Passive Acoustic Monitoring of bats generates massive ultrasonic datasets (>27 GB/night per node), straining edge storage and battery life. Legacy triggers fail against acoustic confusers, while deep models exceed microcontroller limits. We present a hardware-aware Bat Activity Detector (BAD) specifically designed to discriminate bat calls from hard biological and environmental confusers across variable sampling rates (192-384 kHz). Tailored for the Silicon Labs EFM32PG26 (MVP) in 8-bit integer precision, our model achieves 100 percent hardware offload across all 14 layers (17.2 KB Flash, 73.1 KB RAM). End-to-end preprocessing (74.00 ms for 76 frames) and inference (30.00 ms) of 100 ms clips at 192 kHz require 104.00 ms per clip. On spatially out-of-domain recordings under a realistic low-prevalence regime (r_pos = 0.05), BAD achieves an AUC-ROC of 0.9748 and suppresses 99.4% of non-target noise frames while retaining 65.3% of bat calls - delivering a >33x precision gain over classical Goertzel baselines.
https://arxiv.org/abs/2609.37518
Proactive LLM agents can turn idle compute into useful support before users ask. Yet even correct work can misread user context, impose review costs, or undermine trust. This work proposes foundations for designing, realizing, and evaluating proactive LLM agents around three joint principles (3T): Task Capability, anticipating relevant needs and correctly performing useful work; Temporal Allocation, allocating compute according to resource availability and when results are needed; and Trust, sustaining users' confidence and appropriate reliance on the agent. We connect these objectives to a design space organized around five dimensions: task scope, anticipation horizon, activation trigger, processing timing, and intervention depth, and specify the situation and system modeling needed to support its choices, including user and environment representations, backbone LLMs, and agent harnesses. Lastly, we propose PROACTIVITY-GYM, a simulation-based evaluation testbed including multi-day scenarios, stateful environments, and persona-conditioned simulated users that can evaluate the consequences of proactive assistance across interactions. Evaluations across 23 model-harness configurations uncover substantial performance gaps across 3T and reveal that LLM judges often conflate task capability and trust. A human study with 30 participants demonstrates the importance of the joint 3T optimization: participants show sharp trust declines after intervention misalignment despite correct outcomes, and prefer sleep-time assistance, even when imperfect, to preserve ongoing focus. Together, these findings support designing and evaluating proactive agents through the joint consideration of useful work, compute allocation, and evolving user trust.
https://arxiv.org/abs/2609.37267
An agent that uses tools typically responds to what the user explicitly asks, yet completing the task may require information the user never requested. Work on proactive agents mainly studies whether and when an agent should act on its own, not what information it should pursue. We study a distinct axis of proactivity: its content. Horizontal proactivity pursues unstated information that the current context already identifies, and vertical proactivity pursues needs that only earlier evidence reveals. A need graph, recovered from a benchmark's own decomposition, records which needs depend on which, so both forms, and whether the agent stops at the right time, can be scored from a transcript without a model judge. To learn this behavior, we propose Q&D (questioner and drafter), which trains a questioner to prefer the question whose continuation retrieves more of the required evidence, with no reward model or judge. On held-out splits of three multi-hop question-answering benchmarks, at equal retrieval spend, the trained questioner improves both forms of proactivity over the same model, prompted, and outperforms a prompted model $15\times$ larger in the same role on two of the three, and the gain persists after controlling for question volume and length. Without further training, we place the questioner in an interactive customer-service agent with a simulated customer, where it completes more tasks while asking fewer questions, and in retail it outperforms the $15\times$ larger model with fewer follow-up turns from the customer. These results show that proactivity depends not only on whether an agent acts without being asked, but also on what it chooses to pursue and when it stops.
https://arxiv.org/abs/2609.37236
We present Waypoint 1.5, a real-time diffusion world model for interactive video generation on consumer-grade hardware. Unlike general video diffusion models, interactive world models (iWMs) must respond to dense user controls under strict latency and throughput constraints. Waypoint 1.5 is pre-trained on 100,000 hours of diverse, control-aligned video game data across hundreds of games, and generates playable video conditioned on full keyboard and mouse input. The model includes two resolution variants that run across a wide spectrum of consumer hardware. To characterize this unique setting, we distinguish rendered FPS, latent FPS, and control rate. We describe the data pipeline, architecture, training methodology, and runtime system behind Waypoint 1.5. We evaluate interactivity through latency and throughput. Finally, we discuss the safety and ethics considerations unique to iWMs.
https://arxiv.org/abs/2609.37107
We propose a new spiking neural network (SNN) design to process static images and event streams using time-to-first-spike (TTFS) latencies. Our key research question is which architectural choices best accommodate local and online learning in multi-layer convolutional SNNs. This question is addressed via an original framework combining residual-like connections with multi-depth feature aggregation and consensus. The full SNN pipeline features an early-vision front end, to convert raw visual data into sparse spike latencies, a four-layer convolutional backbone trained layerwise with unsupervised spike-timing-dependent plasticity (STDP), a deterministic Multi-Depth Temporal Fusion (MDTF) and a final classifier trained with reward-modulated spike-timing-dependent plasticity (R-STDP). Rather than replacing early features in deeper layers, the proposed MDTF preserves early temporal evidence, adding sparse residual events from intermediate layers, and incorporating deeper features only when they agree in time with earlier representations. The resulting architecture is experimentally validated across MNIST, Fashion-MNIST, CIFAR-10, and N-MNIST, delivering strong classification performance under a fully local learning regime. Selective multi-depth fusion significantly outperforms traditional STDP/R-STDP baselines on higher-variability visual tasks (achieving +18.2 pp on Fashion-MNIST and +29.2 pp on CIFAR-10). Furthermore, activity-budget analyses show that the network retains high accuracy even when removing a large fraction of late or weak spike events, confirming its high data efficiency and reduced event-processing requirements. The codebase is publicly available at this http URL temporal-fusion-snn.
https://arxiv.org/abs/2609.37047
Distributed inference depends on GPU collective communication that must keep pace with evolving hardware and specialized workloads. However, existing collective implementations often couple semantics, orchestration (where and when data moves), and the datapath (how data moves). This coupling makes it costly to adopt new hardware mechanisms and customize communication for applications. We present Purlin, a scale-up communication framework that separates these concerns. At the top of Purlin, we specify collectives as a naming of an input and output layout and a copy or reduction operation. In the middle, we introduce a shared orchestration protocol, Stage, Notify, And Consume (SNAC), which derives coordination from these specifications. Below SNAC sits a hardware-specific datapath we call Atom, which implements two key data movement primitives for collectives: copy and reduce. This separation lets us customize collectives and adopt new hardware mechanisms while reusing orchestration via SNAC. We evaluate Purlin on A100, H200, and B200 GPUs. Across seven collectives, Purlin achieves latency speedups of up to 5.14x and bandwidth improvements of up to 4.50x over baselines. Integrated into SGLang, Purlin improves offline LLM serving throughput and interactivity by 1.13x on average and up to 1.37x over baselines. For online LLM inference, Purlin improves interactivity by 1.26x on average and up to 2.85x, with the largest gain occurring under overload. For diffusion image generation, Purlin reduces end-to-end latency by up to 1.13x.
https://arxiv.org/abs/2609.36954
Partially Relevant Video Retrieval (PRVR) seeks to retrieve untrim-med videos containing a moment that matches a text query, without temporal annotations. The relevant moment may last only seconds within a video spanning several minutes, creating an extremely low signal-to-noise ratio that makes PRVR more challenging than standard full-video retrieval. This task presents two intertwined challenges: (1) signal dilution, where coarse global representations blur the brief relevant signal into the dominant irrelevant surroundings;(2) curvature rigidity, where embedding all videos in the same fixed-geometry space distorts representations for videos that range from flat atomic events to deep compositional hierarchies. Existing PRVR methods have improved moment selection and cross-modal matching, but they still typically encode all videos in a single fixed-curvature retrieval space, limiting their ability to model diverse video structures. To address both challenges, we propose CurvSpec, a framework that learns content-adaptive curvature for video retrieval representations rather than imposing a fixed geometric prior. CurvSpec processes features through parallel Euclidean and hyperbolic attention layers, with independently learned curvatures assigned to the hyperbolic layers, and a content-aware fusion mechanism routes each input to its most suitable geometric regime. To further suppress signal dilution, CurvSpec represents each video with semantic centroids whose number is determined by the video's content complexity, projects them onto the learned manifold, and matches each query against its nearest centroid by geodesic distance. Experiments on ActivityNet Captions, TVR, and Charades-STA demonstrate state-of-the-art retrieval performance.
https://arxiv.org/abs/2609.36815
Modern robot policies predict a chunk of future actions from a single observation, execute only a prefix, and discard the rest before replanning. Choosing the length of this prefix, the execution horizon, poses a trade-off between reactivity and efficiency. A short horizon keeps the policy reactive to the environment, but requires frequent policy calls. Recent test-time methods adaptively select the horizon for each chunk, but they either read model internals, where the signal must be chosen for each architecture, or draw extra samples, which adds cost. We propose Action Upcycling, a training-free algorithm that reuses actions the policy would otherwise discard, without accessing model internals or drawing extra samples. We find that discarded actions stay close to their replanned versions as long as the action velocity remains smooth. Action Upcycling therefore extends the execution horizon up to the point where the velocity begins to fluctuate. Extensive experiments on simulated and real-world manipulation tasks show that Action Upcycling reduces policy calls by 1.2-1.7x with no loss in success rate, across multiple Vision-Language-Action Models (VLAs) and even a World Action Model (WAM). It applies to any chunked policy at negligible cost and is orthogonal to other policy acceleration methods such as few-step sampling and streaming action decoding, opening a new axis for policy acceleration.
https://arxiv.org/abs/2609.34911
Speech brain-computer interfaces (BCIs) aim to restore communication by transforming neural activity related to speech, language, or communicative intent into external outputs such as text, synthesized voice, or avatar control. Recent advances in intracortical and electrocorticographic recording, deep sequence models, and language-model-assisted decoding have enabled rapid progress, including high-performance attempted-speech decoding and increasingly naturalistic speech synthesis. Yet these achievements also reveal that speech BCIs are not simply neural-to-text decoders. They are adaptive clinical systems in which neural representations, recording hardware, decoding architectures, language priors, feedback, and user learning interact over time. Here, we synthesize speech BCI research from a system-level perspective. We first examine the neural substrates of speech and language, emphasizing their hierarchical, distributed, temporally structured, and non-stationary organization. We then examine recording and decoding choices, closed-loop adaptation, evaluation, clinical translation, and ethics. Across these domains, we highlight recurring trade-offs between signal resolution and invasiveness, low-level motor and high-level semantic targets, decoder accuracy and user agency, and language-model fluency and faithful neural evidence. We argue the next generation of speech BCIs should be evaluated not only by offline accuracy, but also by robustness across sessions, calibration burden, latency, uncertainty, usability, and safeguards against unintended decoding. By reframing speech BCIs as adaptive, user-centred systems, we outline the interdisciplinary priorities spanning speech neuroscience, neural engineering, machine learning, clinical practice, and neuroethics needed to move from proof-of-concept decoding toward reliable, expressive, and controllable communication neuroprostheses.
https://arxiv.org/abs/2609.36736
Manipulation behaviors vary widely across objects and scenes, but they share a small set of reusable skills, and planning with these skills helps embodied agents generalize to new tasks. Yet an agent can only plan with skills it knows. Recovering skills from observed experience, the inverse of planning, builds this knowledge over time and yields skill data for training future agents. Vision-Language Models (VLMs) describe individual manipulation events well, but can they organize a stream of events into reusable skills? We formulate this problem as Streaming Embodied Skill Discovery (SESD): a model watches videos in sequence and maintains a persistent skill library that shapes its later decisions. To systematically measure this ability, we introduce Video2Skill, a benchmark that covers robot tabletop manipulation and human kitchen activity and tests three core capabilities: (i) locating manipulation events in time, (ii) grouping events of the same transformation, and (iii) deciding when to reuse an existing skill or create a new one. Across 19 open-source VLMs, many models group events at near-chance level, and scale does not consistently help. Their errors depend on how perception and library updates are coupled: joint models merge distinct transformations into one skill, while models that update the library from text descriptions duplicate recurring ones. Supervised fine-tuning, including our counterfactual library-state rebalancing (CLaRe), improves grouping but exposes a deeper bottleneck: trained models consolidate familiar skills yet rarely expand the library. Their libraries stall below half the reference size, and transformations unseen in training are located in time but almost never given a new skill. Recognizing when existing skills are insufficient thus emerges as the central challenge.
https://arxiv.org/abs/2609.36691
Generalist robot policies such as vision-language-action models (VLAs) have achieved remarkable generalization, but their inference delays can conflict with the demands of real-time control. Asynchronous execution avoids pauses between action chunks by predicting the next sequence of actions while the robot carries out the previous one. In this paper, we study whether asynchronous execution produces the same action distribution as the original VLA. We find that, for non-Markovian demonstrations, asynchronous execution can produce a fundamentally different action distribution, which can limit the policy's reactivity. In our method, we seek to restore this reactivity by aligning the asynchronously produced action distribution with that of the original VLA through two complementary mechanisms. First, Recursive Flow-Field Distillation trains the asynchronous policy using the VLA's action-generation flow. We characterize the learned distribution theoretically and show experimentally that our asynchronous policy can generate nearly the full range of actions the original VLA would produce, while existing asynchronous methods recover only a fraction of that range. Second, Propose-Resolve prepares multiple action sequences asynchronously and uses the latest observation to select among them based on a lightweight approximation of their likelihood under the VLA's action distribution. Our resulting method matches the original VLA's success on LIBERO and retains about 80% of its success on RoboMimic, about 30 percentage points more than existing asynchronous methods.
https://arxiv.org/abs/2609.36540
Long-term memory systems turn conversations into short stored notes. A note can keep a user fact while losing evidence about whether the fact still holds. For example, "I am driving a Peugeot" can become "The user drives a Peugeot," which drops the cue that the activity is ongoing. We call this aspectual flattening and measure it with LAPSE, a benchmark of matched user statements that differ only in temporal form. We find that memory writers flatten aspect selectively. Three writer models flattened the progressive statement but kept its simple-present match in 244 of 381 pairs, never the reverse. The asymmetry holds in all 11 model configurations tested and in the installed pipelines mem0, Graphiti, and Letta. The lost cue matters to later readers. In exploratory tests, changing only the stored verb shifted all three readers' estimates that a fact still holds. When readers could ask the user before acting, two of three acted without asking more often on flattened notes. Our planned memory-use task could not detect this, because readers there acted on almost every stored fact, even expired ones. Memory writing can thus remove evidence that later models use to decide whether to act.
https://arxiv.org/abs/2609.36457
Action chunking provides temporal abstraction in reinforcement learning by selecting short action sequences instead of individual actions, but many existing approaches face two limitations in high-dimensional robotic control. First, many rely on value functions over action chunks, which can be difficult to learn as action dimensionality and chunk length grow. Second, executing chunks open-loop removes within-chunk feedback, limiting reactivity in contact-rich tasks. We present Action Chunking PPO (ACPPO), a PPO extension that uses a chunked actor while retaining a standard state-value critic, thereby avoiding chunked Q-functions. We further propose ACPPO-Corr, which augments the chunk planner with a stepwise feedback corrector that adjusts planned actions online within each chunk. Across 25 simulated robotics tasks from IsaacGym and Bi-DexHands, spanning locomotion, arm manipulation, and dexterous hand-object interaction, ACPPO-Corr achieves the strongest aggregate performance among evaluated methods and performs best on both decision-frequency-sensitive and decision-frequency-neutral task subsets. Ablations show that moderate chunk lengths work best and that corrector regularization is important for balancing chunk-level planning with local feedback. These results suggest that action chunking can be effective in online PPO when chunk-level planning is paired with closed-loop correction. The code is available at: this https URL.
https://arxiv.org/abs/2609.36250
Large language models (LLMs) can predict human brain activity across a variety of brain regions during natural language comprehension. Typically, however, LLM-brain alignment is measured using one model for different regions of the brain, and then model performance is summarized across regions. This one-model-fits-all approach ignores the functional specialization of brain regions. In this study, we assess whether a model oriented toward a particular cognitive domain aligns better with the brain system dedicated to that domain. Through prompting and fine-tuning, we first build expert LLM variants for six domains: sensory, spatial, numerical, reasoning, social, and abstract processing. We then examine whether each expert best predicts activity in the brain region associated with the corresponding cognitive domain. Consistent with our hypotheses, each expert's representations align more closely with the brain system most associated with the matching domain than do other experts. This holds under both prompting and fine-tuning, across three base models and three fMRI datasets. In a series of control analyses, we show that this model-brain alignment is specific to cognitive domain interventions; non-cognitive and surface-level interventions do not result in comparable alignment. Specializing models shifts regional alignment while leaving aggregate prediction accuracy largely unchanged, suggesting that summarizing alignment across regions may obscure regional differences in performance for specific models.
https://arxiv.org/abs/2609.36239
General-purpose models promise sensor-based decisions without training a task-specific classifier, which could reduce the dependence of Human Activity Recognition (HAR) on labeled data. Yet it remains unclear whether such models can directly interpret deterministic descriptions of physical sensor signals well enough to replace or complement trained HAR models. We study this question using Jev, a fixed general-purpose probabilistic decision model, on 1,800 class-balanced accelerometer windows from WISDM, UCI341, and PAMAP2. Jev receives no labeled examples, retrieval context, or HAR-specific parameter updates. We evaluate three deterministic sensor representations and compare 5,400 Jev decisions with a generative baseline and three supervised HAR models. Jev remains far below supervised recognition, with its strongest representation reaching macro-F1 of 0.038, 0.118, and 0.089 across the three datasets, compared with 0.686 to 0.907 for the supervised models. More numerical features do not improve Jev. Instead, they reduce recognition on all three datasets, while augmenting the same numerical evidence with a deterministic semantic rendering partially recovers performance, although the experiment does not isolate semantics from the accompanying serialization and redundancy changes. Jev is fast and inexpensive to query, but its probabilities are not reliably calibrated for recognition. A post-hoc fusion analysis finds a small improvement on WISDM that does not replicate on UCI341 or PAMAP2. These results show that training-free sensor decisions depend not only on the information available in the signal, but also on whether the model can use the representation through which that information is exposed. The sensor-to-model interface should therefore be treated as part of the model evaluation rather than as a neutral preprocessing step.
https://arxiv.org/abs/2609.36154
The honeybee waggle dance motivates a communication mechanism in which one agent's motion guides the subsequent work of other agents. For aerial robots, realizing this mechanism requires a link from observed movement to a complete message, local task selection, and execution. This paper presents a MuJoCo system for comparing RGB and synthetic event vision within that link. One performer broadcasts six-bit task offers to one to three observers, each of which independently decodes both offers before selecting a task. The RGB receiver extracts trajectories using sparse optical flow; the event receiver uses only local event support and packet timing. Both use a common motion alphabet and explicit null delimiters. Because event silence does not establish target visibility, the event version includes a physical acquisition motion and continuity-qualified null confirmation. In the nominal three-observer case, each version produced 12 complete message receptions, six completed work units, and reassignment after withdrawal of a depleted task. Six paired functional cases produced the same message and work counts; an additional event-stream dropout case preserved inactivity of the affected observer. Replaying 42,060,633 recorded synthetic events reproduced all 12 event-message payloads and completion timestamps. Total nominal mission time was 493.80 s for RGB and 517.40 s for events, with the difference dominated by the event acquisition schedule. These fixed simulation results establish functional feasibility across two receiver implementations, rather than a sensor-performance advantage or hardware validation.
https://arxiv.org/abs/2609.37464
Existing benchmarks evaluate tabletop manipulation, flat-floor household activity, or humanoid locomotion and manipulation as separate task groups; none scores vertical mobility and dexterous work on a fragile payload in one long-horizon episode. We present Fiatlux, a light-bulb replacement benchmark built on NVIDIA Isaac Lab. In one episode, a Unitree G1 humanoid positions a step ladder under a ceiling or wall fixture, climbs it, exchanges a spent bulb in a socket for a fresh one, and leaves the spent one in a disposal crate. We decompose the episode into twelve subtask environments scored on difficulty-weighted gates. The goal is a successful replacement, with the fresh bulb seated, the spent one disposed of, neither dropped, and a fragility bound not crossed. Runs that fall short can earn partial credit. Observations are split into a standard mode (signals a physical robot could sense or estimate) and a privileged mode (exact simulator state). We specify the evaluation protocol and provide reference baseline implementations spanning RSL-RL PPO, zero-shot NVIDIA GR00T N1.7 Vision-Language-Action (VLA) models, and whole-body controllers. Additionally, we provide the teleoperated recordings used to specify and check the success gates. The benchmark code and the teleoperated recordings are available at this http URL.
https://arxiv.org/abs/2609.38216
Medical vision-language model (VLM) post-training is commonly evaluated through answer accuracy. We examine how changes in accuracy and training objectives relate to image-conditioned decisions in a controlled Qwen2.5-VL-3B study on PMC-VQA. We compare supervised fine-tuning (SFT) with low-rank adaptation (LoRA) restricted to the language model, expanded multimodal adaptation scopes, standard answer-only Group Relative Policy Optimization (GRPO), and a counterfactual evidence objective. On 2,000 clean-test questions, language model LoRA SFT changes correct-image accuracy by +1.10 percentage points (95% paired bootstrap CI:-0.85 to +3.05), while visual-benefit events decrease by 2.40 points and image sensitivity decreases by 5.60 points. Paired records reveal 155 acquired and 203 lost visual-benefit events. Broader adaptation yields lower correct-image accuracy than language-model LoRA SFT. Standard GRPO produces mixed-reward groups and parameter updates, with an uncertain clean test accuracy change. A generation audit reveals that canonical option scores can follow a different token path from generated answers. With scores taken along the greedy generation path, the evidence target improves on the training set; its gains over standard GRPO remain inconsistent on validation data at matched training doses. Sample-level analyses trace how evidence scores, decision margins, and generated answers change during post-training. This empirical and measurement audit identifies gaps between optimization activity, target acquisition, and useful held-out visual behavior.
https://arxiv.org/abs/2609.31450
Auditory Attention Detection (AAD) utilizes electroencephalographic (EEG) signals to identify a target speaker in a multi-speaker environment. Despite considerable progress, existing deep learning architectures often lack explicit mechanisms for handling noisy EEG data. To address this limitation, we propose Auditory Focus Attention Networks (AFA-Net), a machine learning framework that replaces vanilla attention with a simple yet flexible differential attention mechanism to help focus on task-relevant neural activity. AFA-Net achieves an upward accuracy of 96.8% at the 2s decision window, while using substantially fewer parameters than most existing methods. To the best of our knowledge, AFA-Net is among the first frameworks to explicitly try to combat EEG noise to improve AAD.
https://arxiv.org/abs/2609.31402
Facial micro-expressions are spontaneous, brief, and subtle facial movements that reveal suppressed emotions in high-stakes environments. In contrast to classic expression analysis, detecting action unit (AU) yields a finer representation of facial movements, serving as a preliminary step before defining expression classes and other downstream tasks. Therefore, it represents a crucial upstream task in facial analysis, and improving an AU detection module increases the precision of facial analysis. Despite that, detecting AU is challenging because of the constrictive nature of the AU activation regions, leading to confusion among different AUs known as AU ambiguity. To model the fine-scale changes, we propose \textbf{MoTop}, a motion-topological model that is augmented with a learnable motion context, yielding regional soft guidance for facial activity, followed by facial landmarks that capture the fine-scale topological changes of micro AUs. To increase the micro facial landmark representations, we amplify the encoded facial landmark transitions via linear extrapolation, thereby increasing the spatial proximity of landmarks and enhancing the low-intensity landmark dynamics. In addition, we design anatomical facial clusters that enhance the hierarchical representation, facilitating multi-scale modelling of facial geometry and improving micro-topological representations. With these contributions, we have achieved state-of-the-art performance on the CD6ME protocol for the micro AU detection task.
https://arxiv.org/abs/2609.31285