Protein binding prediction is central to target identification, therapeutic binder design, and large scale screening, yet remains challenging because binding depends on sequence, three dimensional geometry, and global structural organization. Recent folding models such as AlphaFold3 and Boltz-2 have substantially improved structure prediction, but their confidence outputs (pLDDT, pTM, ipTM) are not specifically designed for binary binding prediction, and dedicated structure aware predictors often require bound complex structures that are unavailable at screening scale. We introduce PIT-GCL, a dual tower structure aware framework that encodes each protein independently from its amino acid sequence, C{\alpha} point cloud, and a global persistent homology descriptor. Each tower combines residue ESM-2 embeddings with a topological summary computed from the H0 and H1 persistence landscapes of a Vietoris-Rips filtration, and processes the resulting tokens with a structure aware Transformer in which pairwise C{\alpha} distances enter as a learned attention bias. A bidirectional cross attention module then performs latent space soft docking between the two per-protein representations, and the model is trained with a combined binary cross entropy and NT-Xent contrastive objective. On three binary interaction prediction benchmarks, general PPI on PPIRef, TCRpMHC binding on STAG, and whole chain pairs on PPB-Affinity, PIT-GCL outperforms representative sequence based, structure aware, and task specific baselines on general PPI under our evaluation, and is the only method above chance on PPB-Affinity; on TCR-pMHC it leads at a fixed decision threshold but is outranked by a task specific sequence model. Because each protein is encoded independently in the first phase, its representation can be precomputed and reused across candidate pairs, which is convenient for large scale screening.
https://arxiv.org/abs/2610.04850
Deep learning facilitates rapid single shot three dimensional (3D) reconstruction using fringe projection profilometry (FPP), but recovering accurate surface height from a single high frequency fringe image remains challenging because both long-range spatial consistency and fine geometric details must be preserved. Convolutional networks are limited in modeling long range dependencies, whereas window-based Transformers establish global interactions only progressively with increasing depth. To address these limitations, a hybrid Mamba Transformer network is proposed for fringe to height regression. The network adopts a Swin based U shaped architecture and introduces visual state space modeling at the intermediate resolution encoder stage. An axial and dilated vision state space (ADVSS) block is further developed to enhance prescan feature encoding through local, dilated, and axial depthwise convolutions while retaining four directional selective scanning. This design combines linear complexity long range modeling with direction aware preservation of local fringe structures. Experiments on a publicly available FPP dataset show that the proposed method outperforms hNet, SwinConvUNet, UHRNet, and HiDNet in mean absolute error(MAE), root mean square error (RMSE), absolute relative error, and structural similarity index measure (SSIM). Using only one deformed fringe image, the proposed method achieves an RMSE of 0.548 mm and an SSIM of 0.9985, reducing RMSE by 65.2% and 59.6% relative to UHRNet and HiDNet, respectively. These results demonstrate the effectiveness of combining selective state space modeling with hierarchical window based attention for accurate single-shot FPP reconstruction.
https://arxiv.org/abs/2610.33988
Speech Emotion Recognition (SER) is a fundamental task in affective computing that enables applications such as mental health assessment, human-computer interaction, and automated customer support systems. Accurate emotion classification from speech remains challenging due to variations in speaker style, acoustic conditions, and the high computational cost of modern deep learning approaches. Many existing systems depend on large transformer-based architectures that require substantial computational resources, making them less suitable for real-time or resource-constrained environments. This research proposes EmoNet, a lightweight deep learning framework for speech emotion classification across seven emotion categories. The model is built on a four-block depthwise separable CNN encoder with squeeze-and-excitation attention and residual connections, combined with a Bidirectional LSTM for temporal feature learning and a multi-head attention pooling mechanism for improved representation. A comprehensive 134-channel acoustic feature set alongside data augmentation techniques including audio-level perturbations and SpecAugment is employed to improve robustness under diverse acoustic conditions. Evaluated on a combined dataset of TESS, RAVDESS, and SAVEE, EmoNet achieves a test accuracy of 96.75% with only 4.11 million parameters. The proposed model outperforms its reproduced baseline and remains competitive with significantly larger state-of-the-art architectures.
https://arxiv.org/abs/2610.33977
Scaling robot data and model capacity has improved Vision-Language-Action (VLA) policies, but further progress is constrained by the high cost of robotic data. Verifier-guided test-time scaling offers an efficient alternative by sampling multiple action candidates and selecting the one most likely to lead to task success at inference time. Existing classification-based verifiers learn from trajectory-level outcomes but treat all visited states equally, even though their value for candidate discrimination can vary across a trajectory. At many states, plausible actions are similar and provide limited discrimination signal, while only a sparse set of decision-critical states admits meaningfully different actions that can substantially affect downstream outcomes. To address this, we propose DiVeR, which estimates decision criticality from the dispersion of sampled action representations. DiVeR then uses this signal to reweight verifier learning toward states where action selection is most consequential, without requiring step-level annotations or additional environment interaction. Across LIBERO, RoboCasa, and real-world experiments on a Franka Research 3 robot, DiVeR consistently improves task success through more effective verifier-guided action selection, while adding negligible verifier inference overhead.
https://arxiv.org/abs/2610.04933
People have long dreamed of an assistant that is always there to guide them and remind what they forget, from new dishes to lost keys. Powered by multimodal large language models (MLLMs), egocentric AI assistants on wearable devices are bringing this dream within reach: they see what the user sees and give instructions for user's physical work when necessary. However, testing such assistance is challenging and usually requires real people. The expensive and rare real interaction data leaves a key question unanswered: Can today's MLLMs truly help people in physical world? To answer this question, we propose InteractiveWorld, the first verifiable environment for closed-loop interaction between human and AI assistant. Unlike existing robot-centric simulators, InteractiveWorld lets the assistant guide a human agent who observes the scene, understands instructions, and acts independently. It thus realistically simulates how AI assistant collaborates with human: the assistant instructs, the human acts, and the environment executes actions and updates what they see next. Building on it, we introduce InteractiveBench, the first dynamic benchmark for egocentric AI assistants, with 120 multi-turn tasks across six categories. In each task, the assistant guides the human in real time, and every instruction shapes the outcome, which is scored by verifiable, state-based rewards. Experiments with 12 frontier MLLMs show they are still far from reliable assistants. Even the strongest model, Claude Fable 5.1, achieves at most 20% and 25% on long-horizon Guidance and Planning tasks, respectively. Overall, our work offers a verifiable platform and a rigorous evaluation set, laying a solid foundation for research on interactive MLLM assistants that truly help people in the physical world.
https://arxiv.org/abs/2610.33966
Tool-using large language models (LLMs) must decide whether external information warrants action. We investigate whether their expressed credibility judgments reliably indicate behavioral resistance to misinformation. We evaluate five LLMs on 196 constructed false notices paired with legitimate counterparts and 204 archived attacks adapted to simulated tool use. When asked to act on the constructed notices, models issue harmful tool calls in 27%--99% of cases they have rated untrustworthy. Removing the preliminary rating step increases harmful execution by 15 percentage points on average, showing that credibility elicitation itself changes the behavior being evaluated. Interventions that improve credibility discrimination do not consistently yield safer actions. A simple forewarning significantly reduces harmful execution in four of five models, but neither tested generated-example prebunk outperforms it in the main evaluation. These reductions can also compromise legitimate task completion. Supervised fine-tuning on generated false notices reduces harmful execution on held-out archived attacks under the rating-first protocol, with model-dependent utility costs and weaker protection without rating elicitation. Our findings motivate evaluating misinformation defenses through both harmful actions and legitimate task completion, while accounting for the behavioral effects of the evaluation protocol.
https://arxiv.org/abs/2610.33962
Long-horizon manipulation often depends on object properties that cannot be reliably inferred from appearance alone. Physical interaction can reveal these properties, but it can also change the world in ways that invalidate subsequent actions. We present a task and motion planning (TAMP) framework that integrates task-directed interactive information-gathering with interleaved planning and execution. Building on PDDLStream, our framework plans optimistically with these interactive actions, verifies their outcomes during execution, and adapts the remaining plan by retaining still-applicable actions and replanning only the connections needed to continue execution. We evaluate the framework in simulation and on a real robot across tasks that require determining whether an object is movable, a pen has ink, a drawer can be opened, or a container is empty. These experiments demonstrate how interaction-driven state updates and recovery replanning support continued execution under uncertain outcomes and external disturbances.
https://arxiv.org/abs/2610.33959
Large language models increasingly act as partners in everyday communication. In these interactions, useful assistance may require not only answering, but also asking the right questions that surface knowledge gaps, assumptions, and alternatives. In this study, we refer to such epistemic question-asking as model curiosity, and introduce a theory-grounded taxonomy that distinguishes curiosity-oriented questions from generic model questioning. Across four conversation datasets, we find that curiosity-oriented questions remain rare (17-28% of all questions), but are associated with more exploratory and epistemically rich subsequent user responses, with varying patterns across datasets. We further conduct a human study to evaluate the usefulness of model curiosity, finding that curiosity can encourage exploration, especially in advice, creative, and research contexts. These findings have implications for building LLMs that ask more selectively to support deeper exploration and human-AI collaboration.
https://arxiv.org/abs/2610.33950
World action models have demonstrated promising performance in robot policy learning, yet their high inference latency remains a critical bottleneck for real-world deployment. Recent approaches have sought to improve inference efficiency by reducing test-time future-frame imagination or accelerating action prediction. However, these methods often leverage representations from all video world model layers without explicitly considering their varying relevance to action prediction, leading to redundant computation and suboptimal representation utilization. In this work, we propose TurboWAM, a fast world action model that efficiently aggregates structured world representations conditioned on action predictions. Specifically, TurboWAM introduces a structured world representation aggregation module that adaptively fuses representations from different world model layers according to their relevance to the evolving action denoising state. Furthermore, TurboWAM employs a structured action supervision mechanism that adaptively modulates gradients from action supervision across different world model layers during backward propagation, facilitating world representation learning. During inference, by reducing the number of world model layers executed and caching relevant representations across action denoising steps, TurboWAM substantially reduces computational overhead. Extensive experiments on multiple robot manipulation benchmarks demonstrate that TurboWAM achieves low inference latency while maintaining competitive task success rates compared with state-of-the-art methods.
https://arxiv.org/abs/2610.33941
Large language models have made remarkable strides in website development, enabling complete and interactive web experiences to be built from natural-language instructions with far less effort. Yet, non-expert users often struggle to articulate sophisticated visual and interaction designs in natural language. Meanwhile, the open web already contains a vast reservoir of such design knowledge, embodied in mature website implementations. To this end, we introduce Website-derived Visual Skill Extraction (WebViSE), a framework that automatically abstracts these implementations into reusable Visual Skills and builds a structured Skill library. To scale the library, WebViSE organizes its Skills in a multi-parent DAG and jointly evolves Skill descriptions and DAG structure using Skill-conditioned Potential Queries, enabling efficient matching between diverse user instructions and relevant Skills. The auto-evolved structure outperforms non-hierarchical LLM retrieval baselines at only 39.09% of the estimated retrieval cost with Qwen3.8-Max. For any models, WebViSE can be directly injected as plug-and-play guidance, enabling diverse models to produce more visually compelling and aesthetically refined web pages. For open-source models, WebViSE can be used to build a data-synthesis pipeline that internalizes visual design intelligence into model weights. Experiments across multiple web development benchmarks and human evaluation consistently show that WebViSE improves the visual quality and interaction fidelity of artifacts. Overall, our work establishes an automated path for extracting, organizing, and transferring design intelligence from the open web to website-building models. We release all extracted Visual Skills, the associated Skill DAG, and our code at this https URL.
https://arxiv.org/abs/2610.33929
The brain continually learns tasks with very different computational demands. Recurrent neural networks (RNNs) have been used as dynamical surrogates for studying task solutions, with recent work extending this approach to joint training on multitask batteries. However, it remains unclear how tasks interact as these batteries grow in scale and heterogeneity: under what conditions do they transfer or interfere with one another, and how do these effects relate to task complexity and model structure? We study this question by simultaneously training hierarchical Almost-Linear RNNs (AL-RNNs) on 100 tasks spanning a wide range of cognitive demands. AL-RNNs allow us to vary the amount of nonlinearity in the recurrence, while hierarchical task features provide a low-dimensional interface for task-specific adaptation within shared dynamics. On this task battery, performance improves with both nonlinear capacity and task-feature dimensionality, with the joint hierarchical model outperforming both individually trained models and a single unstructured joint model. Many tasks are individually solvable with linear dynamics, yet cannot be solved together by a shared linear model. Through hierarchical task features, task-specific linear region usage, and task geometry, the trained model provides several related but distinct measures of task similarity that capture how computations are separated and combined within the shared backbone. Across a series of experiments, we relate these representations to individual task complexity, joint solvability, pairwise transfer learning, and leave-one-out adaptation. Together, our experiments characterize task interactions in multitask recurrent learning while demonstrating both the potential and the challenges of reusable dynamical backbones for cognitive computation.
https://arxiv.org/abs/2610.33926
Predicting the short-term future trajectory of a person from RGB-D cameras is a key capability for mobile robots navigating in dynamic and human populated environment. The key challenge to deploying learned predictors on real robots is the train-deploy pipeline gap. Training data are often prepared with an idealized, smoothed ground truth, whereas at inference, the model is fed noisy estimates from pose detectors and depth sensors. The model is therefore evaluated on an input distribution it never encountered during training. Most existing models rely on recurrent neural networks (RNNs) or transformers, which either struggle to capture short-term temporal dependencies or suffer from computational cost. We present TrajMamba, a lightweight, bidirectional state space model for short-term human trajectory prediction using an RGB-D camera. The model uses a single shared processing path for both training and deployment, aligning human pose extraction, depth back projection, and smoothing processes. It encodes a short window of persons's hip center velocities with stacked bidirectional Mamba blocks and decodes future velocities with a GRU head. On the ETH/UCY benchmark, TrajMamba reaches an average ADE of 0.29 m FDE of 0.51 m. With 262K parameters, it runs in real time on modest hardware and is deployed on a TIAGo robot with an onboard NVIDIA Jetson Orin.
https://arxiv.org/abs/2610.33916
Computer-using agents are increasingly capable of performing complex tasks in the digital world. However, high-quality interaction trajectories remain scarce for specialized desktop applications, where limited application knowledge, cumbersome GUI workflows, and incomplete exploration hinder automated collection. We introduce OS-Wizard, an automated trajectory collection framework. It combines tutorial-guided exploration with a hybrid GUI--Code action space, providing application-specific knowledge and simplifying GUI workflows through direct execution of application-native commands. The framework also checkpoints and revisits pivotal states during tree exploration to explore alternative workflows, complementing linear rollouts for broader coverage. We collect 10.9K trajectories comprising 54.9K state--action samples. Fine-tuning open-source base models on this corpus yields a best-performing model that improves performance on a benchmark of specialized desktop workflows by 58.2 percentage points to 64.1\%, surpassing reported human performance of 59.8\% and establishing a new state of the art. The fine-tuned model also improves performance on general desktop workflows using GUI actions only, suggesting that the collected supervision benefits general desktop tasks as well. Comparative experiments and ablations demonstrate the efficiency of trajectory collection and the importance of code actions.
https://arxiv.org/abs/2610.33907
Interactive world models hold immense potential for high-stakes applications in robotics, game engines, and immersive digital twins, yet existing benchmarks primarily focus on perceptual similarity rather than the physical-causal coherence essential for real-world utility. We introduce WMEval, a comprehensive benchmark that evaluates interactive world models against Unity-based physical simulations. By leveraging Unity as a high-fidelity ground-truth oracle, we shift evaluation beyond perceptual visual assessment toward the objective state-based verification required for downstream applications. Spanning 9 diverse scenes, WMEval assesses action controllability, scene and character consistency, prompt adherence, kinematics, fluid mechanics, physical causality, and lighting. By executing matched action sequences in both the simulator and the world model, WMEval enables evaluation at both the perceptual level and the physical-causal level, using simulator-derived states as reference. Experiments on state-of-the-art models reveal significant room for improvement in dimensions that remain hidden by standard perceptual metrics but are vital for real-world deployments. Our code is available at: this https URL.
https://arxiv.org/abs/2610.33894
Many agent tasks recur with new data or small changes, yet agents regenerate their reasoning and actions on each run, producing different results. Distilling a prior run into a skill helps the agent avoid earlier mistakes, but it still re-runs the full process each time, so runs can vary and incur that cost. We compile a successful agent run into a reusable neuro-symbolic program (NSP) with a set of guidelines we call FlashScript. Actions and data transformations become code, instance-specific values become parameters, and decisions that need model judgment become LLM calls. We identify three layers where these calls belong and three techniques that replace most of them with code. The compilation does not remove nondeterminism; it localizes it, so the deterministic program and its neural calls can be reviewed and tested separately. Across 120 WorkBench analytics tasks with Claude Haiku 4.5, the NSPs were correct and made identical tool calls on every run, using about 70 times fewer input tokens and a third of the runtime of a skill-guided agent whose runs were inconsistent. In a composite version of the tasks, the skill-guided agent's accuracy fell to 23%, and its output inconsistency increased, while the NSPs remained correct and identical across all runs. The NSPs successfully generalized to all 108 unseen instances of the same templates. Our findings suggest that NSPs from agent trajectories can be considered cumulative software assets for end-users to test, maintain, and reuse in their recurring workflows.
https://arxiv.org/abs/2610.33876
Vision-language-action (VLA) models enable robots to follow instructions in typed text, limiting broader deployment in natural speech. The traditional solution by prepending a speech recognition before VLA to convert speech into texts would incur additional latency and propagate errors. To address this, we present Speech-$\pi_{0.5}$, which maps raw speech directly to motor commands without explicit textual transcriptions. Specifically, built on $\pi_{0.5}$, we use a cross-modal projection to convert voice frames directly into audio tokens with significant response latency reduction. To further improve the accuracy, we adopt split LoRA adaptation with dedicated audio and task adapters, under a two-stage training. Speech-$\pi_{0.5}$ achieves $3\times$ lower response latency than ASR pipeline while maintaining competitive task success on LIBERO, and generalizes robustly to unseen accents where a single adapter degrades significantly.
https://arxiv.org/abs/2610.33866
Long-horizon manipulation requires actions whose validity depends on earlier interactions, yet visual progress can conceal missing task prerequisites. We propose RoboLongR, an offline-to-online framework that learns history-dependent rewards to guide policy adaptation to new tasks. Its central objective is causal consistency: aligning rewarded progress with prerequisites supported by execution history. Stage-shuffle supervision encourages execution-order sensitivity, recurrent memory preserves evidence of earlier interactions, and two-round training refines trajectory segments using predicted progress. The resulting rewards guide stage-conditioned policy refinement from behavior cloning to online reinforcement learning. Sparse terminal feedback connects policy experience to reward learning by triggering correction for repeated high-scoring failures. Pretrained on demonstrations from 88 RLBench tasks and Open-X data, RoboLongR achieves 31.8% average success on 18 long-horizon tasks excluded from reward pretraining, exceeding the strongest evaluated baseline by 9.2 percentage points. Across four real-robot tasks, it achieves 57.5% success, a 32.5-percentage-point improvement over the comparison method. Reward-level controls probe sensitivity to synthetic order perturbations, while ablations examine the contributions of individual components to policy improvement.
https://arxiv.org/abs/2610.33863
Distributed Cyber-Physical Systems (CPS) and Edge AI networks increasingly depend on public-key authentication and key-establishment mechanisms that are vulnerable to cryptographically relevant Quantum Computers (QC). Shor's algorithm threatens widely deployed asymmetric primitives, while Grover's algorithm reduces the effective security margins of symmetric and hash-based mechanisms. Although Post-Quantum Cryptography (PQC) provides a migration path, its larger public keys, ciphertexts, and signatures introduce additional computation, memory, communication, storage, and packet-fragmentation costs that can constrain dynamic multi-agent systems. In this article, we introduce rotational secrecy, an architectural objective that limits temporal key exposure through authenticated transitions between cryptographic epochs. We present Private Authentication for Rotational Secrecy (PARS), a reference mechanism that coordinates policy-triggered key establishment, rotation, and reconciliation among authorized Physical AI agents. For deployments that need distributed agreement on security state, we further develop the PARS-Enabled Edge Security Ledger (PARS-ESL), an optional permissioned architecture maintained by authorized validators or capable edge gateways. PARS-ESL does not store high-volume operational transactions. Instead, it records authenticated state for key epochs, group membership, revocation, algorithm-suite policies, challenge validation, and recovery checkpoints. As a result, resource-constrained agents can take part as lightweight clients, and low-latency operational traffic stays outside the ledger consensus path, protected by the currently active symmetric epoch keys. Our results show that ledger-assisted post-quantum key-epoch management is feasible for selected Edge AI and CPS security-control workloads under the stated trust, compromise, connectivity, and resource assumptions.
https://arxiv.org/abs/2610.33862
Repeated attempts at interactive tasks uncover facts, useful operations, and failures that can inform subsequent execution. We introduce ReGE, a framework for turning this recorded experience into guidance for a fresh attempt. Its main implementation, ReGE-Syn, uses a single coach call to jointly synthesize bounded execution records and available artifacts into self-contained guidance, connecting task-specific findings with proposed actions and relevant pitfalls. A student starts from the task's initial environment state and adapts this guidance to current observations. Source generation, synthesis, and student execution use the same base model, without parameter updates or a stronger teacher. Across four benchmarks, ReGE improves accuracy by an average of 9.9 percentage points for GPT and 8.8 percentage points for Claude compared with unguided execution. On matched BrowseComp-Plus subsets, ReGE-Syn reduces guidance-construction tokens by 98.2\% on GPT and 95.5\% on Claude relative to adapted AggAgent, with observed success. Combined construction and execution tokens decrease by 15.7\% and 35.4\%, respectively, counting input plus output and excluding source generation. BrowseComp-Plus ablations further associate access to process information with fewer student steps and show that joint synthesis produces substantially shorter guidance than Direct history or Independent summaries, with observed success. These results demonstrate how agents can use their own recorded experience to improve subsequent task completion, and suggest a low-cost way to consolidate the execution records of parallel agent systems such as agent swarms.
https://arxiv.org/abs/2610.33861
Language models exhibit strong reasoning capabilities, yet adapting them to structured domains remains challenging and can yield inconsistent outcomes. We identify representation compatibility, the extent to which a model effectively processes a representation for a structured task, as a key factor in adaptation. We study this in chess, which provides a controlled testbed with precise semantics, computable optimal actions, and multiple state representations, including a symbolic encoding (FEN) and a spatial format (ASCII). We find that models often process semantically equivalent inputs substantially differently, affecting both learning and generalization. Building on this observation, we propose representation-aligned auxiliary supervision, which uses environment-derived tasks expressed in compatible representations to improve adaptation to structured domains. Across models and representations, auxiliary supervision consistently improves optimal-move prediction relative to target-only training under identical target data. Tasks that expose environment dynamics provide larger and most consistent gains than surface-level or static supervision, while remaining competitive with substantially increasing the amount of target-task data. Moreover, ASCII-trained models transfer more effectively to FEN than FEN-trained models do to ASCII, even surpassing the FEN target-only baseline on FEN evaluation. The gains also extend beyond optimal-move prediction to open-ended, factually grounded commentary generation. Overall, our results show that auxiliary supervision in model-compatible representations can enable effective adaptation in structured domains.
https://arxiv.org/abs/2610.04098