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Valuing Player Actions in Counter-Strike: Global Offensive

2020-11-02 21:11:14
Peter Xenopoulos, Harish Doraiswamy, Claudio Silva

Abstract

Esports, despite its expanding interest, lacks fundamental sports analytics resources such as accessible data or proven and reproducible analytical frameworks. Even Counter-Strike: Global Offensive (CSGO), the second most popular esport, suffers from these problems. Thus, quantitative evaluation of CSGO players, a task important to teams, media, bettors and fans, is difficult. To address this, we introduce (1) a data model for CSGO with an open-source implementation; (2) a graph distance measure for defining distances in CSGO; and (3) a context-aware framework to value players' actions based on changes in their team's chances of winning. Using over 70 million in-game CSGO events, we demonstrate our framework's consistency and independence compared to existing valuation frameworks. We also provide use cases demonstrating high-impact play identification and uncertainty estimation.

Abstract (translated)

URL

https://arxiv.org/abs/2011.01324

PDF

https://arxiv.org/pdf/2011.01324.pdf


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