Large language models (LLMs) generate fluent text by incrementally predicting the next token from a prefix. Critics in the generative tradition argue that such systems lack genuine grammar; influential replies from the dependency-grammar perspective hold that LLM behavior is well described by local head-dependent structure built word by word. We argue that a sharper observation has been overlooked: the prefix-driven, type-completing dynamics of autoregressive generation align closely with the incremental processing model that Combinatory Categorial Grammar (CCG) was originally designed to support. On this basis we propose a neurosymbolic framework in which LLM outputs are lifted into typed compositional derivations -- not claiming that LLMs implement CCG internally, but that their outputs admit a principled, incremental, and auditable CCG reconstruction. Two consequences follow. First, through the Curry-Howard correspondence the lifting extends beyond natural language to the formal languages LLMs also produce -- programming languages such as Solidity, description-logic and query languages such as OWL and SQL -- with the type system varying and the architecture held fixed. Second, the lifting supports two layers of checking: a compositional layer that catches structural failures directly, and a content layer that checks the lifted structure against external knowledge sources, enabling the earliest possible flagging of hallucinated content. The account thereby requires of a producer not cognition but a prefix-driven generative profile. We close with a sketch of synchronous LLM-CCG coupling as one direction the framework opens.
https://arxiv.org/abs/2607.18961
A popular route to interpretable zero-shot classification asks a large language model (LLM) to describe each class name and prompts CLIP with the resulting descriptors. We show that these descriptors carry little visual evidence of their own: removing the class name from the prompt collapses ImageNet accuracy from 59.5% to 15.5%. The diagnosis is that the descriptors are conditioned on the label rather than on the images, so they describe the concept in general and mislead exactly when the data shifts; an LLM insists that strawberries are red, but every strawberry in ImageNet-Sketch is a colorless line drawing. We therefore select attributes from the target image collection instead: we score a large attribute pool against the images in CLIP's joint embedding space and keep the top-scoring attributes per class. Selected this way, class-name-free attribute prompts reach 23.8% on ImageNet (against 15.5% for LLM descriptors), the gain holds on four shifted ImageNet variants, and reselecting from the LLM's own pool isolates the selection mechanism as the cause. With one image per class, the selected attributes outperform the prompt-tuning method CoOp by 3 points while fitting in under a minute instead of 14 hours, with no learned soft prompt to obscure the decision. Because the attribute set is chosen by the data, it doubles as a readable summary of a dataset, which we use to describe distribution shift in words.
https://arxiv.org/abs/2607.18695
Recent advances in text-to-image (T2I) generation have enabled controllable image synthesis by incorporating conditions beyond text. However, most existing diffusion-based methods are limited to a single type of control condition (e.g., bounding boxes or keypoints), which restricts their flexibility. To address this limitation, we propose MixDiffusion, a training-free diffusion framework for multi-condition T2I generation. MixDiffusion theoretically supports an arbitrary number of control conditions, including bounding boxes, keypoints, sketches, depth maps, reference images, and text, by collaboratively integrating multiple pre-trained uni-condition diffusion models. The key insight of the proposed approach is to derive the predicted noise distribution in each denoising step of the diffusion-based multi-condition image generation model from the predicted noise distributions of multiple diffusion-based uni-condition models with a derived integration formula, which is supported by rigorous theory proof. Owing to its training-free nature, MixDiffusion is easy to deploy and readily extensible to new control modalities.
https://arxiv.org/abs/2607.17634
Coding agents can fix a failing example without preserving the domain rule that made it fail, so later generations can repeat the same plausible mistake. We present agentic synthesis against counterexample-supplemented sketches, a repository-native method for systems whose governing policy is discovered during implementation. A human starts with a partial, code-shaped sketch, and a coding agent generates the first implementation. When a concrete failure exposes missing or mistaken policy, an operator explicitly approves the corrected behavior and rule. The agent then revises the sketch and repairs or regenerates code and prompt surfaces for that one counterexample. The full archive preserves provenance; a selected regression set gates each revision before the next candidate is revealed; and periodic clean regeneration tests whether the evolved sketch, rather than prompt history or accumulated examples, carries the learned policy. We demonstrate the method with CatSynth, a synthetic browser application and captured coding-agent experiment. In one open-world run with GPT-5.4-mini, 8 of 14 frozen candidate cases became counterexamples. The rebuild controls inherited that promotion schedule, and all three paths passed the 8 accepted cases. Rebuilding from the evolved sketch passed 19 of 21 withheld cases, compared with 15 of 21 when rebuilding from the initial sketch and replaying all accepted examples. Retaining code across counterexamples required 9 Developer calls and 719 lines of cumulative artifact churn, versus 15 calls and 2,394 lines for replay-all, and passed 18 of 21 withheld cases. These results provide inspectable evidence that the evolved sketch carried reviewed policy and that retaining code reduced rework in this run; with one model and one reveal order, they do not establish general superiority or correctness beyond the encoded checks.
https://arxiv.org/abs/2607.15854
Person re-identification (ReID) serves as a critical component in intelligent surveillance systems, aiming to match identities across disjoint camera networks. While traditional methods primarily rely on single-modal RGB imagery, they are often constrained by environmental challenges such as low illumination and occlusion. To overcome these limitations, the field is rapidly evolving toward cross-modal and multi-modal paradigms. This survey presents a comprehensive overview of this transition, systematically reviewing key cross-modal tasks including visible-infrared (VI-ReID), text-image (TI-ReID), sketch-based (Sketch-ReID), and the emerging Non-Line-of-Sight (NLOS) ReID, which extends perception beyond direct visibility. Furthermore, we examine tri-spectral and multi-modal fusion ReID, discussing how complementary information from diverse sensors enhances robustness. Beyond summarizing datasets, challenges, and methodologies, we propose a Transformer-based baseline framework for visible-infrared ReID, designed to effectively capture modality-invariant features. Finally, based on the current landscape, we outline several promising directions for future research.
https://arxiv.org/abs/2607.14821
The fundamental obstacle to industrial grade video generation is the lack of controllability: existing models treat video as a pixel distribution sampling problem, bypassing the explicit, instance level $4D$ $(3D + T)$ physical world. Consequently, content creators cannot specify geometry, motion, camera parameters, or lighting in a deterministic, quantitative way, leading to the infamous ''gacha'' loop that makes professional content creation prohibitively inefficient and expensive. To address this, we introduce the World Narrative Model (WNM), a paradigm that decouples what to render -- the structured physical narrative -- from how to render -- the pixel generation process. WNM replaces end-to-end black-box sampling with orchestrated $4D$ pre-visualization for media generation. Collaborative agents translate sparse multimodal inputs, including text, reference videos, and sketches, into a fully editable world representation with scene geometry, object layouts, character/animal skeleton motion, trajectories, camera motion, and lighting at quantitative, physically meaningful granularity. This representation acts as a deterministic structural blueprint that drives existing video foundation models, either frozen or lightly adapted, to render final footage, turning the base model into a faithful neural shader. Built on this engine, our human-AI platform supports automatic world generation and pre-visualization aligned with professional filmmaking pipelines, while director consoles enable seamless human refinement. Experiments show that WNM greatly reduces probabilistic ``gacha'' calls and produces videos whose layout, motion, and cinematography closely follow creator intent. The framework is open and modular, allowing each component, such as world representation, control agents, and adapters, to be independently improved. Project website: this https URL.
https://arxiv.org/abs/2606.31946
UAV swarm for applications, such as indoor inspection, security patrol, and logistics delivery, are often mission-oriented rather than exploration-oriented. In these tasks, UAVs are required to visit task-relevant regions in a prescribed sequence, and such region-level mission information can often be obtained from pre-deployment sketch-map priors, such as floor plans, CAD layouts, or evacuation diagrams. Although these tasks are executed in three-dimensional space, UAVs usually fly within a specific altitude layer or a nearly fixed altitude range on each floor, making mission-level region transitions mainly governed by planar connectivity. Based on these observations, this paper proposes a mission-oriented coordinated navigation framework that exploits sketch-map priors for multi-UAV indoor operations. Onboard observations are used to perform topological alignment, and the aligned prior is fused with online observations to construct a mission-oriented traversability representation. A layered 2D--3D coordinated navigation framework is further developed, where 2D guided path planning generates mission-oriented guide paths and guide-driven 3D trajectory optimization produces dynamically feasible and collision-free trajectories. Simulation and real-world experiments validate the effectiveness of the proposed framework in structured multi-room indoor environments and further demonstrate its coordinated navigation capability under both communication-available and communication-loss conditions. Multi-floor simulation results show the scalability of the system to layered indoor structures.
https://arxiv.org/abs/2607.11386
Claims about the universality of human concepts have been predominantly assessed through linguistic similarity across languages and cultures. However, words are effective as communication devices because they compress rich experiential variation into shared conventions, potentially obscuring hidden individual and cultural differences in how concepts are mentally represented. Here, we analyse 2.6 billion human-made sketches of common concepts from 236 countries and territories to examine conceptual structure through people's visual imagination. Consistent with recent work on image-based cognition, we find that single concepts unfold into multiple distinct visual exemplars, revealing latent information about similarities and differences in conceptual structure across cultures. This variation is strongest for concepts involving haptic interaction, suggesting that visual imagery reflects variation in embodied experience as much as conventional definitions. Comparing embedding models of sketches with word embedding models across languages, we find that their geometries diverge, with visual representations preserving rich semantic and cultural structure that language models compress. Cross-cultural similarities derived from sketches align 45% more closely with established cultural distances than do text-based measures. Together, these results suggest that patterns of human conceptual universality may depend critically on the modality through which concepts are measured, with large-scale sketching providing a direct, high-resolution probe of conceptual diversity across embodied and cultural dimensions of thought.
https://arxiv.org/abs/2607.07267
The cost of producing code is rapidly diminishing with increasingly capable AI agents, while quality assurance of generated programs has not kept pace. Formal verification provides the strongest possible guarantees, but the ability of AI models to work with verification-aware languages is hindered by the scarcity of human-written examples of programs in those languages. To tackle this prevalent data scarcity issue, we propose Formal Disco: a distributed system for coordination of LLM-based workers that can be easily applied to open-ended synthetic data generation at scale. We use Formal Disco to share tasks and programs between three classes of workers: "initiators", which read random READMEs from open-source repositories and documentation snippets to sketch a related verified program, "fixers" which take compiler and verifier feedback and attempt to resolve issues, and "extenders" that take working programs and propose patches to expand them. Formal Disco records all agent-generated traces and uses them both for initial distillation from a stronger model as well as self-improvement. We also propose a principle of maximum entropy for synthetic program generation, and use entropy maximization via iterative supervised fine-tuning to learn to generate increasingly diverse programs over time. We release large datasets of synthetic verified programs in three languages - Dafny, Verus, and Frama-C -, and fine-tune open models for verification-relevant tasks, often matching or exceeding the performance of Claude Opus 4.5. Overall, our work offers a path to create synthetic data at scale for formal reasoning domains and overcome the long-standing data barrier.
https://arxiv.org/abs/2607.04631
Reconstructing Computer-Aided Design (CAD) modeling sequences from images is crucial for preserving design intent and supporting parametric editing. However, existing methods typically generate full CAD sequences holistically, overlooking the iterative, feedback-driven nature of human design workflows. We address this limitation by introducing the rich stepwise visual supervision: at each modeling step, the system observes the target's orthographic projections, the projections of the incrementally constructed model, and the active sketch, enabling informed action selection. To effectively leverage this on-the-fly feedback, we propose SOV-CAD, a framework that formulates CAD reconstruction as a sequential decision-making task and employs offline reinforcement learning with a Decision Transformer architecture. This design incorporates continuous visual feedback guided by geometric alignment rewards, resulting in a more accurate and human-like modeling process. Extensive experiments show that SOV-CAD surpasses state-of-the-art methods in CAD sequence reconstruction while exhibiting strong data efficiency. Code of SOV-CAD is available at: this https URL
https://arxiv.org/abs/2607.04119
We introduce MentalThink, a visual-symbolic reasoning paradigm that equips Multimodal LLMs (MLLMs) with an executable mechanism for "mental" visualization. The core of MentalThink is a think-with-SVG pipeline, where the model learns to generate, render, and interpret scalable vector graphics (SVG) code as an intermediate visual representation for multi-turn reasoning. By creating structured vector sketches, the model can externalize spatial hypotheses, inspect them through deterministic rendering, and reason within a constrained geometric space, effectively mimicking the human process of mental imagery. We instantiate this paradigm through a two-stage training framework, combining Supervised Fine-Tuning (SFT) for SVG syntactic alignment with multi-turn Reinforcement Learning (RL) to encourage iterative inspection, revision, and refinement of intermediate visual hypotheses. Extensive evaluations demonstrate that MentalThink achieves superior performance on spatial understanding and reasoning benchmarks (e.g., 55.1% on VSIBench, 76.0% on MindCube), showing that executable vector graphics provide a verifiable visual workspace for dynamic perspective taking, visual reflection, and compositional scene construction.
https://arxiv.org/abs/2607.03530
Vision-language models (VLMs) can follow complex textual instructions, yet they struggle to reason from purely visual context. In particular, current models fail to infer shared concepts from sets of example images and apply them to new inputs. We introduce Visual Concept Inference from Sets (VICIS), a task that evaluates this capability. Given a small context set of images sharing a concept and a query image, the model must generate new images that preserve the context-defined concept while remaining consistent with the query. We show that state-of-the-art VLMs perform poorly on this task, often ignoring the visual context or defaulting to biased generations. To address this gap, we propose a training framework and architecture that learn to infer visual concepts from image sets and extract concept-specific embeddings from queries. Experiments on synthetic data and large-scale ImageNet/WordNet data show that our model generates more accurate and diverse outputs and generalizes to unseen concepts and modalities such as sketches.
https://arxiv.org/abs/2607.02402
Coding agents are capable; human oversight is the bottleneck. Unconstrained agents introduce security risks, erode codebase scalability, and make human review increasingly costly. We argue that the same methods used for decades to manage large human engineering teams: access control, network policies, strict coding conventions enforced by tooling; transfer directly to coding agents, and are cheaper (in token) than recent agentic scaffolding. We sketch a start-to-end system on this principle, and report a controlled experiment in scalable oversight: a small reviewer (Gemma 4 e4b) inspects a Python codebase containing 11 inserted backdoors. Recall rises from 54.5% (unconstrained, no tools) to 90.9% (constrained substrate plus a ~200-LoC `docs` CLI), with substrate and tools contributing independently. We choose Python deliberately: substrate-level oversight gains are largest where the language gives the fewest guarantees by default; the principles extend to languages like Rust.
https://arxiv.org/abs/2607.02389
Large language model (LLM)-based conversational agents (CAs) are now ubiquitous, creating new opportunities for AI-mediated behavior change. Their capacity to project nuanced personalities and adopt diverse metaphorical roles raises a design question: how should an agent's persona and personality be calibrated to the moment? Recent evidence suggests that (i) moderate personality expression outperforms low or high extremes on trust, enjoyment, and intention to adopt in goal-oriented tasks, and (ii) context-appropriate metaphors outperform static one-note assistants on user experience and uptake. Yet most CAs still fix both persona and style, risking misalignment when dynamics, urgency, and formality vary, for example in medical information seeking, fitness coaching, and reflective learning. We propose a Fluid Personality Framework that jointly adapts (1) the agent's metaphorical persona, such as coach, tutor, librarian, or tool, and (2) its personality expression intensity, low, medium, or high, as a function of task context, user goals and traits, and situational urgency. We sketch the framework and its core design dimensions.
https://arxiv.org/abs/2607.01034
Controllable traffic simulation is critical for testing autonomous driving systems, yet existing approaches often require retraining large generative models with extensive annotated data. We introduce a lightweight control adaptation framework that enables multi-modal controllability (sketch, latent behavior codes, and text) for pretrained state-of-the-art diffusion and autoregressive traffic models. By modulating intermediate features through identity-initialized FiLM layers, our method efficiently adds new control modalities while preserving the base model's generative prior. Evaluated on Waymo Open Sim Agents Challenge, our approach demonstrates strong controllability with less than 1% of the paired control data. Through context-aware condition transfer, our framework enables counterfactual scenario generation and long-tail synthesis while maintaining stable closed-loop driving realism and safety. Our framework unlocks new possibilities for controllable traffic simulation, enabling targeted scenario generation through lightweight adaptation of pretrained generative models. Project page: this https URL
https://arxiv.org/abs/2607.00545
We present a real-time musical interface that converts natural-language scene descriptions into evolving procedural soundscapes. A performer types a prompt such as "warm jazz cafe at midnight" and steers it through direct parameter adjustments - stepping brightness down, switching a rhythm style - each producing a predictable, audible shift without re-prompting. Where GPU-bound text-to-audio systems synthesize monolithic waveforms, our instrument generates human-readable configurations over a categorical schema, enabling fine-grained performer control; most valid combinations are designed to sound musically coherent. Three interchangeable backends - embedding retrieval for sub-second CPU-only use, hosted LLMs via API, and a fine-tuned 270M local model - all emit the same schema. A live generator architecture continuously emits audio while resolving new instructions in the background, crossfading seamlessly when ready; even when an LLM takes 5-12 seconds to respond, the audience hears uninterrupted sound - reframing text-to-music as an ongoing performable stream rather than a one-shot generation. We evaluate text-audio semantic alignment using LAION-CLAP on held-out prompts as a technical proxy, finding that retrieval-based configuration outperforms random valid configurations on this metric, while noting that LAION-CLAP also informed retrieval-map construction. We report performance observations, informal listener feedback, and release materials for the SDK, dataset artifacts, model, and audiovisual performance interface.
https://arxiv.org/abs/2607.00309
Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressivity and often introduce artifacts due to imperfect fitting. We propose LUNA, an LBS-free universal neural animation model that directly maps multiple 2D controls like images, keypoints, sketches, and unseen characters into 3D Gaussian deformations, bypassing explicit body fitting. At its core, a transformer-based motion regressor disentangles global rigid motion from fine-grained local dynamics to capture both coherent movement and subtle non-rigid effects. To resolve the inherent ambiguity of 2D-to-3D lifting while scaling beyond fitted datasets, we introduce hybrid supervision that distills soft structural priors from an LBS teacher and a loss that supports training on both limited fitted data and large in-the-wild unlabeled videos. Extensive experiments show LUNA achieves competitive visual fidelity compared to LBS-based approaches, while delivering realistic human motion and zero-shot cross-identity generalization across diverse driving modalities. To the best of our knowledge, LUNA is the first end-to-end 3D animatable model that supports implicit 2D driving.
https://arxiv.org/abs/2606.31981
Human reasoning is inherently multimodal: when problems become difficult, we rarely think in words alone. We often externalize our reasoning by sketching diagrams or drawing grids to understand the underlying conceptual structure and avoid mistakes. Building on this premise, our research investigates: (a) whether grounding multi-hop textual-spatial stories into geometry-aware modalities, such as layouts or grids, improves reasoning compared to natural language-based inference; and (b) whether a model can decide when to rely on natural language reasoning and when to switch to a structured modality. We address these questions by introducing a switching metric based on trustworthiness and complexity signals, which estimates when grounding a spatial story into structure is likely to improve performance. This takes a first step toward principled modality selection in Large Language Model (LLM) reasoning. Across our settings, switching from natural language-based reasoning to a grid-based representation improves LLM performance by up to 42\%, highlighting the importance of modality choice in shaping reasoning outcomes.
https://arxiv.org/abs/2606.31285
Evaluating the originality of visual images poses enduring challenges for creativity assessment. Automated scoring using AI models has proven effective in the verbal domain, yet key questions remain about evaluating visual creativity and understanding how models arrive at their ratings. The present research asks whether multimodal large language models (LLMs) can serve as judges of visual creativity zero-shot (without any fine-tuning or examples of human ratings) and whether their "reasoning" output offers an interpretable window into their evaluation process. We tested six multimodal LLMs (Gemini 3 Flash, Gemma 4 31B IT, GPT-5.4 Mini, GLM-5v Turbo, Kimi K2.5, and Qwen 3.6 Plus) on 992 AI-generated images (based on human-written prompts) and 1,500 hand-drawn sketches scored for creativity by human raters. In Study 1, all models showed substantial alignment with human creativity ratings on both datasets (r = .57-.68 on AI-generated images; r = .29-68 on sketches). In Study 2, we analyzed the step-by-step reasoning processes of three LLMs evaluating the same images and drawings. Although reasoning made model evaluations interpretable -- showing what they attend to, how they balance originality vs. quality, and how they justify their ratings -- reasoning did not improve alignment with human ratings. In sum, our findings indicate that multimodal LLMs can match human judgments of visual creativity without any additional training, and that their reasoning reveals how AI models evaluate creativity. An open scoring app implementing this pipeline is available at this https URL.
https://arxiv.org/abs/2606.29672
Predicting future states is essential for autonomous agents, yet current Vision-Language-Action (VLA) models fundamentally lack this capability, relying instead on reactive perception-action mapping. While integrating Predictive World Models (PWMs) addresses this gap, existing approaches either incur prohibitive cascaded latency or act as shallow terminal tasks that fail to deeply embed forward-looking reasoning. To endow VLA models with this reasoning capability, we propose X-Mind. Rather than treating PWMs as an external auxiliary module, this framework internalizes them as the Visual Chain-of-Thought (Visual CoT). By enforcing a world rollout prior to action, the model is constrained to imagine future evolution first, yielding a driving policy that is robustly grounded in environmental dynamics and aware of the future consequences its actions will unfold. The challenge here is efficiency, and we tackle it on two fronts. First, we introduce a compact representation of visual thinking: an abstract sketch that fuses a Bird's-Eye-View (BEV) layout with abstract driving priors (e.g., navigation intents and traffic rules). Rather than rolling out dense future frames, the model reasons over this sketch as a mental canvas; aided by a Deep Compression Autoencoder (DC-AE), a 12-frame future rollout is reduced to merely 96 tokens, alleviating the long-context computational bottleneck. Second, to accelerate generation further, we propose a recurrent block diffusion scheme that unrolls the denoising steps across the layers of the large drive model, folding iterative refinement into the backbone's one forward pass. Trained and validated on large-scale real-world data, X-Mind achieves competitive end-to-end driving performance, which makes it a highly practical, low-latency solution that successfully deploys large-scale cognitive reasoning directly onto resource-constrained vehicle platforms.
https://arxiv.org/abs/2606.28758