Recent advances in deep learning have significantly improved underwater acoustic vessel recognition. However, existing publicly available datasets are typically limited in scale, hindering large-scale representation learning and downstream task evaluation. To address this limitation, we introduce ONCship, a large-scale underwater acoustic dataset comprising 4521 hours of curated recordings from Ocean Networks Canada (ONC) hydrophones and Automatic Identification System (AIS) data. We evaluate the proposed dataset across three tasks: self-supervised representation learning, vessel-type classification, and MMSI-Level Vessel Classification. Experiments on DeepShip and ShipsEar demonstrate the effectiveness of ONCship for acoustic representation learning, with joint pre-training on ONCship and AudioSet achieving a classification accuracy of 62.45% on DeepShip through linear probing. Furthermore, incorporating ONCship as auxiliary training data improves downstream vessel-type classification performance. Beyond conventional vessel-type classification, we further investigate MMSI-Level Vessel Classification, treating each vessel as a distinct identity. Experimental results show that models fine-tuned with different loss functions achieve Top-1 accuracies exceeding 53% and Top-5 accuracies approaching 69%, demonstrating the feasibility of distinguishing individual vessels through MMSI-Level Vessel Classification. Overall, ONCship provides a valuable resource for underwater acoustic representation learning and vessel recognition, while its rich vessel-level metadata enables further exploration of MMSI-Level Vessel Classification.
https://arxiv.org/abs/2610.19722
Real-world voice separation must recover individual voices from overlapping speech, environmental noise, and music, yet isolated source recordings are rarely available for supervision. We introduce Soloist, a generative model for blind voice separation that autoregressively generates individual voice streams as audio-codec sequences conditioned on the mixture, without requiring a target-speaker query or a predefined voice count. We propose a two-stage training paradigm to learn from synthetic mixtures and adapt to real recordings. The first stage combines supervised separation on synthetic mixtures with isolated source targets and an auxiliary task that predicts speaker timelines from real recordings, learning who speaks when from natural acoustics. The second stage applies reinforcement learning to real recordings, with rewards supplied by a model judge that compares candidate separations based on voice purity and content preservation without isolated source targets. Across diverse scenarios, Soloist recovers clean speech from multi-speaker overlap and noisy recordings, and extracts singing vocals from music accompaniment while maintaining relatively high pitch accuracy and intelligibility. On real-world recordings with unknown voice counts, Soloist also separates voices well. Finally, we integrate Soloist into a full-duplex conversation processing pipeline that assembles separated outputs into continuous speaker tracks, demonstrating its practical utility in real conversations.
https://arxiv.org/abs/2610.19716
Large audio-language models (LALMs) struggle to parse paralinguistics (e.g., emotion, pace, pitch) in speech that combines intense emotion with complex acoustic environments. Strengthening this ability calls for training data that reflects such conditions. However, existing corpora rely heavily on studio-recorded speech, offering limited emotional and acoustic diversity. To address this gap, we introduce TVPara, a paralinguistic captioning dataset built from TV series. Speech in TV series often carries diverse emotional expression and co-occurs with scene-specific background sound, providing expressive emotion and complex acoustic environments at scale. Constructed via LALM pre-annotation and human correction, TVPara includes two tasks: Single-Utterance (~492h) and Multi-Utterance (~213h) Paralinguistic Captioning. Fine-tuning open-source LALMs on TVPara yields an average relative improvement of 31.26% in paralinguistic understanding under complex acoustic environments. The gains further generalize to an unseen TV series and to cleaner, cross-domain speech.
https://arxiv.org/abs/2610.19678
Recent full-stream text-to-speech (TTS) models enable low-latency personalized synthesis as input text arrives. However, sustaining generation beyond the lengths seen during training without additional training remains largely unexplored. We systematically analyze VoXtream2, which extends generation by periodically discarding past context while retaining the acoustic prompt. We find that this strategy does not prevent degradation: pronunciation accuracy deteriorates near the end of the training range due to the range of positions in which the model operates rather than the loss of past context, while speaker similarity gradually declines throughout generation. Based on these findings, we propose two training-free modifications that reduce the attention window and strengthen attention to the acoustic prompt. Experiments show that these modifications preserve pronunciation accuracy and speaker similarity throughout long-form generation while retaining the naturalness of the original model. Ablations further show complementary effects of the two modifications.
https://arxiv.org/abs/2610.19553
Text-to-speech (TTS) based on masked diffusion models (MDMs) achieves competitive zero-shot speech synthesis performance. Unlike autoregressive (AR) models, MDMs define a corruption process that maps clean speech-token sequences to masked maps and learn a reverse denoising process to recover the reference tokens. However, MDMs commit to intermediate predictions that cannot be revised in subsequent inference steps. Consequently, prediction errors accumulate and propagate, degrading synthesized speech quality. We present Revise-TTS, a single-stage framework that applies hierarchical binary quantization (HBQ) and generative refinement networks (GRN) to zero-shot speech generation. First, we replace finite scalar quantization (FSQ) with HBQ to introduce a scalable binary representation for speech tokens with an explicit coarse-to-fine structure. Second, GRN is trained to reconstruct the token sequence from a mixture of ground-truth and random tokens. During inference, iterative refinement enables self-correction by randomly discarding a small proportion of previously predicted tokens with new predictions. Experiments and ablation studies demonstrate that Revise-TTS achieves competitive zero-shot speech synthesis performance using HBQ. It can further be extended to any MDM-based TTS task as an alternative training and inference method.
https://arxiv.org/abs/2610.19499
Neural instrument synthesizers can clone the timbre of a solo instrument, letting music producers make music with the sound they desire. However, an instrument of interest is often embedded in a fully produced, multi-instrument recording, beyond the reach of existing methods. Source separation before timbre cloning is an approach, but it may suffer from separation artifacts and is also likely a detour for the task. In this work, we propose Point-and-Play, a system that clones the timbre of a cued source directly from a polyphonic mixture and uses it to synthesize new pitches and velocities. To achieve this, we introduce a Cue-Gated Statistics Pooling (CGSP) module that extracts the timbre code of the cued instrument from adapted CLAP embeddings of the music mixture. This extracted timbre code is then used to condition a separately trained note synthesizer together with pitch and velocity inputs. Experiments show that our proposed system outperforms separate-then-clone baselines in terms of timbre fidelity and synthesis quality, achieving comparable performance with that cloned from a clean solo instrument.
https://arxiv.org/abs/2610.19445
Automatic stuttering systems primarily detect dysfluencies after they have occurred, limiting their use for anticipatory intervention. We address this gap by formulating stuttering prediction as continuous causal time-to-event forecasting, where a model estimates the risk of an upcoming stuttering onset every 100 ms using only preceding speech. To support this task, we augment FluencyBank Timestamped for 36 speakers with manually reviewed repetitions, prolongations, and blocks, yielding 2,872 forecasting events. We then model the temporal evolution of frozen Whisper-large-v3 speech representations using a compact causal Conformer with 3.67M trainable parameters. The proposed approach achieves an AUROC of 0.63. Temporal analysis further shows that explicitly modeling preceding speech states outperforms simply increasing the static acoustic window, while a discrete-time survival formulation provides coherent forecasts from 300 ms to 1.5 s using a single model. These results provide initial evidence that stuttering onset is preceded by measurable temporal information in speech and establish a framework for future anticipatory stuttering systems.
https://arxiv.org/abs/2610.19235
Audio memory must recognise recurring sources across acoustic changes while keeping their attributes up to date. Overall accuracy does not reveal how these demands interact. We introduce Audio Memory Operations (AMemOps), a benchmark for latest-attribute retrieval, preservation of unchanged attributes and absent-source rejection in long audio streams. Paired controls vary recordings, training identities and earlier events to examine their effects on updating. Training on other recordings of the test instruments increases a reference delta-rule memory's update advantage over matched attention by 13.4 percentage points. At retrieval delays of 120\,s, matched histories separate benefits of consistent repetition from costs of conflicting earlier values, while additive-memory controls identify benefits of erasure.
https://arxiv.org/abs/2610.18652
Physical properties provide intuitive controls for sounds made by interacting objects. The challenge is to make a generative model respond predictably to these controls, both individually and in combination. We present \method\ (PXS), trained on simulated contact sounds with 15 material, geometry and contact parameters. Two separately trained variants accept direct parameter inputs or numerical captions. PXS controls hardness, size, speed and damping, supports room descriptions and produces spectrally distinct outputs at fixed targets. When controlling damping and size together, specifying thickness improves frequency accuracy and joint target delivery. Measurements from real recordings define effective-damping targets, which simulator inversion maps to generation inputs without real-audio fine-tuning. Across 18 impact classes from five real-audio datasets, PXS-Physical follows these targets with mean grouped Spearman correlation $\rho=0.976$ and class-median error 0.094 dex (a factor of 1.24).
https://arxiv.org/abs/2610.18597
Multimodal Emotion Recognition (MER) aims to understand human emotions by integrating information from multiple modalities such as speech and text. Psychological studies suggest that emotions exhibit latent hierarchical structured relationships in their semantic representations. However, most MER approaches rely on Euclidean representations, which capture fine-grained cross-modal interactions but do not explicitly provide a geometric prior for organizing hierarchical emotional structures. To mitigate this gap, we propose GeoMER, a joint Euclidean-Hyperbolic modeling framework that introduces hyperbolic emotion-core routing to capture higher-level, abstract emotional representations for MER. The proposed framework jointly models token-level cross-modal semantic interactions and latent emotion representations in two complementary geometric spaces. Specifically, GeoMER consists of a Euclidean Multimodal Fusion Module (EuclFusion) for multimodal representation fusion and a Hyperbolic Geometric Core Routing (HypGeoRoute) module that performs geometry-aware core assignment and aggregation in a hyperbolic manifold to capture more abstract feature representations. The HypGeoRoute module complements the Euclidean token-level modeling. We experiment on the IEMOCAP multimodal MER benchmark and demonstrate that the proposed method achieves the best performance, with 83.54% weighted accuracy and 83.35% unweighted accuracy, outperforming Euclidean baselines, including MemoCMT.
https://arxiv.org/abs/2610.18587
Text-to-speech systems often face a trade-off between natural prosody and efficient inference: higher perceptual quality usually comes at increased computational cost and latency. We present TontaubeV1, a model that preserves natural prosody while enabling streaming from a single consumer GPU. Speech is encoded by the hierarchical DualCodec representation at 12.5 Hz, which separates a semantic stream from successive acoustic refinements. Our design assumes that prosodic structure is largely established when the semantic stream is generated, and allocates capacity accordingly: a Qwen3-1.7B-derived transformer predicts that stream and thereby the utterance duration, while three progressively smaller Qwen3-0.6B-derived transformers each add one acoustic refinement. Text is tokenized per character rather than by subword. Paired text and audio markers at shared positions support long-form generation with bounded context, and overlapping DualCodec reconstructions are mapped into the VibeVoice acoustic latent space and decoded causally, enabling streaming despite DualCodec's noncausal decoder. The model accepts up to one minute of reference audio for voice conditioning and is designed primarily for English and German, with additional multilingual support. The four predictors total 2.9B parameters; on a single RTX 5090 the streaming path reaches about 200 ms to first audio. In separate non-streaming measurements, the end-to-end real-time factor (RTF) is 0.08 for one input and the aggregate RTF is 0.02 across eight concurrent inputs. In a blinded study, 40 listeners preferred TontaubeV1's prosody over Fish Audio S2 Pro in 70.25% of 400 comparisons (95% CI: 64.2-75.7%). On an LLM-as-a-judge benchmark, it matches ElevenLabs Flash v2.5 and outperforms the April 2026 Gradium API and Cartesia Sonic 3 on prosody. The weights are released on Hugging Face under the Tontaube Community Model License 1.0.
https://arxiv.org/abs/2609.08703
Supervised fine tuning (SFT) is commonly monitored through training and evaluation loss, but loss does not fully characterize how model functionality evolves along the same trajectory. We study this gap through dialect adaptation of Qwen3-ASR, MiMo-Audio, and FireRed-LLM across learning rates from $10^{-5}$ to $10^{-3}$. Character error rate (CER) reveals pronounced transient collapse and recovery whose severity and temporal structure are only weakly reflected by loss. Bidirectional layer patching reveals strong cross checkpoint functional incompatibility during recoverable collapse, with model dependent depth profiles that reorganize during recovery. Pairwise gradient similarity alone does not reliably indicate optimization stability, whereas raw gradient spectral analysis provides a clearer structural distinction between stable and unstable optimization: successfully converged runs approach a broad and temporally stable spectral energy distribution, while failed runs remain spectrally concentrated or exhibit persistent fluctuations. Finally, AdamW update transfer bypasses pronounced early collapse, yet substantial Mandarin degradation still emerges later in training. These results motivate three separable SFT dynamics: collapse, repair, and drift, and show that transient collapse is not necessary for persistent source domain degradation.
https://arxiv.org/abs/2610.18192
We introduce Fish Audio Drama 3, an open-source speech generation model that turns text into directed performances, built on a 35B-parameter mixture-of-experts backbone that activates 3B parameters per token. It clones voices from multiple references, follows natural-language direction, revises a take when the next turn gives a note, voices multi-character scenes, edits existing speech by infilling, and synthesizes long-form and streaming audio. Multi-turn revision, scene dubbing, editing by infilling, and streaming text input are new in Drama 3, all in one model. Drama 3 pairs the hybrid linear-attention backbone with a new codebook multi-token-prediction audio decoder that predicts the acoustic codebooks of each frame in dedicated layers that attend over the entire sequence. The model is trained with a three-stage pre-training recipe, instruction fine-tuning, and large-batch reinforcement learning whose only reward is a single learned model of human preference. Its inference engine decodes a single stream at 271 frames per second on one H200, against 177 for Fish Audio S2, although Drama 3 has more than seven times as many parameters. The model weights are available on GitHub (this https URL) and Hugging Face (this https URL), and inference is available through SGLang-Omni (this https URL). We highly encourage readers to visit this https URL to direct their own performances.
https://arxiv.org/abs/2610.18010
One-shot personalization of autoregressive (AR) text-to-speech (TTS) models remains challenging because supervised fine-tuning (SFT) on a single reference pair rapidly degrades generation quality. We identify fixed, off-policy supervision as a key cause of failure in one-shot SFT for AR TTS, leading to blank or near-empty outputs at inference. Diversifying the training data with zero-shot pseudo-pairs eliminates this failure but yields little improvement in speaker similarity and increases word error rate because the targets remain fixed and teacher-forced. We therefore propose two on-policy approaches for one-shot speaker personalization: Group Relative Policy Optimization (GRPO) with a speaker-similarity reward and On-Policy Self-Distillation (OPSD) with soft supervision from a reference-conditioned teacher. Both on-policy methods improve speaker similarity while preserving intelligibility, with different trade-offs: GRPO achieves the strongest overall performance, whereas OPSD enables substantially faster adaptation without external reward evaluation. Further analysis confirms that these gains stem from on-policy supervision rather than target diversity, establishing on-policy training as an effective framework for one-shot AR TTS personalization.
https://arxiv.org/abs/2610.17838
Music source separation (MSS) has been conventionally addressed by discriminative methods. Recently, flow matching has emerged as a strong generative paradigm for modeling complex data distributions, with successful applications across diverse domains. These advances motivate us to systematically investigate flow matching for MSS in a four-source (Vocals, Bass, Drums, Other) setting in full-band stereo. Specifically, we investigate prediction targets, flow paths, single-source versus multi-source modeling, and mixture consistency constraints. Beyond the signal-level metrics commonly used for MSS, such as signal-to-distortion ratio, we further evaluate MSS methods using embedding-based metrics, as well as a listening test, providing a comprehensive benchmark. On MUSDB18-HQ, our proposed model exhibits competitive performance in both objective and subjective tests, highlighting the potential of flow matching for generative MSS. Demo: this https URL
https://arxiv.org/abs/2610.17821
End-to-end speech-to-text retrieval is becoming an important capability for voice agents, allowing spoken queries to retrieve relevant documents without intermediate transcription. Training these retrievers typically depends on large collections of spoken query-document pairs that are costly to acquire and difficult to extend across domains and languages. We introduce \ours, which replaces such task-specific supervision with speech-transcript pairs from standard ASR corpora. A lightweight adapter projects the output of a frozen speech encoder into the retrieval space of a frozen pretrained text embedding model. \ours is competitive with cascaded ASR-then-retrieve systems while reducing inference latency, and outperforms existing publicly available speech embedding models. It also transfers to text-to-speech and speech-to-speech retrieval without additional training. Controlled analyses validate the speech-transcript alignment paradigm, demonstrating robustness to reduced training data and consistent gains from larger corpora. Further ablations of loss functions and trainable modules establish practical guidelines for the framework. Model weights and codes are to be released.
https://arxiv.org/abs/2610.17813
Electrolaryngeal (EL) speech suffers from severe acoustic mismatches with normal speech, resulting in degraded naturalness and intelligibility. These mismatches also make sequence-to-sequence voice conversion struggle to learn robust intermediate representations, hindering EL-speech-to-normal-speech conversion (EL2SP) performance. To address this, we propose a novel multimodal contrastive representation learning framework to 1) achieve richer multimodal-representation learning, and 2) facilitate the transferability of multimodal representations to speech-only EL2SP. First, EL speech and text representations are fused to learn multimodal representations for target speech generation, during which cross-modal contrastive learning is employed to encourage a semantically consistent speech--text representation space. Next, the fused representations are treated as a fixed target to guide speech-only representation learning through cross-stage contrastive learning, enabling multimodal knowledge to be transferred to the EL2SP task while preserving architectural and inference simplicity. Experimental results demonstrate that the proposed method consistently outperforms both the speech-only and multimodal-based baselines.
https://arxiv.org/abs/2610.17716
Real-world audio recordings for deepfake detection rarely consist solely of speech; they often are mixtures of speech and background events that themselves may also be synthetic. When processing these mixtures, it remains unclear whether detectors attend to the speech or the background event, and where their spectral evidence lies. We study this on the CompSpoof V2 database, whose mixtures pair independently real-or-fake speech and event components. Our results show that all systems detect fake events more accurately than fake speech. However, this performance gap is largely driven by poor generalization to an unseen fake speech domain, rather than a true difference in difficulty. Furthermore, sub-band probing reveals that the front-end encoder dictates where a countermeasure focuses its frequency evidence. To enable reliable deployment in real-world scenarios, future countermeasures should address out-of-domain generalization failures and carefully select front-end encoders aligned with their target acoustic evidence. Our source code and checkpoints are released at this https URL.
https://arxiv.org/abs/2610.17617
Continuous latent representations underlie recent diffusion-based lyrics-to-song and text-to-music systems, yet aligning lyric conditions with these latents remains difficult: existing systems resort to generator-side machinery such as sentence-level timestamps, auxiliary alignment objectives, or semi-autoregressive decoding, while the latents they predict are still produced by autoencoders trained purely for reconstruction. We address this difficulty from the representation side. We propose MSVAE (Music Semantic Variational Autoencoder), which structures its continuous latent around two complementary semantic streams: work-level compositional content and lyric-level linguistic-vocal content. Partitioned dual-stream alignment makes both streams explicit by aligning disjoint latent subspaces with frozen lead-sheet and ASR references, while a semantic-first gated residual posterior derives its base from a frozen music-SSL encoder and admits acoustic information only through gated, bounded corrections. MSVAE achieves competitive stereo reconstruction and stronger MARBLE probing than continuous-autoencoder baselines, and improves downstream lyrics-to-song and text-to-music generation. Notably, with only an untimed phoneme prefix and no lyric timing, MSVAE yields the lowest phoneme error rate, whereas all baseline representations require sentence-level alignment to produce intelligible vocals.
https://arxiv.org/abs/2610.17187
Temporal grounding is fundamental to audio understanding, yet large audio language models (LALMs) remain weak at it on long audio, where hallucinations compound and annotated data is scarce. Existing benchmarks cover only short clips or offer coarse, synthetic annotations. We introduce EgoSCAPE, a manually verified benchmark created from Ego4D with 700 real audios of durations up to 5 minutes, annotated with dense captions, sound sources, audio timelines, and temporal grounding queries. We further propose ATTEST, a GRPO-based reinforcement learning framework that improves temporal grounding without changing the base model's architecture or token vocabulary. ATTEST combines (i) a counterfactual grounding reward penalizing predictions that survive removal of their acoustic evidence, (ii) an attention-density reward encouraging generation to attend to its own claimed time spans, and (iii) token-wise advantages giving segment-level credit for long dense captions. ATTEST outperforms prior temporal grounding methods on existing dense captioning and grounding benchmarks, with fewer hallucinations. Together, EgoSCAPE and ATTEST establish a rigorous evaluation-training recipe that brings temporally grounded audio understanding closer to practical, long-form deployment.
https://arxiv.org/abs/2610.17149