Abstract
In this paper, we map out the landscape of options available to visual artists for creating personal artworks, including crafting, adapting and navigating deep generative models. Following that, we argue for revisiting model crafting, defined as the design and manipulation of generative models for creative goals, and motivate studying and designing for model crafting as a creative activity in its own right.
Abstract (translated)
在本文中,我们探讨了视觉艺术家为创作个人艺术作品所可供选择的选项,包括创建、适应和导航深度生成模型。接着,我们主张重新审视模型制作,即设计和管理用于创意目标生成模型的创意活动,并激励研究和设计模型制作作为一种创意活动。
URL
https://arxiv.org/abs/2404.17688