consistency over state-of-the-art methods. DewHand reduces rigid-aligned world-space error relative to StableHand from 32.9 to 28.4 mm on HOT3D and from 76.2 to 36.2 mm on ARCTIC. It also recovers camera scale within 10% on two thirds of HOT3D clips, versus about a quarter for SLAM. Moreover, in zero-shot evaluations on HoloAssist, H2O, and TACO, captured with different devices, DewHand achieves the lowest rigid-aligned world-space error (WA-MPJPE) on each dataset.
https://arxiv.org/abs/2610.29936
Many robotic construction applications, such as progress tracking, require registering a sensor trajectory to a prior 2D floor plan. Visual capture is attractive for its low cost and availability, but aligning a visual simultaneous localization and mapping (VSLAM) map to a floor plan is difficult; VSLAM recovers geometry only up to an unknown similarity transform, the sparse point cloud is cross-modal to the symbolic floor plan, sites are only partially built during capture, and construction sites are visually repetitive, degrading map quality while removing distinctive features. Existing methods address at most two of these challenges. We thus introduce Reading the Room(RR), a global-local approach to register scale-ambiguous, sparse, semantic VSLAM maps to partially built floor plans. Our key idea is to define a single robust, differentiable, class-balanced semantic-geometric energy function that governs all stages of the pipeline. We develop two global initialization schemes, leveraging a single inaccurate user-provided correspondence if provided, or estimating the initialization globally using a cross-modal matching network. Both schemes are designed to find initial candidates with respect to the energy function, which is then directly optimized for local refinement. We evaluate RR on 33 sequences across three active construction sites against classical and learning-based baselines, achieving a 4.5x improvement in mean absolute trajectory error over the strongest baseline in the general unconstrained setting, which increases to 7.6x when an anchor is provided.
https://arxiv.org/abs/2610.29647
Robots exploring unknown indoor environments must decide where to move while much of the environment remains unseen. Predicting the occupancy of unseen space beyond the current sensor range can improve these decisions, but recent approaches commonly rely on learned models that require offline training and repeated inference during exploration. We introduce the Mondrian-Anchored Prior for Learning-free Indoor Exploration (MAPLE), a training-free predictive approach that adapts the Mondrian process into an online generative prior conditioned on observed geometric cues in the current partial map. MAPLE generates multiple plausible map hypotheses and evaluates visibility separately within each to estimate frontier gain, preserving differences in predicted visibility across hypotheses. Across KTH floor-plans and real-SLAM environments at multiple sensor ranges, MAPLE consistently improves over non-predictive exploration and remains competitive with learned predictive approaches. Its lightweight procedural construction enables predictive exploration with limited computational resources. Experimental results further show that more accurate map prediction does not necessarily produce better exploration, highlighting the importance of how predictions are represented and used in exploration decisions.
https://arxiv.org/abs/2610.28566
Handheld demonstration devices decouple data collection from the robot, but conventional designs burden the hand with a wrist camera, cables and a pose tracker (SLAM, an IMU, a VR controller, or a fixed external camera that the collector's body occludes), and burden the pipeline with as many data streams to timestamp, synchronise and cross-calibrate. We show that a single egocentric camera (USD 122) worn on the collector's head replaces the wrist camera, the pose tracker and their separate streams with one. It reads printed fiducials on an electronics-free glove (USD 22) against paper tiles taped around the workspace, giving the 6-DoF gripper pose and the jaw width from the same frames the policy will see; at deployment the same camera rides a low-cost (USD 120) arm beside the robot that mimics the collector's head from the robot's joint state. Against the robot's encoders the labels are accurate to 6.5 mm and 1.6 degrees median with 93-100% frame coverage, and a policy trained on them instead of encoders pays 3% in validation loss. Adding 194 glove demonstrations to 48 teleoperated episodes lifts rollout success from 10/25 to 17/25, level with 172 teleoperated episodes alone (18/25), and the full co-trained head-camera policy succeeds in 20/25 against 15/25 for the wrist-camera recipe, whose policies drop the object when the goal leaves their view, and 12/25 for a fixed camera.
https://arxiv.org/abs/2610.27622